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Tag: Hazelight Studios

EA's biggest success is an unexpected title, except that it comes from the winners of the 2021 GOTY

Split Fiction, the recent cooperative adventure from Hazelight Studios, has reached a significant milestone by selling 4 million units since its launch in March, nearly doubling Electronic Arts’ expectations. This success has not only established three Guinness World Records for the title but has also generated a positive financial impact on the conglomerate, contributing to its robust performance in the last fiscal year. An absolute sales success Stuart Canfield, EA’s chief financial officer, commented on the isolation of Split Fiction’s results during a recent meeting with investors, pointing out how it is contributing […]

EA's biggest success is an unexpected title, except that it comes from the winners of the 2021 GOTY

Split Fiction, the recent cooperative adventure from Hazelight Studios, has reached a significant milestone by selling 4 million units since its launch in March, nearly doubling Electronic Arts’ expectations. This success has not only set three Guinness records for the title but has also generated a positive financial impact on the conglomerate, contributing to its robust performance in the last fiscal year.

An absolute sales success

Stuart Canfield, EA’s Chief Financial Officer, commented on the isolation of Split Fiction results during a recent meeting with investors, noting how it is contributing to the overall momentum of the company. “The fourth quarter has marked a strong finish for the fiscal year 2025, positioning the business for accelerated growth,” he explained. This statement is supported by the net income reported by the company, which reached $7.355 billion, with a notable boost coming from the EA Sports franchise and double-digit growth from The Sims.

In addition to its commercial success, Split Fiction is on its way to being adapted for the big screen, suggesting an even greater expansion of its popularity and acceptance among players. This transition to other media could open new opportunities for both Hazelight and EA, who continue to focus on rigorous execution and a promising lineup of innovative releases for fiscal year 2026.

The combination of Split Fiction’s exceptional performance and the continuous growth of other EA franchises reaffirms the company’s strong position in the video game market. With the established success following the acclaimed title It Takes Two, Hazelight Studios has once again demonstrated its ability to captivate players, which could lead to more celebrations and possibly new creative opportunities for the future.

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Author SoftonicPosted on May 9, 2025July 1, 2025Categories Gaming, NewsTags Electronic Arts, Hazelight Studios, It Takes Two, Split Fiction

Split Fiction, the latest game from the creators of It Takes Two, will be adapted into a movie

This month, Hazelight Studios has surprised the gaming world with the release of their latest work, Split Fiction, a cooperative adventure that invites players to explore a complex and immersive narrative. The game has been well received by critics and players, standing out as a must-have title for those who enjoy multiplayer experiences. The plot follows Mio and Zoe, two writers of opposing genres, trapped in their respective stories and forced to collaborate to find their way back to the real world. A film adaptation that seems practically inevitable The news doesn’t end […]

Split Fiction, the latest game from the creators of It Takes Two, will be adapted into a movie

This month, Hazelight Studios has surprised the gaming world with the release of their latest work, Split Fiction, a cooperative adventure that invites players to explore a complex and immersive narrative. The game has been well received by critics and players alike, standing out as a must-have title for those who enjoy multiplayer experiences. The plot follows Mio and Zoe, two writers of opposing genres, trapped in their respective stories and forced to collaborate to find their way back to the real world.

A film adaptation that seems practically inevitable

The news doesn’t end there, as Split Fiction will become a movie, an announcement made by Variety that has captured attention in the entertainment field. The production company Story Kitchen is in charge of this exciting project and is currently in the process of casting actors and a creative team that will bring the story to life on the big screen. The film promises to closely follow the same narrative as the game, exploring the dynamics between its protagonists and the challenge of combining their different literary styles.

This is not the first attempt by Hazelight Studios to bring their works to other formats. In 2022, it was confirmed that It Takes Two, another of their successful titles, would also receive adaptations in the form of a television series and a movie. However, to date, there has been no recent information about the progress of those projects. Therefore, there remains some uncertainty among fans about the future of film adaptations of Hazelight’s video games.

Meanwhile, Split Fiction continues to attract an ever-growing audience. With its blend of genres and innovative gameplay, fans are looking forward to both the interactive experience of the video game and the upcoming cinematic interpretation, marking another milestone in the growing relationship between the video game industry and cinema.

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Author SoftonicPosted on March 21, 2025July 1, 2025Categories Gaming, NewsTags cooperativo, Hazelight Studios, Josef Fares, Mio, multijugador, Split Fiction, Story Kitchen, Zoe

Split Fiction has an almost impossible challenge, two players have managed to complete it and now they are going to see the next game from the studio

A couple of players have managed to complete an almost impossible secret challenge in the new title from Hazelight Studios, Split Fiction. This challenge, called Laser Hell, is so difficult that, according to Josef Fares himself, the founder of the studio, “there are barely any people on our team who can achieve it.” To reach this level, players had to decipher a hidden code in the panel of an elevator, which was already a challenge in itself. The reward for completing an impossible challenge: seeing their next game The lucky players, recognized as the first to overcome this challenge, received a congratulatory message […]

Split Fiction has an almost impossible challenge, two players have managed to complete it and now they are going to see the next game from the studio

A couple of players have managed to complete an almost impossible secret challenge in the new title from Hazelight Studios, Split Fiction. This challenge, called Laser Hell, is so difficult that, according to Josef Fares himself, the founder of the studio, “there are barely any people on our team who can achieve it.” To reach this level, players had to decipher a hidden code in the panel of an elevator, which was already a challenge in itself.

The reward for completing an impossible challenge: seeing their next game

The fortunate players, recognized as the first to overcome this challenge, received a congratulatory message from Fares through a video in the game. In this, the developer not only praises their achievement but also promises them a trip to Sweden to give them a preview of their next game, as well as other surprising surprises. Fares was particularly enthusiastic about the achievement, suggesting that the challenge took a long time to complete and considering it a “crazy achievement”.

The streamer ItzByte, among others, has shared his experiences about Laser Hell on YouTube, contributing to the visibility of the challenge and motivating other players to try to complete it. This phenomenon has captured the attention of the gaming community, who are eager to attempt to overcome the challenge that is considered an extreme test of skill.

Despite having recently launched Split Fiction, Hazelight Studios is already in full production of its next project. Fares confirmed in a recent interview that initial work has begun, although details about this new title remain scarce. Players will continue to keep an eye out for more announcements about this anticipated project, which promises to continue the tradition of innovation and quality that has characterized Hazelight so far.

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Author SoftonicPosted on March 21, 2025July 1, 2025Categories Gaming, NewsTags Hazelight Studios, ItzByte, Josef Fares, Laser Hell, Split Fiction, YouTube

Split Fiction sells over a million copies in 48 hours

Split Fiction, the new cooperative action game developed by Josef Fares and the Hazelight Studios team, has reached an impressive milestone by selling over a million copies in just 48 hours since its launch. This figure highlights the notable difference in the game’s reception compared to its predecessor, It Takes Two, which took a month to reach the same number of sales. A game with absolutely insane sales Hazelight announced this achievement on the Bluesky platform, expressing their gratitude for the warm reception: “The love that all of you show for our game […]

Split Fiction sells over a million copies in 48 hours

Split Fiction, the new cooperative action game developed by Josef Fares and the Hazelight Studios team, has reached an impressive milestone by selling over a million copies in just 48 hours since its launch. This figure highlights the remarkable difference in the game’s reception compared to its predecessor, It Takes Two, which took a month to reach the same number of sales.

A game with absolutely insane sales

Hazelight announced this achievement on the Bluesky platform, expressing their gratitude for the warm reception: “The love that all of you show for our game is overwhelming! Everyone here at Hazelight is more than happy, and we can’t stop enjoying your magnificent reactions”. This fervor from the public can largely be attributed to the previous success of It Takes Two, which surprised many in 2022 by receiving multiple Game of the Year awards.

A determining factor in the notable increase in sales of Split Fiction could be the strong expectations generated by Hazelight’s track record. Unlike A Way Out, their first title, which did not manage to capture as much interest, It Takes Two set a high precedent that led to greater interest in this new release. It is important to note that, contrary to what some might assume, this sales record is not due to the use of the Friend’s Pass, a mode that allows players to enjoy the game without purchasing a copy, as confirmed by Electronic Arts.

In addition, the game’s performance in terms of concurrent players reflects its popularity, as it reached a peak of 259,000 simultaneous users on Steam, far surpassing the 71,039 of It Takes Two. It has also received an ‘overwhelmingly positive’ rating based on more than 14,000 user reviews, which reinforces its status as a success in the market.

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Author SoftonicPosted on March 11, 2025July 1, 2025Categories Gaming, NewsTags BlueSky, Electronic Arts, Friend's Pass, Hazelight Studios, It Takes Two, Josef Fares, Split Fiction, Steam

Split Fiction is not only an excellent cooperative game, it also hides references to Dark Souls

Split Fiction, the new cooperative title from Hazelight Studios, has managed to integrate various references to video game culture, particularly highlighting its homage to the popular Dark Souls series. At a key moment in the game, players can find an iconic interactive campfire, which not only serves as a visual element but also allows characters to sit next to their adventure companion. By doing so, the message Moonfire Lit is activated, a clear allusion to the well-known Bonfire Lit from Dark Souls 3. Hazelight Studios, known for their work on acclaimed titles like It Takes Two and A Way […]

Split Fiction is not only an excellent cooperative game, it also hides references to Dark Souls

Split Fiction, the new cooperative title from Hazelight Studios, has managed to integrate various references to video game culture, particularly highlighting its homage to the popular Dark Souls series. At a key moment in the game, players can find an iconic interactive campfire, which not only serves as a visual element but also allows characters to sit next to their adventure companion. By doing so, the message Moonfire Lit is activated, a clear allusion to the well-known Bonfire Lit from Dark Souls 3.

Hazelight Studios, known for their work on acclaimed titles like It Takes Two and A Way Out, constantly seeks to add cultural layers to their games, and Split Fiction is no exception. This dedication translates into a universe where every element can have a meaningful background, inviting players to explore and discover connections beyond gameplay.

Not just Dark Souls: another great game from From Software

In addition to the bonfire, the ghostly snails that appear alongside it have made their presence known. This inclusion seems to be another subtle reference to FromSoftware titles, particularly to their popular game Elden Ring. In this game, snails have become a peculiarity, acting as bosses that hide and use different types of ghost enemies to annoy players. This relationship adds another layer of depth, creating a bridge between two gaming experiences that, although different, share a rich history of design and challenges.

In the vast landscape of gaming, the bonfires of Dark Souls have set an almost unavoidable precedent. Through titles like Kingdom Come Deliverance 2 and now Split Fiction, it seems that these elements will challenge the creativity of developers, who are almost compelled to pay homage to a legacy that has marked a generation of players.

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Author SoftonicPosted on March 7, 2025July 1, 2025Categories Gaming, NewsTags A Way Out, Bonfire Lit, dark souls, Dark Souls 3, Elden Ring, From Software, Hazelight Studios, It Takes Two, Moonfire Lit, Split Fiction

Josef Fares wants to win another GOTY with Split Fiction, but he knows why it's not possible and it has a proper name

Josef Fares, director of Split Fiction and founder of Hazelight Studios, has expressed his desire to win the Game of the Year award again in 2025, after having won it in 2021 with his successful title It Takes Two. However, Fares is aware of the intense competition he will face, especially if Grand Theft Auto VI (GTA 6) is released this year, one of the most anticipated titles in video game history. In a recent video from Fall Damage, where he responds to comments on YouTube, Fares commented on the possibility of Split Fiction being named Game of the Year, […]

Josef Fares wants to win another GOTY with Split Fiction, but he knows why it's not possible and it has a proper name

Josef Fares, director of Split Fiction and founder of Hazelight Studios, has expressed his desire to win the Game of the Year award again in 2025, after having won it in 2021 with his successful title It Takes Two. However, Fares is aware of the intense competition he will face, especially if Grand Theft Auto VI (GTA 6) is released this year, one of the most anticipated titles in video game history.

In a recent video from Fall Damage, where he responds to comments on YouTube, Fares commented on the possibility of Split Fiction being named Game of the Year, although he also mentioned the admiration he feels for the GTA franchise. “It would be amazing to win again, but if GTA 6 comes out, it will be a big challenge. I’m excited for its release because I’m a huge fan,” Fares stated.

A game with exceptional reception from critics and the public

At this moment, Split Fiction is presented as the highest-rated game of 2025, with an impressive Metascore of 91, surpassing other acclaimed titles like Monster Hunter Wilds and Kingdom Come: Deliverance 2. However, the reaction from the public and critics will largely depend on the impact of GTA 6, which is expected to be the market leader if it is finally released in the fall, as planned.

Although GTA 6 is scheduled for this year, Strauss Zelnick, director of Take-Two, has mentioned the possibility of adjustments to the release date, noting that “there is always the risk of delay.” This leaves the door open for Split Fiction to have the opportunity to shine if GTA 6 does not meet its schedule.

On the other hand, Fares suggested that Ubisoft should consider creating a cooperative Splinter Cell game, arguing that they should not limit themselves to offering only single-player experiences. “Don’t regret making a cooperative game; just go for a split-screen game,” Fares advised, emphasizing the need to innovate in the cooperative space.

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Author SoftonicPosted on March 7, 2025July 1, 2025Categories Gaming, NewsTags GOTY, GTA 6, Hazelight Studios, It Takes Two, Josef Fares, Splinter Cell, Split Fiction, Straquss Zelnick, Take-Two

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