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The Game Awards crowned the game of the year last night amid huge controversies

Last night was the Game Awards, a gala that aspires to be the Oscars of video games. And among all the announcements made, of which we have highlighted the most important of the night, they also gave out a few awards. Giving them different weight and importance, it still isn’t the Oscars, but it has become the big gala of video games. And it is also an awards show where it is easy to attend to discover what is being cooked up in the industry at all levels. Before diving into the big winners and losers of each category, it is important […]

The Game Awards crowned the game of the year last night amid huge controversies

Last night was the Game Awards, a gala that aims to be the Oscars of video games. Among all the announcements made, of which we have highlighted the most important of the night, several awards were also given. Giving them different weight and importance, it still isn’t the Oscars, but it has become the major gala of video games. And it is also an awards ceremony where it is easy to attend to discover what is being cooked in the industry at all levels.

Before diving into the big winners and losers of each category, it’s important to provide a brief summary. Knowing how many nominations each of the involved parties had is essential.

The big favorite of the night was Clair Obscur: Expedition 33. With 13 nominations, the French game had a hard time not leaving as the big winner of the gala, especially when no one had received so many nominations in the history of the Games Awards. Following closely were Death Stranding 2: On The Beach and Ghost of Yotei, with 7 nominations, and Hades II and Hollow Knight: Silksong, with 6 respectively. Among the surprises were Split Fiction, which only had 4 nominations, and Kingdom Come: Deliverance II and Silent Hill f, which only managed 3.

How did it turn out for everyone? With few surprises, to be honest. Clair Obscur: Expedition 33 was the biggest winner with 9 statuettes out of the 13 that could be won, leaving no room for anyone else. In that sense, Death Stranding 2: On The Beach and Ghost of Yotei are the big losers of the night, as they went home empty-handed despite all their nominations. A big disappointment for Sony.

Creators, players, and online

Among the most unique categories are those of esports and creators. Here, Counter-Strike 2 stood out particularly. Winning both the award for best esports and having a Counter-Strike 2 team, Team Vitality, win the award for best esports team, Valve has been the big winner in this category. Although there were no surprises, Jung “Chovy” Ji-hoon took home the title of best esports athlete for League of Legends after an excellent Worlds.

For his part, MoistCr1TiKaL has won the award for best content creator of the year. With tough competition from Kai Cenat, it is quite likely that being a much more likable figure in public outside of the streaming fandom itself has had an impact.

Among the awards separated from the rest of the categories, Wuthering Waves won the Players’ Voices largely due to the rewards offered by Kuro Games for players to vote for their game. In the most anticipated game category, GTAVI won, much to absolutely no one’s surprise, and for best adaptation, the second season of The Last of Us took home the big prize. Similarly, Doom: The Dark Ages achieved its only award by winning innovation in accessibility for its numerous difficulty options.

A game that has eclipsed all others

Entering the major categories, it is evident that there is a clear winner above all others. That does not take away from the fact that there have been some quite interesting awards. Mario Kart World won best sports game, Final Fantasy Tactics: The Ivalice Chronicles won best strategy game, and Donkey Kong Bananza won best family game.

In the field of action-focused games, Hades 2 won best action game and Hollow Knight: Silksong won best action-adventure game. The highly questionable Fatal Fury: City of the Wolves won best fighting game, not without controversy.

As no surprise to anyone, ARC Raiders won the award for best multiplayer game. And its main competitor, Battlefield 6, won best sound design, rightly taking the award from Expedition 33. In the impact games category, the interesting South of Midnight won, and No Man’s Sky won for best support. Additionally, The Midnight Walk won best VR game and Umamusume: Pretty Derby won best mobile game, resulting in a well-distributed set of secondary awards.

But at the end of the day, there was only one big winner. A game that took it all. Clair Obscur: Expedition 33 won the awards for best role-playing game, best indie game, best indie debut, best soundtrack and music, best art direction, best narrative, best direction, and game of the year. Accumulating all the technical awards, except one, and all the big awards, becoming the grand prize of the year according to the Game Awards. Even if there has been some controversy over whether it should be considered an indie game or not.

With this, the Game Awards concluded, much less distributed than usual, although with great announcements and a clear winner. Something that gives us a clear perspective on the situation of the mainstream video game industry.

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Author Álvaro ArbonésPosted on December 12, 2025December 12, 2025Categories Gaming, NewsTags Arc Raiders, Clair Obscur: Expedition 33, Death Stranding 2 - On The Beach, Donkey Kong Bananza, doom the dark ages, Final Fantasy Tactics: The Ivalice Chronicles, Games Awards, Geoff Keighley, Ghost of Yotei, Hades II, hollow knight silksong, Kingdom Come: Deliverance II, mario kart world, premios, Silent Hill f, Split Fiction, The Midnight Walk, Umamusume: Pretty Derby, Wuthering Waves

EA's biggest success is an unexpected title, except that it comes from the winners of the 2021 GOTY

Split Fiction, the recent cooperative adventure from Hazelight Studios, has reached a significant milestone by selling 4 million units since its launch in March, nearly doubling Electronic Arts’ expectations. This success has not only established three Guinness World Records for the title but has also generated a positive financial impact on the conglomerate, contributing to its robust performance in the last fiscal year. An absolute sales success Stuart Canfield, EA’s chief financial officer, commented on the isolation of Split Fiction’s results during a recent meeting with investors, pointing out how it is contributing […]

EA's biggest success is an unexpected title, except that it comes from the winners of the 2021 GOTY

Split Fiction, the recent cooperative adventure from Hazelight Studios, has reached a significant milestone by selling 4 million units since its launch in March, nearly doubling Electronic Arts’ expectations. This success has not only set three Guinness records for the title but has also generated a positive financial impact on the conglomerate, contributing to its robust performance in the last fiscal year.

An absolute sales success

Stuart Canfield, EA’s Chief Financial Officer, commented on the isolation of Split Fiction results during a recent meeting with investors, noting how it is contributing to the overall momentum of the company. “The fourth quarter has marked a strong finish for the fiscal year 2025, positioning the business for accelerated growth,” he explained. This statement is supported by the net income reported by the company, which reached $7.355 billion, with a notable boost coming from the EA Sports franchise and double-digit growth from The Sims.

In addition to its commercial success, Split Fiction is on its way to being adapted for the big screen, suggesting an even greater expansion of its popularity and acceptance among players. This transition to other media could open new opportunities for both Hazelight and EA, who continue to focus on rigorous execution and a promising lineup of innovative releases for fiscal year 2026.

The combination of Split Fiction’s exceptional performance and the continuous growth of other EA franchises reaffirms the company’s strong position in the video game market. With the established success following the acclaimed title It Takes Two, Hazelight Studios has once again demonstrated its ability to captivate players, which could lead to more celebrations and possibly new creative opportunities for the future.

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Author SoftonicPosted on May 9, 2025July 1, 2025Categories Gaming, NewsTags Electronic Arts, Hazelight Studios, It Takes Two, Split Fiction

The developer of Balatro makes it clear: this puzzle game is the GOTY

Blue Prince, the new title from Dogubomb, has caught attention for its impressive reception, achieving a 92% rating on Metacritic and being named one of the best puzzle games in recent years by the prestigious magazine PC Gamer. This acclaim has sparked interest among the developer community, particularly from LocalThunk, the creator of Balatro, who has urged Geoff Keighley from The Game Awards to consider Blue Prince for a Game of the Year nomination in 2025. LocalThunk, excited about the game, used the Bluesky platform to express that “Blue Prince […]

The developer of Balatro makes it clear: this puzzle game is the GOTY

Blue Prince, the new title from Dogubomb, has caught attention for its impressive reception, achieving a 92% rating on Metacritic and being named one of the best puzzle games in recent years by the prestigious magazine PC Gamer. This acclaim has sparked interest among the developer community, particularly from LocalThunk, the creator of Balatro, who has urged Geoff Keighley from The Game Awards to consider Blue Prince for a Game of the Year nomination in 2025.

LocalThunk, excited about the game, used the Bluesky platform to express that “Blue Prince will receive a GOTY nomination at TGA”. In support of his claim, the developer shared screenshots from Metacritic, where the game currently holds the highest rating among 2025 releases, surpassing Split Fiction by one point. However, since Keighley does not use Bluesky much, LocalThunk turned to Twitter to make his request more firmly, highlighting the fact that this is the studio’s first commercial release.

LocalThunk may not be wrong in that it gets at least one nomination

In response, Keighley expressed interest by mentioning that he has been following the game’s development. In turn, Dogubomb thanked LocalThunk for their support, reflecting a camaraderie atmosphere among independent developers. Although Blue Prince has not been released yet, it is scheduled to be available on Steam on April 10 at 7 am PT/10 am ET, which has generated even more excitement among players.

With the backing of a prominent figure in the industry like LocalThunk, the possibility of Blue Prince receiving a Game of the Year nomination seems promising. While nothing can be guaranteed, the support and virality of the game on social media could work in its favor at an event where independent successes also find their place.

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Author SoftonicPosted on April 10, 2025July 1, 2025Categories Gaming, NewsTags Balatro, Blue Prince, BlueSky, Dogubomb, Geoff Keighley, GOTY, Juego del año, LocalThunk, Metacritic, Split Fiction

The game that is taking off and has achieved several Guinness records

Split Fiction has emerged as a phenomenon in the world of video games, redefining the cooperative gaming experience among friends and family. With fun gameplay and a deep narrative centered on the characters Mio and Zoe, it has managed to capture the attention of players and critics alike. Just a few days after its release, the game has sold millions of copies, becoming EA’s second title with the most simultaneous users on Steam. An incredible success that has already achieved the inevitable. Hollywood has already set its sights on it Recently, it has been announced that Split […]

The game that is taking off and has achieved several Guinness records

Split Fiction has emerged as a phenomenon in the world of video games, redefining the cooperative gaming experience among friends and family. With fun gameplay and a deep narrative centered around the characters Mio and Zoe, it has managed to capture the attention of both players and critics alike. Just a few days after its release, the game has sold millions of copies, becoming EA’s second title with the most simultaneous users on Steam. An incredible success that has already achieved the inevitable.

Hollywood has already set its sights

Recently, it has been announced that Split Fiction has set three Guinness records, standing out as the most played local cooperative game on Steam and the best-selling game within 48 hours. Additionally, it has established itself as the best-selling cooperative title in the week following its release, reaching the impressive figure of two million copies. These achievements not only highlight the enormous commercial impact of the game but also reaffirm Hazelight Studios’ position as a leader in a genre they have revitalized in the industry.

The success of Split Fiction has captured Hollywood’s interest, as several production companies are seeking the film rights to adapt the game for the big screen. Although no specific agreements have been finalized yet, it seems that a movie based on this fantastic story could be in the works, in addition to the anticipated film adaptation of It Takes Two, another of the studio’s hits.

Finally, Hazelight Studios has announced that they are already working on their next project, ensuring the continuous development of innovative video games under the direction of the renowned creator Josef Fares. With these advancements, Split Fiction not only positions itself as a commercial success but also marks the beginning of a new era in narrative and cooperative game design.

Author AgenciasPosted on March 31, 2025July 1, 2025Categories NewsTags EA, It Takes Two, records, Split Fiction, Steam

The film adaptation of Split Fiction is already a reality

The launch of Split Fiction has been a milestone for Hazelight Studios and Electronic Arts, managing to position itself as the second best-selling game in EA’s history on Steam in just two weeks. This commercial success is complemented by the critical acclaim it has received; the game has achieved a rating above 90 on Metacritic, being the first EA title to do so since Mass Effect 2 in 2012. Additionally, Split Fiction received a notable 10/10 on GameSpot. And, of course, the film world has already taken notice. Hollywood doesn’t miss an opportunity like this The […]

The film adaptation of Split Fiction is already a reality

The launch of Split Fiction has been a milestone for Hazelight Studios and Electronic Arts, managing to position itself as the second best-selling game in EA’s history on Steam in just two weeks. This commercial success is complemented by the critical acclaim it has received; the game has achieved a rating above 90 on Metacritic, being the first EA title to do so since Mass Effect 2 in 2012. Additionally, Split Fiction received a remarkable 10/10 on GameSpot. And, of course, the film world has already taken notice of it.

Hollywood doesn’t miss an opportunity like this

The plot of Split Fiction follows two young women, Zoe and Mio, who, despite being strangers to each other, find themselves trapped in a virtual world that merges the science fiction and fantasy stories each has created. In order to escape and return to reality, they must learn to collaborate and combine their skills in an environment full of challenges.

The notoriety of Split Fiction has sparked considerable interest in Hollywood, where it has been reported that a movie based on the game is in development. This project is rumored to attract intense competition among film studios. The production company Story Kitchen, which previously helped sell the rights for the It Takes Two movie, has met again with Hazelight to carry out this adaptation, with plans to assemble a cast, writers, and a director before presenting the proposal to potential buyers.

So far, Split Fiction has sold two million copies, and its sales performance suggests that it could continue to be one of the standout titles of March. With a combination of sales and critical success, the future of Split Fiction looks promising, both in the realm of video games and in cinema.

Author AgenciasPosted on March 24, 2025July 1, 2025Categories NewsTags EA, It Takes Two, Split Fiction

Split Fiction, the latest game from the creators of It Takes Two, will be adapted into a movie

This month, Hazelight Studios has surprised the gaming world with the release of their latest work, Split Fiction, a cooperative adventure that invites players to explore a complex and immersive narrative. The game has been well received by critics and players, standing out as a must-have title for those who enjoy multiplayer experiences. The plot follows Mio and Zoe, two writers of opposing genres, trapped in their respective stories and forced to collaborate to find their way back to the real world. A film adaptation that seems practically inevitable The news doesn’t end […]

Split Fiction, the latest game from the creators of It Takes Two, will be adapted into a movie

This month, Hazelight Studios has surprised the gaming world with the release of their latest work, Split Fiction, a cooperative adventure that invites players to explore a complex and immersive narrative. The game has been well received by critics and players alike, standing out as a must-have title for those who enjoy multiplayer experiences. The plot follows Mio and Zoe, two writers of opposing genres, trapped in their respective stories and forced to collaborate to find their way back to the real world.

A film adaptation that seems practically inevitable

The news doesn’t end there, as Split Fiction will become a movie, an announcement made by Variety that has captured attention in the entertainment field. The production company Story Kitchen is in charge of this exciting project and is currently in the process of casting actors and a creative team that will bring the story to life on the big screen. The film promises to closely follow the same narrative as the game, exploring the dynamics between its protagonists and the challenge of combining their different literary styles.

This is not the first attempt by Hazelight Studios to bring their works to other formats. In 2022, it was confirmed that It Takes Two, another of their successful titles, would also receive adaptations in the form of a television series and a movie. However, to date, there has been no recent information about the progress of those projects. Therefore, there remains some uncertainty among fans about the future of film adaptations of Hazelight’s video games.

Meanwhile, Split Fiction continues to attract an ever-growing audience. With its blend of genres and innovative gameplay, fans are looking forward to both the interactive experience of the video game and the upcoming cinematic interpretation, marking another milestone in the growing relationship between the video game industry and cinema.

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Author SoftonicPosted on March 21, 2025July 1, 2025Categories Gaming, NewsTags cooperativo, Hazelight Studios, Josef Fares, Mio, multijugador, Split Fiction, Story Kitchen, Zoe

Split Fiction has an almost impossible challenge, two players have managed to complete it and now they are going to see the next game from the studio

A couple of players have managed to complete an almost impossible secret challenge in the new title from Hazelight Studios, Split Fiction. This challenge, called Laser Hell, is so difficult that, according to Josef Fares himself, the founder of the studio, “there are barely any people on our team who can achieve it.” To reach this level, players had to decipher a hidden code in the panel of an elevator, which was already a challenge in itself. The reward for completing an impossible challenge: seeing their next game The lucky players, recognized as the first to overcome this challenge, received a congratulatory message […]

Split Fiction has an almost impossible challenge, two players have managed to complete it and now they are going to see the next game from the studio

A couple of players have managed to complete an almost impossible secret challenge in the new title from Hazelight Studios, Split Fiction. This challenge, called Laser Hell, is so difficult that, according to Josef Fares himself, the founder of the studio, “there are barely any people on our team who can achieve it.” To reach this level, players had to decipher a hidden code in the panel of an elevator, which was already a challenge in itself.

The reward for completing an impossible challenge: seeing their next game

The fortunate players, recognized as the first to overcome this challenge, received a congratulatory message from Fares through a video in the game. In this, the developer not only praises their achievement but also promises them a trip to Sweden to give them a preview of their next game, as well as other surprising surprises. Fares was particularly enthusiastic about the achievement, suggesting that the challenge took a long time to complete and considering it a “crazy achievement”.

The streamer ItzByte, among others, has shared his experiences about Laser Hell on YouTube, contributing to the visibility of the challenge and motivating other players to try to complete it. This phenomenon has captured the attention of the gaming community, who are eager to attempt to overcome the challenge that is considered an extreme test of skill.

Despite having recently launched Split Fiction, Hazelight Studios is already in full production of its next project. Fares confirmed in a recent interview that initial work has begun, although details about this new title remain scarce. Players will continue to keep an eye out for more announcements about this anticipated project, which promises to continue the tradition of innovation and quality that has characterized Hazelight so far.

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Author SoftonicPosted on March 21, 2025July 1, 2025Categories Gaming, NewsTags Hazelight Studios, ItzByte, Josef Fares, Laser Hell, Split Fiction, YouTube

Split Fiction sells over a million copies in 48 hours

Split Fiction, the new cooperative action game developed by Josef Fares and the Hazelight Studios team, has reached an impressive milestone by selling over a million copies in just 48 hours since its launch. This figure highlights the notable difference in the game’s reception compared to its predecessor, It Takes Two, which took a month to reach the same number of sales. A game with absolutely insane sales Hazelight announced this achievement on the Bluesky platform, expressing their gratitude for the warm reception: “The love that all of you show for our game […]

Split Fiction sells over a million copies in 48 hours

Split Fiction, the new cooperative action game developed by Josef Fares and the Hazelight Studios team, has reached an impressive milestone by selling over a million copies in just 48 hours since its launch. This figure highlights the remarkable difference in the game’s reception compared to its predecessor, It Takes Two, which took a month to reach the same number of sales.

A game with absolutely insane sales

Hazelight announced this achievement on the Bluesky platform, expressing their gratitude for the warm reception: “The love that all of you show for our game is overwhelming! Everyone here at Hazelight is more than happy, and we can’t stop enjoying your magnificent reactions”. This fervor from the public can largely be attributed to the previous success of It Takes Two, which surprised many in 2022 by receiving multiple Game of the Year awards.

A determining factor in the notable increase in sales of Split Fiction could be the strong expectations generated by Hazelight’s track record. Unlike A Way Out, their first title, which did not manage to capture as much interest, It Takes Two set a high precedent that led to greater interest in this new release. It is important to note that, contrary to what some might assume, this sales record is not due to the use of the Friend’s Pass, a mode that allows players to enjoy the game without purchasing a copy, as confirmed by Electronic Arts.

In addition, the game’s performance in terms of concurrent players reflects its popularity, as it reached a peak of 259,000 simultaneous users on Steam, far surpassing the 71,039 of It Takes Two. It has also received an ‘overwhelmingly positive’ rating based on more than 14,000 user reviews, which reinforces its status as a success in the market.

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Author SoftonicPosted on March 11, 2025July 1, 2025Categories Gaming, NewsTags BlueSky, Electronic Arts, Friend's Pass, Hazelight Studios, It Takes Two, Josef Fares, Split Fiction, Steam

Split fiction breaks records on Steam and becomes EA's second best launch

Josef Fares, recognized as one of the most talented creatives in the video game industry, has once again captured attention with his latest release, Split Fiction. Fares, famous for his ability to create cooperative video games that combine deep narratives and innovative mechanics, has made this new title a resounding success, especially on Steam. Two days after its launch, Split Fiction reached an impressive peak of 197,000 simultaneous players, surpassing almost the previous record set by It Takes Two, which had reached 71,000 users. Its creator is completely against microtransactions This achievement does not […]

Split fiction breaks records on Steam and becomes EA's second best launch

Josef Fares, recognized as one of the most talented creatives in the video game industry, has once again captured attention with his latest release, Split Fiction. Fares, famous for his ability to create cooperative video games that combine deep narratives and innovative mechanics, has made this new title a resounding success, especially on Steam. Two days after its release, Split Fiction reached an impressive peak of 197,000 simultaneous players, surpassing almost the previous record set by It Takes Two, which had reached 71,000 users.

Its creator is completely against micropayments

This achievement not only marks a milestone for Fares, but also positions Split Fiction as the second largest launch of Electronic Arts on Steam, only behind Apex Legends, which achieved over 620,000 concurrent players in February 2023. The community has praised Fares’ ability to reinvent the formula that made It Takes Two successful, leading to many positive reviews since its release.

One aspect that distinguishes Fares in the gaming community is his transparency and his firm stance against microtransactions. He has stated on several occasions that he considers these microtransactions to be crap that ruins games and has promised not to include them in his future developments. This philosophy has resonated with players, who appreciate his commitment to creating quality and fun experiences.

The story of Fares stands out not only for his achievements but also for his authenticity in an industry often criticized for its monetary practices. As Split Fiction continues to gain traction, his legacy as an innovator in the field of video games is expected to keep growing.

Author AgenciasPosted on March 10, 2025July 1, 2025Categories NewsTags Apex Legends, Electronic Arts, Split Fiction, Steam

Split Fiction is not only an excellent cooperative game, it also hides references to Dark Souls

Split Fiction, the new cooperative title from Hazelight Studios, has managed to integrate various references to video game culture, particularly highlighting its homage to the popular Dark Souls series. At a key moment in the game, players can find an iconic interactive campfire, which not only serves as a visual element but also allows characters to sit next to their adventure companion. By doing so, the message Moonfire Lit is activated, a clear allusion to the well-known Bonfire Lit from Dark Souls 3. Hazelight Studios, known for their work on acclaimed titles like It Takes Two and A Way […]

Split Fiction is not only an excellent cooperative game, it also hides references to Dark Souls

Split Fiction, the new cooperative title from Hazelight Studios, has managed to integrate various references to video game culture, particularly highlighting its homage to the popular Dark Souls series. At a key moment in the game, players can find an iconic interactive campfire, which not only serves as a visual element but also allows characters to sit next to their adventure companion. By doing so, the message Moonfire Lit is activated, a clear allusion to the well-known Bonfire Lit from Dark Souls 3.

Hazelight Studios, known for their work on acclaimed titles like It Takes Two and A Way Out, constantly seeks to add cultural layers to their games, and Split Fiction is no exception. This dedication translates into a universe where every element can have a meaningful background, inviting players to explore and discover connections beyond gameplay.

Not just Dark Souls: another great game from From Software

In addition to the bonfire, the ghostly snails that appear alongside it have made their presence known. This inclusion seems to be another subtle reference to FromSoftware titles, particularly to their popular game Elden Ring. In this game, snails have become a peculiarity, acting as bosses that hide and use different types of ghost enemies to annoy players. This relationship adds another layer of depth, creating a bridge between two gaming experiences that, although different, share a rich history of design and challenges.

In the vast landscape of gaming, the bonfires of Dark Souls have set an almost unavoidable precedent. Through titles like Kingdom Come Deliverance 2 and now Split Fiction, it seems that these elements will challenge the creativity of developers, who are almost compelled to pay homage to a legacy that has marked a generation of players.

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Author SoftonicPosted on March 7, 2025July 1, 2025Categories Gaming, NewsTags A Way Out, Bonfire Lit, dark souls, Dark Souls 3, Elden Ring, From Software, Hazelight Studios, It Takes Two, Moonfire Lit, Split Fiction

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