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The most surprising indie of the year is inspired by Zelda, Bloodborne, and features a little mouse as the protagonist

There are games that are easy to predict will do well. All the numbers are in their favor, the studio is well-liked, and they are talked about positively on social media. But sometimes that’s not enough. If its development has been bizarre, it has been very expensive, or the studio is in a precarious situation, it is perfectly possible that just being a success is not enough. It may need to break the scales to be considered a triumph. And it could very well be that one of the most anticipated indies of the year, Mina the Hollower, is in that situation. Some inspirations in the […]

The most surprising indie of the year is inspired by Zelda, Bloodborne, and features a little mouse as the protagonist

There are games that it’s easy to predict will do well. All the numbers are in their favor, the studio is beloved, and they are talked about positively on social media. But sometimes that’s not enough. If its development has been bizarre, it has been very expensive, or the studio is in a precarious situation, it is perfectly possible that simply being a success is not enough. It may need to break the scales to be considered a triumph. And it could very well be that one of the most anticipated indies of the year, Mina the Hollower, is in that situation.

Some inspirations in the sleeve

Mina the Hollower surprises because it does not hide its inspirations. It doesn’t even try to. It is a game heavily inspired by The Legend of Zelda, but specifically by the 2D games of the franchise that came after A Link to the Past, the last game released for Super Nintendo. Embracing what Nintendo did in games like A Link to the Past, Oracle of Seasons, and Oracle of Ages, Mina the Hollower takes them as inspiration to create its own identity.

Because it is true that it draws a lot from them. It has an isometric perspective of 3/4, a pixel art aesthetic similar to that of a Super Nintendo, and a mix of combat, exploration, and puzzles, but it is not exactly like a Zelda. Not only because Mina is a little mouse with a clear purpose: to discover why the spark generators that power the Dark Island are failing. But also because it has another great inspiration: the games from From Software.

Where in Zelda we only have one sword, in Mina The Hollower we have a whole variety of weapons to choose from. Each of them encourages a different playstyle, which is enhanced by a secondary weapon, in the style of Castlevania, with limited uses. This promotes combat in a way much closer to a 2D Bloodborne than to any The Legend of Zelda.

This makes the game have a higher level of difficulty than we would expect in this type of games. Something unexpected from a game that, while set in a pseudo 18th century gothic environment, is inhabited by adorable anthropomorphic animals. But where there are also deadly traps, castles filled with monsters, and of course, poisonous swamps. Just in case the influence of From Software wasn’t clear.

A study that has given it all

Additionally, Mina has to achieve something even more important than discovering what is happening on Shadow Island. She has to sell well and quickly. Why? Because the fate of her studio depends on it. Yacht Club Games, the studio behind Mina The Hollower, has stated that they are on the brink of bankruptcy and, if the game is not an immediate success, they may have to close their doors.

Now, this doesn’t seem to be a problem. Yacht Club Games are the creators of Shovel Knight, a game released in 2014 that delighted fans of retro platformers in the style of the NES. With exquisite pixel art and a devilish difficulty, it has created an entire franchise around it adored by an enthusiastic audience. The reason? The quality of their games and the care dedicated to them, establishing Yacht Club Games as a hallmark of quality.

Moreover, this is reflected in the numbers. Mina the Hollower is currently the sixth most wished game on Steam. This means that, even in the most conservative forecasts, it should reach six figures in its first twenty-four hours without any issues. If marketing and enthusiasm are on point, it could reach seven. But that remains to be seen.

Will Mina the Hollower be the next big indie hit? Everything points to yes. It is a beautiful game that is causing a sensation on social media and comes from a studio known for delivering excellent results. Whether that will be enough remains to be seen, given its situation. But we won’t have to wait long: Mina the Hollower will be released for PC, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and Xbox Series X|S on May 29. And barring a major catastrophe, we could very well be looking at one of the games of the year.

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Author Álvaro ArbonésPosted on May 27, 2026June 17, 2026Categories Gaming, NewsTags Bloodborne, Bloodborne 2D, From Software, Game Boy, Link to the Past, Mina, Mina The Hollower, Nintendo Switch, Nintendo Switch 2, Orable of Ages, Oracle of Seasons, pc, pixel art, playstation 5, The Legend of Zelda, Xbox Series X|S, Yacht Club Games, Zeldita

The studio behind Lies of P sees AI as the future of its games and fans are not responding well

Neowiz, creators of Lies of P, the popular soulslike that mixed the story of Pinocchio with gameplay reminiscent of Bloodborne, has confirmed that they are looking to hire an AI Creator. This would be a profile specialized in using generative artificial intelligence tools to create art that would later be integrated into their games. Something that has generated discontent among the community. Trying to fix their own mess In any case, Neowiz’s intention is not to directly use what the AI creates within their games. The intention is for the AI Creator to use tools like Stable Diffusion, Midjourney […]

The studio behind Lies of P sees AI as the future of its games and fans are not responding well

Neowiz, creators of Lies of P, the popular soulslike that mixed the story of Pinocchio with gameplay reminiscent of Bloodborne, has confirmed that they are looking to hire an AI Creator. This would be a profile specialized in using generative artificial intelligence tools to create art that will later be integrated into their games. This has generated discontent among the community.

Trying to fix your own mess

In any case, Neowiz’s intention is not to directly use what the AI creates within its games. The intention is for the AI Creator to use tools like Stable Diffusion, Midjourney, or others that may appear in the future to create concept art, sketches, textures, or references that artists will then use to create the final game art. Another of its functions will be to “identify the latest trends in generative AI and provide usage guides for artificial intelligence tools for internal artists,” according to the job listing itself.

All of this has not served to quell the anger of the fans, which has led the company to provide explanations in international media, such as PC Gamer. Stating that the idea is to use AI only for pre-production phases and repetitive tasks, with the work of the AI Creator being confined to that of an independent team.

Although Lies of P 2 should have already passed the pre-production phase and theoretically should not have any trace of AI, future projects remain in doubt from this point onward. Especially because the vision of generative AI between Asian countries, which is much more understanding and permissive, and the West, which has a nearly outright rejection, is becoming increasingly evident. And companies still haven’t understood this. Therefore, it is to be expected that more Asian studies will introduce generative AI. If not promoting it openly.

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Author Álvaro ArbonésPosted on May 15, 2026May 28, 2026Categories Gaming, NewsTags Bloodborne, concept art, Creador de IA, IA, IA generativa, Lies of P, Lies of P 2, Midjourney, Neowiz, PC Gamer, Pinocchio, soulslike, Stable Diffusion, videojuegos

The new game from the creators of Shovel Knight receives a release date

Mina the Hollower, the new game from Yacht Club Games, has received a release date. A mix of 2D The Legend of Zelda with Bloodborne and 2D platforming elements, it has captivated everyone who has been able to play its demo, both at events and during the limited time it was available on Steam. A game that has gone through several bumps Its development, on the other hand, has been plagued with problems. Announced in 2022 with a release date for 2023, it was later delayed to 2025. As its release date approached, it was […]

The new game from the creators of Shovel Knight receives a release date

Mina the Hollower, the new game from Yacht Club Games, has received a release date. A mix of 2D The Legend of Zelda with Bloodborne and 2D platforming elements, it has captivated everyone who has been able to play its demo, both at events and during the limited time it was available on Steam.

JesA game that has gone through several bumps

Its development, on the other hand, has been fraught with problems. Announced in 2022 with a release date set for 2023, it was later postponed until 2025. As its release date approached, it was delayed again until, a little over six months later, it has finally received a definitive release date. Mina the Hollower will officially launch exclusively for PC on May 29.

This is a very important game for Yacht Club Games not only because it is their first game since Shovel Knight Dig, released in 2022, and their first game that is not part of the Shovel Knight franchise, but also due to their economic situation. The studio has stated that if it does not meet sales expectations, they will have to close their doors and stop making video games. But given the anticipation surrounding Mina the Hollower and the announced price of a tight 20 euros, it is expected to be an immediate success that keeps Yacht Club Games afloat for years to come.

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Author Álvaro ArbonésPosted on May 7, 2026May 28, 2026Categories Gaming, NewsTags 20 eurps, 2D, Bloodborne, Mina The Hollower, Next Fest, Shovel Knight, Shovel Knight Dig, The Legend of Zelda, Yacht Club Games

A YouTuber will produce the Bloodborne movie, but he is doing it not for money, but to ensure its quality

Jacksepticeye, known YouTuber and now film producer, has announced the production of an animated movie for adults based on the acclaimed video game Bloodborne. In statements to IGN, the creator, whose real name is Seán William McLoughlin, stated that his goal is to maintain the atmosphere and tone of the game, focusing on the unique experience offered by FromSoftware’s title, where a hunter must face the horrors of the city of Yharnam. Blood will fill the world Despite Jacksepticeye’s intentions to create a faithful adaptation, the news has generated mixed reactions […]

A YouTuber will produce the Bloodborne movie, but he is doing it not for money, but to ensure its quality

Jacksepticeye, known YouTuber and now film producer, has announced the production of an animated film for adults based on the acclaimed video game Bloodborne.

In statements to IGN, the creator, whose real name is Seán William McLoughlin, stated that his goal is to maintain the atmosphere and tone of the game, focusing on the unique experience that the FromSoftware title offers, where a hunter must confront the horrors of the city of Yharnam.

The blood will fill the world

Despite Jacksepticeye’s intentions to create a faithful adaptation, the news has generated mixed reactions among fans. Some have expressed their discontent on social media, even creating memes suggesting that his involvement could ruin the franchise.

McLoughlin acknowledged that he has seen these memes and finds them funny, although they reflect the intense passion that fans have for Bloodborne. “I feel all the pressure in the world” to get this right, the creator commented.

The movie was announced at this year’s CinemaCon and, although it still doesn’t have a release date, McLoughlin has rushed to assure fans that he is committed to making the best possible adaptation. To back up his authenticity as a fan, he emphasized that Bloodborne is one of his favorite video games, owning tattoos and figures related to the franchise.

The growing interest in film adaptations of video games has opened a new chapter in digital entertainment, where several productions are in development. Meanwhile, the audience will continue to assess the potential success or failure of this project, which promises to be an ambitious adaptation of one of the most beloved titles in the gamer world.

Author Chema Carvajal SarabiaPosted on April 24, 2026April 27, 2026Categories NewsTags Bloodborne

If you were hoping for a remake or a PC port of Bloodborne, you'll have to settle for this animated film adaptation

Sony Pictures has confirmed that it is developing an animated adaptation of the acclaimed video game Bloodborne, which will be rated R. This announcement was made by Sanford Panitch, president of the Sony Pictures Entertainment film group, during the company’s presentation at CinemaCon. A YouTuber as producer The film, which has been the subject of rumors for some time, promises to be very faithful to the horror and gore elements that made the original title a phenomenon. According to Panitch, fans can expect the adaptation to not skimp on the carnage that characterizes the video game, which suggests that it […]

If you were hoping for a remake or a PC port of Bloodborne, you'll have to settle for this animated film adaptation

Sony Pictures has confirmed that it is developing an animated adaptation of the acclaimed video game Bloodborne, which will be rated R.

This announcement was made by Sanford Panitch, president of the film group at Sony Pictures Entertainment, during the company’s presentation at CinemaCon.

'BLOODBORNE' the New Animated film is being produced by Jacksepticeye!

The popular gaming YouTuber, who played Bloodborne back in 2015 during one of his Let's Plays, will finally be bringing his favorite video game to the big screen in an all-new R-rated film! pic.twitter.com/qwzrlxde6a

— Anime Updates (@animeupdates) April 14, 2026

A YouTuber as a producer

The movie, which has been the subject of rumors for some time, promises to be very faithful to the horror and gore elements that made the original title a phenomenon.

According to Panitch, fans can expect the adaptation to spare no expense in the carnage that characterizes the video game, suggesting that the dark and disturbing atmosphere that has captivated thousands of players around the world will be maintained.

Bloodborne, released in 2015 by FromSoftware, has been acclaimed for its challenging gameplay as well as its rich narrative and gothic setting. The story follows the hunter in his struggle against supernatural creatures and indescribable horrors. This film adaptation promises to explore those same elements, which could attract both fans of the game and new viewers looking for an intense and exciting visual experience.

The decision to create an R-rated movie suggests that Sony Pictures is willing to take risks to deliver a work that captures the essence of the game, contrasting with other video game adaptations that have opted for a more moderate approach. As more details about the creative team and production come to light, Bloodborne fans continue to anticipate how this dark and complex universe will be translated into an animated film format.

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Author Chema Carvajal SarabiaPosted on April 14, 2026April 15, 2026Categories Gaming, NewsTags adaptación de videojuego, ambientación gótica, Bloodborne, clasificación R, elementos de horror, gore, jugabilidad desafiante, película animada, Sony Pictures

The grim future of Bloodborne after Sony's rejection of more than 10 new proposals

The hopes of seeing new versions of Bloodborne are at their lowest point following the closure of Bluepoint Games, which revealed that Sony has rejected more than 10 proposals for remakes, reimaginings, and sequels of the popular title. This fact has generated great uncertainty about the future of the game, which has remained dormant since its release on PS4. United players will never be defeated Although FromSoftware had shown interest in remastering in the past, it is now understood that they are the main barrier preventing the creation of new projects related to Bloodborne. This situation has left frustrated […]

The grim future of Bloodborne after Sony's rejection of more than 10 new proposals

The hopes of seeing new versions of Bloodborne are at their lowest point following the closure of Bluepoint Games, which revealed that Sony has rejected more than 10 proposals for remakes, reimaginings, and sequels of the popular title. This fact has generated great uncertainty about the future of the game, which has remained dormant since its release on PS4.

Players united will never be defeated

Although FromSoftware had shown interest in remastering in the past, it is now understood that they are the main barrier preventing the creation of new projects related to Bloodborne. This situation has left the community frustrated, as they have been waiting for a rescue of the game that would allow its expansion to new platforms.

In the midst of this disappointment, the Bloodborne community has decided to organize the annual Return to Yharnam event, which will take place from March 24 to April 7. This event aims to revive the gaming experience and bring players together in a collective effort to promote multiplayer and the creation of new characters. Participants are expected to fight together against iconic bosses and engage in intense PvP, all while keeping alive the community spirit that defines Bloodborne.

During this event, players often leave messages on the ground, such as “A hunter is never alone” and “you’re in the know, right?”, to encourage others and reaffirm their desire for Bloodborne to be freed from the limitations of the PS4. Although this year hope is scarce, the event serves as a clear reminder to FromSoftware and Sony that the community still wishes for a bright future for Bloodborne.

Author AgenciasPosted on March 19, 2026March 19, 2026Categories NewsTags Bloodborne, Bluepoint Games, fromsoftware, versiones Bloodborne

FromSoftware is guilty of the lack of sequels and remakes of Bloodborne

Bluepoint Games has pointed to FromSoftware as the main responsible party for the lack of new versions or sequels of Bloodborne, despite multiple proposals to revive the franchise in the last decade. According to Brandon Sheffield, developer of Demonschool, FromSoftware has rejected a variety of projects related to Bloodborne, including sequels, spin-offs, and remakes, which has generated growing discontent among the fanbase of the title. Almost 10 years of Bloodborne Fans of Bloodborne have expressed their frustration, especially after it was revealed that Bluepoint Games, known for its work on the remake of Demon’s Souls, […]

FromSoftware is guilty of the lack of sequels and remakes of Bloodborne

Bluepoint Games has pointed to FromSoftware as the main responsible party for the lack of new versions or sequels of Bloodborne, despite multiple proposals to revive the franchise over the last decade. According to Brandon Sheffield, developer of Demonschool, FromSoftware has rejected a variety of projects related to Bloodborne, including sequels, spin-offs, and remakes, which has generated growing discontent among the fanbase of the title.

Almost 10 years of Bloodborne

Bloodborne fans have expressed their frustration, especially after it was revealed that Bluepoint Games, known for its work on the Demon’s Souls remake, had shown interest in developing a new version of the game. However, it seems that discussions about a possible update have been fruitless, leaving Bloodborne stuck on the PS4 without even an upgrade for PS5 or a version for PC. This has been interpreted as a game of hot potato between PlayStation and FromSoftware, where each party blames the other for the lack of progress in the franchise.

Since Hidetaka Miyazaki, the creator of the series, expressed his desire for more players to enjoy Bloodborne, speculation about new installments has persisted. However, his reluctance to address the topic has further fueled doubts. Recently, Sheffield shared on BlueSky that there have been at least ten studios that have proposed projects related to Bloodborne, but all have been dismissed by FromSoftware.

Meanwhile, Bluepoint Games has focused on other titles, such as Elden Ring Nightreign and a new exclusive project for Nintendo Switch 2. This decision, instead of investing in updating or expanding Bloodborne, has left fans disappointed, especially with the game’s tenth anniversary approaching in 2025, without an appropriate celebration to commemorate its legacy.

Author AgenciasPosted on March 4, 2026March 11, 2026Categories NewsTags Bloodborne, Bluepoint Games, Elden Ring Nightreign, fromsoftware

The creators of one of the most famous indies in history may close their doors if their next game does not sell at least 200,000 copies

Yacht Club Games, famous for its indie success Shovel Knight, is at a crossroads with the imminent release of its next title, Mina the Hollower. This video game, which evokes the classic aesthetic of Game Boy games, has generated excitement since its Kickstarter campaign in 2022 raised over a million euros, a clear sign of public interest. However, its release, initially scheduled for October 31 of this year, was delayed without a new official date, raising concerns about the current state of development. The creators of Shovel […]

The creators of one of the most famous indies in history may close their doors if their next game does not sell at least 200,000 copies

Yacht Club Games, famous for its indie success Shovel Knight, is at a crossroads with the upcoming release of its next title, Mina the Hollower. This video game, which evokes the classic aesthetic of Game Boy games, has generated excitement since its Kickstarter campaign in 2022 raised over a million euros, a clear sign of public interest. However, its release, initially scheduled for October 31 of this year, has been delayed without a new official date, raising concerns about the current state of development.

The creators of Shovel Knight on the tightrope

In a recent interview with Bloomberg, Cris Velasco, founder of Yacht Club Games, revealed that the studio is facing considerable pressure. “If we sell 500,000 copies, that would be amazing. If we sold even 200,000, that would be very, very good. If we sold close to 100,000, not so much,” Velasco commented. These statements underscore the studio’s need to reach a minimum sales threshold to maintain its independence, as failing to achieve those numbers could force them to seek external funding.

Despite having sold over three million copies of Shovel Knight in its 11 years of existence, the studio has not repeated that level of success with its subsequent releases, making the situation of Mina the Hollower critical for its future. Originally, the project for a Shovel Knight sequel was discarded to focus on Mina, indicating significant challenges in planning their projects.

As fans await news about the new release date and the possible impact this will have on Yacht Club Games’ trajectory, the gaming community is attentive, hoping that Mina the Hollower meets expectations and becomes another success in the studio’s journey.

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Author SoftonicPosted on December 5, 2025December 5, 2025Categories Gaming, NewsTags Bloodborne, Castlevania, Cris Velasco, Kickstarter, Mina The Hollower, Shovel Knight, Yacht Club Games

Bloodborne has had a hidden secret that has taken its community years to decipher

FromSoftware’s games are famous for their high difficulty and intricate lore, phenomena that have generated intense theories and debates within the gaming community. A clear example of this phenomenon occurred in Bloodborne, where fans were intrigued by a door that remained closed for weeks, leading to multiple speculations about its possible opening. An impossible door to open The community focused on a door in the Cathedral District, which, unlike others that could be opened with keys or by progressing in missions, displayed the message “Closed” when attempting to […]

Bloodborne has had a hidden secret that has taken its community years to decipher

FromSoftware’s games are famous for their high difficulty and intricate lore, phenomena that have generated intense theories and debates within the gaming community. A clear example of this phenomenon occurred in Bloodborne, where fans were intrigued by a door that remained closed for weeks, leading to multiple speculations about its possible opening.

An impossible door to open

The community focused on a door in the Cathedral District, which, unlike others that could be opened with keys or by progressing in missions, displayed the message “Closed” when trying to interact with it. This riddle led some players to develop theories about the existence of a future DLC or hidden secrets, attempting various actions to unlock it.

The mystery was unveiled by the content creator illusory wall, who through a video on YouTube demonstrated that the door was connected to another area. However, a member of FromSoftware later confirmed that the door had been removed for lore reasons, describing it as a kind of joke to the players, hinting that what could have been a shortcut would result in disappointment.

This episode had a notable impact on the community, which remained active in its attempt to decipher its meaning. Interestingly, in the Demon’s Souls remake for PS5, a mysterious door also appeared, but like in Bloodborne, the secret behind it was revealed in a less exciting way than many expected.

FromSoftware games continue to fuel players’ fascination, who passionately engage in the quest for new secrets and enigmas, even though the outcome may often not be as grand as hoped. In this sense, speculations and theories will remain an integral part of the gaming experience.

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Author SoftonicPosted on November 4, 2025November 4, 2025Categories Gaming, GuidesTags Bloodborne, dark souls, Demon's Soul, fromsoftware, illusorywall, Leak, ps5, secreto, YouTube

Bloodborne is so complex that even at Sony they weren't able to finish it

Soulslike games, such as Bloodborne, are designed to test players’ patience, demanding skills and resilience in every encounter. This complexity has generated special recognition and appreciation in the gaming community, which finds in its challenges an exciting experience of personal growth. A game that has pushed its own company A notable anecdote comes from Shuhei Yoshida, former president of Sony Worldwide Studios, who admitted to having faced great difficulties in completing Bloodborne. In an interview during E3 2015, Yoshida revealed that, despite his vast experience in […]

Bloodborne is so complex that even at Sony they weren't able to finish it

Soulslike games, such as Bloodborne, are designed to test players’ patience, demanding skill and endurance in every encounter. This complexity has generated special recognition and appreciation in the gaming community, which finds in its challenges an exciting experience of personal growth.

A game that drove out its own company

A notable anecdote comes from Shuhei Yoshida, former president of Sony Worldwide Studios, who admitted to facing great difficulties in completing Bloodborne. In an interview during E3 2015, Yoshida revealed that, despite his vast experience in video games, he was forced to ask for help directly from the developers at FromSoftware to obtain the coveted platinum trophy. Although he had the option to consult guides online, he decided that only the FromSoftware team could help him in moments of greatest frustration.

This act highlights the philosophy of FromSoftware’s games, where cooperation among players is fundamental. Since the release of Bloodborne, collaboration has been a central feature, whether through summons to face difficult bosses or the exchange of strategies. Yoshida’s experience embodies this idea, showing that even one of the high executives in the industry is not immune to the challenges these games present.

Despite the difficulties, Yoshida managed to complete the game, a testament to his perseverance and the support he received. The gaming community frequently shares these struggles, demonstrating that asking for help is not only acceptable but essential in the dark and challenging world of Bloodborne. This focus on cooperation and community has made the title a timeless classic within the genre.

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Author SoftonicPosted on October 27, 2025October 27, 2025Categories Gaming, NewsTags Bloodborne, E3, FronSoftware, Shuhei Yoshida, Sony Worldwide Studios

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