Since its launch in 2023, Lies of P has surprised the gaming community, solidifying Round8 Studio’s position in the competitive soulslike genre, traditionally dominated by FromSoftware. This action RPG, which reimagines the classic tale of Pinocchio, has been acclaimed by critics and players alike, bringing with it a dark atmosphere and intense combat that have captured the imagination of many. A DLC that promises many hours of fun. Recently, it was announced that the highly anticipated DLC, titled Overture, is scheduled to be released this summer. In a presentation during the latest State of Play, it […]
Since its release in 2023, Lies of P has surprised the gaming community, solidifying Round8 Studio’s position in the competitive soulslike genre, traditionally dominated by FromSoftware. This action RPG, which reimagines the classic tale of Pinocchio, has been acclaimed by critics and players alike, bringing with it a dark atmosphere and intense combat that have captured the imagination of many.
A DLC that promises many hours of fun.
Recently, it was announced that the highly anticipated DLC, titled Overture, is scheduled to be released this summer. During a presentation at the latest State of Play, a first look was given at some of the new bosses, weapons, and environments that will be available in this expansion. According to the game director, Jiwon Choi, Overture will offer between 15 and 20 hours of additional content for those who are already veterans of the title.
Overture will not only expand the narrative of Lies of P, but it will also serve as an interconnected prequel to the original story. Choi emphasized that this expansion aims to complete the experience of the base game, a challenge that the team faced with dedication. “Developing the expansion was a joint effort to choose the best content,” Choi mentioned, highlighting the importance of maintaining high quality across all the material offered.
An interesting aspect is that Overture will not be related to the final scene of the base game, which has led to speculation about the possibility of a sequel. According to Choi, many elements that were not included in Lies of P will be developed in this expansion, which could open new narrative avenues for future projects. Players will be able to access this DLC once they complete chapter 9, allowing a journey to the past in the unsettling city of Krat, before it falls into chaos.
On March 10, the tenth anniversary of the acclaimed action and horror title, Bloodborne, was celebrated, without Sony announcing any significant celebration or update, which has left many fans disappointed. Although the company has included the game in its promotional material, it has not shown any signs of wanting to develop a remaster or remake, creating a sense of neglect among the community. The community has done the closest we will see to a remaster of Bloodborne In response to this lack of official support, modders have taken the initiative to revive and improve […]
On March 10th, the tenth anniversary of the acclaimed action and horror title, Bloodborne, was celebrated, without Sony announcing any significant celebration or update, which has left many fans disappointed. Although the company has included the game in its promotional material, it has not shown any signs of wanting to develop a remaster or remake, creating a sense of neglect among the community.
The community has made the closest thing we will see to a Bloodborne remaster
In response to this lack of official support, modders have taken the initiative to revive and enhance the gaming experience for PC users. One of the most notable creations is Bloodborne Enhanced, available on NexusMods. This modification not only optimizes gameplay but also introduces new features that significantly expand the game’s content, allowing players to activate new lamps, reface bosses, and enjoy a self-replenishing system that eliminates the need to farm for items.
The community has enthusiastically embraced these initiatives from the modders, praising the care and dedication they have put into creating additional content. The mod page has attracted a large number of positive comments, indicating that many players are eager to explore these new experiences in Yharnam. With additional tools, weapons, blood gems, and the option to quickly access bosses, “Bloodborne Enhanced” is shaping up to be a unique way to relive a classic from FromSoftware.
Despite rumors about possible updates to the game files, which led to speculation about a remaster, nothing official has been announced to date. The situation has left many fans with a mix of hope and disappointment as they wait for Sony to acknowledge the importance of Bloodborne in its catalog. For example, by making Bloodborne in Minecraft.
Capcom has announced a new difficulty mode titled Hell for the remaster of Onimusha 2: Samurai’s Destiny, which will be released on May 23. This extremely challenging mode will push players to their limits, as they will receive lethal damage, returning to the last checkpoint with each hit. Motohide Eshiro, the game’s director, describes that “the name says it all,” and invites everyone to try this experience that, according to him, is not for the faint of heart. A version that aims to make the original game more accessible The remastered version will include quality of life features, such as […]
Capcom has announced a new difficulty mode titled Hell for the remaster of Onimusha 2: Samurai’s Destiny, which will be released on May 23. This extremely challenging mode will push players to their limits, as they will receive lethal damage, returning to the last checkpoint with each hit. Motohide Eshiro, the game’s director, describes that “the name says it all,” and invites everyone to try this experience that, according to him, is not for the faint of heart.
A version that aims to make the original game more accessible
The remastered version will include quality of life features, such as auto-saves and a smoother weapon switching, which promises to significantly enhance the gaming experience. This is a relief for fans of the saga, especially after the series was difficult to access on PlayStation 2 consoles. The arrival of these games on Steam will not only make access easier but will also increase the library of available titles, doubling the number of Onimusha games on the platform compared to the original release six years ago.
Eshiro also shared his personal connection to the game, mentioning his desire for everyone to explore the world of Onimusha. The development and dedication he has put into the project are evident, and he adds that the experience of being in charge of the first game has left a special mark on him. Fans won’t have to wait long to experience these changes, as pre-orders are already available on Steam.
With the announcement of Hell mode and improvements in the remastering, Onimusha 2: Samurai’s Destiny promises an exciting return for veterans of the series and a great opportunity for new players, especially those familiar with soulslike-style games.
Soulslike games continue to be an important phenomenon, 15 years after Demon’s Souls popularized the style. This trend has come to dominate the landscape of action games in general. We observe this evolution with titles like Star Wars Jedi: Fallen Order, which, although inspired by games like Sekiro, offers a more accessible experience. Its director is clear: video games must be fun above all. More recently, a new addition to the genre has been presented: The First Berserker: Khazan. Although during a demonstration at Steam Next Fest, its closeness to the […]
Soulslike games continue to be an important phenomenon, 15 years after Demon’s Souls popularized the style. This trend has come to dominate the landscape of action games in general. We observe this evolution with titles like Star Wars Jedi: Fallen Order, which, although inspired by games like Sekiro, offers a more accessible experience.
His director is clear: video games must be fun above all
More recently, a new addition to the genre has been presented: The First Berserker: Khazan. Although during a demonstration at Steam Next Fest its closeness to soulslikes can be perceived, the creative director, Junho Lee, insists that his game is more than that. In an interview with GamesRadar+, Lee explained that “Khazan is a unique hardcore action RPG experience, infused with the DNA of Dungeon & Fighter,” a successful MMO that started in 2005.
Despite the obvious similarities to soulslikes, such as precise pattern analysis and strategic combat, Lee emphasizes that his title stands out by offering “fast-paced and exciting action with a distinctive skill system”. When trying the demo, many players may find reminiscences of Stranger of Paradise: Final Fantasy Origin in terms of skill trees and the pace of combat.
Lee does not consider the term soulslike to be derogatory and recognizes it as a powerful label that evokes in many players the idea of challenging combat and intricate game design. “When players compare Khazan to soulslike titles, they are not just noticing mechanical similarities. The pursuit of challenge and achievement, as well as immersive game design, are key pillars of our approach,” he added.
Finally, Lee shared his perspective on difficulty in video games, stating that “games should be engaging, not exhausting”, a statement that may resonate with enthusiasts of various genres. Something we will see on March 27, when the game is released.
The anticipated expansion for Lies of P, titled Overture, will be released this summer, almost two years after the game’s initial launch date. This DLC promises to take players back in time, exploring the events that preceded the devastating Puppet Massacre that ravaged the city of Krat. In a recent trailer presented at the PlayStation Showcase, developer Neowiz offered a glimpse of the story, which promises a deeper and more immersive narrative, along with new mechanics and content. Jiwon Choi, the game’s director, has mentioned that Overture aims to be […]
The highly anticipated expansion for Lies of P, titled Overture, will be released this summer, almost two years after the game’s initial launch date. This DLC promises to take players back in time, exploring the events that preceded the devastating Puppet Massacre that ravaged the city of Krat. In a recent trailer presented at the PlayStation Showcase, developer Neowiz offered a glimpse of the story, which promises a deeper and more immersive narrative, along with new mechanics and content.
Jiwon Choi, the game director, has mentioned that Overture aims to be a “developer’s cut” of Lies of P, similar to what a ‘director’s cut’ would be in the cinematic realm. “I believe you will agree that the long journey to bring you this news has been worth it,” Choi shared, referring to the ambition to capture the essence of the story as it was originally conceived.
New possibilities for an already acclaimed game
The expansion will include new bosses and weapons, elements that will significantly enrich gameplay and combat. Fans of the game have expressed excitement at the possibility of trying new weapons in combat, as the combat system of Lies of P has been favorably compared to the creations of FromSoftware, receiving very positive reviews.
Additionally, it has been reported that the development team is working on a new survival horror title set in space, suggesting that the creators are expanding their portfolio into diverse genres. These announcements have generated speculation about the future direction of the studio and the impact of Lies of P on the overall landscape of video games.
The upcoming action video game from S-Game, titled Phantom Blade Zero, is generating great anticipation following its presentation at the recent PlayStation Showcase. This exciting title combines Kung-fuPunk combat style with a unique experience, and now we have been shown a new trailer featuring a boss fight against a character known as Decree and his six puppets, who share a health bar, offering new strategies during battles. Inspired by iconic Hong Kong action movies from the 80s and 90s, Phantom Blade Zero features more than 20 martial artists who have […]
The upcoming action video game from S-Game, titled Phantom Blade Zero, is generating great anticipation following its presentation at the recent PlayStation Showcase. This exciting title merges the Kung-fuPunk combat style with a unique experience, and has now revealed a new trailer featuring a boss fight against a character known as Decree and his six puppets, which share a health bar, offering new strategies during battles.
Inspired by the iconic Hong Kong action movies of the 80s and 90s, Phantom Blade Zero features more than 20 martial artists who have collaborated on the choreography to give the animations a high degree of realism. At the same time, the game aims for both novices and experienced players to enjoy its intense combat mechanics, offering multiple difficulty settings, including an extreme option where the AI adapts to the player’s attack patterns.
An action-packed trailer against a very unique boss
During a recent gameplay presentation, which lasts about five minutes, the originality of the combat system was highlighted. The battle against Decreto and his puppets not only maintains visual interest but also introduces an innovative approach by allowing the puppets to be revived and transfer life, creating a dynamic and never-before-seen combat experience.
S-Game, an emerging studio that has evolved from making indie games to developing a AAA title, shares its excitement about this project. They claim that this is an optimal time for smaller studios to make the leap to developing large productions, thanks to technological accessibility and the public’s appreciation for novel experiences.
However, the release date for Phantom Blade Zero has not yet been revealed, although it is expected to arrive on PS5, with enhancements for the PS5 Pro, as well as on PC.
The action RPG genre continues to be popular, and studios are sparing no effort in offering new proposals. One of the most anticipated is The First Berserker: Khazan, a soulslike title with anime aesthetics that promises intense battles and a focus on violence. Its official release is scheduled for March 27, 2025, but players can already access a free demo available on PC, PlayStation 5, and Xbox Series X/S. One of the big bets of 2025, with a demo already available The demo allows players to experience the first two missions of the game, which […]
The action RPG genre continues to be popular, and studios are sparing no effort in offering new proposals. One of the most anticipated is The First Berserker: Khazan, a soulslike title with anime aesthetics that promises intense battles and a focus on violence. Its official release is scheduled for March 27, 2025, but players can already access a free demo available on PC, PlayStation 5, and Xbox Series X/S.
One of the big bets of 2025, with a demo already available
The demo allows you to experience the first two missions of the game, which equates to about three hours of content. This trial version offers an excellent opportunity to familiarize yourself with the game’s mechanics and adapt to its unique difficulty. Additionally, the progress made in the demo can be transferred to the full version, preventing the repetition of content at the time of launch.
The narrative of The First Berserker: Khazan is inspired by Norse mythology and focuses on a classic revenge story. The title will focus on combat, combining a hack and slash system with different weapons and abilities to face enemies, ranging from minions to challenging bosses. Nexon has promised a high level of difficulty, designed to capture the attention of players and offer a memorable experience.
It is important to highlight that The First Berserker: Khazan is an expansion of the Dungeon Fighter Online universe, although its aesthetics deviate significantly from the original series. With the prominence of the soulslike genre and the striking visual approach of this title, The First Berserker: Khazan is expected to position itself as one of the major bets of the genre in 2025.
The growing gap between video game developers and players has been a topic of debate in the industry, especially concerning the failure of certain titles. Tim Cain, co-creator of Fallout, has addressed this issue, pointing out that both creators and users face challenges in understanding each other’s expectations. According to Cain, it is often observed that developers fail to grasp what their audience truly wants, which becomes even more complicated when trying to attract new audiences. Players need to be more expressive and developers more flexible The creation process of […]
The growing gap between video game developers and players has been a topic of debate in the industry, especially regarding the failure of certain titles. Tim Cain, co-creator of Fallout, has addressed this issue, pointing out that both creators and users face challenges in understanding each other’s expectations. According to Cain, it is often observed that developers fail to grasp what their audience truly desires, which becomes even more complicated when trying to attract new audiences.
Players should be more expressive and developers more flexible
The process of creating a video game is notably longer and more complicated than that of a movie or a book. This scenario makes it difficult for studios to follow current trends without their projects quickly becoming outdated. Cain points out that, although many criticize specific aspects of video games, many players provide vague analyses, which limits constructive feedback. “It’s easy to criticize what you don’t like, but it’s more complicated to express what you really want,” the developer stated.
The lack of specific criticisms has led to confusion in development, especially in genres like Soulslike, where difficulty can be seen as an obstacle by some, while for others it represents an incentive. Cain emphasizes that developers cannot satisfy everyone, as the diversity of opinions in the community is wide.
However, there is also an alternative argument proposed by Cain: creators should focus on developing games they enjoy and not worry too much about external expectations. This opens an interesting discussion about whether the correct approach is to create for oneself or for a broader audience, which could define the future of the industry.
No Rest for the Wicked is the new game from the creators of Ori, and although it’s a mix of Diablo and Dark Souls, it’s also more than the sum of its parts.
Copying is an art in itself. Mere imitation is not only potentially unethical, but also boring. Copying the work of others, when done well, involves taking what catches our attention and integrating it into something greater, different, and our own. Making it ours. That’s why copying is wrong when it’s plagiarism and boring when it’s mere imitation. Because when copying is done well, it seeks to do something different with what is copied, that’s where the spark of art arises.
No Rest for the Wicked is the new game from Moon Studios. This developer is known for having made Ori and the Blind Forest and Ori and the Will of the Wisps, two prodigious metroidvania with certain elements of soulslike. On the other hand, No Rest for the Wicked is a sharp turn from what we already knew from its developers. Because it is an action RPG that draws from the two most seemingly antagonistic sources possible: Diablo and Dark Souls.
The game puts us in the shoes of a Cerim, an individual who is considered half legend, half sacred warrior, who must fight a strange plague called the Pestilence. To do this, he will head to Isola Sacra, where the Pestilence is transforming its inhabitants into horrifying monsters.
If this may sound like the premise of any soulslike, the twist comes in that the RPG component is very acute. In terms of story. Inspired by William Shakespeare and Game of Thrones, Isola Sacra finds itself in the midst of a power struggle after the king has died and his son, the prince, has assumed power. With the kingdom wanting to solve the Pestilence problem through the inquisition and the governor of Isola Sacra making use of the Cerim, the conflict between the feudal ideas of the kingdom and the folkloric ideas of the island will clash in a political war where we will find ourselves in the middle.
While the story is still to be developed beyond its first brushstrokes, as this is an early access game, what we can already highlight about the game is its impressive artistic department. By this we mean an absolutely prodigious art direction, but also something else. A sublime graphical implementation. The water seems to have a life of its own, the flames sway as if with consciousness, the clothes float naturally, and the light always seems to highlight the most important aspects of each scene.
This should not surprise anyone who has played the Ori saga. Two technically prodigious games, with a sublime artistic programming section, which can also be seen in No Rest for the Wicked. And while they have not finished working on this yet, still working on things like making footprints in the mud or the movement of water even more fluid, it is already an absolute marvel to witness.
Regarding gameplay, as we have already mentioned, it is a mix of soulslike and Diablo. This means that we have an aerial perspective, that blocking, dodging, and parrying are important, and that loot and crafting are essential parts of the game. If all of this should clash in some way, it doesn’t. Progression through equipment instead of levels feels natural, the aerial view never interferes with combat, and the combination of both elements feels fresh. Natural. As if it was always meant to exist.
This is also helped by drawing from other specific sources. Having a climbing mechanism shamelessly copied from Breath of the Wild or making larger weapons take several seconds to initiate their attack animation, like in Monster Hunter, adds a special texture to the whole. A certain unique sense.
What we may not fully see yet is the MMO-style structure of daily and weekly missions, in addition to the main missions. This allows us to obtain equipment and resources, but sometimes it seems to get in the way of the game’s own formula. Something that happens, to a lesser extent, with the need to cook our own meals if we want to heal. Something that can force us to search for materials instead of continuing the adventure, if we fail many times, or if a part becomes much tougher than we expected.
In any case, this is an early access game. All of these are issues that can be polished until the full release of the game, without a specific date. For now, it has been specified that they want to add a multiplayer mode, which will arrive in its first major update, and more story and narrative elements of the game, which will be its second major update. So it’s safe to say that No Rest for the Wicked will be here for a while.
Whether No Rest for the Wicked is ultimately a curiosity with ups and downs or a masterpiece worthy of its references will depend on what they do during this early access. For now, it is a game full of ideas, technically prodigious and very interesting to play. Essential for die-hard fans of Diablo and its endless content loops.
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“Elden Ring: Shadow of the Erdtree” has been a major announcement that has caused a lot of excitement, so much so that an already announced game has decided to change its release date.
The announcement of Elden Ring: Shadow of the Erdtree, the DLC for the From Software game, has caused a sensation. And with good reason. Elden Ring was the 2022 GOTY, sold like crazy, and is the biggest title From Software has ever made. That doesn’t mean there won’t be people affected by this. Because a release like Elden Ring: Shadow of the Erdtree is going to overshadow everything that happens around it.
Jyamma Games are perfectly aware of this. That’s why they have announced that they are going to delay the release of their first game, Enotria: The Last Song. The reason is because the game was going to be released on the same day as the Elden Ring DLC, a move that would be suicidal.
In addition, in this case, the delay is more than justified. Enotria: The Last Song is a soulslike game that draws from Italian folklore and aims to create a Souls-like experience, with an emphasis on character strategy flexibility and the ability to modify the environmental state. The type of game that would undoubtedly be overshadowed by Elden Ring.
However, that doesn’t mean we won’t know about Enotria soon. The studio has announced that they will reveal the game’s release date on March 21st during the Future Game Show. If you’re interested in this interesting twist on souslikes from Italy, Enotria: The Last Song will be available for PC, Xbox Series X, Xbox Series S, and PlayStation 5.