Beyond his conservative ideals – which may sound familiar: blaming immigrants, a too large government, and the lack of family values – he has tried to win over gamers.
At first, Martin O’Donnell’s name probably doesn’t ring a bell unless you’re a die-hard fan of Halo. This 69-year-old man, a former member of Bungie, composed the soundtrack for iconic games such as ‘Oni’, ‘Destiny’, or the ‘Myth’ saga. And now, retired from the industry after being fired in 2014, he has decided that it is the best time to apply everything he has learned… by running for the United States Congress.
And it turns out that O’Donnell will run for election as a Republican in Nevada, trying to take Susie Lee’s place, who is currently holding that position. Beyond his conservative ideals – which may sound familiar to you: blaming immigrants, a too big government, and lack of family values – he has tried to win over gamers. The result has been… confusing.
“I am a gamer, so I am going to win. And I am not going to lose because someone thinks they can spend more money than me, because they can’t”. I guess he expected popular applause, but not even the biggest fans of the Master Chief have understood what he means. In the end, he ended up saying “What I see happening in Congress is a peaceful walk compared to playing ‘Halo 2’“. I’m not sure he won any votes with this, to be honest.
At its core, Halo is a shooter game, and you couldn’t have a successful shooter game without a bunch of awesome weapons. Whether you’re lining up a headshot from across Sandtrap, unloading a Needler on Alpine, or dominating the competition with a DMR on Powerhouse, every player has a preference and a talent for a particular style of fighting. What’s yours? Take our quiz below to find out!
Halo has some of the most intuitive, colorful, and tactical weapons you’ll find in a shooter game, so there’s really no wrong answer. Still, if someone swiped your shotgun before you could get to it, take the quiz again and see what you spawn with!
Which Halo weapons bring us the most joy and inflict the most pain? Read on.
While Halo had incredible music, a memorable narrative, immense replayability, and famous characters like Master Chief and Cortana, the heart of any shooter game is the combat, and the heart of that combat is the game’s weapons. While the Call of Duty franchise went for a more realistic approach in their weapons, the Halo series went for a more arcade style, favoring colorful visuals and a much different approach to gameplay.
The weapons of Halo attributed to much of the game’s color and longevity, being both fun and tactical. While every weapon has its place in Halo, here are 10 that especially stood out:
10. Halo 1 Shotgun
The Halo: CE shotgun was a complete powerhouse.
The shotgun from the original Halo: CE didn’t show up in the campaign until nearly halfway through the game. Fittingly, this is right around when the series first introduces the hideous mutated abominations, the Flood. Zombies, meet shotgun. Suddenly you’ve turned a futuristic FPS game into a horror survival shooter racing through an abandoned alien library. For a game that came out in 2001, it scored some extra points for creativity and versatility.
Health bar? Not looking good. Shotgun in hand? The silver lining.
The shotgun became a staple in every installment in the franchise from that point on, and has been the bane of sword-wielding CQC players ever since. While the weapon has received buffs and nerfs in every subsequent game, we’ll never forget the OG death stick that could knock Banshees out of the sky in a single shot.
Disclaimer: This gun was put in as an easter egg, and has never (and hopefully will never) be seen in a multiplayer environment. The gun looks like a harmless plasma rifle, and you hold it like one too, but it fires like the main cannon on a Covenant Scarab tank. That bright green-blue beam of obliteration that one-shots everything it touches? It’s in your hand now. Have fun.
Was it worth the climb? I mean, yeah.
While the gun has unmatched firepower, that’s not why it made the list: Half the fun of the scarab gun is the journey to acquiring it. Something of an initiation rite for Halo fans, hunting for this superweapon is to embark on a grueling journey: Luring a Banshee, breaking its wings, carefully bumping it along a narrow corridor only to board it as quickly as possible or it’ll disappear before your eyes, negating all your hard work and time spent. When you reach the summit of that bridge and see the gun floating there, though – you’ll feel truly accomplished.
8. Plasma Pistol
Say goodbye to your shields.
There’s a reason we didn’t specify which game we like this weapon best: It’s great in every game, and changes quite a bit from title to title. In the original Halo, you could rapid-fire as quickly as you could pull the trigger, while in Halo 2 the homing capabilities were increased. This led to some really creative options for dual-wield combos in Halo 2 and Halo 3. In Halo 2 (where it was infamously paired with the battle rifle) and Reach, the pistol could also be used to briefly EMP vehicles and turrets, which made it even a (albeit poor) contender for anti-vehicle combat.
If this were Halo 3, that Warthog would be in trouble.
We love the plasma pistol because it’s the underdog of weapons. When a team of enemy players comes barreling after you in a Warthog and you sidestep and hit the jeep with a well-aimed plasma shot only to follow it up with a sticky grenade to the tire? Congrats, you demolished a vehicle with a Grunt weapon. You’ll have to turn your headset volume down because you just made three players very angry.
7. Plasma Grenade
Catch!
Here’s another one where we couldn’t list a specific title, and that’s because this weapon is iconic, a staple in every Halo game. The sticky grenades have long separated noob players from the pros, and in the hands of the latter, these guys can work absolute magic. The plasma grenade is the ‘fling and forget’ that sits in your back pocket, and was so beloved by the community and dev team that it even earned a place in the Halo 3 Believe ad.
That’s one way to make Grunts scary again.
That no heart-sinking moment quite on par with the “oh, s**t” when you see the blue flare and hear the whistling hiss of a plasma grenade stuck to your helmet. The grenades were so popular in the first couple Halo games that Bungie added spike grenades to the lineup in Halo 3. The great thing about any sticky grenade was that even if you ended up with a worthless weapon on spawn, you still had one last trick up your sleeve.
The clip size of this thing in Halo: CE was crazy.
“The assault rifle works really well with the golden three things of Halo,” explained Multiplayer Designer Lars Bakkenin an interview, “which are weapons, grenades, and melee.” When two players face off and both have the assault rifle, the deciding factor ends up being skill – how well you control burst fire, how well you can strafe and shoot, how well you can aim your melee or grenade throw.
Master Chief’s weapon of choice
“The assault rifle’s design language works really well with the Master Chief,” said Weapon Modeler Tom Doyle of the weapon’s iconic silhouette and appearance. Doyle’s was the vision that saw the assault rifle returned to Halo after its absence in Halo 2. “There’s this thing we didn’t really identify in Halo 2,” said Bungie’s Software Design Engineer Adrian Perez in an interview, “that if you spawn everybody with a dual-wieldable weapon like the SMG it changed the game.” Since its triumphant return, the assault rifle has become a mainstay of the series.
5. Sniper Rifle
One headshot to kill, or two body shots.
Sniper Rifles are a popular addition to many FPS games, but the one in Halo holds a special place. Maybe its because you can’t choose to spawn with it, so it becomes a coveted item, maybe it’s because the design and layout of Halo maps so often make the weapon advantageous, maybe it’s because the gun looks freaking sweet and can score you kills from across the map. Whatever the reason, this is one weapon that we couldn’t do without.
As Bungie and 343 brought in larger maps, the weapon became more and more useful.
We’re not alone in thinking this, either; the weapon was popular enough that in later games more varieties of sniper rifle were added: The beam rifle, and later the binary rifle in Halo 4. Additionally, Team Snipers became a popular game type in multiplayer matches, pitting sharpshooter players in 4v4 matches across large maps like Valhalla and Blood Gulch.
The Needler is a wacky Covenant weapon that, like the plasma pistol, underwent some series mutations over the series. Whichever Halo game you’re playing, the Needler will be present, though aspects like fire speed, bloom, reload speed, and homing all change drastically from title to title. Halo 2 players will remember dual-wielding Needlers for instant kills.
Worried this weapon makes you less manly? Doesn’t bother Keyes!
Any way you spin it, the Needler is a grenade on a stick. Hit a player with seven of these sharp pink projectiles and they’ll coalesce into a detonation akin to a plasma grenade. Get the angle and distance right, and you can ambush and eliminate players before they even know what hit them.
3. Halo 2 battle rifle
DMR? Carbine? Light Rifle? The Battle Rifle did it first.
While Halo 2 sadly lacked the assault rifle, it made up for it with the introduction of the battle rifle: A rare burst-fire weapon that FPS players actually like. The battle rifle encouraged mid-long engagements with other players in multiplayer mode, as well as rewarded players who could more consistently land headshots.
Stopping power, accuracy, and versatility all in one package.
While the gun was present in several Halo games, there’s a reason we specifically cited the one from Halo 2: Expert players could exploit a double fire glitch that allowed them to fire two consecutive bursts in a row. If you quickly press fire, then immediately follow up with a held trigger pull, the controller registers the start of the holding and pressing ‘X’ fires both bursts at the same time or in rapid sequence.
2. Halo 2 Energy Sword
Energy Sword and Active Camo at the start? It’s good to be the Arbiter.
One of the most iconic weapon in the series, the energy sword is one of the coolest weapons ever designed. It’s the closest you’ll get to bringing a lightsaber into Halo, and as you might expect it feels about as epic. While the enemy AI could use the energy sword in Halo: CE, the player didn’t get to use it until the sequel … and Bungie went pretty overboard to make it worthwhile. The weapon had a very long reach, and could one-hit kill as soon as the targeting reticle turned red.
“I didn’t mean it!”
In Halo 3 the combat mechanics to the energy sword were reworked to make the weapon a little more fair, and better rewarded more skilled gameplay. A quick pull of the trigger would perform a slow lunge from the maximum distance, while hitting with the melee button hit faster for less distance. Entire sword-based game modes were introduced in Halo 3 and Reach, and sparring against multiple opponents got really cinematic.
1. Halo 1 Magnum
Veteran Halo players, you already knew this was going at the top of the list. From the first time you get to use Captain Keyes’ handgun at the start of Halo 1, all the way into wrecking entire teams with this in the remastered multiplayer, this is the sidearm that you’ll probably use more frequently than your main gun.
On maps like Blood Gulch, it may as well be a sniper rifle.
The magnum underwent some serious changes throughout the series, receiving a massive downgrade in Halo 2, then buffed damage but no zoom in Halo 3, to a really neat silenced version in Halo 3: ODST. By Halo: Reach, the magnum had made a triumphant return as a preferred weapon in SWAT matches, sacrificing the range of the DMR for faster fire and better handling. Pro players in Halo 1 were able to use the gun’s recoil to empty the clip, ending the barrage with a headshot once the enemy shields pop. It wasn’t unusual for pro players to put down a sniper rifle or rocket launcher in favor of this pistol, and for good reason.
Rumble Pit got pretty crazy back on Guardian
Honorable mentions go out to the grenade launcher from Halo: Reach, the elite sentinel beam of Halo 2, and Gravity Hammer from Halo 3, but what’s your favorite Halo weapon? Let us know in the comments below, and stay tuned with us for more information on the upcoming Master Chief Collection on PC!
Unfortunately, every title from Halo 3 on (excluding Halo Wars) was only available on Xbox. Fans who wanted to drop back into fray as Master Chief had to cough up the cash for a new gaming console. The series has been a big name for Microsoft, and was one of the major titles that helped to launch the Xbox platform in the first place. Last week on their official Twitter account, Halo announced that it would finally be returning to its roots:
PC gamers will be able to dive back into the series via Halo: The Master Chief Collection (coming soon to Steam!), a catalog of Halo games that was re-released for the Xbox back in 2014. From that point, 343 is going to springboard into adding more Halo games to PC, moving forward chronologically: They’re going to be starting with the prequel Halo: Reach and ending with Halo 4. Microsoft has said all the games will be available in the Master Chief Collection bundle, but will also be sold individually.
Halo: Reach introduced popular series mechanics such as the jetpack, assassinations, Invasion mode, and the DMR.
Microsoft and 343 Industries hinted that further information would be given at SXSW in Austin this past weekend at the Halo Invitational championship finals. While the info was not expressly about PC inclusion, they did reveal the launch of a new Halo Insider program, a community-based closed beta where fans can sign up for early access to the Halo Master Chief Collection on PC.
Get an Insider account to provide feedback, get exclusive opportunities, and talk with the dev team!
343’s Community Manager Brian Jarrard said in a statement that “this is our way to bring the community on-board with this journey with us, to have a chance to get early access and play these titles on PC on Steam with us, and give feedback right to the development team.” For any Halo fans who want their voice to be heard during this period of time before Halo’s return to PC, speak now and speak often; the dev team is listening for feedback and bugs. “Fans want more than just a port,” says Jarrard, “and that’s really important.”
Bungie employees hard at work on Halo 3’s multiplayer
Halo is one of the most popular shooter series for the gaming industry, and has been going strong even since their decision to market solely to the console crowd, selling over 65 million unitsand grossing more than $3 billionin sales. Microsoft is hopeful that by bringing the PC crowd back into the Halo fandom that they’ll be able to spur some community momentum towards the upcoming Halo: Infinite, which the company revealed back in June (no release date has been given yet, either).
Microsoft has not yet revealed when the upcoming games are set to launch on PC, but the company did promise it’s availability both on the Microsoft Store and on Steam. Which installment in the series are you most excited to play on PC? Let us know in the comments below, and stay tuned for more Halo updates!
Halo Infinite received a trailer at E3 2018, which sparked much excitement in the Xbox gaming community:
This came along with a blog post on the Halo Waypoint site, which details the thoughts and feelings about the new game from the viewpoint of 343 Industries. So far, many exciting plans seem to be in the works: the vaunted Slipspace Engine being one of the main attractions.
But will Halo: Infinite bring back the community?
It’s no secret that after Bungie left Halo and 343 Industries began on game 4, many fans started to leave. At first, this trend could’ve been mainly attributed to a change of office; when the game’s developer changes, someone’s gonna leave. However, as time went on and Halo 5 came out, it’s become clear that something else is lacking.
First, we’ll analyze what might be wrong, and then move on to whether or not Infinite will solve the problem.
Ironically, humanity’s distaste for change never changes. In a well-established series like Halo, there was no way the change wouldn’t throw off a good number of people. To be fair to those who left, Halo couldn’t possibly remain the same, and there was certainly a marked difference with the new administration.
The Story
It started with Halo 4, which followed the Master Chief after he and Cortana were lost in space. Right of the bat, Cortana wakes the Chief after a run-in with scanner over the planet Requiem, leading eventually to battle against a surviving Forerunner warrior called the Didact (the Ur-Didact, that is, but that’s another issue altogether).
While this may sound exciting, notice that the story avoids Halo’s familiar storyline. While a lost, radical branch of the Covenant were featured along with the UNSC Infinity, humanity’s battle against the Great Journey and the Flood are in the past, while rising Forerunner threats take precedence. Since the story of Halo 1-3 created much of the draw for original fans, this alteration often didn’t live up to nostalgia.
Also, Cortana “died.” Sorta.
Then came Halo 5. 343 Industries attempted to bring back some of the old Halo. Most importantly they reintroduced our boi, the Arbiter, in the midst of a battle against surviving Covenant rebels on Sanghelios.
[Very Late Spoilers Ahead] However, 343 also made a few controversial changes. Master Chief isn’t the sole focus in 5, after the addition of team Osiris, lead by Captain Locke.
Finally – and this is the biggie – the story revolves around Chief trying to find Cortana, which leads to the realization that she has essentially become an Artificial Intelligence warlord and plans to subjugate the universe… for its own good, of course.
Needless to say, a lot of fans disliked seeing Cortana’s story continue in this fashion. The best theory currently goes something like: in Halo 5, we’re just seeing a fragment of her personality that was torn off by rampancy and then given power by the Domain, a Forerunner artifact.
Only time will tell if this reaches a satisfying conclusion.
The Game Mechanics
Halo 5 plays much quicker than others in the series, with the addition of boost, unlimited sprint, and quicker shield depletion. Although the new pace may be more fast, fun, and furious, some have noted that Halo’s multiplayer strays dangerously close to becoming a Call of Duty.
Also, Halo 5 completely dropped Halo’s tradition of split screen for a boost to “graphic quality.” 343 already apologized for the decision and plans to bring it back for Infinite. Which brings us to:
Why Fans Will Probably Come Back
First, as we’ve mentioned, many gamers will likely return for the reintroduction of split-screen multiplayer. If you’re like us, many great memories were built off of playing Halo with friends, back when you didn’t need multiple Xboxes. Despite being such a simple change, we believe this decision will speak volumes to the Halo community.
Also, if you’ve seen the new trailer, you may have noticed that 343’s Slipspace engine really does look fantastic. Specifically, the blog post discusses the plans to use the engine’s powerful abilities to bring a modern edge to some of the most popular Halo graphics from across all eras. Take, for example, the crisp yet classic armor for Master Chief:
Last but not least, Halo: Infinite promises to engage with the new storyline in ways we haven’t seen before. Fans will remember the original Halo 5 trailers, which seemed to feature a battle between Blue team and team Osiris:
Since this never really occurred in Halo 5, we assume there was some turmoil on the back end of story development. In contrast, 343 seems far more put together on Infinite at this point. If they hold together through testing and release, its likely fans will begin to accept Halo’s new direction.
(Speculation Corner: Infinite may take place on the Halo ring once inhabited by The Primordial. This might spell a re-emergence of the Flood… but who knows?)
Conclusion
When it comes down to it, any number of factors can drive a game community away: story, gameplay, mechanics, developer, the economy, etc. However, it seems like 343 Industries truly took community feedback to heart and plans on tightening down their plot, answering gamer’s prayers for improvements, and preparing to welcome a new generation of Halo fans. In fact, the relative failure of Halo 5 – still a fun to play despite apparent issues – may have weakened nostalgic expectations, leaving Infinite less restricted as it creates the bright future of Halo.
Halo 5’s Forge was heralded as a groundbreaking addition to the Master Chief saga. It has given fans of the Halo series the chance to build their own levels to put each other through their paces. Since Forge’s release, we’ve seen some sick levels created. We’ve had the likes of “Elixir” by Sikamikanico set on the homeworld of the Covenant Elites, “Echoes” by Spirit in Black that takes its inspiration the levels of Halo: Combat Evolved, and even “Nautilus” by Ascend Hyperion that is set underwater!
We’re not here to talk about levels though. As well as levels, fans have also used Forge to recreate scenes and set pieces from some of the greatest pop culture ever. We’re here to celebrate some incredible work done by Reddit user u/NeomiCrystal.
NeomiCrystal has recreated the Sarlacc Pit from Return of Jedi, complete Jabba’s flying palace. We love it, and with a successor to Halo 5 announced at E3 maybe, just maybe, we are about to see Halo VI: Return of the Spartan.
E3 is underway and Xbox got the chance to throw the first punches. The biggest news is probably that a new Xbox is in development.Actually, make that Xboxes, plural. Microsoft says they’re working on multiple consoles. You have our attention, Microsoft.
As to the games announced at E3, we’ve rounded up the trailers for the most anticipated upcoming adventures, so take a look and let us know what you’re most excited for in the comments below!
Want to watch the whole Xbox presentation? Check it out here:
Microsoft will allow linking of Xbox and Discord accounts
With Halo 5 out on Xbox One this week, we here at Click-Swipe-Play our PC’s were feeling a little left out of the cyborg action. We decided to rectify this by searching our gaming libraries for our favorite three augmented super-human titles.
We start off with a gaming classic, Capcom’s Blue Bomber himself, Mega Man – or more specifically the Mega Man Legacy Collection. It’s a bundle of platforming history, including all six original installments spanning from 1987 to 1993. Add in a Challenge Mode, and this punishing package of games should keep you busy for the foreseeable future.
Deus Ex: Human Revolution is our second pick, an RPG that is as stylish as it is fun. Taking control of security chief, Adam Jensen, you get to upgrade your body with cutting edge technology – which in turn creates more paths through the huge open-world hub areas. You can even punch through walls.
Finally we have Syndicate. Not the original 1993 strategy game but the 2012, fast-paced, cyberpunk, first-person shooter. Mixing frantic gunplay with the ability to hack the world on the fly courtesy of your cybernetic implants, this game’s campaign never lets up. And when you’re done there are the nine co-op missions to take on with friends.
If none of these tickle your fancy though, I guess at this point Call of Duty: Black Ops 3 is basically a cyborg game – give that a go.
That’s it for this week, we will be back with another three reviews next week – until that remember to like or dislike this video to let us know what you thought.
Xbox 360 owners get the first of this seasons’s blockbusters on September 14th with the launch of Microsoft and Bungie’s epic sci-fi shooter Halo: Reach.
PC, Mac and Phone Halo Fans can grab high definition wallpapers here on developer Bungie’s website. The images available illustrate the grand scale of the game really well, and anyone who likes big space opera type art will enjoy these dramatic wallpapers.
The original Halo game turned the world of FPS games upside down. This humble 2D version is clearly not the same, but it offers all the weapons and enemies of the original title and it’s great fun to play. Halo: Hell on Earth Trilogy features many levels to complete and although its side-scrolling style doesn’t feel as real as a 3D first person shooter, it’s still pretty amusing!