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In New Zealand, you can't buy this game without getting into serious trouble

The iconic video game Postal 2, developed by Running With Scissors and released in 2003, has once again become the subject of controversy following the decision of the New Zealand Film and Literature Classification Office. This title, famous for its extreme violence and offensive humor, has been banned in the oceanic country, where it has been determined that the possession and sale of the game is illegal. A controversial game According to the official report issued by the New Zealand office, Postal 2 is designed to allow players to inflict violence and humiliation on others, which led to the rating of […]

In New Zealand, you can't buy this game without getting into serious trouble

The iconic video game Postal 2, developed by Running With Scissors and released in 2003, has once again become the subject of controversy following the decision of the New Zealand Film and Literature Classification Office. This title, famous for its extreme violence and offensive humor, has been banned in the oceanic country, where it has been determined that the possession and sale of the game is illegal.

A controversial game

According to the official report issued by the New Zealand office, Postal 2 is designed to allow players to inflict violence and humiliation on others, which led to the game’s rating as offensive to human rights. The authorities have established severe penalties: those caught with a copy of the game may face a fine of 1,400 New Zealand dollars, and those who distribute or display it could face up to a year in prison.

The analysis by the rating body did not hold back in its descriptions, characterizing the game’s humor as “rude, racist, sexist, and homophobic,” pointing to its treatment of various communities, including homosexuals, Asians, and Muslims. This decision has surprised Vince Desi, founder of Running With Scissors, who expressed his astonishment at the severity of the imposed sanctions.

Despite the ban in New Zealand, Postal 2 remains available on platforms like Steam, where players in other parts of the world can purchase it for less than 10 euros. The paradox of its situation invites reflection on the balance between freedom of expression in entertainment and social responsibility regarding potentially harmful content.

Within the gamer community, interest in Postal 2 has resurfaced over the years, raising the question of whether its notoriety and censorship in some countries will influence its future, particularly in an environment where the boundaries of satire and offensiveness are constantly being debated.

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Author SoftonicPosted on April 9, 2026April 9, 2026Categories Gaming, NewsTags comunidad gamer, humor ofensivo, libertad de expresión, Postal 2, prohibición en Nueva Zelanda, Running With Scissors, sanciones severas, Steam, videojuego controvertido, violencia en videojuegos

YouTuber manages to complete Dark Souls without dodging a single time throughout the game

A well-known YouTuber named Zeldasouls has completed an impressive challenge by finishing Dark Souls at soul level 1, a feat that includes the prohibition of using dodge rolls, ranged weapons, and throwable items. These types of challenges have proliferated in the gaming community, but the dedication and effort invested by Zeldasouls in carrying out this task make it an exceptional achievement. For two years, the content creator dedicated countless hours to developing strategies, facing the fierce bosses of the game over and over again without the help of the mechanics that many consider […]

YouTuber manages to complete Dark Souls without dodging a single time throughout the game

A YouTuber known as Zeldasouls has completed an impressive challenge by finishing Dark Souls at soul level 1, a feat that includes the prohibition of using dodge rolls, ranged weapons, and throwable items.

These types of challenges have proliferated in the gaming community, but the dedication and effort invested by Zeldasouls in carrying out this task make it an exceptional achievement.

For two years, the content creator dedicated countless hours to developing strategies, facing the fierce bosses of the game time and again without the help of mechanics that many consider essential.

A feat that seems impossible

Throughout his journey, Zeldasouls faced every self-imposed limit, which made each encounter a heart-wrenching experience, filled with constant frustrations and challenges. In his own words, the YouTuber expressed: “I have no words to describe how I feel now that this is over. This is, without a doubt, the hardest challenge ever undertaken in Dark Souls 1, and possibly in the entire Souls series.”

Although the challenge may seem simple compared to other absurd achievements recorded in the community —such as completing the game with a bongo controller or facing bosses while performing seppuku—, the difficulty of defeating the toughest opponents in the game without the most basic gameplay tools should not be underestimated.

Videos like Zeldasouls not only highlight the level of skill required for such feats but also inspire other players to attempt similar challenges, thus becoming an integral part of video game culture.

For those interested, the full video lasts just over three hours, which invites a tense and cautious journey through the most iconic places of Dark Souls, showcasing a level of attention that only the most dedicated fans could maintain. The final result highlights the creator’s commitment and is a testament to the persevering spirit of the gaming community.

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Author Jesús BosquePosted on April 2, 2026April 6, 2026Categories Gaming, NewsTags completar Dark Souls, comunidad gamer, dark souls, desafío Dark Souls, estrategias Dark Souls, jefes Dark Souls, nivel de alma 1, retos de videojuegos, videojuegos desafiantes, Zeldasouls

If you miss Mirror's Edge, Viridian Matters is making a game with you in mind

Viridian Matters has announced the development of a new game titled Panline, which is inspired by the iconic title Mirror’s Edge. Panline stands out for its vibrant and contemporary visual style, featuring an urban environment that, while reminiscent of the clean and futuristic world of Mirror’s Edge, incorporates a more diverse color palette, with bright blues, oranges, and sea greens predominating. A first-person parkour game The game is characterized by its focus on parkour and non-linear movement skills, elements that promise to offer a dynamic and exciting experience. In Panline, players will navigate through an “open city […]

If you miss Mirror's Edge, Viridian Matters is making a game with you in mind

Viridian Matters has announced the development of a new game titled Panline, which is inspired by the iconic title Mirror’s Edge.

Panline stands out for its vibrant and contemporary visual style, featuring an urban environment that, while reminiscent of the clean and futuristic world of Mirror’s Edge, incorporates a more diverse color palette, with bright blues, oranges, and sea greens predominating.

A first-person parkour game

The game is characterized by its focus on parkour and non-linear movement skills, elements that promise to offer a dynamic and exciting experience. In Panline, players will navigate through a “non-linear open city,” where they can undertake jobs that will appear dynamically.

As they unlock new movement skills, they will also be able to access different areas of this vast environment. However, risk will be an integral part of the game; fatal falls can result in the loss of mission progress, forcing players to return to base to recount their achievements.

The release date for Panline is scheduled for this year, and expectations are high, especially considering that Viridian Matters already has a game on Steam that has received very positive reviews. This context raises hopes about the potential quality that Panline could offer, as the developer seems determined to revive the spirit of the classics from the 2000s.

Not much information has been revealed about the game beyond snippets of images and brief gameplay clips available on its Steam page. However, the gaming community eagerly anticipates the release of this title, which could fill the void left by the lack of new entries in the Mirror’s Edge franchise.

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Author Jesús BosquePosted on March 16, 2026March 17, 2026Categories Gaming, NewsTags ciudad abierta no lineal, comunidad gamer, estilo visual vibrante, experiencia dinámica, habilidades de movimiento, juego parkour, mirror's edge, Panline, videojuego 2023, Viridian Matters

The creators of the game of the moment are blunt: they do not believe in microtransactions

The phenomenon of Slay the Spire 2 has taken the Steam platform by storm since its early access launch, achieving over 574,638 concurrent players in just a few days. This impressive number places it among the 20 most played games in Steam history, surpassing major titles like Call of Duty, Terraria, and Valheim. The figure reached puts the game one step away from surpassing other gaming giants, such as Hollow Knight: Silksong and Path of Exile 2, highlighting its immediate impact on the gaming community. With a great price and without […]

The creators of the game of the moment are blunt: they do not believe in microtransactions

The phenomenon of Slay the Spire 2 has taken the Steam platform by storm since its early access launch, achieving over 574,638 concurrent players in just a few days. This impressive number places it among the 20 most played games in Steam history, surpassing major titles like Call of Duty, Terraria, and Valheim.

The figure reached puts the game one step away from surpassing other gaming giants, such as Hollow Knight: Silksong and Path of Exile 2, highlighting its immediate impact on the gaming community.

With a great price and no microtransactions

Developed by Mega Crit, Slay the Spire 2 is available for €22.99 and is distinguished by its transparent monetization policy. It does not include a battle pass or microtransactions, and according to the statements from its creators, they have no plans to introduce additional monetization in the future.

In a recent statement, the co-founder of the studio expressed his disdain for microtransactions, stating: “we are enemies of microtransactions”. The studio’s intention is to provide players with all the game content in an accessible manner, promoting a space where discussion about content and balance is the essence of the community.

Throughout its early access, Mega Crit has ensured that updates will focus exclusively on new and relevant content, setting aside any attempts to monetize additional elements. This approach reinforces the studio’s commitment to its players and the gaming experience, something that has resonated both in reviews and among the gaming community.

The success of Slay the Spire 2 has not surprised everyone; Buckley, the developer of Palworld, commented that he is not surprised that the game is dominating the sales charts on Steam, highlighting the anticipation surrounding the sequel of such a beloved title. With promising gameplay and a player-centered approach, it seems that Mega Crit has struck a chord with the gaming community.

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Author Jesús BosquePosted on March 9, 2026March 11, 2026Categories Gaming, NewsTags actualizaciones de contenido, comunidad gamer, Hollow Knight: Silksong, jugadores concurrentes Steam, mega Crit, path of exile 2, política de monetización transparente, sin micropagos, Slay the Spire 2, videojuego en acceso anticipado

Resident Evil Requiem receives its first nude mod and it's for the character you least expect

La comunidad de modding ha demostrado una vez más su rápida capacidad de respuesta tras el lanzamiento de Resident Evil Requiem. Solo cuatro días después del debut del juego, los fans ya pueden disfrutar de un mod que presenta a Leon S. Kennedy sin camisa, titulado Leon Shirtless RPD … Continúa leyendo “”

Resident Evil Requiem receives its first nude mod and it's for the character you least expect

The modding community has once again demonstrated its quick responsiveness following the release of Resident Evil Requiem. Just four days after the game’s debut, fans can already enjoy a mod featuring Leon S. Kennedy shirtless, titled Leon Shirtless RPD and created by the modder SERGISHOLS. This achievement highlights not only the devotion of the saga’s followers but also the speed with which modders have adapted to the character’s popularity.

Leon ha cautivado a la audiencia

However, the first version of this mod has not gone unnoticed among fans, who have expressed criticism about Leon’s appearance, demanding a more muscular design. On the Nexus Mods portal, multiple comments have been seen pointing out that the mod has not fully met the expectations of those looking for a representation more in line with the new attractive uncle status that Leon has gained in the gamer community, especially after the efforts of the Resident Evil Requiem development team.

Con un tiempo de sensualidad de Leon (TtLL) de solo 4 días, 11 horas y 23 minutos, los modders han establecido un nuevo récord. Sin embargo, a diferencia de otros mods más atrevidos que han salido antes, esta versión de Leon se considera más conservadora, quizás mostrando menos piel de lo que algunos esperaban. La comunidad no se ha quedado con ganas, ya que un segundo mod de Leon sin camiseta apareció poco después, demostrando que el interés en estas modificaciones sigue creciendo.

Nevertheless, it is vital to remember that Leon is a character with a background that deserves respect, as he is married. This consideration has been emphasized by some members of the community, reflecting a level of social awareness that enriches the dialogue surrounding mods and their impact on character representation.

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Author SoftonicPosted on March 5, 2026March 11, 2026Categories Gaming, NewsTags comunidad gamer, diseño de mods, Leon S. Kennedy, mod Leon sin camisa, modding, Nexus mods, personajes de videojuegos, Resident Evil Requiem, SERGISHOLS

Highguard could be on the verge of closure after the dismissal of more than half of its development studio

Wildlight Entertainment, the developer behind the recent video game Highguard, has laid off several members of its team less than a month after its release. This decision has raised concerns about the game’s reception and its success in the market. In a statement, the company reported that it made this incredibly difficult decision to restructure its team, keeping a core group of developers who will be responsible for continuing the innovation and support of the game. A game overwhelmed by circumstances Despite the fact that Highguard has been presented as the company’s first installment and has […]

Highguard could be on the verge of closure after the dismissal of more than half of its development studio

Wildlight Entertainment, the developer behind the recent video game Highguard, has laid off several team members less than a month after its release. This decision has raised concerns about the game’s reception and its success in the market. In a statement, the company reported that it made this incredibly difficult decision to restructure its team, retaining a core group of developers who will be responsible for continuing the innovation and support of the game.

A game overwhelmed by circumstances

Although Highguard has been presented as the company’s first release and has seen its launch in a competitive environment, the layoffs raise questions about its sales and critical performance. While the reasons behind the decision have not been officially stated, analysts suggest that it could be closely related to the reception of the video game in the gamer community. It is common for companies to review their staff after the launch of a product, especially if the market response has not been as expected.

Wildlight Entertainment has expressed its commitment to quality and continuous development, suggesting that the focus is on improving Highguard and possibly developing future updates or expansions. The company has reaffirmed its intention to maintain an innovative and long-term vision, despite the cuts to its team. The situation also opens the door to rumors about a possible broader restructuring of the company, at a time when competitiveness in the video game industry is fierce.

For the moment, Highguard remains active on gaming platforms, and the community is eager to see how the game will develop under the leadership of the small group of developers that has stayed with the company.

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Author Álvaro ArbonésPosted on February 13, 2026February 13, 2026Categories Gaming, NewsTags Actualizaciones, comunidad gamer, despidos, éxito en el mercado, Highguard, recepción del juego, reestructuración, videojuego, Wildlight Entertainment

Doom can run anywhere, even in other video games, and now it's the turn of the most frantic FPS of the moment

In a surprising update, the classic game Doom is now available to play within Ultrakill, a popular first-person shooter, thanks to a mod developed by Squaresweets and their team. This mod allows players to enjoy Doom through a .wad file, creating a unique experience that combines a classic title with the frantic action of the contemporary game. Ultrakill offers a terminal system that allows for smooth loadout selection without interrupting gameplay, enhancing immersion in the experience. To relax from Ultrakill, a bit of Doom The development of Ultrakill continues in […]

Doom can run anywhere, even in other video games, and now it's the turn of the most frantic FPS of the moment

In a surprising update, the classic game Doom is now available to play within Ultrakill, a popular first-person shooter, thanks to a mod developed by Squaresweets and their team. This mod allows players to enjoy Doom through a .wad file, creating a unique experience that combines a classic title with the frantic action of contemporary gameplay. Ultrakill features a terminal system that allows for smooth loadout selection without interrupting gameplay, enhancing immersion in the experience.

To relax from Ultrakill, a bit of Doom

The development of Ultrakill is still ongoing, with the next update scheduled for the first half of 2026. This constant evolution of the game is part of its appeal, as it allows players to explore new mechanics and features. The inclusion of emulation elements and references to classics within modern games has generated great interest in the gaming community.

The Squaresweets mod is based on previous works by other developers, such as the Doom specialist in Unity, xabblll, and the C# port created by sinshu. Players will need a DOOM.wad file to enjoy this experience in Ultrakill, which stands out for its retro controls and renewed gameplay. According to the community, the ability to play Doom within Ultrakill not only revitalizes the classic but also offers a new angle to enjoy the game, showing that the legacy of Doom is still alive in the modern world of video games.

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Author SoftonicPosted on February 9, 2026February 9, 2026Categories Gaming, NewsTags actualización de Ultrakill, archivo .wad, comunidad gamer, doom, emulación de juegos clásicos, experiencia única, jugabilidad retro, mod de Squaresweets, shooter en primera persona, Ultrakill

If you want to complete Super Meat Boy without dying a single time, it will take you between 700 and 800 hours

The speedrunner shredberg has managed to complete Super Meat Boy without dying, a remarkable milestone in the history of this iconic game of the masocore subgenre, after 15 years of failed attempts. Released in 2010, Super Meat Boy is known for its extreme level of difficulty and has challenged numerous players to try to overcome each of its demanding levels. However, until now, no one had managed to complete it in its entirety, achieving 106% of the available achievements, without suffering any deaths. An achievement beyond the capabilities of most Shredberg, who shared his accomplishment in a post of […]

If you want to complete Super Meat Boy without dying a single time, it will take you between 700 and 800 hours

The speedrunner shredberg has managed to complete Super Meat Boy without dying, a remarkable milestone in the history of this iconic game of the masocore subgenre, after 15 years of failed attempts. Released in 2010, Super Meat Boy is known for its extreme level of difficulty and has challenged numerous players to try to overcome each of its demanding levels. However, until now, no one had managed to complete it in its entirety, achieving 106% of the available achievements, without suffering any deaths.

An achievement beyond the capabilities of most

Shredberg, who shared his achievement in a Reddit post, revealed that he estimated he spent between 700 and 800 hours perfecting a final run that lasted approximately two hours. Throughout his journey, he accumulated around 100,000 deaths as part of the arduous training process. Completing parts of the game without dying is not uncommon, as there are individual achievements for each world. However, achieving a full run of the work is an unprecedented feat.

The co-creator of Super Meat Boy, Edmund McMillen, was impressed by this achievement. Through Twitter, McMillen congratulated shredberg, highlighting his astonishment and admiration for a challenge that many believed was almost impossible. “Congratulations! You are amazing,” McMillen expressed, reflecting the gaming community’s recognition of this feat.

Despite the gamer culture that often delights in challenging the impossible, it is surprising that no one has managed to complete the game without dying in the last 15 years. This event marks a new chapter in the history of Super Meat Boy and sets a precedent for future challenges that speedrunners will seek to overcome.

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Author SoftonicPosted on January 6, 2026January 6, 2026Categories Gaming, NewsTags 15 años de intentos, completar sin morir, comunidad gamer, dificultad extrema Super Meat Boy, Edmund McMillen, masocore juegos, récord speedrunner, Shredberg logro, speedrun Super Meat Boy, travesía Shredberg

Fans are up in arms about Battlefield 6: they don't want it to be like Call of Duty

EA has officially confirmed the release of Battlefield 6, scheduled for October 10. Since its announcement at the end of July, the company has shared a series of details about this highly anticipated first-person shooter title, generating great expectations among fans of the franchise. However, recent advances in the game have sparked criticism, especially regarding the movement system. A movement too similar to Call of Duty One of the main points of controversy is the new sliding mechanism. Players have expressed their concern about its excessive fluidity, […]

Fans are up in arms about Battlefield 6: they don't want it to be like Call of Duty

EA has officially confirmed the release of Battlefield 6, scheduled for October 10. Since its announcement at the end of July, the company has shared a series of details about this highly anticipated first-person shooter title, generating great excitement among fans of the franchise. However, recent game previews have sparked criticism, particularly regarding the movement system.

A movement too similar to Call of Duty

One of the main points of controversy is the new sliding mechanism. Players have expressed their concern about its excessive fluidity, comparing it to the mobility style found in games like Call of Duty. Preview clips have shown characters sliding across the map in an almost cartoonish manner, leading many to question its viability within the Battlefield experience. “It gave me the impression that this resembles the movement of Call of Duty, which is not good,” commented a user on the Battlefield subreddit, reflecting the widespread discontent.

Players feel that this new system may dilute the essence of the franchise, which has generated frustration and a decline in excitement for the game. Critics point out that the current method of “jump slide canceling” could distance Battlefield from its original identity, making movement resemble more of a video game phenomenon than a realistic combat simulation.

Despite the concerns, it is important to note that the mentioned issues come from preview versions of the game, which implies that there is a possibility that EA will make adjustments before the final release. The gaming community hopes that these modifications will enhance the overall experience and restore the essence that has characterized Battlefield over the years.

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Author SoftonicPosted on August 4, 2025August 4, 2025Categories Gaming, NewsTags battlefield, Battlefield 6, call of duty, comunidad gamer, EA, jump slide cancelling, Reddit, subbredit

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