The constant layoffs in the world of video games create an unresolved question: Who will want to work making them now?

What’s going on? And especially in this environment… Who the hell would want to work making games?

It is becoming a weekly tradition as dangerous as it is sad: checking how many workers have been fired this time from the video game industry. In just three months of 2024, companies like Sega, Unity or Electronic Arts have laid off thousands of people while, on the other hand, they keep telling us how well everything is going in an industry that never stops growing and making profits. What is happening? And, above all, in this environment… Who the hell would want to work making games?

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Control, Alt, Delete Positions

Of course, there is a rational explanation for this massive movement of companies: during the pandemic, they hired a lot of people to help entertain the public who were alone at home and needed some amusement. And now that we have all returned to normal, it’s time to reduce the workforce. But, of course, there is another explanation that not everyone wants to hear: investors make more money.

In the world of 2024, the decisions of any cultural industry (film, television, comics, whatever you want) do not come from the hands of creators but from committees formed by people who know a lot about making money but very little about culture or, for that matter, treating people with humanity. And video games are no exception: in the constant struggle to have more money than the opponent, like Uncle Scrooge swimming in his pool of coins, they are making the decision to neglect the workers.

This line of work is based on a supposed hypothesis: there will always be people who want to work in the world of video games, out of love or motivation, even if they know that the Sword of Damocles will be forever hanging over their heads. But the truth is that “volatile markets” (the eternal excuse of the producers), for whatever reason, do not attract new talents, who, when it comes to losing money, it is normal for them to look for their place in the indie.

Who knows, maybe the shareholders are right and in the future we will have higher quality games made by teams that don’t care about this constant cycle of layoffs. Even those who claim that this is completely normal and that it’s just layoffs after a “big game” may not be wrong. But for now, there will be many who read the news, see the current state of the industry, and prefer to do something safer and create games in their free time. And that certainly doesn’t benefit anyone… except their creativity.

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Bioware is in the news, but not for reason to rejoice: It has laid off about 50 people to “stay competitive”

When things take a turn for the worse, nothing can assure us that things will turn out well. Unfortunately, we live in a capitalist system, and that means if it’s necessary to lay off people to make the numbers work, individuals will be let go. Regardless of their talent, history, or needs. At the end of the day, the numbers are what matter. Cold and harsh. Something that’s not an exception in the gaming industry, and on days like today, the news breaks our hearts a little.

BioWare has announced that they have laid off around 50 people. Being a studio of approximately 300 individuals, this signifies a significant reduction in their workforce, which is not exactly promising for the studio’s future.

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Gary McKay, the General Manager of the studio, has clarified in a studio statement the reasons for doing this. According to him, in order to achieve the quality standards they set and to continue growing in a rapidly evolving industry, they need to change to become a more agile and focused studio. This requires them to eliminate around 50 positions within the studio.

However, this reasoning sounds, at the very least, strange, from the moment we’ve learned about some of the positions that have been cut. Although we’ll probably know more in the days to come, we know that writer Mary Kirby, who has been behind the scripts of all three Dragon Age games and the acclaimed Star Wars: The Old Republic, is one of the individuals whose work has been abruptly eliminated.

These are not good news for fans, especially when BioWare has announced a return to the Dragon Age franchise. Announced in 2018 under the name Dragon Age Dreadwolf, with this wave of layoffs and a key figure like Kirby, who has always been integral, being let go, it’s only natural to harbor doubts about the future of the project and the studio. That’s why, even though McKay says they are confident that Dreadwolf will reach its full potential, which is why its release was recently postponed, this decision conveys quite the opposite message, even if unintended.

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