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Assassin's Creed Shadows receives a new DLC that pleasantly surprises with its narrative and gameplay

Ubisoft has surprised fans of the Assassin’s Creed saga with the expansion of the game Assassin’s Creed Shadows, which presents an unusual approach to storytelling. Instead of typical cutscenes, the DLC content unfolds through a puppet theater, offering a visual experience that recalls the best of classical theater. This change is complemented by side-scrolling gameplay, similar to iconic titles like Rayman and Prince of Persia: The Lost Crown, representing a significant departure from the main entries in the franchise. There are great similarities with recent successes of the company […]

Assassin's Creed Shadows receives a new DLC that pleasantly surprises with its narrative and gameplay

Ubisoft has surprised fans of the Assassin’s Creed saga with the expansion of the game Assassin’s Creed Shadows, which presents an unusual approach to storytelling. Instead of typical cutscenes, the DLC content unfolds through a puppet theater, offering a visual experience that recalls the best of classical theater. This change is complemented by side-scrolling gameplay, similar to iconic titles like Rayman and Prince of Persia: The Lost Crown, representing a significant departure from the main entries in the franchise.

Great similarities with recent successes of the company

The mission called The Claws of Awaji lasts about 20 minutes and allows players to control both a soldier and an assassin, evoking the style of characters like Yasuke and Naoe. During this experience, players can enjoy a varied set of activities, including direct combat, stealth assassinations, parkour, and alternative routes, all in an artistic style reminiscent of period theater. This unexpected proposal has been well received, suggesting that it could be a nod to the underrated Assassin’s Creed Chronicles trilogy, which also aligned with a side-scrolling gameplay style.

The similarities with Prince of Persia: The Lost Crown, Ubisoft’s most successful game in recent years, fuel expectations that a title in this style for Assassin’s Creed could find a warm reception. Some experts suggest that this mission could be an experiment to assess the viability of developing a full game along these lines. Many in the gaming community express a desire for the franchise to return to more concise installments, around 20 to 30 hours, a duration that would resonate with the classics of the series.

The reception of The Claws of Awaji and its similarity to past works could be a sign that Ubisoft is considering an interesting future for the series, sugesting that the time for metroidvanias in the Assassin’s Creed universe might be closer than many think.

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Author SoftonicPosted on September 17, 2025September 17, 2025Categories Gaming, NewsTags assassin's creed, assassin's creed shadows, DLC, Las Garras de Awaji, metroidvania, Prince of Persia: The Lost Crown, rayman, scroll lateral, Ubisoft, Yasuke

Saints Row 2 returns to PC with a mod that makes it worthy of 2025

The PC port of Saints Row 2 faced various criticisms due to significant technical issues since its release. Players reported defects in the cutscenes, with characters often not appearing correctly or moving strangely, along with audio glitches that made the dialogues sound distorted. Additionally, the graphical options were limited, with resolution issues and unattractive visual effects, such as water turning black at a distance. A version of Saints Row as you have seen it before, but even better To address these complaints, a new […]

Saints Row 2 returns to PC with a mod that makes it worthy of 2025

The PC port of Saints Row 2 faced various criticisms due to significant technical issues since its release. Players reported defects in the cutscenes, with characters often not appearing correctly or moving strangely, along with audio glitches that made the dialogues sound distorted. Additionally, the graphical options were limited, with resolution issues and unattractive visual effects, such as water turning black at a distance.

A version of Saints Row like you’ve seen before, but even better

To address these complaints, a new update called Saints Row 2 Juiced has been released. This update promises to fix the bugs of the original port and adds over 30 new animations that were previously only available in the Xbox 360 version. It also improves gamma settings, allowing for a more pleasant visual experience. One of the main innovations is VanillaFXPlus, a visual change that enhances contrast and color vibrancy by disabling the original game filter.

Additionally, the new patch offers the option to keep a weapon equipped even when it runs out of ammunition, which is a change that many players will find convenient. The developers have not only worked on aesthetic and functional improvements, but they have also confirmed that the multiplayer mode is operational again.

With the arrival of the Juiced update, anticipation heats up for the upcoming DLC project of Saints Row 2, which promises to bring exclusive console content to PC. This DLC will include new missions and customization options that have been absent on the platform for over a decade. Players have reasons to be excited; they will finally be able to enjoy content like Ultor Exposed, Corporate Warfare, and The Unkut Pak in their PC version.

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Author SoftonicPosted on September 16, 2025September 16, 2025Categories Gaming, NewsTags Corporate Warfare, DLC, efectos visuales, pc, port, Saints Row 2, Saints Row 2 Juiced, The Unkut Pak, Ultor Exposed, VanillaFXPlus, Xbox 360

Nintendo intensifies its offensive against the creators of Palworld by registering a new patent

The legal dispute between Nintendo and the independent developer Pocketpair, related to the game Palworld, has captured the attention of the video game world. At the center of this conflict is the recent approval of a patent by Nintendo in the United States, which could have repercussions beyond Pocketpair’s title. This patent could affect practically the entire video game industry. The patent, registered in March 2023, describes a system in which players can summon a second character, referred to as a ‘sub character’, to fight enemies. Although this mechanic may seem specific, the […]

Nintendo intensifies its offensive against the creators of Palworld by registering a new patent

The legal dispute between Nintendo and the independent developer Pocketpair, related to the game Palworld, has captured the attention of the gaming world. At the center of this conflict is the recent approval of a patent by Nintendo in the United States, which could have repercussions beyond Pocketpair’s title.

This patent could affect virtually the entire video game industry

The patent, registered in March 2023, describes a system in which players can summon a second character, referred to as a ‘sub character’, to fight enemies. Although this mechanic may seem specific, experts point out that it is so generic that it could apply to numerous game genres, from action to MMORPGs, potentially impacting future releases from multiple developers.

Although the patent is not retroactive, meaning it cannot be applied to games already on the market, its existence poses a serious dilemma for independent developers. These studios often lack the necessary resources to face legal actions from large corporations like Nintendo, which could discourage innovation. The concern goes beyond Palworld; any new game, DLC, or expansion that uses similar mechanics could face legal issues.

The situation becomes even more complicated when considering the already established titles that include summoning mechanics, such as Diablo IV and Elden Ring, which would not be immediately affected, but imply that the ground for new creations becomes uncertain. The possibility that Nintendo could use this patent in a legal context has raised alarms among developers, fearful of a patent arms race that could limit creativity in the industry.

In an environment where large companies have the advantage in terms of legal resources, the community of small developers faces an uncertain future. This situation not only has immediate consequences but could also have a lasting deterrent effect on innovation in the sector.

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Author SoftonicPosted on September 10, 2025September 10, 2025Categories Gaming, NewsTags diablo iv, DLC, Elden Ring, juicio, MMORPG, Nintendo, Palworld, Patente, Pocketpair

According to the director of Indiana Jones and the Great Circle, the most difficult part of the game was making the mechanics feel like Indiana Jones

Directed by Axel Torvenius, Indiana Jones and the Great Circle seeks to offer a more open and dynamic gaming experience, in contrast to the linearity of the Wolfenstein series. Unlike the latter, which prioritizes direct action, the new adventure of the iconic archaeologist focuses on exploration and artifact collection, elements that have defined the Indiana Jones saga over the years. A very Indiana Jones game Machine Games, known for its work on narrative-driven and linear combat titles, has faced the challenge of adapting its style of […]

According to the director of Indiana Jones and the Great Circle, the most difficult part of the game was making the mechanics feel like Indiana Jones

Directed by Axel Torvenius, Indiana Jones and the Great Circle seeks to offer a more open and dynamic gaming experience, in contrast to the linearity of the Wolfenstein series. Unlike the latter, which prioritizes direct action, the new adventure of the iconic archaeologist focuses on exploration and artifact collection, elements that have defined the Indiana Jones saga over the years.

A very Indiana Jones game

Machine Games, known for its work on narrative-driven and linear combat titles, has faced the challenge of adapting its development style to a more expansive format. In statements to GamesRadar+ during Gamescom 2025, Torvenius highlighted that one of the biggest challenges has been making open gameplay feel authentic and well-executed. “We accepted it from the beginning, we wanted to do something more dynamic,” said the creative director.

The upcoming downloadable content, titled The Order of the Giants, promises to combine the best of both worlds: it will offer linear sections alongside more exploratory areas, such as the streets and tunnels of Rome. This duality aims to attract fans of both structured gameplay and the freedom of exploration. However, Torvenius also emphasized that, while they value community feedback, they have a clear vision of the direction they want to take with the game.

As the development of Indiana Jones and the Great Circle progresses, expectation rises, and many wonder if Machine Games will dare to create a future installment of Wolfenstein. Although no official announcements have been made, the achievements with this new title could influence their future decisions within the video game universe.

Xbox Game Pass
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Author SoftonicPosted on September 1, 2025September 1, 2025Categories Gaming, NewsTags arqueólogo, Axel Torvenius, DLC, Gamescom, Gamescom 2025, GamesRadar+, Indiana Jones, Indiana Jones y el Gran Círculo, La Orden de los Gigantes, Machine Games

Volkswagen introduces DLC in one of its models to significantly increase the power of its engine

Volkswagen has launched a new subscription model that allows ID.3 owners to access a power increase of 27 hp for a cost of £16.50 per month or a one-time payment of £649. This strategy has been described by some as an approach similar to business models in the video game industry, where subscriptions and downloadable content (DLC) have become common. This policy could leave consumers feeling dissatisfied, as they have to pay extra to unlock features that were previously considered standard. This is not the first time they have done […]

Volkswagen introduces DLC in one of its models to significantly increase the power of its engine

Volkswagen has launched a new subscription model that allows ID.3 owners to access a power increase of 27 hp for a cost of £16.50 per month or a one-time payment of £649. This strategy has been described by some as an approach similar to business models in the video game industry, where subscriptions and downloadable content (DLC) have become common. This policy could leave consumers feeling dissatisfied, as they have to pay extra to unlock features that were previously considered standard.

It’s not the first time they do something similar

The Volkswagen case is not the first of its kind. BMW has already experimented with features like Apple CarPlay and heated seats that were subject to an additional payment system. This practice generated discontent among consumers, leading the company to retract some of its decisions. Public perception of these monetization strategies can become critical, especially as vehicles are increasingly becoming part of the ‘internet of things’.

Modern cars are becoming smart devices that can offer subscription-based features, allowing brands to continuously implement new capabilities. However, this also raises questions about the real value that drivers get from their initial investments in purchasing the vehicle. As automotive companies adopt these new practices, consumers will need to decide if they are comfortable with this monetization model and what it really means for their driving experience.

The trend towards subscription models in the automotive industry can be a pathway for innovation, but it could also be a source of frustration for those expecting full access to their car’s features after purchase. Public acceptance will largely depend on the clarity and honesty of the communication regarding what this new approach entails.

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Author SoftonicPosted on August 18, 2025August 18, 2025Categories NewsTags Apple Carplay, BMW, BMW ID.3, caballos, DLC, how to

If you like Jurassic Park and Flight Simulator, this DLC is for you

Orbx Studios, in collaboration with Universal Pictures, has announced the release of Jurassic World: Archipelago, a new paid add-on for Microsoft Flight Simulator 2024. This DLC will allow players to explore in great detail the iconic Isla Nublar and Isla Sorna, central locations of the Jurassic Park franchise, just as they were months before the events of the first movie starring Chris Pratt. Users will be able to enjoy an operational park environment, where the recreation of prehistoric creatures such as the Tyrannosaurus rex, the Brachiosaurus, and the Velociraptor is presented with a remarkable level of detail. Now it is possible […]

If you like Jurassic Park and Flight Simulator, this DLC is for you

Orbx Studios, in collaboration with Universal Pictures, has announced the release of Jurassic World: Archipelago, a new paid add-on for Microsoft Flight Simulator 2024. This DLC will allow players to explore in great detail the iconic Isla Nublar and Isla Sorna, central locations of the Jurassic Park franchise, just as they were months before the events of the first movie starring Chris Pratt. Users will be able to enjoy an operational park environment, where the recreation of prehistoric creatures such as the Tyrannosaurus rex, Brachiosaurus, and Velociraptor is presented with a remarkable level of detail.

Now it is possible to fly over the most fascinating and terrifying island in the world

The addon will not only be limited to free exploration but will also include structured activities such as VIP transportation and photo tours. In addition, Jurassic World: Archipelago will offer a variety of customized landing strips and helipads, along with adapted facilities in Costa Rica, which will facilitate players’ flying experience in this recreation of the Archipelago of the Five Deaths.

The estimated release date for this add-on is late August and early September 2024, with the possibility of it also being available for Flight Simulator 2020 later on. This news comes at an exciting time, as rumors are circulating about the development of an eighth installment of Jurassic Park, which could add even more content for fans of the saga.

In addition, the series fans are eagerly awaiting two additional projects: Jurassic World: Evolution 3 and Jurassic Park: Survival, the latter presented as a cinematic adventure with horror elements that will take place on Isla Nublar, just hours after the end of Spielberg’s original film. Undoubtedly, these developments continue to keep the excitement alive around the famous franchise.

Xbox Game Pass
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Author SoftonicPosted on August 8, 2025August 8, 2025Categories Gaming, NewsTags DLC, Isla Nublar, Isla Sorna, jurassic world, Jurassic World: Archipelago, Microsoft, Microsoft Flight Simulator, Orbx Studios, Parque Jurásico, Universal Pictures

Player leaves a negative review on Steam for a game after playing 35,202 hours

A player has accumulated 35,202 hours in the popular game Ark: Survival Evolved, which is equivalent to approximately four years of uninterrupted gameplay. However, his vast experience has been overshadowed by the recent release of the DLC Ark Aquatica, which has been rated as Overwhelmingly Negative on Steam, with only 12% of positive reviews. The player, who has shared his frustration on Steam, expresses his disappointment over performance issues and bugs that have affected not only gameplay but also the functionality of mods and previously operational server settings. An update that has ruined the game […]

Player leaves a negative review on Steam for a game after playing 35,202 hours

A player has accumulated 35,202 hours in the popular game Ark: Survival Evolved, which is equivalent to approximately four years of uninterrupted gameplay. However, his vast experience has been marred by the recent release of the Ark Aquatica DLC, which has been rated as Overwhelmingly Negative on Steam, with only 12% of reviews being positive. The player, who has shared his frustration on Steam, expresses his disappointment over performance issues and bugs that have affected not only gameplay but also the functionality of mods and previously operational server settings.

An update that has destroyed the game

In his negative review, the player highlights that he had enjoyed Ark for over 35,000 hours, especially playing with friends and family. However, the recent update has caused “NOTHING to work” on his server, explaining that the situation has resulted in a forced return to Ark: Survival Evolved due to the issues with the new DLC. In fact, the player has requested a refund, adding that the game’s publisher, Snail Games, seems to have not taken the community’s concerns seriously.

Snail Games has admitted that the issues with the DLC are complex and has indicated that its main priority is to fix the bugs affecting the online version of the game. The gaming community has reacted negatively, demanding immediate solutions and improvements in the performance of the DLC.

Despite his discontent, the player has continued to play, accumulating an additional 32 hours in the last week, which may indicate that perhaps the latest patches have offered some improvement. However, the shadow of disappointment persists among those who, like him, have dedicated thousands of hours to the franchise and now face a crisis of confidence regarding the future of the game.

Steam
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Author SoftonicPosted on July 24, 2025July 24, 2025Categories Gaming, NewsTags 35.202 horas, Ark Aquatica, Ark: Survival Evolved, DLC, reseña negativa, Snail Games, Steam

The creators of Indiana Jones and the Great Circle always had one thing in mind: for players to feel like Indiana Jones

Indiana Jones and the Great Circle has arrived as a first-person adventure game, allowing players to experience the thrilling narrative through the eyes of the iconic archaeologist. The choice of this perspective was not a coincidence, according to design director Jens Andersson from MachineGames. In a recent interview, Andersson emphasized that “there was no other option for us” and that the first-person view is “a great way to tell stories.” This underscores the team’s commitment to providing an immersive experience that captures the essence of being Indiana Jones. First-person never […]

The creators of Indiana Jones and the Great Circle always had one thing in mind: for players to feel like Indiana Jones

Indiana Jones and the Great Circle has arrived as a first-person adventure game, allowing players to experience the thrilling narrative through the eyes of the iconic archaeologist. The choice of this perspective was not a coincidence, according to design director Jens Andersson from MachineGames. In a recent interview, Andersson emphasized that “there was no other option for us” and that the first-person view is “a great way to tell stories.” This underscores the team’s commitment to providing an immersive experience that captures the essence of being Indiana Jones.

The first person was never out of question

The development of Indiana Jones and the Great Circle was not without its challenges. Andersson mentioned that making players truly feel like they were Indy was one of the most complex tasks of the creative process. However, thanks to the brilliant work in writing, direction, world design, and performances, the game has achieved this goal, becoming a memorable adventure. The effort has paid off, as the game has received a score of 86 on Metacritic and a rating of 5/5 stars in a review, describing it as “the best Indiana Jones adventure in over 30 years.”

Players can anticipate more additional content, as a DLC is expected to arrive that will further expand the gaming experience and offer them new adventures in the Indiana Jones universe. This expectation has sparked the interest of the gaming community, who are eager to explore more of the world they have come to love. Indiana Jones and the Great Circle has taken a prominent place in the hearts of many fans, promising to remain a benchmark in the adventure genre.

Xbox Game Pass
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Author Álvaro ArbonésPosted on July 11, 2025July 11, 2025Categories Gaming, NewsTags DLC, experiencia inmersiva, immersive sim, Indiana Jones, Indiana Jones y el Gran Círculo, Jens Andersson, Machine Games, Metacritic

The game that is revolutionizing action in 2025 is not the one you are thinking of

Many try, but very few succeed: leaving a mark today in the ever-changing landscape of video games is, at the very least, complex. And Lies of P has achieved this, emerging as the most relevant Soulslike since Bloodborne, standing out not only for its innovative gameplay but also for its unique narrative approach. Set in a dark world inspired by Carlo Collodi’s Pinocchio, the game features a system of lies that influences the story, providing a distinctive experience within the saturated genre. This approach allows players to make decisions that alter the outcome, adding […]

The game that is revolutionizing action in 2025 is not the one you are thinking of

Many try, but very few succeed: leaving a mark today in the ever-changing landscape of video games is, at the very least, complex. And Lies of P has achieved this, emerging as the most relevant Soulslike since Bloodborne, standing out not only for its innovative gameplay but also for its unique narrative approach. Set in a dark world inspired by Carlo Collodi’s Pinocchio, the game features a system of lies that influences the story, providing a distinctive experience within the saturated genre. This approach allows players to make decisions that alter the outcome, adding a layer of depth and emotion.

Lies and truths

The gameplay of Lies of P is enriched with a weapon combination system and Fable Arts, allowing for a diversity of combat styles. Players can create unique builds, giving them greater flexibility when facing challenging enemies. Additionally, the protagonist forms meaningful relationships with other characters, contributing to a more personal and emotional narrative than the typical anonymous heroes that characterize many Soulslikes.

The environment of Krat presents itself as a setting full of horror and personality, which helps to tell the story of a city devastated by chaos. As players delve into the plot, they uncover personal stories that enrich the experience, making them emotionally engage not only with the characters but also with the lost culture of Krat. The recently released DLC Overture expands these narrative elements, offering an even deeper story and a more powerful emotional context.

With a bold and fresh approach, Lies of P demonstrates an exceptional understanding of what it means to develop a Soulslike, setting a new standard that others in the genre will have to consider for future installments. Every element of the game intertwines to create a cohesive experience that elevates the narrative and gameplay to new heights. So, if you were hesitating, you have no excuses now.

Author AgenciasPosted on July 10, 2025July 10, 2025Categories NewsTags DLC, Lies of P

The developers of Dying Light are surprised that their game has not influenced other video games

Techland has stated that Dying Light 1 was an “incredible game” and a remarkable success, despite its limited budget. The developer, which in its early days was considered an “underdog” studio, managed to surprise the industry with its debut. However, its sequel, Dying Light 2, while achieving commercial success, was marked by certain issues that led to a disconnection with the fan base. According to the franchise director, Tymon Smektala, the team sought to make the experience more accessible to a broader audience, which resulted in a loss of the elements that made it special […]

The developers of Dying Light are surprised that their game has not influenced other video games

Techland has stated that Dying Light 1 was an “incredible game” and a remarkable success, despite its limited budget. The developer, which in its early days was considered an “underdog” studio, managed to surprise the industry with its debut. However, its sequel, Dying Light 2, while achieving commercial success, was marked by certain issues that led to a disconnection with the fan base. According to the franchise director, Tymon Smektala, the team sought to make the experience more accessible to a broader audience, which resulted in a loss of the elements that made the series special.

Dying Light 2 was a stumble and they are not afraid to admit it

Smektala admitted that, in the process of creating a game with a AAA production focus, some of the DNA of Dying Light was “sacrificed.” Fans expressed that Dying Light 2 did not capture the essence that had cemented the notoriety of the first game. Techland, aware of these criticisms, has stated its intention to regain the tension and horror that characterized the original in its upcoming title, Dying Light: The Beast, which has been referred to as Dying Light 3.

In this new installment, the developer aims to find a balance between production quality and the classic experience, aspiring for players to feel that they have returned to the world of Dying Light 1. Smektala is surprised by the lack of influence that Dying Light has had on other industries, considering that the ideas of the series possess a unique originality. “We want to deliver AAA quality, but also show that our essence has not been lost,” he stated, emphasizing his optimism about the future of the franchise.

With Dying Light: The Beast, fans are hoping not only for a return to the tense and horror gameplay that characterizes the series, but also for a polished execution that can attract both veterans and new players.

Steam
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Author SoftonicPosted on June 26, 2025July 1, 2025Categories Gaming, NewsTags AAA, DLC, dying light, Dying Light 2, Dying Light: The Beast, gameplay, techland, Tymon Smektala, underdog

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