A new indie game titled The Ashen OZ is in development by Ashbone Games, offering a dark and surreal reimagining of The Wizard of Oz, the famous work by L. Frank Baum. This roguelite action title seeks to balance nostalgia with an almost nightmarish atmosphere, evoking the graphic and thematic style of Alice: Madness Returns. Although it currently does not have a release date, it has sparked notable interest in the gaming community, thanks to comparisons with other popular titles in the genre. A dark and sinister game The game’s narrative focuses on a […]
A new indie game titled The Ashen OZ is in development by Ashbone Games, offering a dark and surreal reimagining of The Wizard of Oz, the famous work by L. Frank Baum. This roguelite action title seeks to balance nostalgia with an almost nightmarish atmosphere, evoking the graphic and thematic style of Alice: Madness Returns. Although it currently does not have a release date, it has sparked notable interest in the gaming community, thanks to comparisons with other popular titles in the genre.
A dark and sinister game
The game’s narrative centers around a world where the iconic Dorothy becomes a figure with a doll-like face who faces cosmic monsters using an umbrella. This character has the mission of navigating through an environment filled with dreamlike landscapes and reinterpreted characters from Baum’s original books, such as Jack Pumpkinhead and Mombi. The game’s development promises to incorporate a dice-based upgrade system, similar to the Boons in Hades, adding a strategic layer to the gameplay.
The Ashen OZ not only focuses on combat but also seeks to provide a psychological experience that invites players to explore their own fears and memories. It is part of an emerging trend that has seen the resurgence of dark interpretations of fairy tales in the video game industry, coinciding with a growing interest in retro horror aesthetics in recent indie titles.
With the mix of nostalgia and delirium it offers, The Ashen OZ seems poised to attract the attention of those seeking unique experiences in the realm of video games. As the community awaits more updates, Ashbone Games has promised that they will continue to refine their creation to capture that delicate balance between horror and fantasy that so fascinates today’s players.
Slay the Spire 2 has been released in early access and it is an absolutely colossal game. It is incredibly fun, iterates spectacularly on the original, and its new characters are fantastic. The Sovereign is a character that forces us to manage two mana counters at the same time, but allows for some of the combos more… Continue reading “”
Slay the Spire 2 ha sido lanzado en acceso anticipado y es un juego absolutamente colosal. Es increíblemente divertido, itera espectacularmente sobre el original, y sus nuevos personajes son fantásticos. El Soberano es un personaje que nos obliga a gestionar dos contadores de maná al mismo tiempo, pero permite algunos de los combos más locos que hemos visto. Y El Atador de Huesos tiene una mano gigante, llamada Nudillos, que cambia completamente la forma en que se juega el juego.
If we include a multiplayer mode that features exclusive cards for that mode, there’s no reason not to dive right in. Except if you don’t like early access. That’s absolutely logical and coherent. That’s why we’ve selected a series of games to ease that itch for Slay the Spire 2 while the 1.0 version is released and you can enjoy it along with everyone else. In the meantime, we won’t lie to you: we’ll be playing Slay the Spire 2. But it won’t be because we haven’t dedicated hours to these games we recommend.
The one most similar to Slay the Spire also has something that Slay the Spire doesn’t have: a tremendously adorable artistic design. Reminiscent of the Adventure Time aesthetic, only rounder and cuddlier, don’t be fooled by how cute it looks. Wildfrost has a difficulty level much higher than you might imagine. But with its own mechanics and twists regarding Slay the Spire, it is a very similar game, but with its own personality that will give you numerous hours of fun.
The biggest competitor to Slay the Spire has always been and continues to be Monster Train. With a sequel that came out in the middle of last year, its premise is simple: we have to defend a four-story train, with monsters trying to reach the top floor. To defend ourselves, we have to summon monsters and create effects. Adding an element of spatial control, the game is equally addictive and infinite, but perhaps a bit more difficult. Here, it’s less about creating invincible combo decks and more about knowing when to play the cards and where. Making them two different flavors of the same ice cream. But be careful: if you find that Monster Train is your thing, it’s hard to ever leave.
Speaking of never going out, let’s go with something different. Does Balatro need an introduction? It seems difficult. It has been one of the most celebrated indies in history, and not without reason. Turning poker into an incremental roguelike where the important thing is to create absurd infinite combos, it’s perfect if that’s what you enjoy in Slay the Spire: watching the numbers grow endlessly and advancing by destroying everything in your path. Without the RPG elements, much simpler, it has that component of big numbers goes brrr. And sometimes that’s all we need.
Entering the section of peculiar games, it’s time to talk about Out of Hands. A game that has added a roguelike mode, but originally only had a story mode. Focused on horror, its premise is that one day we wake up and all our organs are now hands. Having to defend our heart from attacks and being able to take two actions per turn with each of our hands, the game perfectly combines psychological horror and deck building in one of the most original deckbuilders we have ever seen.
To enter the home stretch, let’s say something unpopular: dice are cards with extra steps. To prove this, Terry Cavanagh, one of the best designers in the history of the medium, had to arrive to give us Dicey Dungeons. A perfect crossover between deckbuilder and dungeon crawler that would be the best iteration to date of Slay the Spire. With its own personality, replacing cards with dice and making the randomness not about whether we will draw the cards, but about whether it will take effect and how much each decision we make will matter, it reinvented the wheel by demonstrating that the wheel can be made of many different materials. Or that a die can also be a card.
Finishing a small and original game is always a good idea. Slice & Dice is a roguelike where we have to progress through levels where each of our characters, as we can form a team, has a die. Each face of the die is an option. And it’s clear where this is going. Easy to understand, but hard to master, it is a game with much more depth than it seems at first glance and can captivate any fan of Slay the Spire. Because if what you like is that never knowing exactly what will happen on each turn, Slice & Dice does it perfectly.
Mewgenics, the new proposal from the creator of The Binding of Isaac, Edmund McMillen, has sparked great enthusiasm in the gaming community just days before its launch, scheduled for tomorrow, February 10. This title has achieved an impressive score of 90 out of 100 on Metacritic, making it the highest-rated game of 2026 and earning it the ‘Must-Play’ label, a recognition that highlights its exceptional quality. Cats that could very well take the GOTY In their quest to create an army of cats, players will delve into a world that combines feline breeding […]
Mewgenics, the new proposal from the creator of The Binding of Isaac, Edmund McMillen, has sparked great enthusiasm in the gaming community just days before its release, scheduled for tomorrow, February 10. This title has achieved an impressive score of 90 out of 100 on Metacritic,making it the highest-rated game of 2026 and earning it the ‘Must-Play’ label, a recognition that highlights its exceptional quality.
Cats that could very well win the GOTY
In their quest to create an army of cats, players will delve into a world that combines feline breeding with roguelite mechanics and tactical RPG elements. Mewgenics allows participants to design their cats, taking them through strategic battles in a danger-filled environment. The breeding experience includes experiments to develop mutations, which in turn amplifies each cat’s abilities. More than 1,000 unique skills and 900 items are available, adding remarkable depth to the game.
McMillen’s collaboration with Tyler Glaiel results in a product that has resonated deeply with critics. The media highlights its combination of mechanics that require attention to positioning and other strategic elements during confrontations. Players will need to carefully manage their team of cats and adapt to the changing dynamics of each level, a mechanic that promises to engage fans of tactical strategy.
With reviews describing Mewgenics as a “powerful rogue” and a fascinating tactical RPG system, it’s no wonder that players are counting the hours to explore this innovative blend of cat breeding and roguelite challenges. As the release approaches, expectations are high, and the community is already anticipating a title that redefines the gaming experience, combining humor and strategy in unique ways.
Helldivers 2, considered one of the most important cooperative shooters in the industry since its release nearly two years ago, continues to evolve. Arrowhead Game Studios, the developer behind the title, has been working hard to improve the game’s performance and stability, which has caused delays in the arrival of new content over the past few months. However, creative director Johan Pilestedt has revealed that the studio is experimenting with a new rogue-lite mode that could drastically change the gaming experience. A roguelite mode for the masses In his response to a player on Twitter, Pilestedt […]
Helldivers 2, considered one of the most important cooperative shooters in the industry since its release almost two years ago, continues to evolve. Arrowhead Game Studios, the developer behind the title, has been working hard to improve the game’s performance and stability, which has caused delays in the arrival of new content over the past few months. However, creative director Johan Pilestedt has revealed that the studio is experimenting with a new rogue-lite mode that could drastically change the gaming experience.
A roguelite way for the masses
In his response to a player on Twitter, Pilestedt confirmed that there is a prototype of this rogue-lite mode in development. Although not many additional details have been provided, the announcement has generated excitement among the community. The typical structure of a roguelike, which includes shorter runs, procedural mission generation, and progressive upgrades, seems to fit perfectly with the squad incursions that characterize Helldivers 2.
Regarding game optimization, Arrowhead has significantly reduced the size of the title on PC, from 154 GB to 24 GB thanks to collaboration with Nixxes Software. A public beta patch is already available for users on Steam, allowing more players to access this optimized version in a matter of days or weeks.
It is estimated that a major update, which could include the highly anticipated rogue-lite mode, will be available in early 2026. Despite the challenges faced by the studio during this time, the community remains hopeful that these improvements and new features will revitalize the experience in Helldivers 2.
Slay the Spire 2, the highly anticipated sequel to one of the most celebrated indies in recent years, will be released in March 2026, establishing itself as one of the most anticipated launches of the first half of the year. This news has generated a great stir among the gaming community, especially after the overwhelming success of the original title, which popularized the roguelike genre and deck-building mechanics. Fortune decided for the studio The curious thing about the development of Slay the Spire 2 is that, despite its imminent arrival, the Mega team […]
Slay the Spire 2, the highly anticipated sequel to one of the most celebrated indies in recent years, will be released in March 2026, establishing itself as one of the most anticipated launches in the first half of the year. This news has generated a great stir among the gaming community, especially after the overwhelming success of the original title, which popularized the roguelike genre and card deck building.
Fortune decided for the study
The curious thing about the development of Slay the Spire 2 is that, despite its imminent arrival, the team at Mega Crit Games initially had no plans to continue the franchise. In an interview with PC Gamer, Anthony Giovannetti, co-founder of the studio, revealed that the team was immersed in other projects and that the decision to develop a sequel was made surprisingly casually: by flipping a coin during a call on Discord. If the outcome had been different, we probably wouldn’t have seen the continuation of this beloved series.
The legacy of Slay the Spire is undeniable; its innovative gameplay proposal has influenced numerous titles in the industry. The decision to continue with the franchise came at a time when Mega Crit Games had several possible paths ahead of them. However, the trust in the judgment of their partner, Casey Yano, was crucial, as Giovannetti did not witness the outcome of the coin toss that determined the future of the studio.
As the release date approaches, expectations are rising. Slay the Spire 2 is shaping up not only as a sequel but as an opportunity to explore new mechanics and expand a universe that has captivated millions of players. With this unique narrative of its creation, the community is eager for more details and excited about what the future will hold for them in March 2026.
In an unusual turn in the video game industry, Pocketpair has decided not to release its upcoming title, Never Grave, in early access, instead opting for a full launch in version 1.0. This decision came after the positive reception of the demo presented during the Steam Next Fest, where the developer was able to gather valuable feedback from players. This time, Never Grave will not be released in early access, a game that copies the aesthetic and gameplay of Hollow Knight, introducing its own innovations in a roguelite format that includes base building and the possibility of playing cooperatively […]
In an unusual turn in the video game industry, Pocketpair has decided not to release its upcoming title, Never Grave, in early access, instead opting for a full launch in version 1.0. This decision came after the positive reception of the demo presented during the Steam Next Fest, where the developer was able to gather valuable feedback from players.
This time it will not be released in early access
Never Grave, a game that copies the aesthetics and gameplay of Hollow Knight, introduces its own innovations in a roguelite format that includes base building and the possibility of playing cooperatively with up to four players. The demo, which was recently removed, had generated expectations about a possible early release, but instead, the company has chosen to present the game in its final form.
Pocketpair announced on its Steam page that the feedback received during the demo period was key to making this decision. The team is currently making final adjustments to ensure an optimal gaming experience from day one of the launch. This marks an important shift in their development strategy, as it is unusual for a studio to decide to forgo early access once it had been considered.
The evident influence of titles like Hollow Knight, combined with unique gameplay elements such as the ability to possess enemy creatures in the style of Super Mario Odyssey, makes Never Grave a game to watch closely. As Pocketpair prepares to launch this title, players and fans of the genre will be keeping an eye on the news that will be announced in the coming months.
Koei Tecmo, the company that has led the Musou genre for decades with its renowned Dynasty Warriors series, recently released its new title, Warriors Abyss, on February 13. Despite minimal advertising, which included an appearance during the recent PlayStation State of Play, the game has achieved immediate success, capturing the attention of both players and critics alike. Warriors Abyss stands out from classic Musou games by incorporating roguelite elements, allowing for a fresh and dynamic gaming experience. This hack’n slash offers an isometric perspective similar to titles like […]
Koei Tecmo, the company that has led the Musou genre for decades with its renowned Dynasty Warriors series, recently released its new title, Warriors Abyss, on February 13. Despite minimal advertising, which included an appearance during the recent PlayStation State of Play, the game has achieved immediate success, capturing the attention of both players and critics alike.
Warriors Abyss stands out from classic Musou games by incorporating roguelite elements, allowing for a fresh and dynamic gaming experience. This hack’n slash offers an isometric perspective similar to titles like Diablo, enabling players to face hordes of enemies in massive battles. With a random generation system that affects both items and environments, each game can bring unique surprises and challenges, thus increasing replayability.
A frantic game with infinite replayability
The gameplay mechanics offer dozens of unlockable characters, each with combos and special abilities that players can explore. This encourages a playstyle focused on discovery and the combination of moves, enhancing the addiction and entertainment it provides. As critics mention, the interaction between fluid combat and the variety of enemies mimics the frantic fun of games like Vampire Survivors.
Warriors Abyss is available for a price of 24.99 euros on multiple platforms, including PC, Nintendo Switch, PlayStation, and Xbox, making it an attractive option for many players, even those with modest hardware. With its combination of traditional Dynasty Warriors elements and new mechanics, Omega Force has managed to redefine a concept that promises to entertain and engage its fans. Will you dare to try it?