There have been numerous rumors in the past weeks about a possible remake of The Legend of Zelda: Ocarina of Time, and Nintendo confirmed it in the last Nintendo Direct. Exclusive to Nintendo Switch 2 and with a generic date of 2026, although without a specific date for it, it will be a remake of the classic Nintendo 64 game that promises to update the game. While we still lack many details about it. A remake about which we still know nothing because the problem is that, although they presented us with a teaser, it was extremely brief. Presenting us with a modernized graphic style and […]
There have been numerous rumors in the past weeks about a possible remake of The Legend of Zelda: Ocarina of Time, and Nintendo confirmed it in the last Nintendo Direct.
Exclusive to Nintendo Switch 2 and with a generic date of 2026, although without a specific date, it will be a remake of the classic Nintendo 64 game that promises to update the game. While we still have many details to learn about it.
A remake we still know nothing about
Because the problem is that, although we were presented with a teaser, it was extremely brief. Presenting us with a modernized and much more realistic graphic style, like the versions of classic games that people make on social media in Unreal Engine 5, we have barely seen Link sleeping and nothing more. Without having seen any gameplay or the graphics in motion, we also cannot assure how the game will look in action.
The Legend of Zelda: Ocarina of Time was originally released in late 1998 for Nintendo 64 as the first 3D game in the franchise. Being an absolute critical and public success, considered one of the best games in historyand accumulating numerous awards for Game of the Year, it is one of the highest-rated games of all time.
Yoshiaki Koizumi, who presented the Direct, has confirmed that we will learn more about the game in the coming weeks. This makes sense considering it is coming out this year and we are already in June. Therefore, we can expect that at any moment they will hold a Nintendo Direct specifically dedicated to The Legend of Zelda: Ocarina of Time. Although we do not know when or how. Exactly the same as with the game itself.
There are games that are easy to predict will do well. All the numbers are in their favor, the studio is well-liked, and they are talked about positively on social media. But sometimes that’s not enough. If its development has been bizarre, it has been very expensive, or the studio is in a precarious situation, it is perfectly possible that just being a success is not enough. It may need to break the scales to be considered a triumph. And it could very well be that one of the most anticipated indies of the year, Mina the Hollower, is in that situation. Some inspirations in the […]
There are games that it’s easy to predict will do well. All the numbers are in their favor, the studio is beloved, and they are talked about positively on social media. But sometimes that’s not enough. If its development has been bizarre, it has been very expensive, or the studio is in a precarious situation, it is perfectly possible that simply being a success is not enough. It may need to break the scales to be considered a triumph. And it could very well be that one of the most anticipated indies of the year, Mina the Hollower, is in that situation.
Some inspirations in the sleeve
Mina the Hollower surprises because it does not hide its inspirations. It doesn’t even try to. It is a game heavily inspired by The Legend of Zelda, but specifically by the 2D games of the franchise that came after A Link to the Past, the last game released for Super Nintendo. Embracing what Nintendo did in games like A Link to the Past, Oracle of Seasons, and Oracle of Ages, Mina the Hollower takes them as inspiration to create its own identity.
Because it is true that it draws a lot from them. It has an isometric perspective of 3/4, a pixel art aesthetic similar to that of a Super Nintendo, and a mix of combat, exploration, and puzzles, but it is not exactly like a Zelda. Not only because Mina is a little mouse with a clear purpose: to discover why the spark generators that power the Dark Island are failing. But also because it has another great inspiration: the games from From Software.
Where in Zelda we only have one sword, in Mina The Hollower we have a whole variety of weapons to choose from. Each of them encourages a different playstyle, which is enhanced by a secondary weapon, in the style of Castlevania, with limited uses. This promotes combat in a way much closer to a 2D Bloodborne than to any The Legend of Zelda.
This makes the game have a higher level of difficulty than we would expect in this type of games. Something unexpected from a game that, while set in a pseudo 18th century gothic environment, is inhabited by adorable anthropomorphic animals. But where there are also deadly traps, castles filled with monsters, and of course, poisonous swamps. Just in case the influence of From Software wasn’t clear.
A study that has given it all
Additionally, Mina has to achieve something even more important than discovering what is happening on Shadow Island. She has to sell well and quickly. Why? Because the fate of her studio depends on it. Yacht Club Games, the studio behind Mina The Hollower, has stated that they are on the brink of bankruptcy and, if the game is not an immediate success, they may have to close their doors.
Now, this doesn’t seem to be a problem. Yacht Club Games are the creators of Shovel Knight, a game released in 2014 that delighted fans of retro platformers in the style of the NES. With exquisite pixel art and a devilish difficulty, it has created an entire franchise around it adored by an enthusiastic audience. The reason? The quality of their games and the care dedicated to them, establishing Yacht Club Games as a hallmark of quality.
Moreover, this is reflected in the numbers. Mina the Hollower is currently the sixth most wished game on Steam. This means that, even in the most conservative forecasts, it should reach six figures in its first twenty-four hours without any issues. If marketing and enthusiasm are on point, it could reach seven. But that remains to be seen.
Will Mina the Hollower be the next big indie hit? Everything points to yes. It is a beautiful game that is causing a sensation on social media and comes from a studio known for delivering excellent results. Whether that will be enough remains to be seen, given its situation. But we won’t have to wait long: Mina the Hollower will be released for PC, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and Xbox Series X|S on May 29. And barring a major catastrophe, we could very well be looking at one of the games of the year.
The Legend of Zelda: Twilight Princess is one of the most divisive games in the franchise. On par with Zelda II: The Adventure of Link in terms of division among fans, it is one of those games that seems to evoke as much passion as hatred among the franchise’s fans. This has not stopped a group of modders from deciding to create an unofficial port for PC called Dusk. A change from Nintendo for an FPS or to be more precise, it was called. Because after talking with New Blood Interactive, the video game studio behind the FPS […]
The Legend of Zelda: Twilight Princess is one of the most divisive games in the franchise. On par with Zelda II: The Adventure of Link in terms of division among fans, it is one of those games that seems to evoke as much passion as hatred among the franchise’s fans. That hasn’t stopped a group of modders from deciding to create an unofficial port for PC called Dusk.
A Nintendo Change for an FPS
Or to be more precise, it was called. Because after speaking with New Blood Interactive, the video game studio behind the FPS named Dusk, they decided to change the name to Dusklight to ensure that there would be no errors or overlaps of any kind. Something that New Blood Interactive has tried in good faith at all times, going so far as to state that Twilight Princess “is the CEO of New Blood’s favorite Zelda, so all of this is a very funny coincidence.”
Dusklight offers a new way to play The Legend of Zelda: Twilight Princess without limitations. With the ability to play at higher resolutions, no frame rate limits, the option to add mods, and the ability to play on PC, it is a must-have for fans of the original. And the perfect opportunity to give it another chance for those who didn’t like it.
Mina the Hollower, the new game from Yacht Club Games, has received a release date. A mix of 2D The Legend of Zelda with Bloodborne and 2D platforming elements, it has captivated everyone who has been able to play its demo, both at events and during the limited time it was available on Steam. A game that has gone through several bumps Its development, on the other hand, has been plagued with problems. Announced in 2022 with a release date for 2023, it was later delayed to 2025. As its release date approached, it was […]
Mina the Hollower, the new game from Yacht Club Games, has received a release date. A mix of 2D The Legend of Zelda with Bloodborne and 2D platforming elements, it has captivated everyone who has been able to play its demo, both at events and during the limited time it was available on Steam.
JesA game that has gone through several bumps
Its development, on the other hand, has been fraught with problems. Announced in 2022 with a release date set for 2023, it was later postponed until 2025. As its release date approached, it was delayed again until, a little over six months later, it has finally received a definitive release date. Mina the Hollower will officially launch exclusively for PC on May 29.
This is a very important game for Yacht Club Games not only because it is their first game since Shovel Knight Dig, released in 2022, and their first game that is not part of the Shovel Knight franchise, but also due to their economic situation. The studio has stated that if it does not meet sales expectations, they will have to close their doors and stop making video games. But given the anticipation surrounding Mina the Hollower and the announced price of a tight 20 euros, it is expected to be an immediate success that keeps Yacht Club Games afloat for years to come.
Nintendo has been in the spotlight recently due to the revelation of a secret document detailing the timeline of the famous saga The Legend of Zelda. However, Shigeru Miyamoto, one of the most iconic figures of the company, has emphasized that the narrative is not the most crucial aspect in the development of these video games. In a 2003 interview, Miyamoto stated that while there is an extensive document explaining how the games connect to each other, the most important thing is the player’s experience and gameplay. What matters are the games The [&hellip]
Nintendo has been in the spotlight recently due to the revelation of a secret document detailing the timeline of the renowned saga The Legend of Zelda. However, Shigeru Miyamoto, one of the most iconic figures of the company, has emphasized that the narrative is not the most crucial aspect in the development of these video games. In a 2003 interview, Miyamoto stated that while there is an extensive document explaining how the games connect with each other, the most important thing is the player’s experience and gameplay.
What matters are the games
Miyamoto’s perspective resonates with many players, who tend to find the mystery surrounding the connections between the Zelda titles more fascinating than the official timeline published in the book Hyrule Historia in 2011. This suggests an interest in exploring theories and lore that has intensified on platforms like YouTube, where communities dedicated to analyzing the narrative background of the saga have developed.
The topic of narrative in video games has generated debates in various communities, evident in dedicated forums and analyses on digital platforms. While some value the plot, as reflected in the existence of an industry around lore analysis, others, like Miyamoto, believe that gameplay should take precedence over narrative entanglement.
For those interested in staying up to date with the latest news on video games, technology, series, and movies, weekly newsletters are available that offer exclusive content and updates on various topics. These include everything from weekly summaries to in-depth analyses of the video game industry, highlighting the importance of these communities for interaction among fans.
In conclusion, although Nintendo has kept its Zelda timeline a secret, the company seems to prioritize the player experience over the complexity of the narrative, a philosophy that has endured over the years and continues to be relevant in the current debate about video games.
In a recent interview, producer Eiji Aonuma and director Hidemaro Fujibayashi discussed how Breath of the Wild inspired new ideas in the development of its sequel, Tears of the Kingdom. The developers were impressed by the creativity of players in approaching the world of the first game, which led them to explore more deeply the potential offered by its innovative style. “We saw that people were exploring how to play,” Aonuma points out, highlighting that this approach changed their vision for the future of the franchise. More Zelda than ever, Fujibayashi expands on this vision by explaining that they used […]
In a recent interview, producer Eiji Aonuma and director Hidemaro Fujibayashi discussed how Breath of the Wild inspired new ideas in the development of its sequel, Tears of the Kingdom.
The developers were impressed by the creativity of players in approaching the world of the first game, which led them to further explore the potential offered by its innovative style. “We saw that people were exploring how to play,” Aonuma notes, highlighting that this approach changed their vision for the future of the franchise.
More Zelda than ever
Fujibayashi expands on this vision by explaining that they used the same development environment as Breath of the Wild to implement new gameplay mechanics, such as Zonai abilities.
Experimentation was key in this process: the developers created unique vehicles and weapons by leveraging the game’s physics, which led to significant advancements in the sequel.
“We thought there was a lot of potential using what we already had in Breath of the Wild”, says Fujibayashi, indicating that this laid the groundwork for the continuation of success.
With the release of Tears of the Kingdom, players have not only enjoyed new mechanics but have also innovated, as exemplified by the fan who recreated a plane from Metal Gear Solid 2.
Looking ahead, the community eagerly anticipates the upcoming releases for Switch 2and recommends making a wishlist of the most promising titles on the horizon.
The impact of Clair Obscur: Expedition 33 on the video game industry continues to resonate after reaching an unprecedented milestone: with 436 awards since its launch, it has become the game with the most Game of the Year accolades since records began in 2003. This success places it above Elden Ring, which previously held the record with 435 awards, a remarkable achievement considering the fierce competition from standout titles like Kingdom Come: Deliverance 2 and Hollow Knight: Silksong. No other game has ever won so many awards Since its arrival on the market, Clair Obscur: […]
The impact of Clair Obscur: Expedition 33 on the video game industry continues to resonate after reaching an unprecedented milestone: with 436 awards since its launch, it has become the game with the most Game of the Year accolades since records began in 2003. This success places it above Elden Ring, which until now held the record with 435 awards, a remarkable achievement considering the fierce competition from standout titles like Kingdom Come: Deliverance 2 and Hollow Knight: Silksong.
No other game has ever won so many awards
Since its arrival on the market, Clair Obscur: Expedition 33 has been acclaimed for its gameplay and immersive design, leading many in the gaming community to predict its success at the awards. The game won 9 trophies at the recent Game Awards, adding to its already impressive collection of awards and demonstrating its popularity across various platforms and communities. Resetera, a respected video game forum, has been instrumental in compiling these achievements, documenting the GOTY worldwide, which has allowed Expedition 33 to stand out from the crowd.
Despite the considerable competition in the market, this RPG from Sandfall Interactive managed to stand out in a year when other titans like The Legend of Zelda did not make their appearance, which undoubtedly favored its chances of recognition. Although the number of awards has increased over time, the quality of the game is undeniable, and it is clear that the dedication of its developers has paid off, establishing Clair Obscur: Expedition 33 as a benchmark in the industry.
While waiting for the results of the upcoming BAFTA, it is hard to imagine that the game could achieve more significant recognition than it already has. With this new record, Clair Obscur: Expedition 33 secures its place in the history of contemporary video games.
Nintendo has taken a bold step in its approach to video game development by deciding to cut content from its acclaimed title, The Legend of Zelda: Tears of the Kingdom, with the purpose of integrating it into another project: Hyrule Warriors: Age of Calamity. This decision, which has sparked both praise and criticism, demonstrates Nintendo’s meticulousness in polishing its releases before launch, thus ensuring a more complete and satisfying experience for players. Cut and paste The game’s director, Hidemaro Fujibayashi, stated in an interview that this secret was crucial to avoid overly extending the plot of […]
Nintendo has taken a bold step in its approach to video game development by deciding to cut content from its acclaimed title, The Legend of Zelda: Tears of the Kingdom, in order to integrate it into another project: Hyrule Warriors: Age of Calamity. This decision, which has sparked both praise and criticism, demonstrates Nintendo’s meticulousness in polishing its releases before launch, thus ensuring a more complete and satisfying experience for players.
Cut and Paste
The game director, Hidemaro Fujibayashi, stated in an interview that this secret was crucial to avoid excessively extending the plot of Tears of the Kingdom. Unlike its predecessor, Breath of the Wild, which received additional content post-launch, Tears of the Kingdom was designed with a closed narrative, leaving room for certain narrative elements to be explored in Hyrule Warriors: Age of Calamity.
One of the aspects that generated confusion among fans was the presentation of the Sages in Tears of the Kingdom, who appear without a clear development. These figures, representative of the Zora, Gerudo, Goron, and Rito races, are shown with masks in flashbacks, leaving many wondering about their identity and role in the story. Fortunately, Hyrule Warriors: Age of Calamity provides answers to these questions by recounting events from the past and Zelda’s mission as she travels through time.
This interconnected narrative approach reinforces the depth of the universe of The Legend of Zelda, allowing fans to explore additional stories and expand their understanding of the rich history of Hyrule. In this way, Nintendo demonstrates not only its ability to create memorable titles but also its skill in weaving narratives innovatively, setting a new standard in video game storytelling.
The film adaptation of one of Nintendo’s most iconic video games, The Legend of Zelda, has taken shape with a confirmed release date for theaters: May 7, 2026. Fans of the saga have been waiting for this announcement for years, and it is now confirmed that Nintendo is leading the project in terms of production and creativity, working in collaboration with Sony Pictures, which will be responsible for global financing and distribution. On the way to Hyrule Recently, it has been made public that Netflix has negotiated the streaming rights for the movie as part of […]
The film adaptation of one of Nintendo’s most iconic video games, The Legend of Zelda, has taken shape with a confirmed release date for theaters: May 7, 2026. Fans of the saga have been waiting for this announcement for years, and it is now confirmed that Nintendo is leading the project in terms of production and creativity, working in collaboration with Sony Pictures, which will be responsible for global financing and distribution.
Path to Hyrule
Recently, it has been made public that Netflix has negotiated the streaming rights for the movie as part of a global Pay-1 deal with Sony Pictures for a significant amount of $7 billion. This means that after its exclusivity in theaters and subsequently in sales and rental formats, the movie will be available on Netflix, attracting a wider audience worldwide. Full global availability is expected by early 2029, thus providing a reasonable time for those who prefer not to attend theaters to enjoy the movie from the comfort of their homes.
The project is directed by Wes Ball, known for his work on the Maze Runner trilogy, while Shigeru Miyamoto, the legendary creator of Mario and Zelda, serves as the creative producer, ensuring that the adaptation remains true to the essence of the franchise. Avi Arad, known for his work in superhero films, is also overseeing this ambitious project.
As the production dates approach, additional details about the film remain scarce. However, the film could share narrative lines and themes with other Sony productions, such as Spider-Man: Beyond the Spider-Verse, which could further integrate the animated and live-action cinematic universe.
A new action-adventure title inspired by the Zelda saga has been recently revealed, combining battle royale elements to offer a unique experience. Named Scramble Knights Royale, the game was announced in a showcase and is scheduled for release at the end of this year, generating excitement among genre lovers. A mix of Link’s Awakening and Fortnite Players will have the opportunity to participate in a playtest that will take place from January 9 to 11, although registrations are limited to North America through the page of […]
A new action-adventure title inspired by the Zelda saga has been recently revealed, combining battle royale elements to offer a unique experience.Named Scramble Knights Royale, the game was announced in a showcase and is scheduled for release later this year, generating excitement among genre enthusiasts.
A mix of Link’s Awakening and Fortnite
Players will have the opportunity to participate in a playtest that will take place from January 9 to 11, although registrations are limited to North America through the game’s Steam page. This event will allow users to get a first look at the gameplay and style of the title before its official release.
Scramble Knights Royale stands out for its striking artistic direction, evoking memories of the Link’s Awakening remake, featuring characters in a clay style that appear to be hand-crafted. This visual approach not only grabs attention but also adds an element of freshness to the already familiar battle royale format.
In the matches, up to 32 players will start on an island and explore in search of treasures while facing monsters in various dungeons. The goal is to strengthen your character and eventually be the last “knight” standing. This combination of exploration and combat promises an entertaining and challenging experience.
However, launching a multiplayer game in an environment where a large number of players is expected can be complicated. Still, Scramble Knights Royale aims to stand out in a market flooded with similar titles, offering a unique blend of adventure and competition. The developers hope that the interest generated by the test will be a positive indicator for the future of the game.