At Valve, they are busy with the Steam Machine and the newly released Steam Controller, but that doesn’t mean they are not still making games. Deadlock has been in closed alpha since at least August 2024, and any day could be its official launch. But what everyone is waiting for is the third installment of a legendary game. Everyone is waiting for Half-Life 3. Everyone except, apparently, Chet Faliszek, the writer of Half-Life 2, Portal, and Left 4 Dead. It’s hard to write a series with so much baggage. In a recent video posted on YouTube, the writer wanted to reflect on […]
At Valve, they are busy with the Steam Machine and the newly released Steam Controller, but that doesn’t mean they are not still making games. Deadlock has been in closed alpha since at least August 2024, and its official release could happen any day now. But what everyone is waiting for is the third installment of a legendary game. Everyone is waiting for Half-Life 3. Everyone except, apparently, Chet Faliszek, the writer of Half-Life 2, Portal, and Left 4 Dead.
It’s hard to write a series with so much baggage
In a recent video published on YouTube, the screenwriter wanted to reflect on his experience writing about video games. Clarifying that he does not want to imply that Half-Life 3 is being produced, in the video he emphasizes how his perspective on writing video games has changed. Especially, due to the reception that the franchise has had over time.
In that sense, he has stated that the problem he sees in making Half-Life 3 is that it has too much associated story. It has an enormous amount of baggage and he doesn’t believe it will be easy to tackle. In his own words, “I don’t want to touch anything that has a huge backstory”. He shields himself by saying that he doesn’t want to create something that will be scrutinized by fans in a way that any contradiction will be considered a sacrilege and a cause for maximum personal offense.
This is something that Valve itself agrees with. Gabe Newell has stated in the past that if Half-Life 3 does not exist yet, it is because they do not want to make it unless they think they can create something as unique and special as the previous ones. Therefore, if this highly anticipated third installment is ever announced, we will know for sure that a journey like no other awaits us.
Justin Wiebe, design director at Ripple Effect, has shared details about the renewed capabilities of Portal in Battlefield 6. This tool allows players to create and share gaming experiences that surpass the limitations of previous versions. Wiebe emphasizes that in Battlefield 2042, Portal featured a limited set of creation tools and lacked persistent servers, factors that restricted the virality of user-created experiences. However, with the addition of a more robust level editor and persistent server functionality in Battlefield 6, the creation possibilities have significantly expanded. […]
Justin Wiebe, design director at Ripple Effect, has shared details about the renewed capabilities of Portal in Battlefield 6. This tool allows players to create and share gaming experiences that surpass the limitations of previous versions. Wiebe emphasizes that in Battlefield 2042, Portal featured a limited set of creation tools and lacked persistent servers, factors that restricted the virality of user-created experiences. However, with the addition of a more robust level editor and persistent server functionality in Battlefield 6, the creation possibilities have significantly expanded.
Technical issues to be resolved
Despite its impressive potential, Portal has had a complicated start. Many players are still not accessing the experiences created due to a series of technical issues, such as confusing navigation in the menus. Wiebe mentions that the negative feedback about the current menus of Battlefield 6 has affected the visibility of the Portal section, which is relegated in an endless list of game modes. Currently, the lack of effective promotion and the difficulty in accessing the experiences are factors that limit the success of this tool.
Wiebe emphasizes the need for the study to address the critical technical issues that are preventing community creations from receiving the exposure they deserve. “What we are not doing well enough right now is highlighting the Portal experiences so that the rest of the community can play,” said Wiebe, expressing his desire for players to discover and enjoy the innovations that the community has created.
As Battlefield 6 continues to evolve, Wiebe remains optimistic about the future of Portal, hoping to resolve existing issues soon so that the section can thrive and become a central pillar of the gaming experience.
A priori everything is fine, everyone spends their time as they want and can, but the studio has prohibited him from continuing in a kind of “If it’s not because of us, really, we’re already doing well, but the others…”.
Okay, I have to be honest before we start: ‘Portal’ is my favorite video game series of all time. The dark humor, the strategy, the perfectly designed puzzles, a unique and irreplaceable style… It’s Valve at its best. And, of course, it has spawned as many fan games as you can imagine. At least until Nintendo got involved, the devourer of fan projects.
It all starts on James Lambert’s computer, the developer of ‘Portal 64’. And what is this? Well, it’s a version of the famous Valve game but developed for Nintendo 64. At first glance, everything is fine, everyone spends their time on what they want and can, but the studio has forbidden him to continue in a kind of “If it weren’t for us, really, if we’re already doing well, but the others…“
And the thing is that ‘Portal 64’ used development libraries owned by Nintendothat, although any developer can easily have, the company has not officially made them public. Yes, after so many years. You know how Nintendo is. Faced with rejection, the boy decided to remake the game with open source alternatives, but Valve, unable to take a look, has stuck to its guns.
So Lambert, with what he has learned, has decided to make another fan game on Nintendo 64, which has nothing to do with ‘Portal’: a kind of action platformer with magic, runes and spells. In other words, and according to YouTube commentators, like ‘Magicka’, that video game from 2011 that Arrowhead came up with before the success of ‘Helldivers 2’.
At least we have the consolation that ‘Portal 64’ hasn’t died in vain. Now we just need Valve not to close it again for good.
As time has passed, the need to return to Aperture Science has grown stronger, even if it’s in an unofficial capacity.
It has been 13 years since the release of ‘Portal 2’ and we have been waiting since then for Valve to surprise us with the announcement of the third part of GLaDOS’ adventures and that annoying girl who comes to ruin her experiments. However, more and more time has passed and we need to return, somehow, to Aperture Science… even if it’s unofficially.
Over the years there have been hundreds of tributes, versions, and mods of ‘Portal’, but perhaps none has ever had the impact of ‘Portal: Revolution’, which has already received over 2000 reviews on Steam since last Saturday with a large majority being positive. Set between the two games, it features over 40 new chambers and its developers have worked on it with the seriousness of a real third installment.
We have voice performances, a complete story, innovative gameplay (yes, even more than the sequel), and a duration between 8 and 10 hours. Not bad for a “simple” mod, for sure. In this case, GLaDOS remains dead and it is Wheatley and the rest of the robots who must desperately keep the laboratories open.
And the best part of it all? It’s absolutely and completely free. You won’t find many games that give you more for less. Put on your portal gun, grab your ever-present Companion Cube, and get ready to go back to the place where you promised you’d never return. If Valve doesn’t lift a finger, we’ll have to do it for them.
There are hostile aliens behind every corner, and puzzles set to challenge your psyche in these amazing games!
The science fiction genre has been around for hundreds of years, and for good reason. Sci-fi lets us take a peek at what might be, showing us visions of hundreds of possible futures… some hopeful, and some bleak. Sci-fi lets us explore far off worlds, encounter colorful new creatures and species, and at the same time lets us take a look back at ourselves through a unique lens. Sci-fi games are no exception and have left an indelible mark on gamers everywhere. Here’s our roundup of the top 10 most definitive sci-fi video games.
10 best sci-fi games of all time
For this list, we had to draw a hard line between fantasy games and science fiction games. Although you might not consider it to be one, the Mega Man games are technically sci-fi games. Sci-games are games where the setting is only made possible by advancements in science, technology, or major social and environmental changes.
10. Portal
Image courtesy Valve
Though sci-fi is known for letting players experience unique perspectives, Portal took that rather literally. This puzzle game has players taking control of a test subject, Chell, in a mysterious scientific facility. She’s tasked with using futuristic portal-gun technology to navigate a variety of increasingly difficult testing chambers.
Portal is a totally unique puzzle game that will have players looking at the world in entirely different ways and provides some truly mind-blowing and sometimes head-scratching scenarios.
It’s also loaded with Valve game developer’s trademark dry sense of humor and more than a few colorful characters, all of which combines to make this sci-fi puzzle game truly stand out from the crowd.
To call Starcraft a worldwide phenomenon might be an understatement. It is the definitive RTS game. Since arriving on the scene several decades ago, Starcraft has endured with a loyal following of competitive and casual players across the globe.
The real-time strategy game allows players to take control of one of several factions and duke it out for battlefield supremacy. Starcraft has since become a staple of professional gaming leagues and inspires an almost disturbing level of fanaticism among fans.
Some sessions will last for hours or even days at a time, and some players have even died while playing. The game is so wildly popular that even UC Berkeley offered a class on it. It’s incredibly addictive and incredibly fun, and players that give the game a shot will soon find that out for themselves.
Prey is a spiritual successor to the iconic sci-fi classic System Shock and has been given a modern makeover. Players take control of a scientist aboard the orbiting Talos space station after things have gone out of control. Unfortunately, the space station has suffered an alien invasion. A sinister alien species has slaughtered most of the station’s inhabitants, and it’s up to the player to stop the threat.
Like its cousin, Bioshock, Prey sports a stunning retro-futuristic aesthetic, and players will use a combination of both conventional weapons and supernatural powers to combat the alien threat. You can call it a sci-fi game or you can call it a horror game. We call it “fun.”
In the future, corporations hold almost unchecked power, and humans are able to be augmented to near godlike status with various cybernetic components. Of course, this makes for some ridiculously fun and creative combat scenarios, but the RPG elements are what sets Deus Ex apart from the pack. The player will have to make some choices that have serious repercussions. Throw in tense, twisting plots worthy of any best-selling thriller novel, and it soon becomes apparent why Deus Ex has endured for more than 20 years.
Another entry from Valve, Half-Life became an instant classic almost immediately upon release. Playing as scientist Gordon Freeman, players take on a hostile alien threat at a secret government research facility.
The second game, however, is where the series really shines. Freeman is transported into the future, where an alien government known as the Combine has taken over Earth. The Earth is barren and looks like the end result of a nuclear war.
Freeman is forced to fight through a variety of dystopian settings to liberate humanity. Half-Life effortlessly blends solid combat with platforming and puzzle-solving to create an endlessly replayable experience. Though fans are still waiting (perhaps forever) for the much-anticipated conclusion to the series, the other entries are still well worth playing.
EVE Online is perhaps the best definition of the term “massive multiplayer online game.” EVE is a world in and of itself, with a living, breathing in-depth economy and player base. The game regularly breaks records and makes headlines.
For example, “The Bloodbath of B-R5RB” lasted for almost 21 hours and involved tens of thousands of players. It was also one of the most expensive battles in gaming history, measured in the real-world dollars that were lost in the battle. In fact, EVE is so significant that it’s been featured at the Museum of Modern Art in New York City. Though there are microtransactions (and plenty of them) players can still enter this vast world of political espionage, massive battles, and hypercapitalism for free.
Some argue that Knights of the Old Republic is the definitive Star Wars game, and it’s easy to see why. The game acts as a prequel to the movies, letting players explore the galaxy as it was when the Jedi and Sith were at the height of their powers.
It’s an incredibly in-depth RPG, allowing players to follow their character from young Padawan all the way to a full-fledged Jedi Knight. The world and characters are utterly immersive, and the game also features a stellar soundtrack by Jeremy Soule, who some gamers may know as the musician behind the sounds of Skyrim. KOTOR isn’t just a great sci-fi game or a great Star Wars game, it’s perhaps one of the best games of all time.
When the term “survival horror” is uttered, the Dead Space franchise is probably the first thing that comes to mind.
Though many look to the stars and see possibilities for hope and exploration, others look at that vast expanse and wonder what horrors might lurk in the inky blackness. The Dead Space series answers that question.
As engineer Isaac Clarke, players are tasked with investigating a distress call from the USG Ishimura, a massive planetary mining vessel. What follows is a living nightmare, as twisted alien creatures known as Necromorphs have turned the ship into a vision of true horror.
As Isaac, players will use a variety of engineering and maintenance tools as weapons to try to stay alive. Though the combat and scares are both top-tier, the game’s setting can be easy to overlook. In-game technology is sleek and creative, from the actual in-game holographic pause menus to the interfaces on doors to the health bar on Isaac’s armor. The rich lore that lurks in the background only serves to heighten the terror.
Halo is the definitive sci-fi first-person shooter. Players take on the role of super-soldier Master Chief as he fends off an invasion at the hands of hostile aliens. It may sound like a derivative plot, but it’s done to perfection, and it’s hard not to get wrapped up in Master Chief’s story.
The gameplay is a gold standard for the genre, blending staple weapons like pistols and rifles with more… creative weapons such as the Needler and iconic Energy Sword.
Single-player aside, the multiplayer is a recipe for endless hours of fun, whether experienced online or on the couch with friends. Players can even look outside the games for even more content, such as popular Halo machinimas like Rooster Teeth’s classic web series Red vs. Blue.
There are role-playing games, and then there’s Mass Effect. Rather than merely taking on a role, you will take on an entire universe of possibilities.
Another Bioware classic, the Mass Effect trilogy is the quintessential gaming experience for any sci-fi fan. Hundreds of years in the future, humanity has used mysterious Mass Relay technology to join a host of other alien species in the universe at large.
As humanity struggles to find its place in an already close-knit galactic community, another threat appears in the form of the mysterious and powerful Reapers, bent on wiping out all life in the galaxy. That’s where Commander Shepard comes in. Players will control almost every aspect of Shepard’s journey, from combat style, to appearance, to personality.
Even the smallest choices might have repercussions that shape the fate of the galaxy. It’s a long and emotional journey and one that players will want to take over and over again. Mass Effect is everything good about science fiction and role-playing done to absolute perfection.
Were there any titles that we may have overlooked? Let us know in the comments and be sure to check back with Softonic for more lists and other gaming-related news, guides, and updates.