Valve, the iconic company behind Steam, is about to unveil its new Steam Machine, a device that promises to bring the Steam experience to the living room like a traditional console. However, the gaming community still harbors uncertainties about its price and release date, with cost being one of the most debated topics on social media. It seems that one will have to pay for the Steam Machine Recently, Linus Tech Tips, a well-known content creator, shared his impressions after a meeting with Valve. According to Linus, the company reacted ‘coldly’ to the suggestion of a price […]
Valve, the iconic company behind Steam, is about to unveil its new Steam Machine, a device that promises to bring the Steam experience to the living room like a traditional console. However, the gaming community still harbors uncertainties about its price and release date, with cost being one of the most debated topics on social media.
It seems that there will be a charge for the Steam Machine
Recently, Linus Tech Tips, a well-known content creator, shared his impressions after a meeting with Valve. According to Linus, the company reacted ‘coldly’ to the suggestion of a ‘console-like’ price of around 500 dollars. “I can’t tell you what the price will be, because I literally don’t know,” he commented, suggesting that the pricing strategy is still under discussion. Some analysts believe that a cost of around 400 dollars would be an aggressive move that could strengthen Valve’s position in the competitive console market.
Despite Linus Tech Tips considering that the Steam Machine should have a pricing model subsidized by game sales revenue, it seems that Valve has not adopted this idea. In his statements, Linus emphasized that the PS5 Pro is a significantly more powerful machine than the Steam Machine, which will also not have a disc drive, which could negatively affect its appeal compared to traditional consoles.
The lack of a concrete revelation about the price of the Steam Machine until its official launch adds more mystery to its presentation. However, Valve has stated that its new device will be “equal to or better than” what 70% of PC gamers use. According to some analysts, the console war is actually being led by the PC, with Steam as the key tool for its dominance in the market.
Capcom has announced that the new game in the Resident Evil franchise, titled Resident Evil Requiem, will be released on February 27, 2026, and will be available for PS5, Xbox Series X|S, and the new Nintendo Switch 2. This title follows a new protagonist, Grace Ashcroft, who is the daughter of Alyssa Ashcroft, a character who appeared in Resident Evil Outbreak. Additionally, there is a possibility that Leon S. Kennedy, one of the most iconic characters in the saga, will also be involved in the story. A game with which they want to continue the legacy of the […]
Capcom has announced that the new game in the Resident Evil franchise, titled Resident Evil Requiem, will be released on February 27, 2026, and will be available for PS5, Xbox Series X|S, and the new Nintendo Switch 2. This title follows a new protagonist, Grace Ashcroft, who is the daughter of Alyssa Ashcroft, a character who appeared in Resident Evil Outbreak. Additionally, there is a possibility that Leon S. Kennedy, one of the most iconic characters in the saga, will also be involved in the story.
A game with which they want to continue the legacy of the franchise
In a recent interview, producer Masato Kumazawa confirmed that there will be no playable demo version prior to the game’s release. Despite the desire of many players to try Resident Evil Requiem before its launch, the development team is focused on ensuring that the final product meets the high quality standards that fans expect. “We have no plans to release a demo,” Kumazawa stated, highlighting the team’s dedication to finishing the game.
One of the community’s concerns was whether new players would need to have played Resident Evil Outbreak to understand the plot of Requiem. Kumazawa assured that this will not be necessary, as the narrative has been designed to be accessible to both those who have not played the previous title and veterans of the saga. “We made sure that both players who have not played Outbreak and those who have can enjoy it to the fullest,” Kumazawa commented.
Resident Evil Requiem is shaping up to be one of the great survival horrors of 2025, and anticipation is growing as its release approaches. Franchise fans are eager to dive into the new story and discover the challenges that Grace Ashcroft will face in a release that promises to terrify and captivate in equal measure.
The recent State of Play organized by Sony surprised the gaming community by focusing exclusively on the Japanese market, but it did not meet the high expectations that many fans had anticipated. Announcements from iconic franchises like Final Fantasy and Kingdom Hearts were expected, especially with the possibility of revelations about the third part of Final Fantasy VII Remake or the fourth installment of Kingdom Hearts. However, the event culminated with the presentation of a trailer for Octopath Traveler 0 and the confirmation of a free demo. The one with the least blame apologizes
The recent State of Play organized by Sony surprised the gaming community by focusing exclusively on the Japanese market, but it did not meet the high expectations that many fans had anticipated. Announcements were expected from iconic franchises such as Final Fantasy and Kingdom Hearts, especially with the possibility of revelations about the third part of Final Fantasy VII Remake or the fourth installment of Kingdom Hearts. However, the event culminated with the presentation of a trailer for Octopath Traveler 0 and the confirmation of a free demo.
The one who has the least blame apologizes
The event, hosted by actor Yuki Kaji, known for his role in Attack on Titan, failed to connect with the audience as expected. Throughout the 26 minutes of broadcast, many viewers began to speculate about the anticipated announcements, which quickly turned into disappointment when only more content about the previously announced title, Octopath Traveler 0, was revealed, with its release scheduled for December 4, 2025. Comments on the official channel reflected this discontent, with some users labeling the event as “the scare from Square Enix.”
In light of the dissatisfaction generated, Hirohito Suzuki, producer of Octopath Traveler 0, publicly apologized acknowledging that the announcement did not meet everyone’s expectations, although he emphasized that the game was developed with a lot of love. Through social media, he invited players to give the title a chance.
For those interested, Square Enix has released a free demo of the game on multiple platforms, including PS4, PS5, Xbox Series X|S, and Nintendo Switch, allowing players to experience the first three hours of the story. This trial version offers players the option to transfer their progress to the final version, providing an opportunity to explore the world of Octopath Traveler 0 before its official release.
Sony has recently announced a PS5 Digital Japanese Only with a price of 55,000 yen, which represents a 40% discount compared to the price in Europe. This move comes in a complicated economic context in Japan, where the recession has diminished consumers’ purchasing power. The new console will be available starting November 21 and can only be used with accounts set up in Japanese and Japan, thus restricting the possibility of international resale. A console for exclusive use in Japan Sony’s decision to offer this exclusive version for Japan recalls […]
Sony has recently announced a PS5 Digital Japanese Only priced at 55,000 yen, which represents a 40% discount compared to the price in Europe. This move comes in a complicated economic context in Japan, where the recession has diminished consumers’ purchasing power. The new console will be available starting November 21 and can only be used with accounts set up in Japanese and Japan, thus restricting the possibility of international resale.
A console exclusively for Japan
Sony’s decision to offer this exclusive version for Japan recalls Nintendo’s strategy with its Switch 2, which also prioritized the local market. Although the specifications of the PS5 Digital Japanese Only are similar to those of its international version, the access restriction aligns with a broader nationalist approach in the current context. This action can be seen as a response to the increasing competition and pressure from its rivals in an unsuspecting market.
However, it is crucial to highlight that the price of the new PS5 Digital, while appearing competitive, is higher than the launch price of 44,000 yen of the original version. This reflects not only the devaluation of the Japanese currency in recent years but also the widespread increase in console prices in the market, with recent hikes in the United States and Europe. These increases have been justified by the company in terms of a challenging global economic environment, which adds a mix of contrasts for international PlayStation fans who now face higher prices in their regions.
This move could cause some friction with consumers outside of Japan. International fans have seen how their consoles have increased in price, which creates a clear discrepancy between markets and highlights the divergent economic circumstances faced by players in different parts of the world.
ARC Raiders, the new shooter from Embark Studios, has surprised the gaming community after its launch, reaching a peak of 354,836 players in its first 24 hours on platforms like Steam, Xbox Series, and PS5. The initial interest in the game was low, but it took an unexpected turn thanks to the explosion of gameplay clips that flooded social media, creating a true FOMO (fear of missing out) phenomenon. A game with a lot of delicacy The gameplay of ARC Raiders is distinguished by its combination of action and emergent narrative in a post-apocalyptic world, evoking comparisons to the canceled The […]
ARC Raiders, the new shooter from Embark Studios, has surprised the gaming community after its launch, reaching a peak of 354,836 players in its first 24 hours on platforms like Steam, Xbox Series, and PS5. The initial lack of interest in the game took an unexpected turn thanks to the explosion of gameplay clips that flooded social media, creating a true phenomenon of FOMO (fear of missing out).
A game with a lot of delicacy
The gameplay of ARC Raiders is distinguished by its combination of action and emergent narrative in a post-apocalyptic world, evoking comparisons to the canceled The Last of Us Factions. Players immerse themselves in an environment where collaboration and strategy are key to survival. The experience becomes unique in each match thanks to well-designed maps and varied enemy patterns, encouraging players to experiment and find their own playstyle.
The first impressions highlight the quality of the animations and the world design, creating an appealing environment that not only performs well on next-gen consoles but also invites exploration and discovery. The blend of stealth and chaos in the gameplay allows each encounter to be memorable, as players face both enemies and other competitors in an environment where betrayal and camaraderie go hand in hand.
Embark Studios has shown that it is possible to offer a refreshing and personalized multiplayer experience, suggesting that the fear of large-scale projects may be unfounded. It is clear that ARC Raiders is setting a new standard in the genre, highlighting the importance of innovation in storytelling and gameplay in an increasingly competitive market.
FromSoftware’s games are famous for their high difficulty and intricate lore, phenomena that have generated intense theories and debates within the gaming community. A clear example of this phenomenon occurred in Bloodborne, where fans were intrigued by a door that remained closed for weeks, leading to multiple speculations about its possible opening. An impossible door to open The community focused on a door in the Cathedral District, which, unlike others that could be opened with keys or by progressing in missions, displayed the message “Closed” when attempting to […]
FromSoftware’s games are famous for their high difficulty and intricate lore, phenomena that have generated intense theories and debates within the gaming community. A clear example of this phenomenon occurred in Bloodborne, where fans were intrigued by a door that remained closed for weeks, leading to multiple speculations about its possible opening.
An impossible door to open
The community focused on a door in the Cathedral District, which, unlike others that could be opened with keys or by progressing in missions, displayed the message “Closed” when trying to interact with it. This riddle led some players to develop theories about the existence of a future DLC or hidden secrets, attempting various actions to unlock it.
The mystery was unveiled by the content creator illusory wall, who through a video on YouTube demonstrated that the door was connected to another area. However, a member of FromSoftware later confirmed that the door had been removed for lore reasons, describing it as a kind of joke to the players, hinting that what could have been a shortcut would result in disappointment.
This episode had a notable impact on the community, which remained active in its attempt to decipher its meaning.Interestingly, in the Demon’s Souls remake for PS5, a mysterious door also appeared, but like in Bloodborne, the secret behind it was revealed in a less exciting way than many expected.
FromSoftware games continue to fuel players’ fascination, who passionately engage in the quest for new secrets and enigmas, even though the outcome may often not be as grand as hoped. In this sense, speculations and theories will remain an integral part of the gaming experience.
When Ghost of Tsushima was released in 2020, millions of players fell in love with Jin Sakai’s adventure. Many believed that this game, which seemed a bit of a mix of genres, would not succeed (some even said it looked like the Japanese copy of an Assassin’s Creed). To the surprise of many, the game was very well received. And in my case, I liked it so much that I thought it was impossible for a sequel to be justified. Luckily, I am dedicated to playing and analyzing games, not to deciding which video games get developed and which do not. Today I come to tell you how much I liked Ghost of […]
When Ghost of Tsushima was released in 2020, millions of players fell in love with Jin Sakai’s adventure. Many believed that this game, which seemed a bit of a mix of genres, would not succeed (some even said it looked like the Japanese copy of an Assassin’s Creed).
To the surprise of many, the game was very well received. In my case, I liked it so much that I thought it was impossible for a sequel to be justified. Fortunately, I am dedicated to playing and analyzing games, not to deciding which video games are developed and which are not.
Today I come to tell you how much I enjoyed Ghost of Yōtei, the few flaws it has, and the reasons why you should be playing it right now (or ask for it as a Christmas gift, as I’m sure you’ll find some offer in a few months).
Atsu, a tormented protagonist who grows with us
While the story itself is not innovative: Atsu’s family is murdered by a group of masked outlaws called the Six of Yōtei, and she vows to locate them and take them down one by one, the protagonist playing Atsu (Erika Ishii) delivers such a strong performance as an unflinching killer that I was completely drawn into her bloody quest for revenge.
No matter how much other characters remind her seriously of the devastating nature of revenge, she continues to destroy her enemies. It seems that she enjoys it.
The story is also told at a very comfortable pace, as it adapts to us. If we go on certain main missions, we will unlock key memories from our past life, and if we play as a vigilante across the northern plains of Japan, the story will take a break, allowing us to proceed at our own pace for a while.
That said, the story is worth it. No matter how great the open world of Yōtei is (one of the best I’ve played), which can make us lose sight of the initial goal of the game, the main story is worth playing and enjoying. It’s an epic soap opera.
Brutal gameplay, especially its battles
The battles in Ghost of Yōtei are wonderfully brutal. While you can make your way through Ezo with some basic knowledge of dodging, blocking, and striking with a katana at the right moment, the frequent fights become more exciting as you learn to use the dual katanas, the spear, the bow, and the huge ōdachi.
Key confrontations never lose their challenge, as Atsu surrounds herself with imposing generals who are twice her size, knowing that a few blows are enough to finish her off.
I play many challenging action games, but after more than 30 hours of duels and fights, I still am not powerful enough for my enemies to fall before me with barely any effort, and therefore, I do not get bored.
The constant challenges of this game encourage you to improve in each discipline to ultimately become a completely relentless assassin. Additionally, the game urges you to learn with each weapon, as enemies are not defeated equally easily with all weapons; rather, each weapon has its preferred counter (for example, to defeat spearmen, nothing beats using dual katanas).
In that sense, the game does not force you to learn, but encourages you to do so to make the experience an easier and more enjoyable journey. And I believe that is the best way to treat a player who is striving to learn your rules and adapt.
Ezo is the most beautiful place you have ever seen in your life with a controller in your hands
Together with Assassin’s Creed Shadows (also set in historical Japan and analyzed here), Ghost of Yōtei is the game with the most beautiful graphics I have ever seen.
This delivery is a tribute to the natural beauty of Japan, in the ginkgo trees and distant mountains, the spring plains and rivers teeming with fish (which you can spear for dinner).
This is a world created to be admired: you navigate with sight and sound, instead of with a screen map. The wind tells you where to go to continue the story, but I really felt free to wander, and it is in that wandering where you find incredible side stories and moments of tranquility.
It is charming that you can use the PS5 controller to grill fish on your campfire, play the shamisen, or paint strokes on the canvas; returning to Atsu’s memories in familiar places allows you to relive his life before it was ravaged by violence.
The music, which combines rhythms of the Old West and traditional Japanese instruments, reminds me that it is about 17th century Japan seen through an American lens.
Yōtei complicates things too much: there are not too many distractions, things to collect, people to recruit, or bases to build. It is simple, and I have found it very easy to enjoy. Whenever I got bored of pursuing a goal, it was easy to find something else to do.
A game worth experiencing… at least once in a lifetime
It may be a simple story at its core, but it has absorbed me more than any other game of its kind. Even after hours and hours, I still feel a spark of excitement every time Atsu draws his sword with determination at the beginning of a battle.
And finishing it feels sad, not because the ending is, but because it means it’s time to move on to another adventure and I’m sure it won’t be as much fun. Playing the role of Atsu is one of those experiences that I will remember for many years.
The Halo franchise is preparing to expand its audience with the announcement of Halo: Campaign Evolved, which will be released on PlayStation 5, Xbox Series X|S, and PC, marking the first time a Halo title will come to a Sony platform. This release has generated a lot of buzz in the gaming community, and Xbox’s senior social marketing manager, Josh Stein, has emphasized that “more Spartans means more fun,” highlighting that the integration of players from different platforms will strengthen the community and enhance the gaming experience. The impossible becomes possible Halo: Campaign […]
The Halo franchise is preparing to expand its audience with the announcement of Halo: Campaign Evolved, which will be released on PlayStation 5, Xbox Series X|S, and PC, marking the first time a Halo title will come to a Sony platform. This release has generated a lot of buzz in the gaming community, and Xbox’s senior social marketing manager, Josh Stein, has emphasized that “more Spartans means more fun”, highlighting that the integration of players from different platforms will strengthen the community and enhance the gaming experience.
The impossible becomes possible
Halo: Campaign Evolved will not only feature updated graphics, but it will also include new prequel missions, more weapons, and the ability to play in cooperative mode in the campaign, although it will not offer support for competitive multiplayer. This remake aims to provide a refreshed experience that respects the essence of the original title, but with significant improvements to attract both new players and veterans of the saga.
The reactions to the announcement have been diverse, even reaching the White House, where a meme was created featuring Donald Trump as Master Chief, suggesting a conclusion to the so-called “console war”. This meme was interpreted as a humorous comment on the arrival of Halo on PlayStation and its impact on the industry.
In addition to the imminent release of Halo: Campaign Evolved, it is rumored that Microsoft is developing a new live service Halo game, which could also be released on Sony’s platform. All of these titles are being developed using Unreal Engine 5. With the 25th anniversary of the series approaching in 2026, the community eagerly awaits the celebration of the first Halo Fest, which is sure to be a milestone in the history of this legendary franchise.
The highly anticipated game Marvel Cosmic Invasion will officially launch on December 1 and will be available on multiple platforms, including PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, Switch 2, and PC. Developed by Tribute Games, the title promises to offer a beat ’em up experience that pays homage to 90s Marvel comics, following the studio’s recent success with Teenage Mutant Ninja Turtles: Shredder’s Revenge. A beat ’em up that makes you feel like a Marvel character, Marvel Cosmic Invasion will feature an appealing cast of 15 playable heroes, highlighting two characters […]
The highly anticipated game Marvel Cosmic Invasion will officially launch on December 1 and will be available on multiple platforms, including PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, Switch 2, and PC. Developed by Tribute Games, the title promises to deliver a beat ’em up experience that pays homage to 90s Marvel comics, following the studio’s recent success with Teenage Mutant Ninja Turtles: Shredder’s Revenge.
A beat’em up that makes you feel like a Marvel character
Marvel Cosmic Invasion will feature an appealing cast of 15 playable heroes, highlighting two iconic characters that fans did not expect: Phoenix and the Invincible Iron Man. Alongside them, players will be able to choose from other iconic superheroes such as Captain America, Wolverine, and Spider-Man, while battling Annihilus and his minions in an environment reminiscent of the streets of New York.
One of the most innovative features of the game is the mechanic called Cosmic Swap, which allows players to switch between two heroes per level, making it easier to chain combos and abilities smoothly. The pixel art graphic style not only evokes classic arcade games but also provides a vibrant and nostalgic visual experience.
In addition, Marvel Cosmic Invasion will offer a local and online cooperative mode for up to four players, with cross-play options and accessibility settings to ensure that all players can enjoy the title. First impressions have been positive, with critics praising its exciting gameplay and its faithful homage to the Marvel universe.
As if that weren’t enough, a demo of the game is already available for free on Steam, providing interested players the opportunity to try it out before its release. Although plans for additional content after the launch have not yet been confirmed, it is suggested that the studio could explore this possibility if the game receives a good reception in the market. Expectations are high, and many see Marvel Cosmic Invasion as an opportunity to revitalize 2D superhero games, making it one of the most anticipated titles of the season.
In a remarkable turn in Xbox’s strategy, Microsoft’s division has begun to release flagship titles like Grounded, Pentiment, Forza Horizon 5, and Gears of War on competing platforms such as PS5 and Nintendo Switch. This move redefines the concept of exclusives in the video game industry, which has traditionally been marked by rivalry between consoles. By allowing these games to be available on different platforms, Xbox aims not only to expand its audience but also to transform the competitive dynamics in the sector. Don’t expect exclusive games for your Xbox Sarah Bond, president of Xbox, highlighted […]
In a remarkable turn in Xbox’s strategy, Microsoft’s division has begun to release flagship titles such as Grounded, Pentiment, Forza Horizon 5, and Gears of War on competing platforms like PS5 and Nintendo Switch. This move redefines the concept of exclusives in the video game industry, which has traditionally been marked by rivalry between consoles. By allowing these games to be available on different platforms, Xbox aims not only to expand its audience but also to transform the competitive dynamics in the sector.
Don’t expect exclusive games for your Xbox
Sarah Bond, president of Xbox, highlighted in a recent interview with Mashable that this strategy represents a radical approach to the future of the company. Bond explains that they are breaking away from the conventions that have defined the industry for years, which indicates a desire to adapt to a world where players seek more accessibility and varied options.
This multiplatform trend is not exclusive to Xbox. Sony has also begun to release several of its titles on PC, although Microsoft’s proposal is considered bolder in its ambition. The intention is to position Xbox as an entertainment company that transcends the limitations of a single console, aligning with the growing preferences of consumers who value flexibility and integration across devices.
Despite this strategy that highlights openness, Bond has also confirmed that work is underway on a new Xbox console for the next generation. This new hardware promises to deliver a “very premium and high-end experience,” suggesting that the company remains committed to developing advanced technology while not abandoning its cross-platform model.