You can get the biggest game in Bethesda’s history completely free (but it’s not what you expect)

In ‘Daggerfall,’ there were 15,000 dungeons, towns, villages, and cities to visit, an overwhelming number that hasn’t been surpassed by Bethesda itself even now.

If we talk to you about the biggest game in Bethesda’s history, you probably rub your hands thinking about ‘Starfield’ or ‘Skyrim’ with all its expansions. But, however, they pale in comparison to the true behemoth of the developer, a title that time has forgotten and that you can now recover for the modest cost of zero euros. It’s a good deal, isn’t it?

The Elder Scrolls II: Daggerfall DOWNLOAD

Sequels were always good

On August 31, 1996, Bethesda Softworks, specialized in all kinds of games for MS-DOS (from “Where’s Wally?” to “The Terminator: Future Shock”), released the second part of one of their titles, “The Elder Scrolls: Arena”. It was “Daggerfall”, an open-world role-playing game that at that time was an absolute innovation.

And if in ‘Starfield’ we have a thousand planets to explore, in ‘Daggerfall’ there were 15,000 dungeons, towns, villages, and cities to visit, an overwhelming number that has not been surpassed by Bethesda itself yet. It is estimated that four years after its release, it had already sold 800,000 units worldwide, but the arrival of the third installment, ‘Morrowind’, caused it to be forgotten.

Until now. And it is that a community of fans has recreated ‘Daggerfall’ exactly as it is, but adapted to Unity. It has been almost four years of pain since August 2014, but this remake has come to a good end, being playable from start to finish. ‘Daggerfall Unity’ is finally considered officially finished, and its project leaders can finally move on to something else. It was about time.

It’s absolutely free, but you have to be willing to explore a map of 209,000 square kilometers, which is the same size as the United Kingdom. Bethesda wanted people to never stop playing ‘Daggerfall’ (similar to what they have said about ‘Starfield’). 27 years later, it can be said that they have achieved it.

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Obsidian wanted to make a Skyrim: New Vegas, but Bethesda told them no

At Obsidian, they wanted to do for Skyrim what New Vegas meant for Fallout, but Bethesda told them it was better to stay put.

Sometimes the best thing that can happen to a franchise is for someone outside of it to take the reins. Or if not take the reins, at least provide their own perspective on it. When it feels exhausted, or those in charge of it don’t seem to know what to do with it, that new or different perspective can help put it back in its place. Something that should never be underestimated.

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This is something that Obsidian should know well. Fallout 3 was a tremendously successful game, but it didn’t exactly enamor the classic fans of the franchise. Something that Fallout: New Vegas did, a game that Obsidian Entertainment was in charge of. However, they never did something similar again. And thanks to Chris Avellone, an employee of Obsidian, we have known why.

The proposal made by Obsidian, as commented by Avellone himself on his social media, was to create games that filled the gaps between the main installments. Just like Fallout: New Vegas served to bridge the gap between Fallout 3 and 4, the idea was for them to make games for The Elder Scrolls so that there wouldn’t be such a long wait time between their titles, like Call of Duty does. This was necessary since almost six years passed between The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim.

Unfortunately, the proposal didn’t get very far. Bethesda flatly refused, cutting their wings claiming the reception that Fallout: New Vegas had. A commercially less successful game, but one that has ended up being recognized over time as the best modern Fallout in terms of criticism and public.

Although since then at Obsidian they have been able to work on many projects, some of them very unique and close to what would be a Fallout: New Vegas 2, such as The Outer Worlds, they have never gone back in this direction. A real shame because, between The Elder Scrolls V: Skyrim and The Elder Scrolls VI fifteen years will pass at least. And that’s only if everything goes well in an industry where things almost never go well.

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Why have we gone five years without knowing anything about ‘The Elder Scrolls 6’?

“All those companies that start talking about their games years before launching them are hurting themselves. The best time to start talking about them is six months before their release”

‘Skyrim,’ the fifth installment of ‘The Elder Scrolls,’ was released in 2011 for PS3, Xbox 360, and PC. Since then, Bethesda Game Studios has only released five more games, with ‘Starfield‘ being the most prominent among them, along with ‘Fallout 4.’ However, fans of the medieval saga have had to settle for remasters, small additional content, and mobile games like ‘The Elder Scrolls: Blades.’ Well, with a glimmer of hope on the horizon.

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It’s coming, it’s coming

E3 2018. Bethesda releases a teaser for ‘The Elder Scrolls 6,’ and everyone goes crazy: little did they imagine that, five years later, we still wouldn’t have more information about this sixth installment that fans have already given up on. Some believe the silver lining is that they’ll have time in their retirement to explore it fully.

The reality is different, of course, as explained by Bruce Nesmith, one of the designers of ‘Skyrim‘ who, by the way, no longer works at Bethesda: the reason for releasing the trailer was to appease toxic fans who had started threatening the studio. You know, in the classic gamer style: do it my way, or I’ll get angry and hold my breath. And really, their perspective on the gaming world and hype makes perfect sense.

“The video game industry has a short memory. All those companies that start talking about their games years before releasing them are hurting themselves. The best time to start talking about them is six months before their release,” Nesmith said. And truly, seeing the public’s reaction to delays in ‘Beyond Good and Evil 2,’ which was announced in 2008 and apparently will be released in 2024, one has to agree: announcing your games far in advance only leads to frustration.

“Just the fact that everyone had taken out their torches and tridents led Todd to say, ‘Yes, we’re going to make Elder Scrolls 6. I promise, it’s real, it will happen.’ But he warns us that indeed, we will only hear about it half a year before it goes on sale. If it works for Bethesda, who are we to say otherwise, no matter how much hype we have?”

The Elder Scrolls V: Skyrim DOWNLOAD

Will the new Skyrim arrive on PlayStation 5? This is what we know

The Elders Scrolls VI, the continuation of Skyrim, may never see the light of day on PlayStation 5, as leaked from Xbox documents.

Microsoft is having a bad day today. With a massive leak happening due to documentation that should not have seen the light outside of the courtroom, Xbox is witnessing how all its plans for the coming years are exposed to the world. Not only to gamers but also to competitors. While it’s true that many of these plans have already been executed, and many may have changed, all this information sheds light on what they have in store for the future, including what they do not have planned for the competition.

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The Elder Scrolls VI, the successor to The Elder Scrolls V: Skyrim, was announced during the E3 event in 2018. Although we now know that its development didn’t begin until the release of Starfield in September of this year, we’ve been aware of its existence for five years. And Bethesda has a target release year for the game: 2026.

While it may seem excessive to announce a game eight years before the target release date and five years before the start of its development, there’s even more concerning news. Among the confidential information that has accidentally leaked during the trial with the FTC, it has been revealed that The Elder Scrolls VI would be an Xbox and PC exclusive.

As analyst Stephen Tolito has shown in a chart depicting Bethesda’s upcoming releases, The Elder Scrolls VI has a big red cross indicating it won’t be released on PlayStation. This is very disappointing news for fans of the franchise and those who enjoyed Skyrim and only have a PlayStation 5, as they will be forced to switch to Xbox Series X, Xbox Series S, or PC if they want to play its spiritual sequel. Because, as Microsoft has made clear, albeit accidentally, starting in 2023, all of Bethesda’s games have little to do with Sony.

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