Are you looking for a game with the setting and gameplay of Call of Duty and a dose of science fiction? Dead Spaceshot, a new indie shooter developed and published by Hard Shark Games, is generating excitement in the gaming community by combining characteristic elements of the Call of Duty saga with a touch of science fiction, similar to titles like Starfield. This game focuses on fast and straightforward action, where players must face mutant aliens on various planets and uncover the secrets of an abandoned space military base. The perfect mix between Call of Duty and […]
Are you looking for a game with the setting and gameplay of Call of Duty and a dose of science fiction? Dead Spaceshot, a new indie shooter developed and published by Hard Shark Games, is generating excitement in the gaming community by combining characteristic elements of the Call of Duty saga with a touch of science fiction, similar to titles like Starfield. This game focuses on fast and simple action, where players must face mutant aliens on various planets and uncover the secrets of an abandoned space military base.
The Perfect Blend Between Call of Duty and Starfield
The title offers an accessible and entertaining gaming experience, with a strong emphasis on weapon customization and intense combat. The synopsis on the Steam page describes Dead Spaceshot as a third-person adventure that invites you to shoot mutant robotic aliens in the head and not die trying. Although the game is still in its early stages of development, the trailer showcasing the gameplay promises gameplay that could be fun for those seeking more casual entertainment.
Recently, the studio released a demo of the game that was available for a limited time but has now been withdrawn. Interested parties are advised to keep an eye on the Steam list for the possible reintegration of the demo in the near future. On the other hand, Dead Spaceshot plans to start an early access phase on the Steam platform, although a release date has not yet been officially announced.
For fans who want to closely follow the progress of the development, it is possible to add the game to their wishlist on Steam, which will ensure notification when Dead Spaceshot is ready to conquer space and, finally, beyond. Meanwhile, the excitement for this indie project continues to grow in the gaming community.
Do you remember Starfield? Many thought it was dead, but it’s still there, holding on. And it’s still expanding, with ships made by players that you wouldn’t believe. In titles like Star Citizen, the ships are truly gigantic, capable of transporting everything from fighters to warships, significantly affecting the dynamics of intergalactic conflicts. However, the complexity in designing ships of such magnitude can also present operational challenges, such as landing in hangars and taking off into orbit. We need more power! A Starfield player has taken this fascination with spacecraft to […]
Do you remember Starfield? Many thought it was dead, but it’s still there, holding on. And it continues to expand, with player-made ships that you wouldn’t believe. In titles like Star Citizen, the ships are truly gigantic, capable of transporting everything from fighters to warships, significantly affecting the dynamics of intergalactic conflicts. However, the complexity in designing ships of such magnitude can also present operational challenges, such as landing in hangars and taking off into orbit.
A Starfield player has taken this fascination with spacecraft to another level. Named Volker Morrow A-1000 Genesis “The Cradle,” this design created by Reddit user FreeSyllabub7539 is not only impressive in terms of size, but also acts as a mobile space station intended to provide service and maintenance to other ships anywhere in the galaxy. The shared images of the A-1000, shown over the skies of New Atlantis, highlight its grandeur, even surpassing many of the city’s buildings.
This type of creation highlights the potential of mods in Starfield, as well as the community’s interest in exploring beyond the game’s limits. The ship’s creator himself has shared his vision, explaining that the A-1000 was initially designed to handle custom orders and provide maintenance to “our esteemed customers.” However, it is worth noting that, according to classic science fiction narratives, these large ships might have trouble taking off and landing, depending on the characteristics of the planets.
In any case, the fanaticism for Starfield does not stop there, and there has been great interest in the possibility of crossovers with other iconic franchises like DOOM and Fallout. Meanwhile, the developers continue to polish the game’s performance amid the expectations of its followers.
Starfield, the acclaimed space RPG from Bethesda, has taken an important step by introducing mod support, which has improved the gaming experience according to some users. Among the available modifications, a gore mod stands out, adding violent elements to the game, addressing one of the criticisms regarding the lack of a more explicit violence system compared to previous titles like Fallout 4 and Skyrim. Since its announcement, Bethesda had emphasized that Starfield would adopt a more realistic and less violent approach, aligning with the tone of inspiring works like ‘The Expanse’ and ‘Star […]
Starfield, the acclaimed space RPG from Bethesda, has taken a significant step by introducing mod support, which has enhanced the gaming experience according to some users. Among the available modifications, a gore mod stands out, adding violent elements to the game, addressing one of the criticisms regarding the lack of a more explicit violence system compared to previous titles like Fallout 4 and Skyrim.
Since its announcement, Bethesda had emphasized that Starfield would adopt a more realistic and less violent approach, aligning with the tone of inspiring works like ‘The Expanse’ and ‘Star Trek’. However, this decision has caused some disappointment among fans, who found the game less dynamic and exciting due to the lack of variety in combat and weapons.
Starfield’s senior artist, Dennis Mejillones, revealed in an interview that the game originally considered a more robust gore system. However, it had to be removed due to technical difficulties related to the complexity of the space suits and their interaction with the environment. “From a technical perspective, there were many implications with the different suits,” Mejillones commented, referring to the challenges of implementing a system that took into account the variability of the space suits and their interactions.
What technology cannot do, the community can
Despite these setbacks, some players have found that the inclusion of mods, especially the gore mod, enhances the Starfield experience, making it more exciting. However, it is important to note that the lack of a more cinematic combat system and a greater variety of encounters can make the game feel less vibrant compared to its predecessors.
Over time, many in the gaming community hope that more mods will be released to enrich the world of Starfield and offer a more varied and exciting experience.
Starfield was a disaster. Whether it was liked more or less, its launch was an unparalleled festival of bugs. And that’s not the worst part. The worst part is that it didn’t even resonate with the audience in the way one would expect from a Bethesda game. It was liked. It sold well. It worked among critics. But it wasn’t a sweeping success like Fallout or Skyrim: it was simply a game that worked well, in a discreet manner. In other words, it was a disaster by Bethesda’s standards. And this is something that could have been avoided, according to a former developer of the studio. According to Nate Purkeypile, an artist who […]
Starfield was a disaster. Like it or not, its launch was an unparalleled festival of bugs. And that’s not the worst part. The worst part is that it didn’t even resonate with the audience in the way one would expect from a Bethesda game. It was liked. It sold well. It worked among critics. But it wasn’t a runaway success like Fallout or Skyrim: it was simply a game that performed well, in a discreet manner. In other words, it was a disaster by Bethesda’s standards. And this is something that could have been avoided, according to a former developer of the studio.
According to Nate Purkeypile, an artist who worked at Bethesda for many years and who has now given an interview to Kiwi Talkz for the release of his game The Axis Unseen, one of the reasons for Starfield’s failure is the use of its internal engine, the Creation Engine. An engine that is not only outdated but also extremely difficult to use.
In Purkeypile’s words, the reason he has been able to release his game in just three years is because Unreal Engine 5 is a tool that has allowed him to automate many of the most laborious development processes. Something impossible with Creation Engine. And if he had used the engine they used at Bethesda, he would have spent hundreds more hours just polishing details. This makes him think that Bethesda should change their graphics engine if they want to thrive again in the future.
Is Unreal Engine the Future of Bethesda?
Defining working with Creation Engine as “being on a train while laying down the tracks… while both are on fire,” he has also admitted that transitioning from one engine to another involves a lot of work. But it’s worth it. In the same interview, he points out how other large studios, like CD Projekt, have done it recently due to having similar problems with their games, referencing the disaster that was the launch of Cyberpunk 2077.
Will Bethesda stop using the Creation Engine? Only time will tell. Although we are inclined to say no, we also didn’t think CD Projekt would make the jump to Unreal Engine. So, we’ll see if they end up listening to Purkeypile or not. And with which engine they release their next game, which should be the next Fallout.
Bethesda has had a setback with Starfield. Not because the game is bad or because it doesn’t deliver what it promises, but because every decision they make sinks it a little more. It happened precisely during the preparation for their DLC, Shattered Space. With the constant buzz about its port to PS5, now is the perfect time for fans to complain about having to pay for mods, just when they can hurt them the most.
Of course, they don’t have a classic name like “mod,” but Starfield Creations. And with the excuse, they can cost up to $7 for a simple mission. And since no one seems to pay attention to them through the usual channels, they have decided to use the same system that proved successful in Helldivers 2: to trash the game on Steam, which has gone from mostly positive reviews to mixed reviews. And it’s just a matter of hours until they become negative.
However, this time it doesn’t seem like the fans are going to win, no matter how much review-bombing they do: Bethesda doesn’t seem to be putting the brakes on this microtransaction system and no one really knows what they can do to fix the lost prestige of Starfield. Perhaps they are simply relying on Shattered Space to put them back on the map after the latest updates have improved the game in the eyes of the public.
The good part for Bethesda? That Creations will probably end up being forgotten and becoming a residual way to make some money from those who want to have it all. The bad part? They seem to be forgetting a maxim of video games: fans always remember everything. And when you need them, it can backfire on you.
Todd Howard, head of Bethesda, has confirmed when the first expansion for Starfield will arrive, along with the next update for the game.
Starfield was supposed to be one of the biggest releases of 2023, if not of the decade. Unfortunately, it wasn’t. Even though the game is interesting, it’s not the masterpiece that everyone was expecting, with rather limited content, many design issues, and a style that is too iterative of its other franchises, like Fallout. Something that they may fix in the near future.
Todd Howard has spoken with the people at Kinda Funny Games, confirming that the first expansion for Starfield will arrive this fall. Named Shattered Space, its existence was leaked last June after a bundle with copies of the special edition of Starfield revealed it. This not only confirms the existence of this expansion, but also an approximate date and part of the content. Howard has confirmed that it will have a new story, new locations, and new equipment, among other surprises.
But that’s not all he has commented. He has also confirmed that a new update will be announced this same week, in a few days. Thus confirming that they will keep the promise of significantly updating Starfield with patches every six weeks. But what will this patch bring to be considered significant?
Confirming that “it will add a lot of things”, the only thing that has been confirmed is that they have redone the maps, which includes the maps of the cities. This is one of the most common criticisms that have been made to the game, stating that the city map was essentially useless. Presented in topographic terms, which can be useful in nature, in cities it did not accurately represent streets or buildings, making it an interesting geographical curiosity, but useless as a map.
He has also confirmed that “cool things are coming for spaceship construction,” but he hasn’t specified what. Nor has Bethesda said what they meant when they promised new ways of traveling. Therefore, while this patch is certainly promising, we still have to be patient to understand its full extent.
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“If you’re at sea and a larger ship passes by, the norm is for you to move aside to let it pass: they were the larger ship.”
Imagine you are a studio like Larian that has spent years and years developing ‘Baldur’s Gate 3’. Everything points to success, you are convinced of your product, you set a release date… And then Bethesda announces that their other AAA game of the season, ‘Starfield’, will be released very close to yours. What do you do? Well, obviously, you do what they did: clear the way for the bigger company to succeed as they please. And although it may seem ironic, there is none at all.
Swen Vincke, the CEO of Larian, has now explained that last summer he changed the dates so that the two RPGs wouldn’t have to compete against each other and both could be enjoyed peacefully. “I have a lot of respect for Bethesda”, he explained to Gamesindustry. No matter what happened afterwards: the strategy makes perfect sense.
“If you’re at sea and a larger ship passes by, the norm is for you to move aside so it can pass: they were the larger ship”. But that didn’t mean they lowered their weapons and surrendered immediately, far from it. They immediately changed their marketing to do something unprecedented: to differentiate themselves as much as possible from ‘Starfield’, delving into narrative, different characters and immersion.
‘Baldur’s Gate 3’ could never compete in terms of size or scale of its world, so they had to focus on the gameplay experience. Smaller, more intimate, well… different. Today, we already know how this battle ended: Larian has announced that this third installment has already sold 10 million units, while ‘Starfield’, without official data, seems to have fallen a little behind.
Because sometimes, the biggest ships also have to let motorboats pass. You never know where they can go.
Starfield, Bethesda’s latest flagship release, is preparing for a new update that will significantly improve the overall gaming experience. This title, which arrived on PC and Xbox consoles on September 6, 2023, will have a beta patch available from March 6 that can be tested within Steam.
At the moment, the exact date for the release of this update has not been revealed, but if it is already being tested in beta phase, it would be expected to be released in the coming weeks on the platforms where Starfield is available.
Starfield, although it has been a game with divided opinions among many players, has always been an extremely popular game with a large number of players. That is why all the improvements and solutions that Bethesda has announced through Twitter will significantly improve the quality of life for its community.
Among the additions to Starfield, Bethesda itself highlights some of the following:
Improvements for the photo mode. With the new update, the photo mode will have new settings, such as the ability to change the character’s facial expression for the capture. In addition, Vasco, the robotic companion, will have new poses.
Scanner improvements. Scanning flora and fauna is one of the most interesting points for certain types of players in Starfield, and the new update will improve the scanner’s performance so that users have a better quality of life in its use.
Fixed the bug that prevented interaction with NPC David Barron, a problem that affected many players during their gameplay.
Mission interface will have a quality of life improvement, making it easier to activate missions that are inactive from the menu itself.
Other improvements. The issue that caused the player’s head to turn when running has also been fixed, as well as the bug that made it difficult for Temples to appear on maps.
The path ahead of Starfield
The Starfield roadmap doesn’t stop with updates and patches to improve features or fix bugs: it is also preparing paid DLC content that will generously expand the adventures in relation to the base game. There is still no date for the first announced DLC, Broken Space, but it is known that it will land at some point in 2024, according to the company’s plans.
The best Xbox Game Pass games you can play now, from the latest releases of this year to timeless video game classics.
One of the great gifts of this Christmas has been the Xbox. Whether it’s the Series X or the Series S, this has been a year where, thanks to the offers and a catalog that is settling, it begins to shine on its own. But let’s not fool ourselves. A good reason to switch to Xbox is GamePass. But it can be intimidating. There are many games. Too much to choose from. Where to start? Well, here we make a selection of the best games to jump into right now so you don’t have to navigate for hours without knowing what to play.
Sometimes you feel like playing a simple, sweet game that makes you feel comfortable and warm. A Short Hike is exactly that. An adventure of reaching the top of a mountain by the route that seems most suitable to us. With a simple open world, many possibilities, and never forcing us to go on a specific path or even reach the top, it is a game that encourages us to simply live in the moment.
Assassin’s Creed Odyssey
Sometimes you feel like playing a simple game, sometimes you feel like embarking on a dozens of hours epic where you can get lost and feel like you will never get out of there if you don’t want to. That’s what Assassin’s Creed Odyssey offers you, a huge game, full of collectibles, mysteries and most importantly: a great story and even better characters. The best Assasin’s Creed to get into today, and it’s even available on GamePass.
Cocoon
During this year that is ending in Xbox Game Pass, some great games have appeared. One of them has been Cocoon. An excellent third-person puzzle game created by the designer of Limbo and Inside. It lasts only five or six hours, but it is designed with an absolutely insane finesse. And if you want more, you also have Limbo and Inside on the platform.
Although nostalgia is a trap, sometimes you can make a burrow in the trap. That happens with GoldenEye007. The version available on Xbox Game Pass not only serves to check how shooters have evolved in the last twenty-five years, but also to enjoy a game that you may have enjoyed during your childhood. The first shooter that, for many, was the excuse to get together with friends and shoot each other.
Hi-Fi Rush
Although surprise releases are becoming more common, surprise announcements and releases are still extremely rare. Even more so in a game the size of Hi-Fi Rush. But it turns out that this game from Tango Gameworks, a mix of action and rhythm game, is an absolute delight. Fun, clever, and very dynamic, it’s the perfect game to spend a weekend laughing and rocking out.
Jusant
Sometimes all you need is a game with excellent mechanics and a carefully crafted environmental narrative. Although we could be talking about a game from From Software, we are actually talking about a game from Don’t Nod. Because Jusant perfectly accomplishes both things: introducing perfect climbing mechanics that make you want to keep going forever, and a delicate and well-thought-out narrative that rewards paying attention and taking your time with the game. A delight that you shouldn’t miss.
Lies of P
Talking about From Software games, this year there has finally been a studio capable of making a Soulslike that can satisfy us. Andits name is Lies of P. With an extravagant reinterpretation of Pinocchio’s story, it builds a very satisfying Dark Souls-style game that has its own twist based on those foundations. Adjusted through patches, it is still not as good as From Software’s games, but it is almost as good as them. And that’s not saying little.
Although it hasn’t turned out as we expected, Starfield is a very interesting game if you are a fan of Bethesda games. Although “Skyrim in space” is a title that is too big for it, it is true that, after 40 hours of story, a universe of very interesting possibilities opens up in a game that is somewhat lacking in all its aspects. Bad? Not exactly. But even more than Skyrim, it is a game that you have to discover how to find fun in it. And if you are capable, it can be fun like no other.
Wolfenstein: The New Order
We live in a problematic world in certain aspects, so it’s okay to be able to immerse ourselves in power fantasies that allow us to do what we can’t in reality. For example, Wolfenstein: The New Order. A game where we embody a soldier who faces the Nazis after they have won the Second World War. In this game, MachineGames managed to perfect a heavy and brutal shooter style that, even today, remains extremely satisfying. That, and killing Nazis, is clearly the ultimate power fantasy for 2024.
Yakuza: Like A Dragon
The Yakuza saga has gained a lot of popularity in recent years. The problem is that knowing where to start can be very complex. We’ll make it easy for you: play Yakuza: Like A Dragon. That will leave you ready to play the next installment of the saga, Like a Dragon: Infinite Wealth, and jump into the previous titles of the franchise. All of them available on GamePass, so you can immerse yourself in literally 200 or 300 hours of an epic yakuza epic, if that’s what you want. Or just stick with the new ones, because they are semi-independent.
After not being nominated for Game of the Year, on Christmas Day, precisely on December 25th, the game has received the worst possible gift: users have voted it with enough negative reviews for it to show ‘mostly negative’ ratings on Steam. Ouch.
Bethesda is doing everything to make sure that in ten years we will still be playing ‘Starfield‘, but the truth is that things are not looking good for the open-world space RPG. After not being nominated for Game of the Year, on Christmas Day, December 25th, the game received the worst possible gift: users have voted it with enough negative reviews for it to have “mostly negative” ratings on Steam. Ouch.
‘Starfield’ was announced in 2018 and its release, five years later, has not been what the vast majority of players expected, becoming one of the standout titles of the year for reasons completely unrelated to gameplay. After starting relatively positively, opinions on Steamgradually declined towards the middle zone in November.
Bethesda is confident that their first DLC will be exactly what people need to return to space, but the truth is that, looking at the active player numbers on Steam, the game needs a true revolution to gain the public’s appreciation. And, of course, the successful relaunch of ‘Cyberpunk 2077’ hasn’t helped: people haven’t stopped comparing them, favoring CD Projekt RED’s title.
So far, the producer’s attempt to mitigate the fire has been to individually respond to each of the negative reviews by stating that the fact that some planets are empty is not boring per se. Neil Armstrong reached the moon, it was empty and he wasn’t bored. No, I didn’t make this up, it’s an exact example given by Todd Howard, the director. ‘Starfield’ may last another ten years, but for now the prospects are not very good. Or, at least, mostly negative.