A child achieves what until now only an AI had accomplished: beating ‘Tetris’

Beyond the “death screen” that appeared in arcades, on NES it simply… stops working and completely halts.

I know what you’re thinking: “Ah, but does ‘Tetris‘ ever end? Is there a final cinematic? What was the story to begin with?”. And yes, it’s normal to doubt, but the truth is that Alekséi Pajitnov’s game has a kind of ending on NES that only artificial intelligence had reached until now. Beyond the “death screen” that appeared in arcades, on NES it simply… stops working and completely freezes.

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Shapes made of four colored blocks

Pajitnov created ‘Tetris’ in Soviet Russia in 1985 and it was first released outside of computers and arcades on NES in 1988, although it was a mess because everyone believed they had the rights and licenses (I recommend the movie ‘Tetris’ to find out everything). The point is that before being synonymous with Game Boy, the game was already a big hit on Nintendo’s “big” console.

We go 35 years into the future, where Blue Scuti, a 13-year-old boy who has been playing ‘Tetris’ in its competitive variant since 2011, has been the first person in history to force the NES to fall into a “death screen” where the pieces fall at an impossible speed, the game freezes and it is impossible to continue playing.

And he didn’t make it up, not by a long shot: there’s evidence, because it was being recorded on live video on YouTube. Watching the moment when the pieces keep falling non-stop and he manages to place them with exact and perfect precision is fascinating, almost hypnotic. He only needs 38 minutes to break the game, which Scuti finishes by shouting “Yes! I’m going to faint, I can’t feel my fingers, I can’t feel my hands”.

The ultimate goal of Scuti is to stay at the top of the competitive ‘Tetris’ scene and inspire new players. I repeat: he is thirteen years old. Thirteen! At that age, the most useful thing I did was watch ‘Oliver and Benji’ while eating Nocilla sandwiches. The new generations are making a strong comeback in the retro scene.

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Tetris Copyright Conundrum: Author Alleges Apple’s Plagiarism of His Book

Tetris, the Apple TV+ movie, looks set to have more drama in reality than fiction, as it has recently been accused of plagiarism.

The Tetris story is one that anyone with even a slight interest in video game history is familiar with. Complex, devoid of heroes, and riddled with political entanglements and corporate controversies, it’s the kind of tale where there are no clear heroes or villains, but rather a demonstration of how capitalism always finds a way to pave its path. To capitalize on everything. This irony is particularly pronounced in the case at hand, as Apple finds itself in a rather uncomfortable situation due to accusations of plagiarism tied to Tetris.

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Released on March 15 and directed by Jon S. Baird, Tetris is a biopic centered around Henk Rogers and his endeavor to license and patent Tetris before anyone else. While met with a rather modest reception from both critics and the public, the film has been criticized for being overly biased in its positions and excessively sugarcoating what actually happened. But that’s not the end of the story. Just as controversial as the Tetris rights patent is the film itself narrating it, as it has been accused of plagiarism.

Dan Ackerman, Editor-in-Chief of Gizmodo, asserts that the movie is an unauthorized adaptation of his book “The Tetris Effect: The Game that Hypnotized the World.” Published in 2016, the book tells the story of Alexey Pajitnov, the creator of Tetris. It follows his journey from its inception in the Soviet Union to the licensing of rights to Nintendo, which included the game in a bundle with the Game Boy, creating a massive commercial success. This is also a focus of the film, although from Rogers’ perspective rather than Pajitnov’s.

Given that it is based on real events, it’s difficult to prove any form of plagiarism here. To support his claim, Ackerman states that he sent a copy of his book to Tetris Company in 2016, which they allegedly copied for the movie, and then threatened him with legal action if he attempted to create his own film or television version.

In fact, all of this has indeed made its way to the courts. Ackerman is seeking compensation for damages equivalent to 6% of the movie’s $80 million budget. He alleges that Maya Rogers, CEO of Tetris Company and daughter of Henk Rogers, and screenwriter Noah Pink, who was responsible for the movie’s script, have freely taken numerous sections and specific events from his book. It remains to be seen how this will unfold, but undoubtedly, it seems likely to be as contentious as the story itself regarding the Tetris rights acquisition.

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Gaming Beyond Earth: Remembering the Pioneering Moment of the World’s First Space Video Game, 30 Years Ago

Fanaticism for 'Tetris' reached such a point that, when in 1993 the Soyuz TM-17 spacecraft was launched from Russia bound for the MIR, inside it was a 49-year-old astronaut who refused to travel without his Game Boy with the game

The conquest of space is full of firsts. The first planet to be seen from a telescope, the first launch, the first lunar trip, the first animal launched by rocket (which, as we know from Mecano, was a dog named Laika)… And, of course, the first video game to ever cross the atmosphere, an honor that goes to, of course, ‘Tetris’.

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The Tetris of a lifetime, but with new features

A tetraminic space

The history of ‘Tetris‘ is already known to all: Alexey Pajitnov programmed it during 1984 in the Soviet Union, using, in the absence of graphics, dots and levels, brackets and spaces representing the pieces. The rights mess that happened later, when the creator wanted to license his game, is more than well dramatized in the movie of the same name that you can see on Apple TV+ and that ended with the tetraminos accompanying the Game Boy at its launch.

Such was the fanaticism for ‘Tetris’ that, when in 1993 the Soyuz TM-17 spacecraft was launched from Russia bound for the MIR, inside was a 49-year-old astronaut who refused to travel without his Game Boy with the game: Aleksandr Aleksandrovich Serebrov retired two years later after completing his mission and spending 196 days in space circling the Earth 3,000 times. In total, the cosmonaut would get to spend almost 372 days in space between all his missions, getting to give ten rides at zero gravity (which seems unimpressive, but at the time it was a record).

Serebrov had been to space three times before and knew that there was always some time to waste between missions. And, instead of doing nothing or eating his head off, he decided to take his favorite pastime with him: a video game. As he himself said in 1994, “Like all cosmonauts, I love sports. My favorites are soccer and swimming. During the flight, in the rare moments of leisure, I enjoyed playing the Game Boy.” Obviously, while he was passing levels and placing pieces, he did not realize that he was setting a record that was immortalized shortly thereafter in the Guinness Book.

Parentheses in space

Serebrov died on November 12, 2013, and before leaving this world for good (and without a return ticket) he decided to auction his beloved console with the game and the manual. It ended up selling for $1,220 (very little, if you ask us) putting an end to the first video game space adventure. It was not the only one.

There is not much data on astronauts playing video games while on missions, but it is known that in 2014 Samantha Cristoforetti played ‘Minecraft’ on a laptop, despite the fact that these are used exclusively for data collection and work. NASA also reported that in 1998 it was usually played as a way to mentally escape from problems, along with other activities such as listening to music or reading fiction. Ah! And in 2016, Tim Peake uploaded from space a photo in which they tested virtual reality… And a game about aliens. Maybe not the best idea to test in space. For this, better a ‘Tetris’ and at least you do not live in fear of UFOs and, as our parents would say, “the little Martians”.

Outside of space, it has been proven that astronauts can improve their skills – and even save their lives in extreme situations – if they are gamers. But there’s a catch, of course, it’s not worth playing ‘Mario Kart‘: Level Ex is a company that creates specialized medical video games, including some for astronauts. Going for a walk in space has never been so much fun.

Watch a 16-year-old win the Tetris World Championships

Watch a 16 year old win the Tetris World Championships

At around 170 million copies sold, Tetris is the best-selling game of all time. Of all the millions of people who’ve played Tetris, only one can be the best. At the recent Classic Tetris World Championship, Joseph Saelee established himself as the best Tetris player in the world. It’s worth noting, however, that Saelee is only 16 years old, only a third of the age of the iconic puzzle game. Watch Saelee’s victory below:

Saelee plays the game on the NES, and has only been playing since watching the 2016 championships. He plays exclusively using CRT TV’s, which are those ginormous clunky box TVs everyone had before flatscreens existed. The reason for this is that retro consoles like the NES often have latency (lag between pushing a button and something happening onscreen) when used with HDTVs.

Saelee has said that he believes he can improve even further and that he’s going to compete in next year’s championship!