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Subnautica 2 will have a multiplayer mode, but that doesn't mean you have to play with others

In the realm of video games, Subnautica 2 has been at the center of controversy. Delays in its development have been attributed to tensions between the developer Unknown Worlds and the publisher Krafton, which has triggered a lawsuit between both parties. This dispute has overshadowed discussions about the game itself, but the development team has shared details about its future multiplayer features. You can play with friends, but also solo. Anthony Gallegos, the design lead, emphasized that Subnautica 2 will continue to offer an individual experience, true to the style of the original. However, modes have been added […]

Subnautica 2 will have a multiplayer mode, but that doesn't mean you have to play with others

In the realm of video games, Subnautica 2 has been at the center of controversy. Delays in its development have been attributed to tensions between the developer Unknown Worlds and the publisher Krafton, which has triggered a lawsuit between both parties. This dispute has overshadowed discussions about the game itself, but the development team has shared details about its future multiplayer features.

You can play with friends, but also alone

Anthony Gallegos, design lead, emphasized that Subnautica 2 will continue to offer an individual experience, true to the style of the original. However, multiplayer modes have been added, a highly requested aspect by the community. It is important to note that playing in cooperative mode will not be required to enjoy the title; the solo experience will remain fully satisfying for those who prefer to explore alone.

The multiplayer system will allow players to invite friends to join their solo games or start new multiplayer games, and it will feature cross-platform support. Gallegos assures that no part of the game will require cooperative play, allowing players to enjoy the isolation they appreciated so much in the first title.

With Subnautica 2 scheduled for release, fans hope that the new installment strikes a proper balance between the individual experience and cooperation, ensuring that all players find their preferred mode of play. Rumors suggest that the release could be closer than expected, generating even more anticipation in the community.

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Author SoftonicPosted on February 12, 2026February 12, 2026Categories Gaming, NewsTags desarrollo de videojuegos, experiencia individual, exploración en solitario, jugar con amigos, litigio Unknown Worlds Krafton, modos multijugador, soporte multiplataforma, subnautica 2, videojuegos

The director of the original Ghost in the Shell movie is a fan of video games, but not in the way you expect

The renowned Japanese director Mamoru Oshii has shared his deep fondness for Fallout 4, revealing that he has dedicated nearly 10,000 hours to the game, making it his favorite title. In a recent celebration of the 30th anniversary of Ghost in the Shell, Oshii explained that he has played approximately 2,000 hours on PlayStation and another 8,000 on Steam. He emphasized that Fallout 4, for him, is “a game that seems to have been created according to my own wishes,” especially thanks to its VATS targeting system, which fits his play style. Obsessed with the game, not with its story […]

The director of the original Ghost in the Shell movie is a fan of video games, but not in the way you expect

The renowned Japanese director Mamoru Oshii has shared his deep fondness for Fallout 4, revealing that he has dedicated nearly 10,000 hours to the game, making it his favorite title. In a recent celebration of the 30th anniversary of Ghost in the Shell, Oshii explained that he has played approximately 2,000 hours on PlayStation and another 8,000 on Steam. He emphasized that Fallout 4, for him, is “a game that seems to have been created according to my own wishes,” especially thanks to its VATS targeting system, which suits his play style.

Obsessed with the game, not with its story

Despite his extensive hours played, Oshii has opted for a singular approach: he has decided to ignore the main story of the game and the different factions, leaning towards a more solitary and survival-focused playstyle. His experience is based on exploring the post-apocalyptic world of Fallout 4 without commitments to organizations like the Brotherhood of Steel, which he even describes as a parallel to the Nazis, and he destroys it every time he encounters it on his path.

Oshii has expressed his opposition to joining any of the factions in the game, representing a kind of lone wolf who prefers to survive as directly as possible, even if that means being hunted by creatures like Deathclaws or raiding raider hideouts. This particular way of playing highlights the flexibility and lasting appeal of Fallout 4, which allows players to explore very varied and personalized styles.

The way Oshii relates to the game reflects not only his passion but also a deep critique of how violence is presented in RPG games. Through his journey through the wasteland, he finds an experience that, although extreme and isolated, is deeply satisfying.

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Author SoftonicPosted on February 10, 2026February 10, 2026Categories Gaming, NewsTags apocalipsis, Deathclaws, Fallout 4, Ghost In The Shell, juegos RPG, mamoru oshii, Playstation, Steam, supervivencia, videojuegos

The entire Fallout franchise is on sale on Steam for a price you can't miss

Video game fans now have an excellent opportunity to immerse themselves in the vast world of the Fallout saga, thanks to a Steam offer that makes all the titles in the series and their additional content available for just $77. This promotion is valid until February 6 and allows players to explore a compilation of experiences ranging from turn-based RPGs to 3D adventures in an open world. Looking to capitalize on the series’ appeal, the first two Fallout games are considered classics of the genre, with their isometric style and their […]

The entire Fallout franchise is on sale on Steam for a price you can't miss

Video game fans now have an excellent opportunity to immerse themselves in the vast world of the Fallout saga, thanks to a Steam offer that makes all titles in the series and their additional content available for only $77. This promotion is valid until February 6 and allows players to explore a compilation of experiences ranging from turn-based RPGs to 3D adventures in an open world.

Looking to capitalize on the series’ pull

The first two Fallout games are considered classics of the genre, with their isometric style and turn-based design that established the foundations of the series. Although they have a nostalgic feel, these titles are essential for understanding the blend of retro aesthetics and sarcastic humor that characterizes the saga. Many new players are advised to start with these installments or with Fallout 3 and New Vegas, which offer a more modern and dynamic approach to RPGs.

Fallout 3 and Fallout: New Vegas, developed by Bethesda and Obsidian respectively, are widely praised for their immersive storytelling and real-time gameplay. These titles stand out not only for their graphics and combat mechanics but also for their deep character development and moral choices. While Fallout 4 introduced base building and resource mechanics, Fallout 76 strayed from the traditional format to offer a multiplayer experience in a survival environment, although its launch received mixed reviews. However, the game has evolved and has established itself as one of the most prominent in its genre.

With each release offering a diverse experience, the Fallout series has captivated millions worldwide and has become a cultural phenomenon. Anyone who chooses to delve into this universe is sure to find something that resonates with their inclination for video games. The sale on Steam presents a unique opportunity to enjoy these classics and more contemporary titles at an affordable price.

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Author SoftonicPosted on February 2, 2026February 2, 2026Categories Gaming, NewsTags Amazon, Fallout, Fallout 3, Fallout 4, Fallout 76, juegos de rol, New Vegas, oferta, oferta Fallout, RPG, serie, Steam, videojuegos

In 2025, more games were uploaded to Steam than ever before, but less than 3% have received a thousand reviews

In 2025, the number of game releases on Steam reached a record figure of 20,282, according to an analysis by independent development and marketing expert Chris Zukowski. Of these, 608 games managed to surpass 1,000 reviews, which represents only 2.99% of the year’s releases, but marks an increase compared to previous years, where the figures were 2.44% in 2024 and 2.56% in 2023. Good luck playing them all Zukowski believes that reaching 1,000 reviews can be an indicator of success, although he notes that many developers have generated significant revenue with less than that amount, […]

In 2025, more games were uploaded to Steam than ever before, but less than 3% have received a thousand reviews

In 2025, the number of game releases on Steam reached a record high of 20,282, according to an analysis by independent development and marketing expert, Chris Zukowski. Of these, 608 games managed to surpass 1,000 reviews, which represents only 2.99% of the year’s releases, but marks an increase compared to previous years, where the figures were 2.44% in 2024 and 2.56% in 2023.

Good luck playing them all

Zukowski believes that reaching 1,000 reviews can be an indicator of success, although he notes that many developers have generated significant income with less than that amount, often reaching $150,000 with just 500 reviews. Open-world survival games stood out, with a notable 20.8% reaching that threshold, highlighting the popularity of this genre on the platform.

However, not all genres enjoy the same level of success. 2D platforms, for example, have only 0.18% of games that achieve 1,000 reviews, reflecting the saturation and difficulty of standing out in this field. Despite this, Zukowski suggests that we might be living in a “golden age” of indie games, where fun titles prevail over technical perfection.

A critical aspect of his study is the inconsistency in Steam’s tagging system, which has hindered the analysis of this data. Zukowski emphasizes that numerous developers often incorrectly tag their games, complicating the accurate assessment of trends on the platform. The diversity of genres on Steam, as well as the challenge for developers to stand out among this avalanche of releases, highlights the complexity of the current video game ecosystem.

Author AgenciasPosted on January 29, 2026January 29, 2026Categories NewsTags Steam, videojuegos

Ubisoft, after a series of massive layoffs, accidentally leaks the return of its mascot to the world of video games

Ubisoft is going through a complicated phase that has led to project cancellations, delays in releases, layoffs, and studio closures. However, amid this crisis, the iconic Rayman saga seems to be on the verge of returning, after years of requests from fans. According to recent reports from the media Gematsu, the Australian Classification Board has registered the title Rayman 30th Anniversary Edition, rated G for very brief violence. This registration, dated January 22, fuels the expectation of a long-awaited return of the beloved character. Rayman is making a grand comeback […]

Ubisoft, after a series of massive layoffs, accidentally leaks the return of its mascot to the world of video games

Ubisoft is going through a complicated phase that has led to project cancellations, delays in releases, layoffs, and studio closures. However, amid this crisis, the iconic Rayman saga seems to be on the verge of returning, after years of requests from fans. According to recent reports from the media Gematsu, the Australian Classification Board has registered the title Rayman 30th Anniversary Edition, rated G for very brief violence. This registration, dated January 22, fuels the expectation of a long-awaited return of the beloved character.

Rayman returns in style

Journalist Tom Henderson, known for his knowledge about Ubisoft, has indicated that the company is working on two projects related to Rayman. The first, known as Project Iceman, will be a re-release of the original game from 1995, and it is expected to be available “very, very soon”. This release coincides with the celebration of the character’s 30th anniversary, which could further intensify the relevance of his return.

The second project, called Steambot, is a remake of Rayman Legends scheduled for late 2026. The commercial performance of this remake will play a crucial role, as it could determine whether Ubisoft decides to move forward with the development of a new main title, Rayman 4. Ubisoft Montpellier and Ubisoft Milan are responsible for revitalizing the saga and have expressed their interest in bringing Rayman back to the video game scene.

Despite the difficulties the company faces, these developments could represent a turning point for Ubisoft, as it revives one of its most beloved franchises. The arrival of new titles can be seen as a response to the growing demand from the public, who eagerly await new adventures featuring the iconic character. Meanwhile, uncertainty about Ubisoft’s future remains, and players are attentive to every announcement the company makes.

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Author SoftonicPosted on January 26, 2026January 26, 2026Categories Gaming, NewsTags cancelación de proyectos, desarrollo de videojuegos, franquicias de Ubisoft, Project Iceman, Rayman 30th Anniversary Edition, Rayman Legends remake, retorno de Rayman, Ubisoft, videojuegos

Palworld announced a collectible card game amid a lawsuit from Nintendo

In the midst of a lawsuit filed by Nintendo, Palworld has announced the release of a collectible card game, which will be developed in collaboration with Bushiroad. This game, set to launch on July 30 of this year, will allow players to enjoy strategic and tactical battles using unique creatures known as “Pals.” The game’s description closely resembles the famous Pokémon card game, which reinforces the infringement claims that Nintendo has made against Pocketpair, the developer of Palworld. We don’t know if there will be a card to sue your rival The game of […]

Palworld announced a collectible card game amid a lawsuit from Nintendo

Amid a lawsuit filed by Nintendo, Palworld has announced the release of a collectible card game, which will be developed in collaboration with Bushiroad. This game, set to launch on July 30 of this year, will allow players to enjoy strategic and tactical battles using unique creatures known as “Pals”. The game’s description closely resembles the famous Pokémon card game, which reinforces the infringement claims that Nintendo has raised against Pocketpair, the developer of Palworld.

We don’t know if there will be a letter to sue your rival

The card game, known as Palworld Official Card Game, is a competitive game for two players in which participants fight alongside their Pals, collecting resources and building bases on their way to victory. According to preliminary details, the Pals will have unique characteristics that will influence each player’s tactics and strategies. This addition of base building also reflects elements from the original video game, allowing for a richer and more dynamic experience.

Pocketpair’s decision to launch a card game with such obvious similarities to Nintendo’s products could be interpreted as a provocation, although likely unintentional, amid a legal process that has captured public attention. The court has faced criticism regarding the similarities between Palworld and the Pokémon saga, and many are wondering if this move will be part of a broader strategy by the development studio.

Although the details of the card game are still scarce, Pocketpair is expected to share more information as the release date approaches. It is also important to note that the revelation of this game occurs at a critical moment, highlighting a tense environment between the creators of Palworld and the video game titan, Nintendo.

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Author SoftonicPosted on January 14, 2026January 14, 2026Categories Gaming, NewsTags Bushiroad, demanda, juego de cartas coleccionable, juegos de cartas, Nintendo, Palworld, Palworld Official Card Game, Pocketpair, pokemon, saga Pokémon, videojuegos

The creator of Peak is clear: players do not necessarily want polish in their games

In the world of video games, attention to detail can make the difference between a memorable title and a forgettable one. A clear example of this is Red Dead Redemption 2, known for depicting horses with an impressive level of detail, including multiple gaits, a realistic sense of weight, and, curiously, the simulation of horses’ testicles in cold conditions. This aspect, although controversial, underscores the amount of work that goes into AAA games. That doesn’t detract from the value of polish. However, at the opposite end of the spectrum is Peak, a game that […]

The creator of Peak is clear: players do not necessarily want polish in their games

In the world of video games, attention to detail can make the difference between a memorable title and a forgettable one. A clear example of this is Red Dead Redemption 2, known for depicting horses with an impressive level of detail, including multiple gaits, a realistic sense of weight, and, curiously, the simulation of horses’ testicles in cold conditions. This aspect, although controversial, underscores the amount of work that goes into AAA games.

That doesn’t take away from valuing the polishing

However, at the opposite end of the spectrum is Peak, a game that started as a four-week project during a game jam. Lco-creator Nick Kaman highlighted that, despite its short development phase, the game has found surprising success. Peak has shown that there are different, and perhaps better, ways to make games, Kaman points out, suggesting that developers should avoid long development phases and focus on what really matters in their creations.

Kaman also mentioned that players are forgiving of the lack of polish if the game turns out to be fun. This phenomenon is evident in titles like Mage Arena, where a more relaxed approach to presentation can coexist with fun. Despite the growing demand for small-scale games, Kaman warns that financial challenges limit opportunities for medium and small studios in the industry. There will always be a player base looking for a great game, but what is being lost are the opportunities for funding and publishing, he claims.

Meanwhile, the gaming community continues to crave innovative experiences. Kaman concludes that, although development milestones may change, the passion for creating unforgettable games will never fade.

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Author SoftonicPosted on January 12, 2026January 12, 2026Categories Gaming, NewsTags AAA, co-creadora, detalle en videojuegos, diversión en videojuegos, experiencias innovadoras, fase de desarrollo de juegos, financiación de estudios de videojuegos, juegos AAA, Nick Kaman, peak, Peak juego, Red Dead Redemption II, simulación de caballos, videojuegos

ARC Raiders could have a movie and the CEO of Embark Studios has set a single condition for it

ARC Raiders has proven to be a resounding success in the video game market, consolidating the viability of extraction shooters, a genre that has been the subject of criticism in recent years. Embark Studios has confirmed that the interest and reception of the game have exceeded their expectations, making it one of the big successes on Steam in 2025. According to Embark Studios CEO Patrick Söderlund, the impact of ARC Raiders goes beyond the gaming experience, extending into popular culture. A great interest and a unique condition In a recent interview with GamesBeat, Söderlund […]

ARC Raiders could have a movie and the CEO of Embark Studios has set a single condition for it

ARC Raiders has proven to be a resounding success in the video game market, consolidating the viability of extraction shooters, a genre that has been criticized in recent years. Embark Studios has confirmed that the interest and reception of the game have exceeded their expectations, making it one of the big successes on Steam in 2025. According to Embark Studios CEO Patrick Söderlund, the impact of ARC Raiders goes beyond the gaming experience, extending into popular culture.

Great interest and a single condition

In a recent interview with GamesBeat, Söderlund revealed that several film companies have expressed interest in adapting the story and retrofuturistic universe of the game for both the big and small screens. Although there are no official projects in development, this situation underscores the visual and narrative appeal of its post-apocalyptic world, which focuses on the fall of humanity and the underground city of Speranaza.

Söderlund expressed enthusiasm about the possibility of seeing these elements in a cinematic format, emphasizing that any adaptation should respect the essence of the game to capture its authentic spirit. In this context, the CEO also stressed that, although the conversations are preliminary, the potential of ARC Raiders to expand into other media lies in its rich narrative rather than its gameplay.

On the other hand, it is interesting to note that ARC Raiders is not the only game that maintains ties to cinema. Neill Blomkamp, known for his work on District 9 and Elysium, has been developing his own interactive project called Off the Grid, another extraction shooter. However, the impact of the latter has not been as significant as that of ARC Raiders, which raises an interesting competitive scenario among content creators in this evolving genre.

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Author SoftonicPosted on January 7, 2026January 7, 2026Categories Gaming, NewsTags adaptación cinematográfica, Arc Raiders, Embark Studios, éxitos de Steam, extraction shooters, narrativa postapocalíptica, Neill Blomkamp, Off the Grid, Speranaza, videojuegos

Neowiz will change their approach to development after the marked success of Lies of P

Lies of P has proven to be a great success in the video game industry, prompting a strategic shift at Neowiz. The company is now focusing more on developing high-quality titles for PC and consoles, rather than continuing its previous main focus on mobile games. According to Sean Kim, co-CEO of Neowiz, the success of Lies of P represents a fundamental milestone that has reconfigured the company’s direction towards deeper and more meaningful gaming experiences. They want to take their time to create better experiences The acclaimed adaptation of the story of Pinocchio has generated […]

Neowiz will change their approach to development after the marked success of Lies of P

Lies of P has proven to be a great success in the video game industry, prompting a strategic shift at Neowiz. The company is now focusing more on developing high-quality titles for PC and consoles, rather than continuing its previous main focus on mobile games. According to Sean Kim, co-CEO of Neowiz, the success of Lies of P represents a fundamental milestone that has reconfigured the company’s direction towards deeper and more meaningful gaming experiences.

They want to take time to create better experiences

The acclaimed adaptation of the story of Pinocchio has generated a wave of interest in solo and narrative games, accompanied by other titles like Baldur’s Gate 3. Kim points out that, despite the rise of live service games, the demand for solo experiences remains strong and relevant in the gaming community. This is largely due to the ability of these games to tell unique stories that resonate with users.

The company is currently developing a sequel to Lies of P, aiming to meet fan expectations and solidify the franchise as a central pillar of its offering. Kim emphasizes that the effort is focused on ensuring high-quality work that allows the sequel to resonate with those who enjoyed the first game. Although the future of the franchise is not completely defined, there are high expectations regarding the direction it will take.

Neowiz is also in the process of collaborating with developers from around the world and is committed to investing in creative talent. The company’s long-term vision includes a broader roadmap in the PC and console market, fostering more sustainable and efficient development in AAA projects while maintaining a commitment to the gaming community.

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Author SoftonicPosted on January 7, 2026January 7, 2026Categories Gaming, NewsTags Baldur's Gate 3, desarrollo de videojuegos, experiencias de juego, franquicia de videojuegos, juegos narrativos, juegos para PC y consolas, Lies of P, Neowiz, secuela de Lies of P, videojuegos

Sony patented a system that could allow video games to play themselves

Sony has started 2025 with an innovative patent for a “ghost player” system generated by artificial intelligence, designed to help gamers overcome obstacles in their video games. This technology, proposed in a document that Sony filed in 2023 and which has taken time to be approved, incorporates an in-game interface that allows players to make natural language queries about the parts of the game where they feel stuck. The AI can provide guidance or even take control of the game to help navigate those tricky obstacles. A ghost player that learns from […]

Sony patented a system that could allow video games to play themselves

Sony has started 2025 with an innovative patent for a “ghost player” system generated by artificial intelligence, designed to help gamers overcome obstacles in their video games. This technology, proposed in a document that Sony filed in 2023 and which has taken time to be approved, incorporates an in-game interface that allows players to make natural language queries about the parts of the game where they feel stuck. The AI can provide guidance or even take control of the game to help navigate those tricky obstacles.

A ghost player who learns from other players

The “ghost player” will operate using material from other players, presumably collected from platforms like YouTube, to provide this personalized assistance and enhance the user experience. This patent complements an already existing feature on the PlayStation 5, which shows relevant videos when players are stuck, but promises a less intrusive and smoother integration.

Despite the potential advantages, there has been strong opposition among gamers, who feel that this technology could undermine the inherent challenge of video games. Many long for the challenge of classic games, contrasting with the desire for contemporary solutions that facilitate gameplay. Criticism focuses on the fact that the video game experience is being undermined by allowing AI to take on parts of the game that traditionally required skill and personal effort.

However, some argue that the incorporation of AI for assistance in video games does not devalue the connection between artists and the audience, as it does not replace human work in content creation. Some fans believe that if this can make the game more accessible by allowing players to overcome difficult sections, it could be welcomed. In this delicate balance between nostalgia for the difficulty of the past and the pursuit of innovation, the future of video games seems to lie at the intersection of the classic and the contemporary.

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Author SoftonicPosted on January 7, 2026January 7, 2026Categories Gaming, NewsTags asistencia en juegos, dificultad en juegos, inteligencia artificial, jugador fantasma, novedades en videojuegos, patentes de tecnología, playstation 5, Sony, tecnología gamer, videojuegos

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