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Author: Jesús Bosque

{ "de-DE": "Ich bin Journalist mit über 30 Jahren Erfahrung in Videospielen und Technologie. Obwohl Videospiele schon immer mein Fachgebiet waren, habe ich begonnen, auch die komplexen Strukturen von Projektmanagement-Tools wie Asana sowie die Automatisierungen mit Make.com und N8N zu entdecken und zu genießen.", "en-US": "I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.", "es-ES": "Soy periodista con más de 30 años de experiencia en videojuegos y tecnología. Aunque mi especialidad siempre ha sido el videojuego, he empezado a disfrutar también de descubrir los laberintos de los programas de project management como Asana y las automatizaciones de make.com y de N8N", "fr-FR": "Je suis journaliste avec plus de 30 ans d’expérience dans le jeu vidéo et la technologie. Bien que ma spécialité ait toujours été le jeu vidéo, j’ai commencé à prendre plaisir à explorer également les méandres des outils de gestion de projet comme Asana, ainsi que les automatisations avec Make.com et N8N.", "it-IT": "Sono un giornalista con oltre 30 anni di esperienza nei videogiochi e nella tecnologia. Anche se la mia specialità è sempre stata il videogame, ho iniziato a divertirmi anche a scoprire i meccanismi degli strumenti di project management come Asana e delle automazioni con Make.com e N8N.", "ja-JP": "", "nl-NL": "Ik ben een journalist met meer dan 30 jaar ervaring in videogames en technologie. Hoewel videogames altijd mijn specialiteit zijn geweest, ben ik ook begonnen te genieten van het verkennen van de ingewikkelde wereld van projectmanagementtools zoals Asana en van automatiseringen met Make.com en N8N.", "pl-PL": "Jestem dziennikarzem z ponad 30-letnim doświadczeniem w grach wideo i technologii. Choć moją specjalizacją zawsze były gry wideo, ostatnio zacząłem również czerpać przyjemność z odkrywania zawiłości narzędzi do zarządzania projektami, takich jak Asana, oraz automatyzacji w Make.com i N8N.", "pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.", "social": { "email": "jesus.bosque@softonic.com", "facebook": "", "twitter": "", "linkedin": "" } }

Riot permanently bans the League of Legends account of one of the biggest Twitch streamers

The streamer Jynxzi, currently one of the most popular content creators on Twitch, has been permanently banned from League of Legends for violating the rule that only allows players to use their own accounts. Despite having no prior experience in the game, Jynxzi managed to access ranked matches, which generated controversy and complaints about preferential treatment from Riot Games, the developer of the title. Banned, but with privileges The controversy arose hours after Jynxzi started playing, when he received a message in the game client notifying him that he had been […]

Riot permanently bans the League of Legends account of one of the biggest Twitch streamers

The streamer Jynxzi, currently one of the most popular content creators on Twitch, has been permanently banned from League of Legends for violating the rule that only allows players to use their own accounts.

Despite having no prior experience in the game, Jynxzi managed to access ranked matches, which generated controversy and complaints about preferential treatment from Riot Games, the developer of the title.

Banned, but with privileges

The controversy arose hours after Jynxzi started playing, when he received a message in the game client notifying him that he had been sanctioned. The streamer, who currently holds the second position in viewing hours on Twitch, represented a key opportunity to revitalize interest in League of Legends, especially in North America, where the game is struggling to attract new users.

After the ban, Riot Games informed Jynxzi that, instead of receiving a permanent punishment, he would be given a custom game account designed specifically for him, starting at the lowest rank: Iron 1. This decision has been well received by both the player community and Jynxzi himself, who began playing almost immediately with the help of other content creators. This approach suggests that Riot Games is considering significant changes to the experience of new users, especially in light of the game’s relaunch planned for 2027, which promises to make access to ranked matches more accessible.

The situation highlights a growing need to evolve the way new players interact with the game, making the learning curve associated with League of Legends less burdensome. With the support of creators like Jynxzi, Riot seems to be looking for new ways to attract and retain this valuable player base.

League of Legends
League of Legends DOWNLOAD
Author Jesús BosquePosted on April 28, 2026April 29, 2026Categories Gaming, NewsTags baneo, contenido, curva de aprendizaje, Jynxzi, league of legends, nuevo usuario, partidas clasificatorias, Riot Games, streamer, Twitch

Yoko Taro, creator of Nier, didn't want to be a director "it's just that I talk a lot"

Yoko Taro, the renowned creator of Nier: Automata and Drakengard, has shared reflections on his journey as a video game director, a career that began not out of ambition, but due to a series of fortunate circumstances. In a recent interview, Taro revealed that his appointment as director of Drakengard, his debut in this role, was because his colleague Takuya Iwasaki could not take on the role due to his workload on Resident Evil: Dead Aim. Things came to him that way. He recalls that he was the most vocal member of the team in expressing his opinions, which led to […]

Yoko Taro, creator of Nier, didn't want to be a director "it's just that I talk a lot"

Yoko Taro, the renowned creator of Nier: Automata and Drakengard, has shared reflections on his journey as a video game director, a career that began not out of ambition, but due to a series of fortunate circumstances.

In a recent interview, Taro revealed that his appointment as director of Drakengard, his debut in this role, was due to his colleague Takuya Iwasaki being unable to take on the role because of his workload on Resident Evil: Dead Aim.

Things came to him that way

Remember that he was the most vocal team member in expressing his opinions, which led Cavia to decide that he would take charge of the project. “I didn’t have a great ambition to become a director. Things just happened this way,” Taro points out. This unexpected turn in his career gave Taro the creative freedom needed to build the dark and peculiar worlds that characterize his works.

The director emphasizes that Square Enix had little control over the final version of Drakengard, which allowed him to experiment with his artistic vision. Despite his achievements, Taro remains modest and emphasizes that his approach to video games resembles more solving a puzzle than a form of personal expression. “I felt it was a job of finding solutions within a network of limitations,” he explains.

Taro also reflects on his generation of directors, which he describes as “peculiar,” given that during his time, video games were not as conventional. “There are many odd ones, including me,” he shares, suggesting that this context significantly influenced his style and creative approach.

Thus, despite his success and recognition, Taro continues to see his trajectory as a result of circumstances rather than a clear personal ambition.

Steam
Steam DOWNLOAD
Author Jesús BosquePosted on April 28, 2026April 29, 2026Categories Gaming, NewsTags carga de trabajo, director de videojuegos, Drakengard, entrevista Yoko Taro, estilo de dirección, limitaciones creativas, NieR Autómata, Square Enix, trayectoria creativa, Yoko Taro

Windrose has listened to its players and has removed one of the most controversial features

Since its early access launch, Windrose has quickly established itself as a great success, reaching over 200,000 daily players in just a few days. This survival title set in a pirate world started with a demo that had already generated significant interest, but its recent release has skyrocketed the game’s popularity, attracting a diverse player base. Goodbye to the weight limit One of the most talked-about decisions by the development team, Kraken Express, has been the removal of weapon and item repair and durability mechanics. Unlike […]

Windrose has listened to its players and has removed one of the most controversial features

Since its early access launch, Windrose has quickly established itself as a great success, reaching over 200,000 daily players in just a few days.

This survival title set in a pirate world started with a demo that had already generated great interest, but its recent release has skyrocketed the game’s popularity, attracting a diverse player base.

Goodbye to the weight limit

One of the most discussed decisions by the development team, Kraken Express, has been the removal of the repair and durability mechanics for weapons and items. Unlike many MMORPGs, where players must constantly seek resources to restore their gear, Windrose allows players to enjoy the adventure without the frustration that comes with the deterioration of their belongings.

This choice has been very well received by the community, which believes it significantly improves gameplay by freeing up time and energy that can be better invested in other activities in the game.

Additionally, the weight restriction has been removed, allowing players to carry as many items as they want. This feature has been positively received, as it helps players explore the world without additional concerns about inventory.

The community has expressed its appreciation for these decisions, highlighting that they represent a favorable change in their experience, reducing mechanical aspects that, while they can be fun to a lesser extent, often become a burden in the long run.

Windrose has shown that there is a place for fresh approaches in creating gaming experiences. As the game continues to develop, we wonder what other surprises the Kraken Express team may have in store for the future.

Author Jesús BosquePosted on April 28, 2026April 29, 2026Categories NewsTags MMORPG, survival, Windrose

Uncertainty surrounds the next Assassin's Creed following the departure of its director

Ubisoft is facing growing concerns about the stability of its developments, due to a notable talent drain that has affected the company in recent months. The recent departure of Benoit Richer, director of Assassin’s Creed Hexe, just two months after the exit of Clint Hocking, the creative director of the same project, has intensified this feeling of instability. These decisions have raised concerns about the production of the Assassin’s Creed franchise, as Richer and Hocking are key figures in the development of the series. The instability of Ubisoft Richer, who previously worked on Assassin’s […]

Uncertainty surrounds the next Assassin's Creed following the departure of its director

Ubisoft is facing growing concerns about the stability of its developments, due to a notable talent drain that has affected the company in recent months. The recent departure of Benoit Richer, director of Assassin’s Creed Hexe, just two months after the exit of Clint Hocking, the creative director of the same project, has intensified this feeling of instability.

These decisions have raised concerns about the production of the Assassin’s Creed franchise, as Richer and Hocking are key figures in the development of the series.

The instability of Ubisoft

Richer, who previously worked on Assassin’s Creed Valhalla, announced his departure via LinkedIn, although he confirmed his intention to remain in the industry as a co-founder of a new independent studio.

However, the talent exodus at Ubisoft is not limited to these two executives; in October 2025, Marc-Alexis Côté, who led the franchise, also left the company. Additionally, Julian Gerighty, creative director of Star Wars Outlaws, left Ubisoft in January of this year to join the Battlefield team.

Rumors are circulating about Assassin’s Creed Hexe, which promises to introduce elements of horror and witchcraft in its narrative set in the Holy Roman Empire, with a planned release for 2027.

However, there have been reports of changes in the direction of the game, including the possible removal of supernatural elements, a development that raises doubts about its final approach. Although the veracity of these rumors has not yet been confirmed, significant modifications have been mentioned that could affect the gaming experience.

With a still distant release horizon, Ubisoft has time to stabilize the project, but the recent resignations leave the future direction of one of its most ambitious and atypical titles in the Assassin’s Creed saga up in the air.

Author Jesús BosquePosted on April 28, 2026April 29, 2026Categories NewsTags assassin's creed, Assassin's Creed hexe, Assassins Creed Valhalla, Ubisoft

The voice actor of Solid Snake admits that he does not understand the entirety of the Metal Gear story

Recently, David Hayter, the voice of the legendary character Snake in the Metal Gear Solid series, admitted in an interview with Fall Damage that, despite playing the protagonist, he does not fully understand the complexity of the franchise’s narrative. Hayter clarified that while he follows the general thread of the story, there are many nuances and details that escape him. “Do I understand the story of Metal Gear Solid? Basically, I do; do I understand it all? Absolutely not,” he confessed, adding that he often asked the team about the meaning of certain lines during recordings. He understands the basics Despite this confusion, […]

The voice actor of Solid Snake admits that he does not understand the entirety of the Metal Gear story

Recently, David Hayter, the voice of the legendary character Snake in the Metal Gear Solid series, admitted in an interview with Fall Damage that, despite playing the protagonist, he does not fully understand the complexity of the franchise’s narrative.

Hayter clarified that, while he follows the general thread of the story, there are many nuances and details that escape him. “Do I understand the story of Metal Gear Solid? Basically, I do. Do I understand it all? Absolutely not,” he confessed, adding that he often asked the team about the meaning of certain lines during recordings.

Understand the Basics

Despite this confusion, Hayter appreciates the qualities that make Metal Gear a unique experience. The series has been criticized for its narrative, often deemed convoluted.

However, he argues that the essence of the plot is relatively simple, developing over seven canonical games, although in titles like Metal Gear Solid 4 it becomes somewhat more confusing. Aspects such as characters that seem possessed or retcons that link stories to other games often complicate the experience for players.

What is undeniable is the ability of Metal Gear Solid to create a rich and detailed world, which has contributed to its legacy in the world of video games. The narrative ambition of creator Hideo Kojima has been so prominent that, according to Hayter, his portrayal of the character almost cost him a lawsuit, highlighting the intensity of the connection between the characters and their creator.

Steam
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Author Jesús BosquePosted on April 27, 2026April 28, 2026Categories Gaming, NewsTags complejidad narrativa, confusión en la historia, david hayter, franquicia Metal Gear, Hideo Kojima, juegos canónicos, legado de Metal Gear, metal gear solid, narrativa de videojuegos, personaje Snake

The anticipated remake of Gothic has confirmed that it will maintain the authenticity and immersion of the original

The highly anticipated remake of Gothic, developed by Alkimia Interactive, promises to maintain the authenticity and immersion of the original game, released over two decades ago. One of the most notable decisions is the absence of a minimap, forcing players to explore the game world in a more organic and realistic way. “You have to open your map if you want to know where you are,” says Reinhard Pollice, the game’s director. This choice aims to honor the essence of a game that already laid the foundations of European RPGs. No “quality of life” improvements. Additionally, the team behind the remake has […]

The anticipated remake of Gothic has confirmed that it will maintain the authenticity and immersion of the original

The highly anticipated remake of Gothic, developed by Alkimia Interactive, promises to maintain the authenticity and immersion of the original game, released over two decades ago.

One of the most notable decisions is the absence of a minimap, forcing players to explore the game world in a more organic and realistic way. “You have to open your map if you want to know where you are,” says Reinhard Pollice, the game’s director. This choice aims to honor the essence of a game that already laid the foundations of European RPGs.

No improvements in “quality of life”

Additionally, the team behind the remake has done a complete rewrite of the English version, aiming to better reflect the working-class tone present in the original German narrative. This rewrite seeks to attract an English-speaking audience that may not have connected with the title at its initial release.

The new mission log system has also been significantly improved, offering players an objective view option, which allows for easier navigation through tasks without sacrificing the immersive experience that characterizes Gothic. Although additional activities were considered to enrich the gameplay, Pollice noted that they were not necessary for the core experience of the game.

The crafting mechanics have received a notable expansion. Not only has the weapon forging system been renewed, but a new alchemy system and cooking recipes have also been included. The interaction with NPCs will be another strong point, as they will exhibit detailed behaviors, such as daily activities that further enrich the game environment.

Gothic Remake will be available on June 5 through Steam and GOG, marking an exciting return for one of the most beloved franchises in the RPG genre.

Steam
Steam DOWNLOAD
Author Jesús BosquePosted on April 27, 2026April 28, 2026Categories Gaming, NewsTags Alkimia Interactive, exploración orgánica, Gothic Remake, interacción con NPCs, juego de rol, lanzamiento en Steam, mecánica de elaboración, remake de videojuegos, revisión de la narración, RPG europeo

The alarm over Sony's Internet connectivity rules for digital games

Sony has recently implemented several updates on its PS4 and PS5 consoles in order to close security gaps that allowed unauthorized access to games. However, this action has generated an unexpected controversy related to access to digital games, thanks to a new digital rights management system that requires users to connect their consoles to the Internet at least once every 30 days in order to play. This measure was revealed by developer Lance McDonald through social media, which sparked a wave of concern among the community of […]

The alarm over Sony's Internet connectivity rules for digital games

Sony has recently implemented several updates to its PS4 and PS5 consoles in order to close security gaps that allowed unauthorized access to games.

However, this action has generated an unexpected controversy related to access to digital games, thanks to a new digital rights management system that requires users to connect their consoles to the Internet at least once every 30 days in order to play.

Any PlayStation game purchased digitally after March's sytem update will reportedly now require an internet connection once every 30 days to validate the license 🎮

If the console stays offline longer than that, the games will not launch until you reconnect

(via… pic.twitter.com/yN6ZPzEN3L

— Culture Crave 🍿 (@CultureCrave) April 27, 2026

Sony quiet

According to McDonald, digital games purchased since March 2026 now have a Validity Period that prevents their use if the console is not connected to the Network within the established timeframe. Although the issue affects many users, not everyone has experienced the same message, suggesting some inconsistency in its implementation.

A source close to Sony indicated that the problem could be an accidental error in their attempt to improve security, recalling a similar incident that occurred in 2022. However, the alarm has resurfaced at a critical moment, as the debate over the nature of ownership of digital games versus physical ones intensifies, with discussions already taking place in the European Parliament on this issue.

The reaction has led to comparisons with Microsoft’s failed attempt to introduce a similar system on Xbox One in 2013, which resulted in massive rejection from users. With the imminent shutdown of some services on PS4, the gaming community finds itself in a position of uncertainty and concern due to the lack of clarity from Sony, which has yet to issue an official statement regarding the situation.

Author Jesús BosquePosted on April 27, 2026April 28, 2026Categories NewsTags actualizacion ps5, Lance McDonald, PS4, ps5, Sony

Corruption in Miami will have a reboot with the director of F1 and Top Gun: Maverick at the helm

The official confirmation of the reboot titled Miami Vice 85 has been received with great anticipation in the film world. The movie, which aims to revive the iconic 80s television series, will be directed by Joseph Kosinski, known for his work on hits like F1 and Top Gun: Maverick. This reboot is scheduled to begin production at the end of this year. A stellar cast The project, which features stars Michael B. Jordan and Austin Butler, promises to bring a new perspective to the story that marked an era in pop culture. […]

Corruption in Miami will have a reboot with the director of F1 and Top Gun: Maverick at the helm

The official confirmation of the reboot titled Miami Vice 85 has been met with great anticipation in the film world. The movie, which aims to revive the iconic 80s television series, will be directed by Joseph Kosinski, known for his work on hits like F1 and Top Gun: Maverick. This reboot is scheduled to begin production at the end of this year.

A High-Quality Cast

The project, which features stars Michael B. Jordan and Austin Butler, promises to bring a new perspective to the story that marked an era in pop culture. Kosinski, who has proven his ability to direct visually stunning action films, seems to be a logical choice to lead this reinterpretation, emphasizing his cinematic vision with IMAX technology, suggesting an impactful visual experience for the audience.

According to reports, Miami Vice 85 is scheduled to premiere on August 6, 2027. This date aims to capitalize on the surge generated by the return of old franchises in contemporary cinema.The anticipation for this new take on Miami Vice is palpable, especially considering the relevance of its protagonists. Michael B. Jordan is known for his versatility and has accumulated various accolades in his career, while Austin Butler, after his notable role in Elvis, has become one of the most promising actors of his generation.

Despite many details about the plot remaining secret, the return of Miami Vice combines nostalgia with a fresh approach that could attract both those who grew up with the original series and new audiences.This reboot could be an exciting mix of style, action, and music, characteristics that made the series famous in its time. Without a doubt, it is a project to watch in the coming years.

Max
Max DOWNLOAD
Author Jesús BosquePosted on April 24, 2026April 24, 2026Categories NewsTags Austin Butler, estreno Miami Vice 85, Miami Vice 85, Michael B. Jordan, nostalgia cultura pop, película dirigida por Joseph Kosinski, producción cine 2027, reboot de Miami Vice, renovación series clásicas, tecnología IMAX en cine

Slay the Spire 2 was about to have fewer cards because of Dark Souls

A hot topic in the gaming community is the development of sequels, especially in the context of roguelike games. Casey Yano, co-creator of Slay the Spire and co-founder of Mega Crit Games, has shared his thoughts on this challenge. Initially, Yano leaned towards an approach similar to that of the Dark Souls series, where players can replicate character builds across different installments. However, the playtesters of Slay the Spire 2 expressed their desire for new experiences instead of a repetitive one, leading to significant changes in the game’s design

Slay the Spire 2 was about to have fewer cards because of Dark Souls

A hot topic in the gaming community is the development of sequels, especially in the context of roguelike games. Casey Yano, co-creator of Slay the Spire and co-founder of Mega Crit Games, has shared his thoughts on this challenge.

Initially, Yano leaned towards an approach similar to that of the Dark Souls series, where players can replicate character builds across different installments. However, the playtesters of Slay the Spire 2 expressed their desire for new experiences instead of a repetitive one, leading to significant changes in the game’s design.

I wanted a more organic and continuous experience

“We experimented with what percentage of the card deck should change for returning characters. At first, it was less,” Yano explains in an interview with Edge magazine. This approach highlighted the possibility of maintaining the essence of the original game while offering new challenges in each sequel. But testing indicated that players preferred to start fresh, which shaped the creative direction of the project.

It is relevant to mention that Slay the Spire 2 will not include an infinite mode, to avoid “unlimited strategies,” although Yano suggests that “maybe a modder will find a way to make it work.” As player expectations evolve, adaptability in video game development becomes crucial for the success of future releases.

Steam
Steam DOWNLOAD
Author Jesús BosquePosted on April 24, 2026April 25, 2026Categories Gaming, NewsTags Casey Yano, creación de personajes, desarrollo de videojuegos, expectativas de los jugadores, experiencia de juego, juegos roguelike, mecánicas de juego, modificaciones de juego, sequels en videojuegos, Slay the Spire 2

The first and important update of Crimson Desert is here: These are its new features

The acclaimed open-world title, Crimson Desert, has recently received patch 1.04.00, a significant update that incorporates several features requested by its community, marking a turning point in the evolution of the game since its launch in March. Among the most notable new features is the inclusion of a difficulty selector, allowing players to choose between three levels: Easy, Normal, and Hard. This addition not only diversifies the gaming experience but also tailors the challenge according to each user’s preferences. The first of many The Easy mode is designed for those who […]

The first and important update of Crimson Desert is here: These are its new features

The acclaimed open-world title, Crimson Desert, has recently received patch 1.04.00, a significant update that incorporates several features requested by its community, marking a turning point in the evolution of the game since its launch in March.

Among the most notable new features is the inclusion of a difficulty selector, allowing players to choose between three levels: Easy, Normal, and Hard. This addition not only diversifies the gaming experience but also tailors the challenge according to each user’s preferences.

The first of many

The Easy mode is designed for those seeking a more accessible experience, reducing damage taken and enemy aggression, while the Hard mode promises a considerable challenge, with more aggressive opponents and more complex patterns for thebosses. .This adjustment is a clear example of how Pearl Abyss listens to its community and works to improve gameplay.

In addition, the patch expands resource management in the game’s housing system. Players can now take advantage of new storage and food containers, as well as modify their house structures more easily, thus optimizing the crafting and inventory management process. Improvements have also been implemented in boss behavior, who now react more dynamically during battles.

Aside from these improvements, new characters and abilities have been introduced, along with custom options for pets.Pearl Abyss has stated that they will continue to release updates, anticipating adjustments and new customization options between April and June. With these changes, Crimson Desert seems poised to undergo significant transformation in the future, which could offer a very different landscape in the coming year.

Author Jesús BosquePosted on April 24, 2026April 26, 2026Categories NewsTags Crimson Desert, Crimson Desert modos, Crimson Desert parche, mundo abierto, Pearl Abyss

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