The developers of apps for Apple have just had an unpleasant surprise

Developers will have to pay Apple between 12% and 27% in commission for purchases initiated through the external purchase link right…

iOS app developers are in for an unpleasant surprise if they link to alternative payment methods following changes in the App Store guidelines. They thought they had won, but Apple has had its way.

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Yesterday, The Supreme Court finally concluded the legal battle between Epic Games and Apple. To comply with the ruling that prohibits “anti-competitive” measures, the major iPhone manufacturer has adjusted its iOS App Store guidelines.

As a result, developers can now reference and link to alternative payment methods in their iPhone applications. Although this change may initially seem like a long-awaited victory, it is actually accompanied by restrictions that discourage developers from adopting it.

In fact, some developers could end up losing more money if they implement this new StoreKit External Purchase Link Entitlement.

Not all developers can implement it

Before a developer can reference an alternative payment method in their application, they must first submit a form and wait for Apple’s permission.

In order for the permission to be granted, the iOS/iPadOS application must be available in the US store, as this change does not affect the rest of the world. Additionally, the application must continue to be compatible with Apple’s IAP system while the external purchase link is applied.

Not to mention that those who participate in the Apple Video Partner Program and/or the News Partner Program will not be able to apply for it. If granted, the developer must also comply with the StoreKit External Purchase Link Entitlement restrictions.

Apple’s measure so that no one uses it

Undoubtedly, the previous restrictions discourage both developers and users from opting for external payment methods. However, Apple has also included a condition to further discourage developers from linking alternative payment methods.

Developers will have to pay Apple a commission of between 12% and 27% for purchases initiated through the external purchase link right of StoreKit. As a reference, the company charges developers between 15% and 30% when they use the App Store’s IAP system.

This means that developers would have to pay Apple up to 27%, along with the other fees they pay for processing payments on their websites. As a result, it may be cheaper for many of them to simply continue adopting Apple’s payment method and not reference any external options at all.

Ultimately, Apple’s intentions are very clear, and the App Store guidelines have been updated simply to comply with the ruling, not to help developers make more money.

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While some developers may choose to do so, we can safely assume that many popular apps will not. Beyond the upcoming support for side-loading apps in iOS 17 in the EU, it appears that the App Store will remain unchanged for now.

Stuck on an App Update? Here’s What to Do on Your iPhone or iPad

A system that works very well and, however, sometimes I could give an error, this is what we can do if it happens to us.

How to update the apps on your iPhone or iPad? Easy, they update themselves. In general we do not have to do anything on our own, when the device has enough battery and network connection installs updates automatically. A system that works very well and, however, sometimes I could give some error, this is what we can do if it happens to us.

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App Store Connection Error? Don’t Panic: Solutions to Get You Back Up and Running

There are few times that it will present us with an error, but if it does, we will know how to fix it.

On rare occasions the App Store, the app where we go to update our apps as well as discover new ones, shows us a connection error. So what do we do then? Softonic has six steps that will help us to access the App Store again.

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Apple wins, Epic loses: court agrees with Cupertino in App Store case

milestone in the ongoing legal fight over App Store rules and the role of online platforms.

Yesterday, Monday, April 24, 2023, the long-running legal battle between Apple and Epic Games over App Store rules reached another decisive chapter in which Apple emerged as the winner. This dispute originated in 2020, when Epic Games decided to openly violate the rules preventing apps from circumventing the in App purchases system. Something he did with the aim of triggering a legal battle against those from Cupertino and that not only has not achieved its goal, but has strengthened Apple’s position on several decisive points.

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Court of Appeals upholds first ruling, upholding Apple’s case

After the first gesture by Epic, in which they activated an alternative payment method in Fortnite and then filed a lawsuit against Apple and Google for removing the application from their respective stores as it was not compatible with the rules, we had to wait. A trial was prepared and held which, took place in 2021.

The judge in charge of the case ruled in Apple’s favor, finding that the company did not violate antitrust laws, something Epic accused it of. Epic Games was quick to appeal this decision, arguing that the original court had “reached the wrong conclusion” and “made several legal errors”. An appeal for which we had to wait again until yesterday, when the new court again gave full reason to Apple.

The Ninth Circuit Court of Appeals dismissed Epic Games’ allegations, which claimed that the App Store rules violated federal antitrust law by not allowing third-party app marketplaces. Thus, according to Bloomberg, the appeals court upheld, in full, the previous judgment.

A ruling, let’s remember, that will make app developers able to direct customers to purchase mechanisms external to the App Store. Something on which Apple has commented that it “respectfully disagrees” before stating that the verdict is a great victory for the company:

“Today’s decision reaffirms Apple’s resounding victory in this case, as nine of the ten claims have been decided in Apple’s favor. For the second time in two years, a federal court has ruled that Apple is in compliance with state and federal antitrust laws. The App Store continues to promote competition, drive innovation and expand opportunity, and we are proud of its profound contributions to both users and developers around the world.”

“We respectfully disagree with the court’s ruling on the only remaining claim under state law and are considering further review.”

About these changes, the Cupertino-based company already argued that they could “upset the delicate balance between developers and customers,” resulting in irreparable harm to both Apple and consumers. The company also indicated that it needs time to address the “complex and rapidly evolving legal, technological and economic issues” that the update would entail.

For all these reasons, Apple has managed to postpone the implementation of the App Store changes until the conclusion of the appeals trial, as it had also appealed the part of the ruling that did not favor it. Now, with the ruling already issued, it is to be expected that Apple will make some changes and adjustments to the App Store – we may see some at WWDC 2023 – to comply with the court’s decision.

In any case, it is clear that the appeals court ruling may have repercussions beyond the dispute between Apple and Epic Games. Other app developers and regulators around the world are closely watching this case, which automatically becomes a benchmark. The fact, therefore, that Apple has emerged victorious and its arguments prevail is something to keep a close eye on.

The appeals court decision in the case between Apple and Epic Games marks a milestone in the ongoing legal fight over App Store rules and the role of online platforms. Apple has won a resounding victory and, while this is a constantly evolving market, the situation is much clearer now that the court has ruled for the second time already

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What happened to Rovio, the creators of Angry Birds

What happened to them? What happened to Rovio before and after Angry Birds?

If we make a list of the fifty most important video games in history, there would have to be Super Mario Bros or Call Of Duty, yes, but also Angry Birds, a mobile game that arrived three years before Candy Crush in a world where having the phone full of apps was still something grotesque and that turned a small studio in Finland into a money-making machine. But what happened to Rovio before and after Angry Birds?

Before the angry birds

Year 2003. Three technology students from the University of Helsinki participate in a mobile game development contest and manage to set up King of the Cabbage World, which would later be known as Mole War and helped them set up their own company, which they called, effectively, Relude. Or, as we all knew it after they changed the name to a better one, Rovio.

“Rovio” means “pyre” in Finnish, and that’s why its logo is a kind of flame that has not been extinguished for two decades now. And for six years they had to fight to stay in the market, either through mobile games based on licenses (Need for Speed: Carbon, X-Factor 2008) and other more or less original ones. The problem was that someone understood the potential of playing on a cell phone at a time when the word “app” meant nothing. To put it another way: what’s the point of making good games if there’s no one to play them?

And then, in 2007, the iPhone arrived and everything changed: mobile games were no longer difficult to access, the target was literally everyone, and Rovio saw their chance to, after 51 attempts, get a little piece of the market. They only had three rules for their last great game before bankruptcy, Square style: it didn’t need a tutorial, its loading times should be minimal and one minute of gameplay should be enough to have an optimal experience. Oh, and a flashy icon on the App Store wouldn’t hurt. Before losing everything, what’s the worst that could happen?

After several designs for a possible game, the management team was left with some angry birds that they found amusing. They found a reason for their anger (pigs had stolen their eggs) and spent 25,000 euros creating screens and their physics in their spare time. Six months later, Rovio had released four apps for other companies and had Angry Birds on the verge of success. And the proof that the game was addictive was that the mother of one of Rovio’s founders saw (well, smelled) her turkey burn on Thanksgiving because she was hooked on a trial version. All that was left to do was to throw it in a slingshot and see what happened. Success guaranteed… Or did it?

Angry birds

In December 2009, Rovio launched Angry Birds and it became, overnight… a bit of a flop. It didn’t take off in the United States or the United Kingdom, but it did in smaller markets. Little by little, between Finland, Greece, Sweden and Denmark, the game accumulated 40,000 downloads, enough to stay alive for a few more months. But in February 2010 everything changed. After Apple selected it as Game of the Week, it went from 600th to first place. And it would take quite a while to move from there.

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At first, the business was clear: the game cost money on iOS and was fed by ads on Android, but it gradually fell into the game of microtransactions. For example, for 89 cents an eagle that appeared in one of the updates could solve a level in which you were stuck and move on to the next: more than two million people used it. There were screens to pass, of course: although the first installment had only one chapter of 21 levels, at the end of its life it had almost five hundred. Almost nothing.

And then came the madness: Rovio put aside the rest of its projects to focus exclusively on Angry Birds. First came Angry Birds Seasons, in 2010, which was updated at different key moments of the year (Halloween, Christmas, the first day of school). Then, Angry Birds Rio, a crossover with the movie, of course, Rio. From then on, the madness.

After the angry birds

Crossovers with Star Wars and Transformers, racing games (Angry Birds Go!), RPGs (Angry Birds Epic), pinball (Angry Birds Action), tile-matching (Angry Birds Match), virtual reality… The saga has expanded to 28 games, two movies, 9 TV series and countless books. They even have theme park attractions! However, for some time now, longtime fans are not happy with them… And rightly so. It all goes back to the first game, before microtransactions were our everyday life.

And the fact is that Angry Birds has been removed from the app stores because -seriously- it overshadowed Rovio’s novelties. Just as it sounds. On iOS, Rovio Classics: Angry Birds, which costs 0.99 euros, has changed its name to Red’s First Flight, and on Android it has disappeared altogether. In fact, we can find Angry Birds 2, Angry Birds Friends or Angry Birds Dream Blast, but no trace of the original.

Rovio has based its business model so much on micropayments that promise a falsely free game, that a game like the first Angry Birds, in which everything was paid from the beginning, could hurt them in the face of an audience that has lost, in a decade, quite a lot of interest in the franchise’s games. In addition, it cannot be said that what Rovio has done outside the saga has been successful: Selfie Slam, Retry (an attempt to capitalize on Flappy Bird) or Love Rocks Starring Shakira have not had enough pull to imagine a future for the company without slingshots, pigs and trying to milk the (red) golden bird.