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One of the best players of Dark Souls claims that Elden Ring Nightreign is the hardest game he has ever played

Dr. Doot, known for his impressive feat of attempting a damage-free run with a saxophone in Dark Souls 2, has returned with a new challenge in Elden Ring Nightreign, a title that introduces a faster, roguelike gameplay style, setting it apart from previous FromSoftware entries. In his latest feat, the talented player has faced the game’s second boss, Adel, Baron of the Night, in a fight marked by his remarkable skill. Although Elden Ring Nightreign allows teams of up to three players, Dr. Doot has decided to take on the formidable boss solo, which […]

One of the best players of Dark Souls claims that Elden Ring Nightreign is the hardest game he has ever played

Dr. Doot, known for his impressive feat of attempting a no-damage run with a saxophone in Dark Souls 2, has returned with a new challenge in Elden Ring Nightreign, a title that introduces a faster, roguelike gameplay style, setting it apart from previous FromSoftware entries. In his latest feat, the talented player has faced the game’s second boss, Adel, Baron of the Night, in a fight marked by his remarkable skill. Although Elden Ring Nightreign allows teams of up to three players, Dr. Doot has chosen to confront the formidable boss solo, which has garnered admiration and some frustration among the gaming community.

Just because it’s hard doesn’t mean I don’t have it mastered

In a recent post on Twitter, he shared a video where he can be seen fighting against Adel for 40 seconds, demonstrating exceptional control by maintaining three health potions remaining, something that contrasts with the experience of many players who quickly exhaust their resources in the early moments of any battle. However, Dr. Doot himself acknowledged the difficulty of the game, noting that it could be one of the hardest he has faced in his career, a reminder that, despite his skill, he remains human.

Dr. Doot’s success in Elden Ring Nightreign has generated great interest in the speedrunning culture and challenges in video games, reflecting how players seek new and varied ways to overcome difficult challenges. Additionally, recent discoveries within the game have led to the creation of a combination of skills that transforms the gameplay experience into a chaotic environment similar to that of Vampire Survivors, adding a new dimension to the already complex title.

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Author SoftonicPosted on June 5, 2025July 1, 2025Categories Gaming, NewsTags dark souls, Dr. Doot, Elden Ring, Elden Ring Nightreign, fromsoftware, speedrunning, Twitter, Vampire Survivors

Elden Ring Nightreign premieres with a trailer featuring one of the most iconic songs of the 2000s

The recent trailer for Elden Ring Nightreign has caught attention not only for its striking visuals but also for its soundtrack, which evokes a strong dose of nostalgia. The song Bring Me to Life by Evanescence, a nu-metal classic from the 2000s, accompanies the trailer, creating an atmosphere that recalls the early days of video games and their connection to pop culture. This experimental approach to music selection contrasts with the current trend of creating highly polished and artistically meticulous trailers. The director of Dark Souls, Hidetaka Miyazaki, was able to capture his vision […]

Elden Ring Nightreign premieres with a trailer featuring one of the most iconic songs of the 2000s

The recent trailer for Elden Ring Nightreign has caught attention not only for its stunning visuals but also for its soundtrack, which evokes a strong dose of nostalgia. The song Bring Me to Life by Evanescence, a nu-metal classic from the 2000s, accompanies the trailer, creating an atmosphere that recalls the early days of video games and their connection to pop culture. This experimental approach to music selection contrasts with the current trend of creating highly polished and artistically meticulous trailers.

The director of Dark Souls, Hidetaka Miyazaki, was able to capture his aesthetic vision in the creation of characters and creatures, as evidenced in the design of the Undead Dragon, where he insisted on conveying a sense of dignity and pain. This philosophy is still present in Elden Ring Nightreign, a game that promises to explore the tragic beauty and ruinous majesty of the world known as The Lands Between.

The structure of the trailer highlights the camaraderie and teamwork that are essential in the gaming experience, showing the characters moving together towards an uncertain destination. Tyler Colp, in his review of the game, gave it a score of 80, praising its complexity and chaos, but also emphasizing how fun it is to face challenges alongside friends.

The combination of elements that evoke the culture of the 2000s with rigorous gameplay creates an emotional connection with players, an aspect that Bandai Namco has been able to capitalize on by offering content that recalls the essence of classic video games. At a time when nostalgia plays a crucial role in the player experience, Elden Ring Nightreign could be on the right track to resonate with a new generation of enthusiasts.

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Author SoftonicPosted on May 30, 2025July 1, 2025Categories Gaming, NewsTags Bandai Namco, Bring Me to Life, dark souls, Elden Ring, Elden Ring Nightreign, Evanescence, Hidetaka Miyazaki, nu-metal

Lies of P will receive an excellent free update with new content that has divided the community

Lies of P, the RPG inspired by Dark Souls featuring Pinocchio, will receive a major expansion titled Overture at the end of this year, accompanied by a free update. This update will include a Boss Rush mode and a Battle Memories mode that will allow players to adjust the difficulty of boss battles, as well as three new difficulty levels. It will do what Dark Souls would kill for doing Among the most controversial new features is the inclusion of an easy mode and a hard mode, something that challenges the usual logic of soulslike titles. This decision has generated a […]

Lies of P will receive an excellent free update with new content that has divided the community

Lies of P, the RPG inspired by Dark Souls featuring Pinocchio, will receive a major expansion titled Overture at the end of this year, accompanied by a free update. This update will include a Boss Rush mode and a Battle Memories mode that will allow players to adjust the difficulty of boss battles, as well as three new difficulty levels.

It Will Do What They Would Kill Dark Souls For Doing

Among the most controversial news is the inclusion of an easy mode and a hard mode, something that challenges the usual logic of soulslike titles. This decision has sparked intense debate in the gaming community about whether reducing difficulty affects the gaming experience. Hidetaka Miyazaki, creator of the Souls saga, believes that lowering the difficulty could strip the game of its essence, arguing that overcoming challenges is a fundamental part of the experience. However, the director of Lies of P, Jiwon Choi, emphasized that his goal is to reach a broader audience, adding that player feedback was key to these decisions.

The new difficulty setting will apply to both the base game and the Overture expansion campaign, which will take place in a frozen environment. After the release of the expansion, the Neowiz team will focus entirely on the sequel to Lies of P, which could influence the design of new difficulty mechanics.

This debate about the inclusion of more accessible difficulty modes often resurfaces in soulslike games, with polarized opinions on their effectiveness. While some players celebrate the arrival of an easy mode, others feel that this could dilute the tension that characterizes titles like Lies of P. It will be interesting to see how this conversation evolves, especially with the upcoming Elden Ring: Nightreign, which will surely bring the topic back to the forefront of the discussion about video games.

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Author SoftonicPosted on May 22, 2025July 1, 2025Categories Gaming, NewsTags Boss Rush, dark souls, Elden Ring, Elden Ring: Nightrein, Hidetaka Miyazaki, Jiwon Choi, Lies of P, Neowiz, Overture

The creators of Ori could close their studio if you don't leave good reviews on their new game

Moon Studios, known for its acclaimed Ori saga, is facing a serious economic crisis that could lead to its closure in the coming months. Thomas Mahler, the studio’s CEO, has made an urgent appeal to players through Discord, where he states that the sales of their recent title, No Rest for the Wicked, have not met expectations. This ARPG in early access, which combines elements of Diablo and Dark Souls, was expected to stabilize the studio’s financial situation, but it has not managed to capture the necessary attention from the public. Some reviews have negatively affected sales […]

The creators of Ori could close their studio if you don't leave good reviews on their new game

Moon Studios, known for its acclaimed Ori saga, is facing a serious economic crisis that could lead to its closure in the coming months. Thomas Mahler, the studio’s CEO, has made an urgent appeal to players via Discord, where he explains that the sales of their recent title, No Rest for the Wicked, have not met expectations. This ARPG in early access, which combines elements of Diablo and Dark Souls, was expected to stabilize the studio’s financial situation, but it has not managed to capture the necessary attention from the public.

Some reviews that have negatively affected sales

Negative reviews have been a determining factor in the commercial downfall of the game. Mahler emphasizes that unfavorable ratings have directly impacted sales, mentioning that the phenomenon of review bombing has been especially harmful. “If you are enjoying the game and haven’t left a positive review, it is very likely that we won’t be here in a few months,” he warned. This situation became even more complicated after the release of the latest update, The Breach, where numerous bugs forced the team to issue an urgent patch that fixed 23 issues.

Despite the improvements made, recent reviews remain mixed, suggesting that the perception of the game has not fully recovered yet. Mahler asks for understanding from the community, reminding that every review matters: “I don’t know if people understand that by leaving negative reviews, they may be contributing to killing the very studio they want to see succeed.” However, the message seems to be resonating with some players, who have started to improve their feedback.

If you own No Rest for the Wicked, users are called to reflect on the impact of their opinions on the future of the studio. With only a few months left to change the course, community support could be crucial for the survival of Moon Studios.

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Author SoftonicPosted on May 12, 2025July 1, 2025Categories Gaming, NewsTags dark souls, diablo, Moon Studios, No Rest for the Wicked, Ori, The Breach, Thomas Mahler

No Rest for the Wicked is clear: ARPGs must give up on attributes

Thomas Mahler, co-founder of Moon Studios, has made a significant announcement regarding his game No Rest for the Wicked. After a recent problematic update, the studio has decided to remove the attribute system from the game, an approach that the developers believed would align their title with other games in the Souls-like genre. However, Mahler revealed that player data clearly showed that this system was no longer effective and was causing confusion. In a lengthy post on Twitter, Mahler commented that attributes like health and stamina became a hindrance in the experience of […]

No Rest for the Wicked is clear: ARPGs must give up on attributes

Thomas Mahler, co-founder of Moon Studios, has made a significant announcement regarding his game No Rest for the Wicked. After a recent problematic update, the studio has decided to remove the attribute system from the game, an approach that the developers believed would align their title with other games in the Souls-like genre. However, Mahler revealed that player data clearly showed that this system was no longer effective and was causing confusion.

In an extensive Twitter post, Mahler commented that attributes such as health and stamina became an obstacle in the gaming experience, leading to a reevaluation of how character progression and customization should be managed. “Making stats equally important is literally equivalent to giving players a rope to hang themselves,” he stated, alluding to the way players often confuse having a higher-level character with possessing more powerful attributes.

The co-founder also emphasized that, unlike Souls games, where statistics are not the main focus, the new system that Moon Studios is developing will aim to be much more intuitive. Instead of implementing rushed changes, Mahler stressed the need for thorough testing before the new system is launched as an update. “We want to ensure that leveling up is incredibly addictive and that each upgrade allows players to make satisfying decisions,” he stated. Drawing inspiration from the creative approaches of Final Fantasy 12 director, Yasumi Matsuno, the studio aims to reinvent the character progression process.

Mahler’s commitment to improving and adapting the game demonstrates his dedication to providing a smoother and more satisfying user experience. Meanwhile, the gaming community eagerly awaits the changes that could revitalize No Rest for the Wicked.

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Author SoftonicPosted on May 9, 2025July 1, 2025Categories Gaming, NewsTags dark souls, Final Fantasy 12, Moon Studios, No Rest for the Wicked, soulslikes, Thomas Mahler, Yasumi Matsuno

This new mod turns Oblivion Remastered into Dark Souls

The Skyrim Together team has introduced an innovative mod called Ghosts of Tamriel for Oblivion Remastered, which allows players to share interactive messages within the game, similar to the mechanics found in the Dark Souls series. This mod, which requires an internet connection, offers adventurers the opportunity to leave hints or jokes for other players, thus contributing to an enriched community experience in the vast world of Tamriel. Turning Oblivion into Dark Souls is not something we would have thought of According to the description on NexusMods, messages from other players will appear as stones […]

This new mod turns Oblivion Remastered into Dark Souls

The Skyrim Together team has introduced an innovative mod called Ghosts of Tamriel for Oblivion Remastered, which allows players to share interactive messages within the game, similar to the mechanics found in the Dark Souls series. This mod, which requires an internet connection, offers adventurers the opportunity to leave hints or jokes for other players, thus contributing to an enriched community experience in the vast world of Tamriel.

Converting Oblivion into Dark Souls is not something we would have thought

According to the description on NexusMods, messages from other players will appear as floating stones in the environment, allowing explorers to give tips about hidden caves or, in a characteristic Souls wink, prank them by suggesting there are treasures at the edge of a cliff. This messaging system is inspired by the team’s passion for multiplayer mods and reinforces the idea that games can be a shared social experience.

Despite the fact that Oblivion Remastered does not officially support modding, the developers have pointed out that the remaster is, in essence, the same game with a new version. This leaves open the possibility of a multiplayer mod in the future. The Skyrim Together team has expressed their enthusiasm for this idea, although they have acknowledged that the implementation of such a mod may be more complicated than it seems.

Bethesda has shown consistent support for modders who have been recreating Oblivion within Skyrim for over a decade, suggesting a positive relationship between the company and the modding community. In an interesting turn, a team member has expressed their excitement for the Skyblivion project, reflecting the growing interest in remasters and recreations within the video game industry, especially in light of the uncertainty surrounding the release of The Elder Scrolls 6.

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Author SoftonicPosted on May 5, 2025July 1, 2025Categories Gaming, NewsTags dark souls, Ghosts of Tamriel, mods, NexusMod, Oblivion, Oblivion Remastered, Skyrim Together, The Elder Scrolls 6

YouTuber discovers that Dark Souls 2 could have had the most spectacular boss of the trilogy

Since its release, Dark Souls 2 has generated intense debates among fans of the series. Although many consider it the “worst” game of the trilogy, some critics and players have begun to defend its merits, highlighting the innovative ideas it contains. Recently, YouTuber Zullie the Witch revealed an intriguing detail: a crab boss, which would carry a tower as a shell, was planned for the area of Lost Bastille, but ultimately was not implemented in the final game. This crab boss was not just any creature, but a design that changed the dynamics of battles in the universe of […]

YouTuber discovers that Dark Souls 2 could have had the most spectacular boss of the trilogy

Since its release, Dark Souls 2 has generated intense debates among fans of the series. Although many consider it the “worst” game in the trilogy, some critics and players have begun to defend its merits, highlighting the innovative ideas it contains. Recently, lYouTuber Zullie the Witch revealed an intriguing detail: a crab boss, which would carry a tower as a shell, was planned for the Lost Bastille area, but ultimately was not implemented in the final game.

This crab boss was not an ordinary creature, but a design that changed the dynamics of battles in the Dark Souls universe. According to Zullie, players would have been able to face this peculiar enemy in a large arena, or even enter the tower to attack the crab from behind. This idea, although never realized, is indicative of the fact that Dark Souls 2 housed numerous interesting concepts that were removed, such as its dynamic lighting system, which was surprisingly shown before its release and later reinstated by modders.

An underrated game to reclaim

Moreover, Dark Souls 2 is known for its unique atmosphere and sense of emptiness, evoking a feeling reminiscent of the dungeon crawlers from the PS2 era. In recent years, critics like James Davenport and Lincoln Carpenter have highlighted the depth and injustices faced by the defenders of this title, suggesting that its time of “redemption” has come, although some still resist accepting its value.

Despite the criticism, Dark Souls 2 should not be underestimated. Its legacy is a testament to the ambition and creativity of FromSoftware. Speculations about what this game could have been continue to fuel interest and debate, making Dark Souls 2 a fascinating and complex chapter within the Souls universe.

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Author SoftonicPosted on April 29, 2025July 1, 2025Categories Gaming, NewsTags dark souls, Dark Souls 2, dungeon crawler, Elden Ring, From Software, Zullie the Witch

The new title from Mercury Steam is set to be released in less than a month and promises to captivate Dark Souls fans

Developed by MercurySteam and published by 505 Games, the new action RPG title, Blades of Fire, is scheduled for release on May 22, 2025, available on PC, PS5, and Xbox Series X/S. This game promises an engaging experience in the soulslike genre, combining brutal combat with an interesting focus on weapon forging. The combat in Blades of Fire deviates from conventions, eliminating the use of shields and presenting a system of blocks and parries that aids in stamina restoration. Players will be able to experience a range of targeted attacks […]

The new title from Mercury Steam is set to be released in less than a month and promises to captivate Dark Souls fans

Developed by MercurySteam and published by 505 Games, the new action RPG title, Blades of Fire, is scheduled for release on May 22, 2025, available on PC, PS5, and Xbox Series X/S. This game promises an engaging experience in the soulslike genre, combining brutal combat with an interesting focus on weapon forging.

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The combat in Blades of Fire deviates from conventions, eliminating the use of shields and presenting a system of blocks and parries that aids in stamina restoration. Players will be able to experience a range of directed attacks and styles, including slashes and stabs, which adds depth to the combat mechanics. As noted, this approach results in a fighting and gameplay style that recalls other renowned titles in the genre, but with enough peculiarities to attract fans.

The protagonist, Aran, is accompanied by his companion Adso, who introduces a humorous element into the dark world of the game by keeping a bestiary of the enemies. This dynamic is likely to provide a breather between the intense battles and the grim narrative, offering moments of lightness that may be very well received by players.

Additionally, the game incorporates a resource collection system reminiscent of Monster Hunter, where players will learn to forge new weapons using blueprints acquired by defeating enemies. The management of weapon wear and the forging scenes are particularly elaborate, providing users with an immersive experience in developing their arsenal.

With enemies ranging from common soldiers to supernatural creatures, the variety of adversaries promises to offer unique challenges that will enrich the game. Blades of Fire, despite its generic title, has the potential to become a standout experience in the landscape of action RPG video games.

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Author SoftonicPosted on April 28, 2025July 1, 2025Categories Gaming, NewsTags Adso, Aran, Blades of Fire, dark souls, Mercury Steam, Monster Hunter, soulslike

The creator of Dark Souls talks about his new game and says that his intention is to make his games stop feeling clunky

FromSoftware, the renowned studio behind hits like Dark Souls and Bloodborne, has revealed its next project titled The Duskbloods, which will focus on PvPvE gameplay and will be exclusive to Nintendo Switch 2. In a recent entry on the blog Creator’s Voice, director Hidetaka Miyazaki shared details about this new title, describing it as an evolution in the movement experience compared to the studio’s previous games. A new direction for the studio, The Duskbloods introduces dynamic movement options, such as sprinting, super high jumps, and double jumps, aiming to eliminate the clumsiness associated […]

The creator of Dark Souls talks about his new game and says that his intention is to make his games stop feeling clunky

FromSoftware, the renowned studio behind hits like Dark Souls and Bloodborne, has revealed its upcoming project titled The Duskbloods, which will focus on the PvPvE gameplay mode and will be exclusive to Nintendo Switch 2. In a recent entry on the Creator’s Voice blog, director Hidetaka Miyazaki shared details about this new title, describing it as an evolution in the movement experience compared to the studio’s previous games.

A new direction for the study

The Duskbloods introduce dynamic movement options, such as sprinting, super high jumps, and double jumps, aimed at eliminating the clumsiness associated with platforming mechanics in past installments, like Blighttown in Dark Souls. Miyazaki emphasized that the characters in the game, who are part of a group called Bloodsworn, possess superhuman abilities derived from a special blood, granting them unusual agility.

The cast of characters will be different from previous games, as there will be no complete avatar customization. Instead, the game will feature a dozen predefined characters, each with customizable characteristics. Unlike its previous titles, The Duskbloods will present a novel depth in combat mechanics, as each character will be equipped with ranged attack weapons, which will make a significant difference in gameplay.

Additionally, it is expected that the characters, including a unique elderly figure in the form of a winged mouse, will reflect a cute and Nintendo-like style, a rarity in FromSoftware’s aesthetic. Fans can look forward to an experience that combines the studio’s signature elements with a more accessible and cheerful approach, while still retaining the complexity that has come to define its games.

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Author SoftonicPosted on April 7, 2025July 1, 2025Categories Gaming, NewsTags Bloodborne, dark souls, From Software, fromsoftware, Hidetaka Miyazaki, Nintendo, Nintendo Switch 2, switch 2, The Duskbloods

From Software announces an exclusive game for Nintendo Switch 2 and it is not what we expected

The world of video games has been shaken by the announcement of a new title from FromSoftware, titled The Duskbloods, which was revealed during the Nintendo Switch 2 Direct. This development is surprising not only for being an addition to Nintendo’s library but also for its focus on a more robust multiplayer experience, an unexpected twist for a studio known for its narrative-driven and individual experience. From Software embarks on another peculiar multiplayer adventure The Duskbloods stands out as a PvPvE action game that supports up to eight players, marking a […]

From Software announces an exclusive game for Nintendo Switch 2 and it is not what we expected

The world of video games has been shaken by the announcement of a new title from FromSoftware, titled The Duskbloods, which was revealed during the Nintendo Switch 2 Direct. This development is surprising not only for being an addition to Nintendo’s library but also for its focus on a more robust multiplayer experience, an unexpected twist for a studio known for its narrative-driven and individual experience approach.

From Software embarks on another peculiar multiplayer adventure

The Duskbloods stands out as a PvPvE action game that supports up to eight players, marking a significant evolution in the studio’s direction towards multiplayer. Unlike previous titles like Dark Souls and Elden Ring, where multiplayer was an optional feature, this new IP is designed from the ground up to offer a collective experience, breaking down the barriers between single-player and shared gameplay.

Although at first glance it may evoke the aesthetics of Bloodborne, FromSoftware assures that The Duskbloods is a completely new concept. This shift in focus follows the trend initiated with Elden Ring, as well as the friend project Nightreign, a game that had already explored new multiplayer dynamics, albeit with a limited number of participants. This suggests that FromSoftware is committed to expanding its universe through cooperative and competitive gaming experiences.

With the industry increasingly leaning towards multiplayer-focused titles, FromSoftware’s new game could signify a radical shift in its creative strategy. Although fans may have some reservations about this new approach, expectations are high. FromSoftware’s evolution towards multiplayer could redefine the way their experiences are enjoyed, and many will be watching closely how this new chapter in their history unfolds.

Nintendo Switch Online
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Author SoftonicPosted on April 3, 2025July 1, 2025Categories Gaming, NewsTags Bloodborne, dark souls, Direct, Elden Ring, From Software, Nintendo, Nintendo Switch 2, PvPvE, The Duskbloods

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