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Dragon Ball is an institution in Mexico, but it could have been a failure due to its aberrant first dubbing

The impact of the original dubbing of Dragon Ball in Mexico during the 90s continues to generate debates among fans of the series in Latin America. Managed by the studio Video Doblajes S.A., the series arrived in the country through the producer Harmony Gold and underwent notable changes in its translation. Not only was Goku’s name changed to Zero, but other characters also experienced significant alterations, such as Krilin, who was renamed Cachito, and Oolong, who was called Mao Mao. This creative twist generated confusion, but it also memorably marked the childhood of many young people who in […]

Dragon Ball is an institution in Mexico, but it could have been a failure due to its aberrant first dubbing

The impact of the original dubbing of Dragon Ball in Mexico during the 90s continues to generate debates among fans of the series in Latin America. Managed by the studio Video Doblajes S.A., the series arrived in the country through the producer Harmony Gold and underwent notable changes in its translation. Not only was Goku’s name changed to Zero, but other characters also experienced significant alterations, such as Krilin, who was renamed Cachito, and Oolong, who became Mao Mao. This creative twist generated confusion, but it also memorably marked the childhood of many young people who began to follow the adventures of these warriors at that time.

A mistake that was resolved relatively quickly

For approximately 60 episodes, this controversial dubbing was the only way Mexican viewers accessed the series. However, the landscape changed in 1994 when a new dubbing was made that became iconic and recognizable for new generations. With voice actors like Laura Torres and Mario Castañeda at the forefront, this new approach restored the original names and adjusted the translations, allowing fans to enjoy Dragon Ball in a way that was more faithful to the vision of its creator, Akira Toriyama.

Despite the disparity in versions, the show’s followers continue to express their love for the series, showing that each has had their own experience according to the translations. Iconic phrases like “vital wave” remain in the collective imagination, reminding us that, regardless of the versions, Dragon Ball has left an indelible mark on the popular culture of the region. Thus, amidst the differences, what truly matters stands out: the emotional connection that each fan finds in the adventures of Goku and his friends.

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Author SoftonicPosted on July 14, 2025July 14, 2025Categories NewsTags Akira Toriyama, doblaje, Dragon Ball, Krilin, Laura Torres, Mario Castañeda, Méxido, onda vital, Video Doblajes S.A.

The voice actress of Goku in Dragon Ball confesses something surprising: she has never read Dragon Ball

Masako Nozawa, the iconic voice actress who has brought Goku to life for nearly 40 years in the Dragon Ball franchise, has surprised her fans by revealing an interesting detail about her working method. In a recent interview, Nozawa confessed that she has never read the Dragon Ball manga. This decision aims to keep intact the surprise her character would feel when facing new enemies, which she considers essential for her performance. She doesn’t want to know more than Goku “I am one with Goku, so I would feel the same as him and I would say it bluntly: ‘What kind of […]

The voice actress of Goku in Dragon Ball confesses something surprising: she has never read Dragon Ball

Masako Nozawa, the iconic voice actress who has brought Goku to life for nearly 40 years in the Dragon Ball franchise, has surprised her fans by revealing an interesting detail about her working method. In a recent interview, Nozawa confessed that she has never read the Dragon Ball manga. This decision aims to keep the surprise her character would feel when facing new enemies intact, which she considers essential for her performance.

Doesn’t want to know more than Goku

“I am one with Goku, so I would feel the same as him and I would say it bluntly: ‘What kind of villain is going to come out…?!’ If I know what is going to happen and Goku does not, it would create a sense of dissonance,” Nozawa explained. This approach allows her to remain authentic in her role and prevents the knowledge of future events from affecting her interpretation.

The actress also mentioned that in the dubbing studio she tries to avoid any type of spoiler, and that the producers respect her decision to not be aware of what is coming next in the series. This system has proven to be effective, as the audience has come to associate her voice inseparably with the character of Goku, making her an irreplaceable figure within the realm of anime.

Nozawa considers Goku as a part of herself, which makes her dedication to the character even deeper. Over the decades, her commitment to the role has not only contributed to the ongoing success of the franchise but has also left an indelible mark on pop culture and in the hearts of Dragon Ball fans around the world.

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Author SoftonicPosted on June 25, 2025July 1, 2025Categories Gaming, NewsTags Akira Toriyama, Anime, doblaje, Dragon Ball, Goku, Manga, Masako Nozawa, spoiler

Charlie Cox has acted in one of the most important video games of the year and feels like "a total fraud"

The game Clair Obscur: Expedition 33, released in April 2025, has surprised both the public and its creators by reaching the impressive figure of 3.3 million copies sold. This title has been especially praised for its original artistic style and its bold narrative approach, which has captured the attention of both players and critics alike. With a score of 93 points on Metacritic and a remarkable 9.7 from users, it positioned itself as one of the main contenders for game of the year. An excellently done job that now weighs on its shoulders However, […]

Charlie Cox has acted in one of the most important video games of the year and feels like "a total fraud"

The game Clair Obscur: Expedition 33, released in April 2025, has surprised both the public and its creators by reaching the impressive figure of 3.3 million copies sold. This title has been especially praised for its original artistic style and its bold narrative approach, which has captured the attention of both players and critics alike. With a score of 93 points on Metacritic and an outstanding 9.7 from users, it positioned itself as one of the main contenders for game of the year.

A job done excellently that now weighs on his shoulders

However, amidst the recognition, one of the most visible faces of the project, Charlie Cox, known for his role as Daredevil in the Marvel universe, has expressed his doubts regarding his participation in the game. During an appearance at the Washington Comic Con, the actor confessed to feeling “like a total fraud” for having recorded his voice lines for the character Gustave in just four hours. Despite this humble self-perception, his involvement has been crucial in attracting a broader audience to the title from Sandfall Interactive.

In a brief clip that circulated on social media, Cox expressed his surprise and excitement about the impact that Clair Obscur: Expedition 33 has had on the gaming community. “People keep telling me how amazing it is,” he said, although he admitted he hasn’t had the chance to play it himself. His testimony highlights the often-present disconnect between the creative process and media recognition, thus humanizing the production of major titles in the industry.

Despite its success, the French RPG has recently lost the top spot on Metacritic, being surpassed by the re-releases of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom on the new Switch 2. These remasterizations have been criticized for their recycled content, sparking a debate about the validity of their ranking position compared to original works like Clair Obscur.

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Author SoftonicPosted on June 24, 2025July 1, 2025Categories Gaming, NewsTags Charlie Cox, Clair Obscur: Expedition 33, comic con, doblaje, Metacritic, switch 2

Blizzard receives a wave of criticism for a series of bad decisions with Diablo 4

Season 8 of Diablo IV has unleashed a wave of criticism just a few days after its release. Players have strongly voiced their discontent on social media, especially on Reddit, expressing their dissatisfaction with the recent perception that the voices in the Spanish version have been recorded with artificial intelligence, which has affected the immersion and quality of the game. Not only the dubbing, but also the relics. Additionally, the new battle pass system, now called Relics, has contributed to the general discontent. Blizzard has introduced four options, each focused on different cosmetic rewards like […]

Blizzard receives a wave of criticism for a series of bad decisions with Diablo 4

Season 8 of Diablo IV has unleashed a wave of criticism just a few days after its release. Players have strongly voiced their discontent on social media, especially on Reddit, expressing their dissatisfaction with the recent perception that the voices in the Spanish version have been recorded with artificial intelligence, which has affected the immersion and quality of the game.

Not only dubbing, but also reliquaries

Additionally, the new battle pass system, now called Relics, has contributed to the general discontent. Blizzard has introduced four options, each focused on different cosmetic rewards such as armor, weapons, or mounts, but only one of these passes is completely free. Previously, players received 700 platinum coins upon completing the battle pass; now, that figure has been significantly reduced to just 200 coins, representing a significant loss and has been a cause for outrage.

The prices of the Reliquaries have also been the subject of criticism. The package that includes all the Reliquaries costs 1,000 platinum coins, while the Deluxe version rises to 2,800 coins. In this context, players feel that they are getting less for the same cost, given that the current system offers fewer rewards overall.

The discontent has reached such a point that some users have declared their intention to stop playing, comparing the current situation to previous issues in other titles, such as Apex Legends. Many believe that this strategy by Blizzard could be aimed at maximizing their revenue at the expense of player satisfaction.

The Diablo IV community is eagerly awaiting how Blizzard will respond to these criticisms, while wondering if significant changes will be made to address these issues and regain public trust.

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Author SoftonicPosted on May 2, 2025July 1, 2025Categories Gaming, NewsTags Apex Legends, blizzard, Deluxe, diablo iv, doblaje, game pass, IA, pase de batalla, Reddit, Relicarios, temporada 8

If the voice acting of the remaster of Oblivion sounds familiar to you, it's because you already know it

The remastering of The Elder Scrolls IV: Oblivion has caused a stir among video game fans, thanks to its significant graphical and gameplay updates compared to the classic from 2006. This renewed title not only focuses on improving the game’s aesthetics and mechanics but also benefits from the voices of several actors from The Elder Scrolls V: Skyrim, adding a layer of familiarity and nostalgia to the experience. Distinctive voices, although lacking the charm of the original for many However, the change in the voice cast presents both […]

If the voice acting of the remaster of Oblivion sounds familiar to you, it's because you already know it

The remastering of The Elder Scrolls IV: Oblivion has caused a stir among video game fans, thanks to its significant graphical and gameplay updates compared to the classic from 2006. This renewed title not only focuses on improving the game’s aesthetics and gameplay mechanics, but it also benefits from the voices of several actors from The Elder Scrolls V: Skyrim, adding a layer of familiarity and nostalgia to the experience.

Distinctive voices, although lacking the charm of the original for many

However, the change in the voice cast presents both opportunities and challenges. The original game featured a surprisingly small number of voice actors, which was seen as a clear area for improvement in this new installment. While the voice update has the potential to refresh the experience, there is a risk of losing the distinctive charm that characterized the original game. The familiar faces of iconic voices like those of Wes Johnson and Linda Carter serve as a bridge between the two installments, creating a continuity that many players will appreciate.

The renowned Stephen Russell, known for his roles in Fallout and Skyrim, is not present in this remaster, which marks a notable absence for some fans. Russell has been a significant figure in the world of video games, and his absence is particularly felt in a title that strives to maintain a connection to its roots.

Despite this absence, the selection of other actors, such as Jan Johns, Tommie Earl Jenkins, and Debra Wilson, who have also worked on previous Bethesda titles, ensures that the game maintains a coherent sense of familiarity. The participation of voices that fans have come to consider as old friends contributes to a characteristic soundscape of the studio’s games. With approximately half of the dialogue re-recorded, Oblivion Remastered promises not only a renewed adventure but also a deep emotional connection for those who have traversed Tamriel in previous installments.

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Author SoftonicPosted on April 29, 2025July 1, 2025Categories Gaming, NewsTags doblaje, Fallout, mods, Oblivion, Oblivion Remastered, remasterizacion, Skyrim, Stephen Russell, The Elder Scrolls 4: oblivion

Microsoft partners with PASAVE to protect voice actors in Spain

Microsoft has taken a significant step in protecting the work of voice actors in Spain by reaching an agreement with PASAVE, the Platform of Associations and Unions of Voice Artists in Spain. This pact arises in a context where the use of artificial intelligence for voice synthesis has raised serious concerns within the industry, with growing fear among performers that their voices could be replicated without their consent or adequate compensation. Fighting for the rights of this profession According to a Microsoft spokesperson, the agreement aims to ensure quality […]

Microsoft partners with PASAVE to protect voice actors in Spain

Microsoft has taken a significant step in protecting the work of voice actors in Spain by reaching an agreement with PASAVE, the Platform of Associations and Unions of Voice Artists in Spain. This agreement arises in a context where the use of artificial intelligence for voice synthesis has raised serious concerns within the industry, with growing fears among performers that their voices could be replicated without their consent or appropriate compensation.

Fighting for the rights of this profession

According to a Microsoft spokesperson, the agreement aims to ensure the quality and authenticity of content in Spanish, a priority that the company reaffirms in its commitment to the Spanish-speaking gaming community, which has expressed its dissatisfaction with the lack of dubbing in recent titles such as DOOM: The Dark Ages or in updates for World of Warcraft. Microsoft’s initiative not only addresses the concerns of the sector but also aims to strengthen its relationship with this important user base.

The growing use of artificial intelligence in voice production has transformed the dubbing landscape, allowing companies to synthesize human voices with high fidelity. However, this technique has faced criticism, both in the United States, where actors have mobilized with strikes, and in other regions. Unlike models that seek to replace human talent, the agreement with PASAVE could establish a new paradigm of collaboration between video game studios and voice actors, benefiting both parties and highlighting the importance of quality dubbing that resonates with Spanish culture.

Nevertheless, despite this progress, the debates about the impact of artificial intelligence on the industry remain relevant. The effective implementation of this agreement is still in question, and it will be crucial to observe how Microsoft will manage to balance technological innovation with the protection of voice artists’ rights in the future.

Author AgenciasPosted on April 2, 2025July 1, 2025Categories NewsTags doblaje, doom, IA, Microsoft

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