Skip to content

Softonic English

Just another Softonic Sites site

Tag: experiencia de juego

Pillars of Eternity, el juego estrella de Obsidian, recibe un nuevo modo que promete ser la forma definitiva para jugarlo

Pillars of Eternity, el juego estrella de Obsidian, recibe un nuevo modo que promete ser la forma definitiva para jugarlo

Obsidian Entertainment ha lanzado una actualización transformativa para Pillars of Eternity, introduciendo un esperado modo por turnos, además de mantener la mecánica original de tiempo real con pausa. Este nuevo modo, que estaba en fase beta desde noviembre pasado, ofrece una experiencia de juego renovada que permite a los jugadores moverse con mayor libertad, aunque limita las acciones a una por turno, haciendo que cada decisión sea crucial.

La forma más clásica de jugarlo

La implementación del modo por turnos en Pillars of Eternity 1 es un avance significativo en comparación con el de Pillars of Eternity 2: Deadfire. En esta nueva versión, los personajes pueden ejecutar varias acciones durante un mismo turno, algo que favorece a clases como los Ciphers, que ahora pueden atacar y lanzar hechizos en la misma ronda. Esto proporciona un equilibrio renovado en el combate, donde el equipo pesado se vuelve dominante y la manipulación de los tiempos de acción es esencial para el éxito.

Según los desarrolladores, el nuevo modo por turnos no solo supone un desafío tanto para los jugadores novatos como para los veteranos, sino que mantiene una dificultad y complejidad significativas, facilitando a los nuevos jugadores una entrada más suave en el mundo de los CRPG. La mecánica de recuperación ha sido restaurada, permitiendo actuar antes que los enemigos y realizar turnos adicionales, lo que se traduce en una experiencia de juego más dinámica.

Sin embargo, algunos temen que los jugadores de Deadfire puedan sentirse decepcionados al regresar al modo por turnos previo, que ahora podría parecer una versión inferior frente a la nueva propuesta. A pesar de esto, la nostalgia y la expectativa hacia el décimo aniversario de Pillars of Eternity 2 en 2028 pueden impulsar un renovado interés por actualizar y revitalizar esa entrega.

Steam
Steam DESCARGAR
Author Álvaro ArbonésPosted on April 7, 2026April 7, 2026Categories Gaming, NewsTags actualización Pillars of Eternity, decimo aniversario, estrategia de combate, experiencia de juego, juegos CRPG, mecánica de tiempo real, modo por turnos, Obsidian Entertainment, personajes Ciphers, Pillars of Eternity

Crimson Desert receives a patch to get rid of all AI-generated content

Pearl Abyss has released a new patch for Crimson Desert, which addresses a number of issues reported by the community, focusing on improving game controls, loading times, and replacing assets generated by artificial intelligence (AI). This patch was necessary following the controversy generated by the inclusion of certain paintings in the game that displayed clear characteristics of AI-created art, which led the developer to publicly apologize and commit to auditing all game assets to prevent similar incidents in the future. A mistake that should not be […]

Crimson Desert receives a patch to get rid of all AI-generated content

Pearl Abyss has released a new patch for Crimson Desert, addressing a number of issues reported by the community, focusing on improving game controls, loading times, and replacing assets generated by artificial intelligence (AI).This patch has been necessary following the controversy generated by the inclusion of certain paintings in the game that displayed clear characteristics of AI-generated art, which led the developer to publicly apologize and commit to auditing all game assets to prevent similar incidents in the future.

A mistake that should not have happened

Players reported that some of the paintings in the vast world of Crimson Desert looked questionable. Among them, one in particular stood out that combined humans and horses in an almost grotesque manner. In response to the negative reaction, Pearl Abyss has promised to replace these assets with artwork created by humans, seeking to better align the visual pieces with the artistic direction of the game. The patch notes 1.01.00 indicate that “selected 2D visual assets” have been replaced as part of ongoing visual improvements.

Additionally, the patch has introduced significant improvements to the gaming experience, including new mounts, a decrease in loading times for fast travel, and enhancements in the movement speed of both the player character and the mounts. The changes have resulted in a smoother gameplay experience with art that is now more coherent and appealing, as players have noted a remarkable improvement in the quality of the artistic pieces.

With this patch, Pearl Abyss strives to provide a more polished and immersive experience in Crimson Desert, in a context where the use of AI in video game art remains a topic of discussion and reflection within the gaming community.

Steam
Steam DOWNLOAD
Author SoftonicPosted on March 30, 2026March 30, 2026Categories Gaming, NewsTags activos generados por IA, arte en videojuegos, controles de juego, Crimson Desert, experiencia de juego, mejoras de juego, parche Crimson Desert, Pearl Abyss, tiempos de carga

Ben Starr confesses which boss he hates the most in Hades 2: "I guess, to screw myself over"

Recently, Ben Starr, known for his role as Clive Rosfield in Final Fantasy 16, shared his experience playing as Prometheus in Hades 2. Starr revealed that the character is considered one of the most difficult antagonists in the game, which led him to intense frustration during his gaming experience. Despite having dedicated over 90 hours to Hades 2, Starr admitted that the difficulty of the combat against Prometheus made him question himself, even to the point of saying that he “hated himself” in those moments of uncertainty. A boss that brought him through the […]

Ben Starr confesses which boss he hates the most in Hades 2: "I guess, to screw myself over"

Recently, Ben Starr, known for his role as Clive Rosfield in Final Fantasy 16, shared his experience playing as Prometheus in Hades 2. Starr revealed that the character is considered one of the most difficult antagonists in the game, which led him to intense frustration during his gaming experience. Despite having dedicated more than 90 hours to Hades 2, Starr admitted that the difficulty of the combat against Prometheus made him question himself, even to the point of saying that he “hated himself” in those moments of uncertainty.

A boss who brought him down the road of bitterness

“Hades 2 really kept me immersed; the hours flew by,” Starr commented in a recent interview. However, he also expressed that confronting Prometheus was a challenging battle. “When I finally defeated him, I sent a picture to a friend and thought, damn, I guess I did it.”

This is a demonstration of how games like Hades 2 and their difficulty can keep players engaged through the emotional connection that is generated with them. Even if it’s through poor Starr wishing he could take a stroll in the countryside.

Steam
Steam DOWNLOAD
Author SoftonicPosted on March 27, 2026March 27, 2026Categories Gaming, NewsTags antagonistas difíciles, Ben Starr, Clive Rosfield, conexión emocional, dificultad del juego, entrevista sobre videojuegos, experiencia de juego, hades 2, jugadores comprometidos, Prometheus

At Valve, they are interested in the possible uses of AI to develop games

Artificial intelligence (AI) has emerged as a topic of interest in video game creation, focusing on its potential to enhance narrative and character reactions. However, this technology is not expected to replace human creative writing, as noted by Erik Wolpaw, a renowned developer at Valve. In recent statements, Wolpaw has pointed out that although he has been experimenting with AI, these efforts are independent and not part of the company’s official policies. Valve wants to test AI In a discussion on the MinnMax channel, Wolpaw emphasized that AI, while […]

At Valve, they are interested in the possible uses of AI to develop games

Artificial intelligence (AI) has emerged as a topic of interest in video game creation, focusing on its potential to enhance storytelling and character reactions. However, it is not expected that this technology will replace human creative writing, as indicated by Erik Wolpaw, a renowned developer at Valve. In recent statements, Wolpaw has noted that although he has been experimenting with AI, these efforts are independent and are not part of the company’s official policies.

Valve wants to test AI

In a discussion on the MinnMax channel, Wolpaw emphasized that AI, while it can be useful for generating quick responses from non-playable characters (NPCs) based on player interactions, is still far from matching the quality of human writing. “Right now, I’m not worried that AI will replace creative writing because it’s pretty bad at it,” he stated, underscoring that the technology needs more development before being considered serious for screenwriting.

Wolpaw’s vision focuses on AI as a tool that could enrich the gaming experience, encouraging NPCs to react more dynamically during gameplay, as seen in examples of social chaos in titles like Grand Theft Auto. However, his experiments are still in their early stages and have not been implemented in any official Valve project.

At the same time, the gaming community has reacted mixedly to the use of generative AI in video games. While some have expressed rejection, a recent report suggests that most remain neutral on the matter. As large companies like Electronic Arts and Square Enix explore AI as a tool to reduce costs, Wolpaw maintains a clear stance: the use of technology should focus on enhancing the player experience, not on cutting expenses.

Steam
Steam DOWNLOAD
Author SoftonicPosted on March 27, 2026March 27, 2026Categories Gaming, NewsTags desarrollo de IA, Erik Wolpaw, escritura creativa, experiencia de juego, IA generativa, inteligencia artificial en videojuegos, narrativa de videojuegos, personajes no jugables, reacción de jugadores, Valve

Baby Steps had two crazy influences: a custom map from Mirror's Edge and a video of a Japanese skater

The level design of Baby Steps is inspired by a unique combination of elements, highlighting a custom map from the game Mirror’s Edge and a video of the Japanese skater Gou Miyagi. During a talk at the Game Developers Conference (GDC), developer Gabe Cuzzillo explained that the gameplay experience focuses on allowing players to progress at their own pace, promoting exploration instead of following predefined paths. This philosophy allows players to find their own way in challenging environments, making each adventure an exercise in discovery. The influence can come from many […]

Baby Steps had two crazy influences: a custom map from Mirror's Edge and a video of a Japanese skater

The level design of Baby Steps is inspired by a unique combination of elements, highlighting a custom map from the game Mirror’s Edge and a video of the Japanese skater Gou Miyagi. During a talk at the Game Developers Conference (GDC), developer Gabe Cuzzillo explained that the gameplay experience focuses on allowing players to progress at their own pace, promoting exploration instead of following predefined paths. This philosophy allows players to find their own way in challenging environments, making each adventure an exercise in discovery.

Influence can come in many forms

Cuzzillo mentioned that the Sparrow Cumulus map, which challenges players to find their own path, was fundamental in the conception of Baby Steps. He stated: “When I played, I felt like I suddenly woke up, I found myself on paths filled with jumps and interruptions that resulted in dead ends, which led me to observe the space in a new way“. This design approach favors an experience where the player is not simply guided, but becomes the active explorer of their own experience.

Moreover, Gou Miyagi’s influence is reflected in the way Baby Steps allows players to freely explore and face obstacles that lead them to rethink how to approach each level. Cuzzillo revealed that the development process involved constant collaboration within the team, where testing was conducted and unexplored areas of the game were sought, driving curiosity and the desire for innovation. The result is an experience where learning occurs through trial and error, encouraging players to find a path that feels authentic and satisfying.

So, as they venture into the world of Baby Steps, players can expect a design that challenges expectations and fosters creativity at every step.

Steam
Steam DOWNLOAD
Author SoftonicPosted on March 19, 2026March 19, 2026Categories Gaming, NewsTags Baby Steps, Cuzzillo, diseño de niveles, experiencia de juego, exploración en videojuegos, Game Developers Conference, Gou Miyagi, Juego Mirror's Edge, jugador explorador, mapa Sparrow Cumulus

If you're tired of traditional collectible card games, try this one based on Wikipedia articles

There is a bubble in collectible card games. Everyone is rushing to create their own. In this context, an innovative collectible card game called Wikigacha stands out, having caught attention for its originality and humor in parodying the popular gacha genre. A game that also makes you better at Trivial Developed as a browser-based game, Wikigacha allows players to open card packs that represent Wikipedia articles, immersing themselves in an experience that combines entertainment and learning. With cards that vary in popularity and length, players can face challenges […]

If you're tired of traditional collectible card games, try this one based on Wikipedia articles

There is a bubble in collectible card games. Everyone is rushing to create their own. And in this context, an innovative collectible card game called Wikigacha stands out, which has caught attention for its originality and humor in parodying the popular gacha genre.

A game that also makes you better at Trivial

Developed as a browser-based game, Wikigacha allows players to open card packs that represent Wikipedia articles, immersing themselves in an experience that combines entertainment and learning. With cards that vary in popularity and length, players can face challenges with ‘raid bosses’, where the strategy is based on the social relevance of the topics addressed. This mechanic offers a fun twist, where users can experience everything from sports results to historical events in their hands.

The game’s monetization model is notably non-aggressive; players receive ten daily packs to explore, and have the option to watch ads to replenish their supply. However, some users have reported technical difficulties with the ads, which could affect their gaming experience. Despite these inconveniences, the game’s addictiveness has become a topic of conversation among players, who often find themselves caught in a spiral of discovering new information.

Additionally, the limited use of generative artificial intelligence in the game’s development has been mentioned. Although a language model was used to create stylized descriptions for rare cards, some critics believe that its inclusion has not improved the overall experience. However, Wikigacha positions itself as an example of how digital entertainment can blend fun and learning, although it also brings certain challenges to its players’ productivity.

Steam
Steam DOWNLOAD
Author SoftonicPosted on March 9, 2026March 11, 2026Categories Gaming, NewsTags adición a los videojuegos, dificultades técnicas, entretenimiento y aprendizaje, estrategia en juegos, experiencia de juego, inteligencia artificial generativa, juegos de cartas coleccionables, modelo de monetización, parodia gacha, Wikigacha

Capcom has decided to reverse its most controversial decision regarding Resident Evil 4

Capcom has made the unexpected decision to remove the digital rights management (DRM) system Enigma Protector from the Resident Evil 4 remake, a move that has been well received by the gaming community. This update comes after a series of criticisms from fans, who noticed a negative impact on the …

Capcom has decided to reverse its most controversial decision regarding Resident Evil 4

Capcom has made the unexpected decision to remove the digital rights management (DRM) system Enigma Protector from the Resident Evil 4 remake, a move that has been well received by the gaming community.

This update comes after a series of criticisms from fans, who noticed a negative impact on the game’s performance following the implementation of Enigma Protector, which replaced the well-known Denuvo in a recent update.

You no longer have to worry about copy protection

According to reports from SteamDB, which monitors changes in titles on the Steam platform, the removal of Enigma Protector from Resident Evil 4 Remake has been confirmed.

This decision seems to have relieved many players, who had experienced significant performance drops; an analysis by Digital Foundry indicated that the game’s initial cutscene suffered a 40% reduction in performance compared to the previous version that included Denuvo, while playable scenes lost 20% in smoothness.

The situation has triggered an avalanche of positive reactions on social media, with players celebrating the potential improvement in their gaming experience. However, some users maintain a cautious attitude. Despite the removal of this problematic system, there is a possibility that Capcom may decide to reintroduce some form of DRM protection in the future.

The company has shown its intention to use such technologies in its most recent titles, as seen in the upcoming release of Resident Evil 9: Requiem, which continues to use Denuvo.

Fans are now wondering if this action marks the end of the Enigma Protector era in Capcom games, or if the company will implement a different protection system again. Time will tell, but for now, the retirement of Enigma Protector is a step that many consider positive.

Steam
Steam DOWNLOAD
Author Jesús BosquePosted on March 4, 2026March 11, 2026Categories Gaming, NewsTags actualización de juego, Capcom, críticas de jugadores, Denuvo, DRM, Enigma Protector, experiencia de juego, rendimiento del juego, Resident Evil 4 Remake, Steam

Highguard will introduce a new mode that players have been asking for since before its release

Wildlight has announced that the 5v5 mode of its popular game Highguard will become a permanent option following enthusiastic feedback from the community. During a trial period, the number of players in the new 5v5 mode was similar to that of the traditional 3v3, which led the studio to decide to make this variant permanent. The news was shared on social media, where players enthusiastically celebrated this addition. “We did a great job!” exclaimed a user on Reddit, where the post gathered nearly 200 upvotes in less than an hour. It made sense more […]

Highguard will introduce a new mode that players have been asking for since before its release

Wildlight has announced that the 5v5 mode of its popular game Highguard will become a permanent option following enthusiastic feedback from the community. During a trial period, the number of players in the new 5v5 mode was similar to that of the traditional 3v3, which led the studio to decide to make this variant permanent. The news was shared on social media, where players enthusiastically celebrated this addition. “We did a great job!” exclaimed a user on Reddit, where the post garnered nearly 200 upvotes in less than an hour.

It was logical to have more players with such large maps

Players have highlighted that the 3v3 mode offers a more methodical and paced experience, while the 5v5 is characterized by its frantic and fast pace, thus attracting different types of players. This contrast can enrich the overall gaming experience and maintain the interest of a broader variety of users.

Some players have indicated that they were considering uninstalling the game, but they decided to wait and try the new 5v5 mode before making a final decision. This suggests that changes in gameplay can have a significant impact on player retention.

Despite the celebration for the new mode, some concerns persist within the community regarding other issues in the game. Players have expressed their worries, pointing out that while 5v5 improves the experience, there are still aspects that require attention. The CEO of Wildlight has also mentioned challenges related to toxicity in the player community, which can influence the overall perception of the game.

Steam
Steam DOWNLOAD

Author SoftonicPosted on February 3, 2026February 3, 2026Categories Gaming, NewsTags comunidad de jugadores, experiencia de juego, feedback de jugadores, Highguard 5v5, juego competitivo, juego online, modo 3v3, modo 5v5, toxicidad en videojuegos, Wildlight

If you are waiting for 007 First Light, you should know that half of the Steam computers won't be able to run it

One of the most anticipated releases of the year is 007 First Light, a video game that marks the return of the iconic character James Bond, developed by IO Interactive. Known for their work on the Hitman series, the developers are generating high expectations among players. However, recent revelations about the hardware requirements for the PC version have raised serious concerns. A very demanding game To enjoy 007 First Light at 1080p and 60 frames per second, players will need a minimum of 32GB of RAM. According to Steam’s hardware statistics, most […]

If you are waiting for 007 First Light, you should know that half of the Steam computers won't be able to run it

One of the most anticipated releases of the year is 007 First Light, a video game that marks the return of the iconic character James Bond, developed by IO Interactive. Known for their work on the Hitman series, the developers are generating high expectations among players. However, recent revelations about the hardware requirements for the PC version have raised serious concerns.

A very demanding game

To enjoy 007 First Light at 1080p and 60 frames per second, players will need a minimum of 32 GB of RAM. According to Steam’s hardware statistics, most players have setups around 16 GB, which could leave many out of the experience. The recommended requirements include an Intel Core i5 13500 or an AMD Ryzen 5 7600 processor, as well as a powerful graphics card, which intensifies the fear of poor performance due to a lack of optimization in the game.

After a recent two-month delay to address these optimization issues, 007 First Light still shows worrying signs in gameplay presentations, with noticeable drops in frame rate. The lack of details on how the desired performance will be achieved increases uncertainty among the community. The question remains whether the developers will be able to improve these aspects before the release, scheduled for May 27.

The hardware market is in a complicated and costly situation, which could prevent players from upgrading their PCs to meet the required specifications. As the release date approaches, technical analyses are expected to clarify doubts about the game’s performance, but until then, the fear of poor performance in 007 First Light lingers in the air.

Steam
Steam DOWNLOAD
Author Jesús BosquePosted on January 11, 2026January 11, 2026Categories Gaming, NewsTags 007 first light, 007: First Light, AMD Ryzen 5 7600, caídas de fotogramas, experiencia de juego, first light, Intel Core i5 13500, James Bond videojuego, jugadores PC 2023, jugar en PC, optimización, optimización 007 First Light, rendimiento videojuego

30 years later, Quake receives a mod that makes it more contemporary than ever

Quake Brutalist Jam 3 has been released, a mod that pays homage to the iconic video game Quake and the brutalist architectural style, featuring a total of 77 maps crafted by passionate members of the gaming community. This collective effort demonstrates not only a remarkable commitment but also unprecedented creativity in content creation for the classic from the 90s. A mod not just for Quake lovers Since its original release in 1996, Quake has inspired numerous community initiatives, but Quake Brutalist Jam 3 stands out by offering completely […]

30 years later, Quake receives a mod that makes it more contemporary than ever

Quake Brutalist Jam 3 has been launched, a mod that pays homage to the iconic video game Quake and the brutalist architectural style, featuring a total of 77 maps crafted by passionate members of the gaming community. This collective effort demonstrates not only a remarkable commitment but also unprecedented creativity in creating content for the classic from the 90s.

A mod not just for Quake lovers

Since its original release in 1996, Quake has inspired numerous community initiatives, but Quake Brutalist Jam 3 stands out by offering completely transformed content. The nature of this mod includes not only new maps but also new weapons and enemies that enrich the gaming experience. The visual appearance of the mod has been redesigned so that the game is almost unrecognizable compared to its original version, bringing an aesthetic that merges the harshness and uniqueness of brutalism with the world of shooters.

This ambitious project, initiated in the winter of 2024, was developed in an atmosphere of secrecy and culminated in a presentation that has surprised players. The result is a total conversion that makes the most of the Quake engine. For those who have no experience in game modification, detailed instructions have been included to facilitate entry into this fan-created universe.

Additionally, a teaser has been announced for October 2025 that will showcase new mechanics, including the ability to use tools in a dual manner, such as wrenches. This advance anticipates more of what is to come in the future and reiterates the commitment of the Quake community to continue expanding this classic video game through innovation and the desire to experiment. In the end, Quake Brutalist Jam 3 is not just a project, but a testament to the enduring legacy and passion of its followers.

Steam
Steam DOWNLOAD
Author SoftonicPosted on January 6, 2026January 6, 2026Categories Gaming, NewsTags actualizaciones de Quake, comunidad de jugadores, estilo brutalista, experiencia de juego, mod de Quake, nuevas armas Quake, nuevos mapas Quake, Quake Brutalist Jam 3, teaser de Quake, videojuegos clásicos

Posts pagination

Previous page Page 1 Page 2

Recent Posts

  • Kitori Academy has been announced: a cozy Hogwarts Legacy alternative
  • Ozark is now on Netflix: Breaking Bad’s bleaker successor
  • Digital movie purchases could now be the real successor to 4K Blu-ray
  • Alien and Aliens are now on Netflix in the U.S.
  • AppleCare One vs AppleCare+: which plan is worth buying now?

Archives

  • September 2026
  • August 2026
  • July 2026
  • June 2026
  • May 2026
  • April 2026
  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • September 2006
  • August 2006
  • June 2006
  • May 2006
  • July 2001
  • January 2001
  • November 2000
  • September 2000
  • August 2000
  • July 2000
  • April 2000
  • March 2000

Categories

  • Affiliate post
  • Expert Review
  • Gaming
  • Guides
  • How to
  • Legacy how To
  • News
  • Noticias
  • Software>Security
  • Sponsored
  • Trucos y Consejos
  • Uncategorized
  • Windows software

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Softonic English Proudly powered by WordPress