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Pillars of Eternity, el juego estrella de Obsidian, recibe un nuevo modo que promete ser la forma definitiva para jugarlo

Pillars of Eternity, el juego estrella de Obsidian, recibe un nuevo modo que promete ser la forma definitiva para jugarlo

Obsidian Entertainment ha lanzado una actualización transformativa para Pillars of Eternity, introduciendo un esperado modo por turnos, además de mantener la mecánica original de tiempo real con pausa. Este nuevo modo, que estaba en fase beta desde noviembre pasado, ofrece una experiencia de juego renovada que permite a los jugadores moverse con mayor libertad, aunque limita las acciones a una por turno, haciendo que cada decisión sea crucial.

La forma más clásica de jugarlo

La implementación del modo por turnos en Pillars of Eternity 1 es un avance significativo en comparación con el de Pillars of Eternity 2: Deadfire. En esta nueva versión, los personajes pueden ejecutar varias acciones durante un mismo turno, algo que favorece a clases como los Ciphers, que ahora pueden atacar y lanzar hechizos en la misma ronda. Esto proporciona un equilibrio renovado en el combate, donde el equipo pesado se vuelve dominante y la manipulación de los tiempos de acción es esencial para el éxito.

Según los desarrolladores, el nuevo modo por turnos no solo supone un desafío tanto para los jugadores novatos como para los veteranos, sino que mantiene una dificultad y complejidad significativas, facilitando a los nuevos jugadores una entrada más suave en el mundo de los CRPG. La mecánica de recuperación ha sido restaurada, permitiendo actuar antes que los enemigos y realizar turnos adicionales, lo que se traduce en una experiencia de juego más dinámica.

Sin embargo, algunos temen que los jugadores de Deadfire puedan sentirse decepcionados al regresar al modo por turnos previo, que ahora podría parecer una versión inferior frente a la nueva propuesta. A pesar de esto, la nostalgia y la expectativa hacia el décimo aniversario de Pillars of Eternity 2 en 2028 pueden impulsar un renovado interés por actualizar y revitalizar esa entrega.

Steam
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Author Álvaro ArbonésPosted on April 7, 2026April 7, 2026Categories Gaming, NewsTags actualización Pillars of Eternity, decimo aniversario, estrategia de combate, experiencia de juego, juegos CRPG, mecánica de tiempo real, modo por turnos, Obsidian Entertainment, personajes Ciphers, Pillars of Eternity

This weekend you can try one of most acclaimed and fun games from 2025 for free

Grounded 2, the highly anticipated sequel to one of the most beloved survival titles, is now available for free trial on Steam this weekend, until February 2 at 7:00 PM. This trial invites players to explore the new area of Brookhollow Park and to use the innovative Ladybug Vehicle, designed to facilitate exploration of the vast garden, which in turn becomes an imposing and danger-filled world. Grounded 2 has taken the fans by storm The update 0.3, titled The Toxic Tangle, accompanies this trial, […]

This weekend you can try one of most acclaimed and fun games from 2025 for free

Grounded 2, the highly anticipated sequel to one of the most beloved survival titles, is now available for free testing on Steam this weekend, until February 2 at 7:00 PM. This trial invites players to explore the new area of Brookhollow Park and to use the innovative Ladybug Vehicle, designed to facilitate the exploration of the vast garden, which in turn becomes an imposing and danger-filled world.

Grounded 2 has taken the fans by storm

The update 0.3, titled The Toxic Tangle, accompanies this trial period, introducing a new biome full of challenges. This new environment is not only covered by a dangerous toxic fog, but also presents new threats, such as stink bugs and more dangerous variants of already known creatures. Players will need to equip themselves with gas masks to survive, adding a layer of strategy to the original game, which was already challenging.

The progress made during the free trial will be retained if the player decides to purchase Grounded 2, which is priced at 29.99 euros, with no active discounts at this time. The sequel, released in mid-2025, has continued to expand since its launch, offering significant improvements to the building system and adding new crafting recipes, providing users with more options to protect their bases against hordes of insects.

In addition, Obsidian Entertainment has shared a roadmap detailing future updates, promising the arrival of new biomes, creatures, and cooperative mechanics throughout the year. With this constant flow of content, the team behind Grounded 2 demonstrates its commitment to enriching the gaming experience, keeping alive the joy of millions of players who have already fallen in love with the garden transformed into a world full of challenges.

Xbox Game Pass
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Author Jesús BosquePosted on January 30, 2026February 1, 2026Categories Gaming, NewsTags actualización 0.3, Grounded 2, máscaras de gas, nuevos biomas, Obsidian Entertainment, Parque Brookhollow, prueba gratuita Steam, The Toxic Tangle, Vehículo Mariquita

The director of Fallout: New Vegas is not a fan of how Dungeons & Dragons is represented in Stranger Things

Josh Sawyer, design director at Obsidian Entertainment and known for his work on titles like Fallout: New Vegas, has openly criticized the inaccuracies in the representation of the role-playing game Dungeons & Dragons in the series Stranger Things. Through a clip from the fifth season shared on BlueSky, Sawyer reacted to Finn Wolfhard’s statement, who plays Mike Wheeler, about the abilities of the Cleric class from 1st edition AD&D, exclaiming “BULLSHIT!” at the obvious errors. A very lazy execution In his comments, Sawyer emphasized that the creators of Stranger Things, […]

The director of Fallout: New Vegas is not a fan of how Dungeons & Dragons is represented in Stranger Things

Josh Sawyer, design director at Obsidian Entertainment and known for his work on titles like Fallout: New Vegas, has openly criticized the inaccuracies in the representation of the role-playing game Dungeons & Dragons in the series Stranger Things. Through a clip from the fifth season shared on BlueSky, Sawyer reacted to the statement made by Finn Wolfhard, who plays Mike Wheeler, about the abilities of the Cleric class from the 1st edition of AD&D, exclaiming “BULLSHIT!” in response to the obvious errors.

A very lazy execution

In his comments, Sawyer emphasized that the creators of Stranger Things, the Duffer brothers, are ten years younger than him and have admitted to having a greater affinity for Magic: The Gathering than for D&D. This possible lack of familiarity may have influenced the inaccuracies of the series. However, although the discrepancies are not a “crime,” according to Sawyer, they represent a disconnection from the authentic experience of D&D during the time period in which the series is set.

Additionally, Sawyer has pointed out that some errors in the fifth season are not only incorrect for the 1st edition of AD&D, but also turn out to be correct for the 5th edition, suggesting that the writers may have consulted materials from this more recent edition. “It is less plausible that the young people are making mistakes or applying house rules. Most likely, the writers consulted materials from the 5th edition,” he explained.

Despite the fact that certain mistakes can be considered part of the game and creative freedom, Sawyer sees these discrepancies as a missed opportunity in a series that is based on a historical context. As he himself points out, “old players will notice these things”. Since Stranger Things is a period piece, it is essential for its authenticity that the representation of the role-playing game is truthful and accurate.

Netflix
Netflix DOWNLOAD
Author SoftonicPosted on December 23, 2025December 23, 2025Categories Gaming, NewsTags AD&D, D&D, dungeons & dragons, Fallout: New Vegas, Finn Wolfhard, Josh Sawyer, Magic the Gathering, Mike Wheeler, Obsidian Entertainment, Stranger Things

This RPG promises that you can play it however you want, but its players are discovering that it's not so easy if you want to do it in a pacifist way

Players of The Outer Worlds 2 have encountered an unexpected obstacle in their attempt to approach the game from a pacifist perspective. Although the original title allowed players to complete the adventure without causing deaths, the new chapter seems to have included a main mission that limits this possibility. According to a user identified as Towrads in a Reddit post, the difficulty of maintaining a non-violent approach becomes evident in a crucial mission of the game, where it is imperative to eliminate two snipers to progress in the story. Not killing anyone is complicated The […]

This RPG promises that you can play it however you want, but its players are discovering that it's not so easy if you want to do it in a pacifist way

Players of The Outer Worlds 2 have encountered an unexpected obstacle in their attempt to approach the game from a pacifist perspective. While the original title allowed players to complete the adventure without causing deaths, the new chapter seems to have included a main mission that limits this possibility. According to a user identified as Towrads in a Reddit post, the difficulty of maintaining a non-violent approach becomes evident in a crucial mission of the game, where it is imperative to eliminate two snipers to progress in the story.

Not killing anyone is complicated

The central feature of The Outer Worlds 2 is its flexibility, allowing players to experience the adventure as they see fit, including pacifist options. Although the developers at Obsidian Entertainment built upon a legacy that enabled this style of play, new challenges have left enthusiasts searching for solutions. Some players have attempted creative maneuvers, such as provoking enemies to damage each other, but so far, these efforts have not achieved the desired outcome due to the ineffectiveness of their tactics.

The mission in question requires the elimination of enemies with no viable alternatives. While some mechs on the scene can be disabled without bloodshed, the situation becomes complicated with the presence of snipers, who must be eliminated to progress. The lack of alternative routes and the complete failure of non-lethal tactics have sparked a conversation within the community about the need for adjustments from Obsidian.

Players hope that the studio takes note of this situation and considers implementing changes that allow for more pacifist alternatives, so that those who wish to avoid violence can fully enjoy The Outer Worlds 2. In the meantime, the community remains active in seeking creative solutions to this dilemma.

Steam
Steam DOWNLOAD
Author SoftonicPosted on November 11, 2025November 11, 2025Categories Gaming, NewsTags bethesda, Obsidian Entertainment, pacifismo, run pacifista, The Outer Worlds, The Outer Worlds 2, Xbox

The Outer Worlds 2 is a critical game about megacorporations published by Microsoft, and its studio is fully aware of it

The development of The Outer Worlds 2 has been completely under the ownership of Microsoft, which presents a curious irony given that the first game was conceived and developed before the acquisition of Obsidian Entertainment by the tech giant. The creators have acknowledged this contrast in a recent interview, finding humor in the situation, despite the fact that the premise of the game revolves around critiques of mega-corporations. An irony that has not escaped the game’s director Brandon Adler, who mentioned the obvious relationship between the developer and the content of the […]

The Outer Worlds 2 is a critical game about megacorporations published by Microsoft, and its studio is fully aware of it

The development of The Outer Worlds 2 has been entirely under the ownership of Microsoft, which presents a curious irony given that the first game was conceived and developed before the acquisition of Obsidian Entertainment by the tech giant. The creators have acknowledged this contrast in a recent interview, finding humor in the situation, despite the fact that the premise of the game revolves around critiques of mega-corporations.

An irony that has not escaped the game director

Brandon Adler, the game’s director, mentioned the obvious relationship between the developer and the content of the title. “It’s ridiculous to say that we don’t realize that. Obviously, we do. We think it’s funny, and in some way, we address it in our trailers,” Adler stated. However, he emphasized that, regardless of the funder, the message of the game remains the same: a scathing critique of corporations.

Leonard Boyarsky, creative director, also joined the conversation, assuring that the team works enthusiastically and without pressures imposed by the parent company. “The people we work with really love the game,” Boyarsky commented, suggesting a development culture that maintains the essence of the original project.

Despite Microsoft’s acquisition, developers do not feel fear of comparisons with the Fallout series. Adler emphasized that Obsidian’s legacy in the genre gives them the confidence needed to meet players’ expectations. “It is our legacy,” he stated, while reflecting on the implications of ethical satire in a capitalist context. “Can ethical satire exist under capitalism? That is another question,” he concluded.

Xbox Game Pass
Xbox Game Pass DOWNLOAD
Author SoftonicPosted on September 4, 2025September 4, 2025Categories Gaming, NewsTags Brandon Adler, corporaciones, Fallout, ironía, ironía dramática, Leonard Boyarsky, Obsidian Entertainment, The Outer Worlds 2, Xbox

Obsidian confirms that their next game will be deeper and darker than we expect

The long-awaited sequel from Obsidian Entertainment, The Outer Worlds 2, promises a deeper and darker narrative approach compared to its predecessor. The narrative of the first game, described as a “diverted critique of a solar system dominated by brutal corporations,” will transform to reflect more serious contemporary issues. Brandon Adler, the game’s director, admitted in an interview that the first title sometimes felt monotonous and aimed to provide players with a richer and more varied experience in its content. In a world dominated by capitalism, we couldn’t expect anything else One of the changes […]

Obsidian confirms that their next game will be deeper and darker than we expect

The highly anticipated sequel from Obsidian Entertainment, The Outer Worlds 2, promises a deeper and darker narrative approach compared to its predecessor. The narrative of the first game, described as a “diverted critique of a solar system dominated by brutal corporations,” will transform to reflect more serious contemporary issues. Brandon Adler, the game director, admitted in an interview that the first title sometimes felt monotonous and aimed to provide players with a richer and more varied experience in its content.

In a world dominated by capitalism, we couldn’t expect anything else

One of the most significant changes lies in the representation of factions within the game. Instead of being simple caricatures, factions in The Outer Worlds 2, such as the authoritarian Protectorate and Auntie’s Choice, are expected to display a more threatening and competitive character. The complexity of these interactions promises to add a “grittiness” to the narrative, reflecting the current struggle between security and freedom, a theme more than relevant in contemporary reality.

Leonard Boyarsky takes on the role of unique creative director in this sequel, while Tim Cain, known for his work on the Fallout saga, acts as a creative consultant in his semi-retirement. This change in leadership has influenced the tone of the game, providing a darker and more mature perspective in the development of the story. However, Adler assures that the absurd humor, a cherished feature of the first game, will still be present, albeit with a less “silly” approach.

The Outer Worlds 2 is scheduled for release on October 29, 2025. With these changes in tone and narrative, the developers hope to not only maintain the essence that made the first game famous but also to offer something innovative that resonates with the current concerns of players.

Xbox Game Pass
Xbox Game Pass DOWNLOAD
Author SoftonicPosted on June 11, 2025July 1, 2025Categories Gaming, NewsTags Brandon Adler, game pass, Leonard Boyarski, Obsidian, Obsidian Entertainment, The Outer Worlds, The Outer Worlds 2, Tim Cain, Xbox

Avowed is now a little better than yesterday thanks to this amazing new patch

Obsidian Entertainment has taken an important step by releasing patch 1.2.2 for its ambitious RPG, Avowed. This patch, which integrates over 60 fixes, is presented as a response to the technical issues that affected the gaming experience since its launch, which included crashes on PC and freezes on Xbox. A patch to fix the most glaring bugs in the game The developers have worked hard to address the community’s concerns, gathering valuable feedback during the Beta and Early Access phases. The patch not only fixes various bugs in missions and world exploration, but […]

Avowed is now a little better than yesterday thanks to this amazing new patch

Obsidian Entertainment has taken an important step by releasing patch 1.2.2 for its ambitious RPG, Avowed. This patch, which includes over 60 fixes, is presented as a response to the technical issues that affected the gaming experience since its launch, which included crashes on PC and freezes on Xbox.

A patch to fix the most glaring errors of the game

Developers have worked hard to address the community’s concerns, gathering valuable feedback during the Beta and Early Access phases. The patch not only fixes various bugs in missions and world exploration but also introduces user-requested improvements, highlighting a more flexible equipment system than what previously existed. This update represents meticulous attention to the constructive criticism from the community, something that Obsidian has embraced throughout its history with titles like Fallout: New Vegas and Star Wars: KOTOR 2.

Among the improvements included in this patch are adjustments to the position of crucial NPCs that affect game progression, as well as optimization of overall performance. Despite these advancements, Obsidian has indicated that they are still working on long-term solutions. One of the key areas being addressed is the buyback function for merchants, something that has been widely requested by players.

With Avowed, Obsidian seeks not only to capture the attention of gamers but also to establish a standard in which community feedback influences the development and improvement of the game. This approach could be vital to revitalizing the public perception of Avowed and securing its place in the RPG industry. Players are keenly watching how these updates will impact their experience in a game that undoubtedly aims to leave a significant mark within the genre.

Xbox Game Pass
Xbox Game Pass DOWNLOAD
Author SoftonicPosted on February 20, 2025July 1, 2025Categories Gaming, NewsTags Avowed, Early Access, Fallout: New Vegas, Obsidian Entertainment, Star Wars: KOTOR 2, Xbox, Xbox Game Pass

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