Nintendo has been in the spotlight recently due to the revelation of a secret document detailing the timeline of the famous saga The Legend of Zelda. However, Shigeru Miyamoto, one of the most iconic figures of the company, has emphasized that the narrative is not the most crucial aspect in the development of these video games. In a 2003 interview, Miyamoto stated that while there is an extensive document explaining how the games connect to each other, the most important thing is the player’s experience and gameplay. What matters are the games The [&hellip]
Nintendo has been in the spotlight recently due to the revelation of a secret document detailing the timeline of the renowned saga The Legend of Zelda. However, Shigeru Miyamoto, one of the most iconic figures of the company, has emphasized that the narrative is not the most crucial aspect in the development of these video games. In a 2003 interview, Miyamoto stated that while there is an extensive document explaining how the games connect with each other, the most important thing is the player’s experience and gameplay.
What matters are the games
Miyamoto’s perspective resonates with many players, who tend to find the mystery surrounding the connections between the Zelda titles more fascinating than the official timeline published in the book Hyrule Historia in 2011. This suggests an interest in exploring theories and lore that has intensified on platforms like YouTube, where communities dedicated to analyzing the narrative background of the saga have developed.
The topic of narrative in video games has generated debates in various communities, evident in dedicated forums and analyses on digital platforms. While some value the plot, as reflected in the existence of an industry around lore analysis, others, like Miyamoto, believe that gameplay should take precedence over narrative entanglement.
For those interested in staying up to date with the latest news on video games, technology, series, and movies, weekly newsletters are available that offer exclusive content and updates on various topics. These include everything from weekly summaries to in-depth analyses of the video game industry, highlighting the importance of these communities for interaction among fans.
In conclusion, although Nintendo has kept its Zelda timeline a secret, the company seems to prioritize the player experience over the complexity of the narrative, a philosophy that has endured over the years and continues to be relevant in the current debate about video games.
Nintendo has revealed details about its upcoming exclusive title for Switch 2, Yoshi and the Mysterious Book. This game moves away from traditional platforming adventures, introducing an innovative approach with a discovery system that allows players to explore richly detailed environments and complete specific missions, instead of following linear levels. The hungriest dinosaur During a recent presentation at Nintendo’s offices in Madrid, the originality of the game was highlighted, developed by Good-Feel, known for other Yoshi titles like Yoshi’s Wooly World and Yoshi’s Crafted World. At first glance, players may recognize […]
Nintendo has revealed details about its upcoming exclusive title for Switch 2, Yoshi and the Mysterious Book. This game moves away from traditional platforming adventures, introducing an innovative approach with a discovery system that allows players to explore richly detailed environments and complete specific missions, instead of following linear levels.
The hungriest dinosaur
During a recent presentation at Nintendo’s offices in Madrid, the originality of the game was highlighted, developed by Good-Feel, known for other Yoshi titles such as Yoshi’s Wooly World and Yoshi’s Crafted World. At first glance, players may recognize the classic Yoshi gameplay, but the real novelty lies in the design of its levels, where each mission is presented as a unique discovery within an enchanted book called Professor Leo.
The game will be accessible to everyone, as Yoshi cannot die, allowing players to enjoy the puzzles and interactions with various characters without the typical pressures of action games. Each scene is filled with secrets to discover, and the missions will vary from taking a Shy Guy to a specific location to interacting with other characters to unlock new gameplay mechanics.
Visually, Yoshi and the Mysterious Book will adopt an appealing style that simulates a storybook, with colorful animations and great fluidity. This artistic approach is complemented by 2D (or 2.5D) gameplay, offering an immersive experience that promises to capture the attention of both young and adult players alike. With its release scheduled for May 21, this title presents itself as a fresh and exciting proposal for the platform, reaffirming Nintendo’s commitment to innovation in video game design.
Nintendo has officially announced the arrival of Splatoon Raiders, a spin-off of the acclaimed Splatoon franchise, which will be released on July 23, 2026, on the Nintendo Switch 2. This new title, available in digital format, deviates from the multiplayer focus that has characterized the series to offer an experience centered on an exciting single-player mode. Sometimes you just want to be alone In Splatoon Raiders, players will take on the role of a mechanist exploring the enigmatic Spiralita islands, where they will join the members of the Surimi Clan: Megan, Angie, and Rayan. Unlike the previous installments […]
Nintendo has officially announced the arrival of Splatoon Raiders, a spin-off of the acclaimed Splatoon franchise, which will be released on July 23, 2026, on the Nintendo Switch 2. This new title, available in digital format, deviates from the multiplayer focus that has characterized the series to offer an experience centered on an exciting single-player mode.
Sometimes you feel like being alone
In Splatoon Raiders, players will take on the role of a mechanist exploring the enigmatic Spiralita islands, where they will join the members of the Surimi Clan: Megan, Angie, and Rayan. Unlike previous installments of Splatoon, which have focused almost exclusively on competitive combat, this game promises an enriched narrative and mechanics that allow for the use of a varied arsenal. Players will be able to upgrade their weapons, as well as have automatic turrets and area attacks to survive the hordes of enemies.
For those collectors, Splatoon Raiders will also feature three exclusive amiibo of the mentioned characters, which will provide an additional appeal to fans of the saga. With this move, Nintendo aims to expand its universe while maintaining the essence of the series, but exploring new facets that could attract both new players and the many followers of Splatoon.
In addition to the single-player mode, the title will allow the option to play in cooperative mode with up to four friends, suggesting a shared experience that will follow the colorful and dynamic footprint that has defined Splatoon since its inception. Without a doubt, Splatoon Raiders is shaping up to be one of the most anticipated releases within a catalog of video games that already includes recognized titles like Mario Kart: World and Donkey Kong: Bananza.
Super Mario Galaxy has reached the top of the global box office, becoming the highest-grossing film of the year with a total of $747.4 million raised to date. This sequel to the successful Nintendo film has surpassed Pegasus 3, a racing movie that had previously dominated the market, with earnings of $641 million. The film, directed by Han Han, made a significant impact after its IMAX premiere in North America, but has not been able to hold up against the formidable advance of the Mario franchise. Mario has no rival, except himself The […]
Super Mario Galaxy has reached the top of the global box office, becoming the highest-grossing movie of the year with a total of $747.4 million raised to date. This sequel to Nintendo’s successful film has surpassed Pegasus 3, a racing movie that had previously dominated the market, with earnings of $641 million.
The film, directed by Han Han, made a significant impact after its IMAX release in North America, but has not been able to hold its ground against the formidable advance of the Mario franchise.
Mario has no rival, except himself
The projection for Super Mario Galaxy is high, as it positions itself as the most promising production of 2026, generating expectations of being the first to cross the symbolic barrier of 1 billion dollars.
This milestone is particularly significant in a year of intense competition in the film industry, where other productions like Project Salvation, an adaptation of a novel by Andy Weir starring Ryan Gosling, rank third with 573 million dollars in global revenue.
In the Spanish market, Super Mario Galaxy has maintained its leading position since its release, according to Comscore data.
However, the competition has begun to intensify, with The Mummy, a horror film directed by Lee Cronin and released on April 17, now occupying the second spot. Project Salvation holds steady in third place, while The Benetton Family +2, a comedy sequel, has debuted in fourth position.
Meanwhile, Torrente Presidente, which had taken the title of the highest-grossing Spanish film of the year with a revenue of 26.3 million euros, has dropped to fifth place on the weekend box office chart.
Three years had passed since the last time we saw Mario, Luigi, and Peach in theaters, but the audience hasn’t lost any interest: Super Mario Galaxy has been a box office hit that will surely surpass 1 billion dollars in revenue, and with the Zelda movie becoming one of the most important of 2027, the question is obvious: Where should Nintendo go now? What is its roadmap? What clues does Super Mario Galaxy leave us about the future? Don’t worry, because we analyze them one by […]
It had been three years since we last saw Mario, Luigi, and Peach on the big screen, but the audience hasn’t lost any interest: Super Mario Galaxy has been a box office hit that will surely surpass 1 billion dollars in revenue, and with the Zelda movie becoming one of the most important of 2027, the question is obvious: Where should Nintendo go now? What is its roadmap? What clues does Super Mario Galaxy leave us about the future? Don’t worry, because we analyze them one by one… Or will the Big N have the ability to surprise us once again? When is the Wario Ware adaptation coming, please?
Donkey Kong Country
It’s the most obvious one, right? Even in Super Mario Galaxy, where he doesn’t appear, the characters declare themselves die-hard fans of his adventures, and it’s no wonder: he has charisma, an incredible supporting cast, and it would allow for something completely different from the Mushroom Kingdom: adventures among vines, jungles, barrels, and special powers. Ah! And it would also allow for the DK Rap at the end, you know!
StarFox
No one can deny that their forced appearance in Super Mario Galaxy has to lead to something more… And, of course, it’s not going to be that their latest games sell, because they haven’t released one in ages. They have changed their personality to make it more accessible, they have given their voice to Glen Powell… And it would really be strange if they just left it there and Fox McCloud never appeared again in a Nintendo production doing a proper barrel roll.
Super Mario Odyssey
What remains after exploring the Mushroom Kingdom and wandering through the galaxy? Well, diving into an odyssey as it should be. Although there have been hints here and there (the dinosaur, the Mexican planet with maracas included), we still have to see the definitive odyssey of Mario, with Cappy on his head and the possibility, of course, of including another guest star. Is Nintendo really going to hold back the urge to make a modern version of New Donk City?
Kirby
It hasn’t been released yet, but after Mario and Zelda, the third member of Nintendo’s royalty (and one of the ones most likely to sell a ton of merchandise) is the quintessential pink ball, Kirby. Additionally, it’s worth noting that from 2001 to 2003, it already had a series of 100 episodes, so it’s certainly not for lack of stories to tell. The only “bad” thing (in many quotes) is that its target audience may be even smaller than that of those who enjoy the Mario movies, but it would be strange if they didn’t even try.
Super Smash Bros
Let’s not deny it: we all have in mind that, just like Disney did with the Avengers, this has to end in a colossal crossover… Because it’s not that difficult! On Wii, they already introduced the fantastic mode of The Intergalactic Emissary, where little by little we unlocked all the characters. What’s stopping them from making, in a few years, a Super Smash Bros that lives up to the ones they have been presenting and a few new ones? After all, if we’re going to make a jingling of keys, at least let it be grand: Would they dare to include Sonic? Would the audience go wild with a Falcon Punch? If Zelda is a resounding success, I’m afraid it will become an absolute priority in Nintendo’s offices. Two billion dollars guaranteed.
The development of the game Pickmos by PocketGame has sparked significant controversy in the gaming community. Despite the legal conflict that Palworld faces with Pokémon, which could have discouraged other developers from venturing into the monster hunting and collecting genre, Pickmos has emerged as an influential yet controversial competitor. Since its announcement, the title has been criticized for its apparent plagiarism of the designs from Palworld and the iconic Nintendo saga. Is it true that it looks very similar? Initially known as Pickmon, the studio decided to change the name […]
The development of the game Pickmos by PocketGame has sparked significant controversy in the gaming community. Despite the legal conflict that Palworld faces with Pokémon, which could have discouraged other developers from venturing into the monster hunting and collecting genre, Pickmos has emerged as an influential yet controversial competitor. Since its announcement, the title has been criticized for its apparent plagiarism of the designs from Palworld and the iconic Nintendo saga.
Is it going to be true that it looks very similar?
Initially known as Pickmon, the studio decided to change the name to Pickmos in an attempt to distance itself from plagiarism accusations. However, this change was not enough to calm the community, which has pointed out that many of the designs of the Pickmon that players can capture bear a striking resemblance to creatures like Charizard, Raichu, and Lucario. The similarity in game concepts has raised serious concerns, leading to a temporary removal of the game from the Steam platform.
In response to growing public pressure and criticism, Networkgo, the publisher of the project, announced that it would take control of the development of Pickmos to conduct thorough oversight. However, it was clarified that this change would not affect the leadership of PocketGame, as both parties will collaborate to improve the final product and address the problematic elements that have caused controversy.
Currently, Pickmos does not have a release date and its future is uncertain. Without a clear consensus among the parties involved, the project faces the risk of being definitively canceled, leaving the community without a tangible hope that the game will return to Steam in the near future. Given the current context, it can be anticipated that the next steps in development will be crucial for the game’s fate.
Anticipation is growing among fans of the video game franchise, as Tomodachi Life: Living the Dream will be released on April 16. This new title invites players to manage an island full of drama and absurd situations, while maintaining the unique essence that has characterized the series. The latest installment promises to significantly increase the franchise’s popularity, offering players a fun and intriguing experience. A game with a melodramatic air The most recent trailer revealed focuses on the complicated romantic plot between the characters Crystal and Angie, showcasing the unfortunate reaction of […]
Anticipation is growing among fans of the video game franchise, as Tomodachi Life: Living the Dream will be released on April 16. This new title invites players to manage an island full of drama and absurd situations, while maintaining the unique essence that has characterized the series. The latest installment promises to significantly boost the franchise’s popularity, offering players a fun and intriguing experience.
A game with a touch of melodrama
The latest revealed trailer focuses on the complicated romantic plot between the characters Crystal and Angie, showcasing the unfortunate reaction of Hugh Morris, who publicly rejects Angie in an unexpected twist of the narrative. This development has generated an active and divided reaction on platforms like YouTube, where fans express their support for Angie while criticizing Hugh. “NOT HUGH FRIENDZONING ANGIE ON LIVE TV,” exclaims a user in the comments section, reflecting the emotional intensity of the community.
Nintendo has opted for a telenovela-style storytelling approach to promote the game, which could attract a broader audience and familiarize them with the dramas and social interactions that characterize Tomodachi Life. The strategy seems to be working, as user comments show a level of engagement similar to that observed in reality TV shows, causing fans of Angie and Hugh to face off in a virtual contest for each other’s favor.
In addition to this, new subscribers to the franchise’s newsletter will receive instant access to exclusive features, including analysis on video games and technology. Undoubtedly, Tomodachi Life: Living the Dream is shaping up to be one of the most anticipated releases of the year, offering fans something more than just a simple video game, but an experience that promises to keep them on the edge of their seats.
The movie The Super Mario Galaxy Movie, a collaboration between Illumination, Nintendo, and Universal, is set to take viewers on an exciting intergalactic journey during the Easter holidays. The film, which captures the essence of the iconic video game, is expected to generate approximately 350 million dollars worldwide in its opening weekend. Absolutely staggering numbers According to projections, the movie is expected to earn around 175 million dollars in the first five days alone in the United States and Canada. With a planned release in over 4,000 theaters, […]
The Super Mario Galaxy Movie, a collaboration between Illumination, Nintendo, and Universal, is set to take viewers on an exciting intergalactic journey during the Easter holidays. The film, which captures the essence of the iconic video game, is expected to generate approximately 350 million dollars worldwide in its opening weekend.
Absolutely staggering numbers
According to projections, the film is expected to gross around 175 million dollars in the first five days alone in the United States and Canada. With a planned release in over 4,000 theaters, video game enthusiasts and families are getting ready to enjoy this new installment that has excited both children and adults.
The union of two giants of entertainment, such as Nintendo and Illumination, has raised expectations surrounding the premiere of The Super Mario Galaxy Movie. This film not only represents a significant milestone in the adaptation of video games to film, but it also promises to exploit the box office, with figures that could surpass the earnings of other recent animated productions. The appeal of the main character, Mario, along with the rich visual and musical narrative of the Mario universe, are elements that will undoubtedly attract a wide audience.
Given the growing popularity of movies based on video games, the anticipated success of The Super Mario Galaxy Movie could mark a shift in the perception of the genre. It is not just an entertainment experience, but also a validation of the rich history and legacy that Mario and his world have created over the years. Additionally, it has been speculated that, depending on the initial performance, we could see more film adaptations of other iconic games from Nintendo’s catalog.
In a few weeks, theaters will welcome Super Mario Galaxy, the highly anticipated sequel to the successful feature film starring the iconic Nintendo character. The movie, produced by Nintendo and Illumination, promises not only to bring Mario back to the screen but also to introduce new characters from the childhood franchise of many. Next Pikmin movie? Recently, a promotional teaser revealed a disturbing yet fascinating surprise: the inclusion of the Pikmin, the adorable creatures from another popular Nintendo franchise. This fleeting appearance of the Pikmin has taken many fans by surprise, who did not expect the movie to […]
In a few weeks, theaters will welcome Super Mario Galaxy, the highly anticipated sequel to the successful feature film starring Nintendo’s iconic character. The movie, produced by Nintendo and Illumination, promises not only to bring Mario back to the screen but also to introduce new characters from the childhood franchise of many.
Next Pikmin Movie?
Recently, a promotional preview revealed a disturbing yet fascinating surprise: the inclusion of the Pikmin, the adorable creatures from another popular Nintendo franchise. This fleeting appearance of the Pikmin has taken many fans by surprise, as they did not expect the Mario movie to integrate characters from another universe of the company. However, this decision makes sense, given that the Pikmin have made cameos in various Nintendo titles over the years, creating a background connection that appeals to nostalgia.
The appearance of the Pikmin is not only based on their popularity, but it could also hint at broader plans from Nintendo. Recently, the company released a short focused on the Pikmin to announce its new movie division, which has led to speculation about a possible animated film featuring these characters in the future. Considering the close relationship of Shigeru Miyamoto, creator of Mario and Pikmin, with both franchises, these cameos could be a bridge to a future where the Pikmin have their own starring role on the big screen.
With Super Mario Galaxy, Nintendo continues to expand its cinematic universe, and the inclusion of the Pikmin could be just the beginning of an ambitious plan that could lead to more animated adaptations of its vast library of iconic characters. Fans, therefore, have reasons to be excited about what could come in this new era of video game-based cinema.
What Mario Kart World started and Donkey Kong Bananza smoothed out, Pokopia is taking advantage of: just when we thought Switch 2 was going to enter a dangerous valley without games before the inevitable Mario or Zelda, Pokémon has shown that it can revitalize anything: What was missing from Animal Crossing? Exactly: Pokémons. That, and an absolutely gigantic island where everything from Pikachus to Timburs come to greet your human Ditto protagonist. And if you think that’s a strange concept, you haven’t seen anything yet. Join us as we review the 5 weirdest games in the history of the franchise! After […]
What Mario Kart World started and Donkey Kong Bananza smoothed out, Pokopia is taking advantage of: just when we thought Switch 2 was going to enter a dangerous valley without games before the inevitable Mario or Zelda, Pokémon has shown that it can revitalize anything: What was missing from Animal Crossing? Exactly: Pokémons. That, and an absolutely gigantic island where everything from Pikachus to Timburs come to greet your human Ditto protagonist. And if you think that’s a strange concept, you haven’t seen anything yet. Review with us the 5 weirdest games in the history of the franchise! After this, Pokémon Red is going to feel small.
Pokémon: Catch The Numbers!
Did you think that all Pokémon games were released for Nintendo? You are very mistaken! Sega released three games from the saga on its educational console Pico, including an educational title to learn Hiragana and Katakana, another mini-games title (Pico for Everyone Pokémon Loud Battle!), and finally, the one that concerns us. Catch The Numbers! was never released outside Japan and was based on the anime: Team Rocket has stolen all the Pokémon from Ash, Misty, and Brock except Pikachu and Togepi, and the player must solve various math problems to recover them. Just what you wanted when playing Pokémon: a square root!
Magikarp Jump
With the arrival of mobile phones and apps, Nintendo was not quite sure what to do with one of its flagship franchises. Thus, after the unexpected success of Pokémon Go, it tried to replicate that with Magikarp Jump, which had notably less appeal. In the game, players had to train Magikarp to compete in various jumping contests, improving its height by training it and making it eat berries. In the end, it did not evolve into Gyarados and, honestly, no one cared too much about this strange spin-off. What can we do.
Pokémon Smile
Half game, half app for kids to brush their teeth, Pokémon Smile had a relative success when it was released in the middle of the pandemic, in June 2020. Using augmented reality, children (and not so children) can brush their teeth in front of the camera and start defeating the bacteria that kept the captured Pokémon in their teeth. By rescuing it, the player has the option to catch it and level it up. For what? Who knows, because there are no tooth brushing battles or anything like that. It was so popular that they ended up releasing another spin-off to learn self-care, Pokémon Sleep. Let’s see when we get a Pokémon Pay My Taxes.
Pokémon Café ReMix
If there are cat cafés, why shouldn’t there be Pokémon cafés? In this case, you will have a café that you have set up alongside Eevee, where Pokémon come in to ask for their daily meal. Your job will be to prepare it for them, but more in a puzzle style than in Overcooked, fortunately. Little by little, you will be able to get more creatures and even level them up, potentially having true legendary customers. Very cute, very cozy… And it continues to receive updates to this day. A poke-caffeinated, please?
The Thieves and the 1000 Pokémon
Probably even the biggest Pokémon fans raised an eyebrow thinking “What the hell is this?”. However, it is something that existed for Nintendo 3DS, which Japanese users could download for free and served as advertising for the seventeenth movie in the saga. The game consisted of simply choosing a stage to play, selecting the Pokémon that would play it, and putting them through a few mini-games where, normally, you would lose one or several of your creatures. It had 16 levels and 4 additional extras, because here, for being free and simple, nothing is done halfway. You either get them all or none at all, come on.