Nintendo has announced a new Partner Showcase scheduled for February 5, where various third-party titles coming to the Switch console will be presented. This event, which will last 30 minutes, can be followed live on Nintendo’s YouTube channel. More games than ever! In this upcoming presentation, it is expected that no first-party titles from iconic franchises like Super Mario, The Legend of Zelda, or Splatoon will be included. Additionally, the Pokémon saga may have a limited focus this time, given that The Pokémon Company is concentrated on other commitments, including the upcoming […]
Nintendo has announced a new Partner Showcase scheduled for February 5, where various third-party titles that will arrive on the Switch console will be presented. This event, which will last 30 minutes, can be followed live on Nintendo’s YouTube channel.
More games than ever!
In this upcoming presentation, it is expected that first-party titles from iconic franchises such as Super Mario, The Legend of Zelda, or Splatoon will not be included. Additionally, the Pokémon saga may have a limited focus this time, given that The Pokémon Company is concentrated on other commitments, including the upcoming Pokémon Day at the end of February and the release of Pokémon Legends: Z-A and Pokémon Pokopia.
With this announcement, Nintendo continues to strengthen its communication strategy, which it has maintained for years, and which gives players a glimpse of what they can expect in the near future. Those interested in upcoming releases for 2026 should be ready to see what this Partner Showcase has to offer.
This confirmation of the Nintendo Direct comes after a recent financial report highlighting the success of the Nintendo Switch 2. Since its launch in June 2025, it has sold 17.37 million units, becoming the fastest-selling console in Nintendo’s history. However, rumors may indicate a possible price increase in the future due to the current RAM module crisis affecting the market. Nintendo has emphasized that it will continue to monitor the situation before making decisions that impact the price of the device.
As they prepare for the February event, fans are eagerly awaiting new offerings in the vast universe of third-party games that could revitalize the console’s lineup and attract an even larger audience.
The Nintendo Switch 2 has achieved an unprecedented milestone by selling 4.4 million units in just seven months, establishing itself as the best-selling console in U.S. history. This impressive performance not only sets a new record but also surpasses the sales speed of the PlayStation 4 by 35% in the same time period, placing it in a privileged position in the current video game market. A success like no other Despite these outstanding numbers, it is important to mention that the Game Boy Advance, launched in 2001, remains as […]
The Nintendo Switch 2has achieved an unprecedented milestone by selling 4.4 million units in just seven months, establishing itself as the best-selling console in U.S. history. This impressive performance not only sets a new record but also surpasses the sales speed of the PlayStation 4 by 35% in the same time frame, placing it in a privileged position in the current video game market.
A success like no other
Despite these outstanding numbers, it is important to mention that the Game Boy Advance, launched in 2001, remains the fastest-selling console, reaching 500,000 units in just 10 days. According to industry analyst Mat Piscatella, the Switch 2 took about a month to sell 1.6 million units, a figure that is undoubtedly impressive, but pales in comparison to the launch of Nintendo’s handheld device.
The success of the Nintendo Switch 2 is reflected in its installed base, which is almost double that of the original console, and it is capturing the attention of gamers in an increasingly competitive market. The PlayStation 5 ranks second in sales behind the Switch 2, while Xbox sales have dropped by approximately 50% in 2025, highlighting the challenge Microsoft faces in the sector.
In an additional announcement, Nintendo has revealed that it will launch Super Mario Bros. Wonder’s Switch 2 Edition in March. This new title will include local and online co-op modes, as well as additional characters, such as Rosalina and Luma. With the support of this new content, Nintendo is positioning its console not only as the best-selling one but also as the most innovative in terms of game offerings.
Nintendo has taken a bold step in its approach to video game development by deciding to cut content from its acclaimed title, The Legend of Zelda: Tears of the Kingdom, with the purpose of integrating it into another project: Hyrule Warriors: Age of Calamity. This decision, which has sparked both praise and criticism, demonstrates Nintendo’s meticulousness in polishing its releases before launch, thus ensuring a more complete and satisfying experience for players. Cut and paste The game’s director, Hidemaro Fujibayashi, stated in an interview that this secret was crucial to avoid overly extending the plot of […]
Nintendo has taken a bold step in its approach to video game development by deciding to cut content from its acclaimed title, The Legend of Zelda: Tears of the Kingdom, in order to integrate it into another project: Hyrule Warriors: Age of Calamity. This decision, which has sparked both praise and criticism, demonstrates Nintendo’s meticulousness in polishing its releases before launch, thus ensuring a more complete and satisfying experience for players.
Cut and Paste
The game director, Hidemaro Fujibayashi, stated in an interview that this secret was crucial to avoid excessively extending the plot of Tears of the Kingdom. Unlike its predecessor, Breath of the Wild, which received additional content post-launch, Tears of the Kingdom was designed with a closed narrative, leaving room for certain narrative elements to be explored in Hyrule Warriors: Age of Calamity.
One of the aspects that generated confusion among fans was the presentation of the Sages in Tears of the Kingdom, who appear without a clear development. These figures, representative of the Zora, Gerudo, Goron, and Rito races, are shown with masks in flashbacks, leaving many wondering about their identity and role in the story. Fortunately, Hyrule Warriors: Age of Calamity provides answers to these questions by recounting events from the past and Zelda’s mission as she travels through time.
This interconnected narrative approach reinforces the depth of the universe of The Legend of Zelda, allowing fans to explore additional stories and expand their understanding of the rich history of Hyrule. In this way, Nintendo demonstrates not only its ability to create memorable titles but also its skill in weaving narratives innovatively, setting a new standard in video game storytelling.
Nintendo has announced the release of the highly anticipated update 3.0 for Animal Crossing: New Horizons, which will take place on February 15. This update is shaping up to be one of the most comprehensive that the popular life simulator has received, incorporating a wide range of new content and features that are sure to attract both veterans and new players. To celebrate the occasion, Nintendo has decided to carry out a simultaneous release in different territories, which could mean that some players in different time zones will be in bed when the update becomes available. Get ready to return to […]
Nintendo has announced the release of the highly anticipated update 3.0 for Animal Crossing: New Horizons, which will take place on February 15. This update is shaping up to be one of the most comprehensive that the popular life simulator has received, incorporating a wide range of new content and features that are sure to attract both veterans and new players. To celebrate the occasion, Nintendo has decided to carry out a simultaneous release in different territories, which could mean that some players in different time zones will be in bed when the update becomes available.
Get ready to set aside your real life again
Users will be able to start downloading the new update for Animal Crossing: New Horizons on their Nintendo Switch 1 or Nintendo Switch 2 at the designated time, although availability will depend on each player’s geographical location. For those who have been away from their islands, this will be a great opportunity to return and explore everything they have prepared.
Additionally, as part of the launch celebration, Nintendo will be offering players a free image that they can use as wallpaper on their devices. This gift is available in various resolutions: horizontal at 1920×1080 and vertical at 1440×2560 and 1320×2868. To obtain it, you need to access your My Nintendo account and redeem the image, which will not cost any platinum points or any other type of reward. This initiative aims not only to excite the community but also to encourage interaction with Nintendo’s rewards platform.
Game fans should stay tuned, as the additional content promises to further enrich the life experience on their islands. With this update, it is expected that Animal Crossing: New Horizons will remain one of Nintendo’s standout titles in the realm of life simulators.
In the midst of a lawsuit filed by Nintendo, Palworld has announced the release of a collectible card game, which will be developed in collaboration with Bushiroad. This game, set to launch on July 30 of this year, will allow players to enjoy strategic and tactical battles using unique creatures known as “Pals.” The game’s description closely resembles the famous Pokémon card game, which reinforces the infringement claims that Nintendo has made against Pocketpair, the developer of Palworld. We don’t know if there will be a card to sue your rival The game of […]
Amid a lawsuit filed by Nintendo, Palworld has announced the release of a collectible card game, which will be developed in collaboration with Bushiroad. This game, set to launch on July 30 of this year, will allow players to enjoy strategic and tactical battles using unique creatures known as “Pals”. The game’s description closely resembles the famous Pokémon card game, which reinforces the infringement claims that Nintendo has raised against Pocketpair, the developer of Palworld.
We don’t know if there will be a letter to sue your rival
The card game, known as Palworld Official Card Game, is a competitive game for two players in which participants fight alongside their Pals, collecting resources and building bases on their way to victory. According to preliminary details, the Pals will have unique characteristics that will influence each player’s tactics and strategies. This addition of base building also reflects elements from the original video game, allowing for a richer and more dynamic experience.
Pocketpair’s decision to launch a card game with such obvious similarities to Nintendo’s products could be interpreted as a provocation, although likely unintentional, amid a legal process that has captured public attention. The court has faced criticism regarding the similarities between Palworld and the Pokémon saga, and many are wondering if this move will be part of a broader strategy by the development studio.
Although the details of the card game are still scarce, Pocketpair is expected to share more information as the release date approaches. It is also important to note that the revelation of this game occurs at a critical moment, highlighting a tense environment between the creators of Palworld and the video game titan, Nintendo.
A new action-adventure title inspired by the Zelda saga has been recently revealed, combining battle royale elements to offer a unique experience. Named Scramble Knights Royale, the game was announced in a showcase and is scheduled for release at the end of this year, generating excitement among genre lovers. A mix of Link’s Awakening and Fortnite Players will have the opportunity to participate in a playtest that will take place from January 9 to 11, although registrations are limited to North America through the page of […]
A new action-adventure title inspired by the Zelda saga has been recently revealed, combining battle royale elements to offer a unique experience.Named Scramble Knights Royale, the game was announced in a showcase and is scheduled for release later this year, generating excitement among genre enthusiasts.
A mix of Link’s Awakening and Fortnite
Players will have the opportunity to participate in a playtest that will take place from January 9 to 11, although registrations are limited to North America through the game’s Steam page. This event will allow users to get a first look at the gameplay and style of the title before its official release.
Scramble Knights Royale stands out for its striking artistic direction, evoking memories of the Link’s Awakening remake, featuring characters in a clay style that appear to be hand-crafted. This visual approach not only grabs attention but also adds an element of freshness to the already familiar battle royale format.
In the matches, up to 32 players will start on an island and explore in search of treasures while facing monsters in various dungeons. The goal is to strengthen your character and eventually be the last “knight” standing. This combination of exploration and combat promises an entertaining and challenging experience.
However, launching a multiplayer game in an environment where a large number of players is expected can be complicated. Still, Scramble Knights Royale aims to stand out in a market flooded with similar titles, offering a unique blend of adventure and competition. The developers hope that the interest generated by the test will be a positive indicator for the future of the game.
Kanye West, known for his successful music career and innovative approach to fashion design, once sought to establish a collaboration with the video game giant Nintendo. According to statements from Reggie Fils-Aimé, former president of Nintendo of America, this meeting took place during an E3, where West showed great passion for video games. However, the meeting did not result in a fruitful collaboration or concrete proposals. A video game with little future Fils-Aimé, in an episode of his podcast, recounted how Kanye approached Nintendo and managed to coordinate a meeting in his office after sharing a […]
Kanye West, known for his successful music career and innovative approach to fashion design, once sought to establish a collaboration with the video game giant Nintendo. According to statements from Reggie Fils-Aimé, former president of Nintendo of America, this meeting took place during an E3, where West showed great passion for video games. However, the meeting did not result in a fruitful collaboration or concrete proposals.
A video game with little future
Fils-Aimé, in an episode of his podcast, recounted how Kanye approached Nintendo and managed to coordinate a meeting in their office after sharing a moment with the iconic Shigeru Miyamoto. Despite the interest shown by West, no specifically viable idea was developed that could be carried out. This situation leaves multiple questions about what Kanye’s intentions were in seeking this partnership and the type of project he had in mind.
In 2016, Kanye presented a video game titled Only One, which, despite generating some anticipation, has not had any updates on its development since then. This has fueled speculation about whether the ambitious musician has plans in the realm of video games or if his enthusiasm for the medium has faded over time. While the collaboration with Nintendo did not prosper, the story of this encounter leaves us wondering what kind of game could have been generated by West’s creative mind and what a fusion of his artistic visions and Nintendo’s legacy could represent.
In a landscape where collaborations between artists and video game companies are becoming increasingly common, the question remains about Kanye’s potential in this sector and whether he will attempt to approach the industry again with a new project in the future.
It takes just eight notes for everyone to immediately recognize one of the most iconic themes in the history of video games: Koji Kondo, who at that time had only composed the score for Super Mario Bros (in addition to other minor games), created a song in 1986 that even now, forty years later, is still used and recognizable by several generations of gamers. It’s not easy, especially considering he only had 24 hours to come up with it. This is how masterpieces are created. Save Hyrule to the rhythm of a bolero! Originally, The Legend of Zelda for […]
It takes just eight notes for everyone to immediately recognize one of the most iconic themes in the history of video games: Koji Kondo, who at that time had only composed the score for Super Mario Bros (as well as other minor games), created a song in 1986 that even now, forty years later, is still used and recognized by several generations of gamers. It’s not easy, especially considering he only had 24 hours to come up with it. This is how masterpieces are created.
Save Hyrule to the rhythm of bolero!
Originally, The Legend of Zelda for NES was going to be a very different game from what we ended up seeing. For example, Shigeru Miyamoto has said that the fragments of the Triforce were electronic circuits that would cause Link to travel between the past and the future, something that was later extensively explored in the saga. And this all came from the idea of creating a small miniature garden for players, recalling their childhood experiences playing in Kyoto. Well, in the end, it strayed “a little” from that initial idea, but everything has to have a seed, right?
The Legend of Zelda, the first title in the saga, drew so much from the classics that the original screenwriter, Takashi Tezuka, confessed to being inspired by The Lord of the Rings by JRR Tolkien (even though there were no boomerangs there, at least as far as we know), and the soundtrack consisted of a looping theme: Ravel’s Bolero. This theme, one of the most famous in the history of music, was performed at the Paris Opera for the first time on November 22, 1928, to great public acclaim. According to reports, in the middle of the performance, a woman started shouting “Ravel is crazy!”. The composer himself responded shortly after that, if that was what she thought, then she had understood the musical piece well. Genius and figure.
This anger was habitual in Ravel, who did not hold back when something did not seem right to him. For example, on May 4, 1930, when Toscanini played the score in Paris faster than originally marked, Ravel confronted him after the concert, telling him it was too fast, to which the other musician replied “You know nothing about your own music. It’s the only way to save the work. When I play it at your tempo, it is not effective.” The original author ended the argument by saying, “Then don’t play it.” The beef continued for years and never fully calmed down.
And what does all this have to do with Zelda and Nintendo? Well, more than it seems, because if you pay attention to the years, you will discover that, at the time of finishing The Legend of Zelda… Ravel’s Bolero was not yet in the public domain. In Japan it takes 50 years after the composer’s death, and in 1985 only 47 years had passed. The solution? Call Kondo quickly to compose a new main theme… in 24 hours!
As he tells it, “the tempo of the Bolero matched perfectly with the speed of the home screen. But I remember that just before, when we had to complete the final ROM, I was told that sadly the copyright had not expired, so I had to compose a new piece of music that night. I remember I did it in a day. You know, ‘da-da-da-da’, it was done in a day“. It’s not that he’s a superman: the game theme was already done, but he fixed it, staying up all night, to make it work well on the home screen. Things of being a genius.
Nintendo, known for its focus on creating clever and family-friendly titles, has recently revitalized its Donkey Kong franchise with the release of Donkey Kong: Bananza, a game that has captured the attention of both children and adults. This new title has been highlighted at The Game Awards 2025, where it has received the award for Best Family Game and is competing for Game of the Year, reflecting its success and popularity in the gaming community. Weapons in Nintendo is not something you can do Shigeru Miyamoto, the renowned creator of […]
Nintendo, known for its focus on creating clever and family-friendly titles, has recently revitalized its Donkey Kong franchise with the release of Donkey Kong: Bananza, a game that has captured the attention of both children and adults. This new title has been highlighted at The Game Awards 2025, where it has received the award for Best Family Game and is competing for Game of the Year, reflecting its success and popularity in the gaming community.
Weapons in Nintendo is not something you can do
Shigeru Miyamoto, the renowned creator of Super Mario and project supervisor at Nintendo, has been instrumental in the development of the company’s major franchises. A notable anecdote from his career dates back to the development of Donkey Kong 64, where he was surprised to discover a realistic firearm in the game. In response to this situation, Miyamoto did not hesitate to redesign it, resulting in the iconic ‘Coconut Gun’, a weapon that shoots coconuts, thus aligning with the light-hearted and friendly tone that characterizes the series. This intervention is a testament to Miyamoto’s ingenuity and his commitment to maintaining the family-friendly essence in Nintendo games.
The link between Donkey Kong and family games has remained strong over the years, and the latest installment is no exception. Donkey Kong: Bananza offers colorful settings, destructible platforms, and entertaining challenges, with a narrative featuring DK and Pauline as humorous protagonists. The combination of these elements has not only proven appealing to new generations but has also resonated with long-time fans of the franchise, securing its place as a standout title in the world of video games.
Electronic Arts (EA) is on track to be acquired by a consortium led by the Public Investment Fund (PIF) of Saudi Arabia, in a deal valued at $55 billion. According to a report from the Wall Street Journal, the PIF aims to acquire 93.4% of the company, leaving private equity firm Silver Lake with a modest 5.5% and Affinity Partners, led by Jared Kushner, with only a 1.1% stake. A deal where the Arabs are in charge Saudi Arabia’s interest in the video game industry is not new, […]
Electronic Arts (EA) is on track to be acquired by a consortium led by the Public Investment Fund (PIF) of Saudi Arabia, in a deal valued at 55 billion dollars. According to a report from the Wall Street Journal, the PIF aims to acquire 93.4% of the company, leaving private equity firm Silver Lake with a modest 5.5% and Affinity Partners, led by Jared Kushner, with only a 1.1% stake.
A deal where the Arabs are in charge
Saudi Arabia’s interest in the video game industry is not new, as the PIF has invested in several recognized companies, including Nintendo and Take-Two Interactive. This move suggests a growing appetite in the country to diversify its investment portfolio towards the technology and entertainment sector.
However, the potential acquisition has raised alarms in the political arena. U.S. Senators like Richard Blumenthal and Elizabeth Warren have expressed their concerns about ‘foreign influence’ in EA, emphasizing the challenges it could pose to the company’s sovereignty and creative control. Despite these concerns, EA has stated that it will maintain creative control after the sale, regardless of the PIF’s majority stake.
On the other hand, it has been reported that the PIF may be facing financial difficulties due to questionable investments, although the entity claims to have 60 billion dollars in cash and financial assets. Rumors suggest that the fund’s overextension could hinder its ability to continue investing at a sustainable pace, although this apparently would not affect the agreement with EA.
The situation surrounding EA’s acquisition will continue to evolve, and the eyes of the industry will remain focused on how these events unfold in the near future.