Wizards of the Coast asks for a Stardew Valley mod for Baldur's Gate 3 to be removed… only to backtrack shortly after

A new mod called Baldur’s Village for Stardew Valley has generated a stir in the gaming community by adding more than 20 characters from Baldur’s Gate 3. This mod received approval from Larian Studios CEO Swen Vincke, who emphasized the value of fan mods as a positive form of promotion. However, the situation took an unexpected turn when Wizards of the Coast decided to remove the mod from the internet, which was later acknowledged as a mistake by the company itself. A removal that happened “by mistake” In a statement to PC Gamer, a spokesperson […]

A new mod called Baldur’s Village for Stardew Valley has generated a stir in the gaming community by adding more than 20 characters from Baldur’s Gate 3. This mod received approval from Larian Studios CEO Swen Vincke, who emphasized the value of fan mods as a positive form of promotion. However, the situation took an unexpected turn when Wizards of the Coast decided to remove the mod from the internet, which was later acknowledged as a mistake by the company itself.

A deletion that occurred “by mistake”

In a statement to PC Gamer, a WotC spokesperson said: “The removal of Baldur’s Village through DMCA was issued in error, we are very sorry for what happened. We are in the process of correcting it so that fans and the Stardew community can continue to enjoy this great mod.” This outcome was met with relief by players, especially after the controversy that arose earlier due to changes in D&D’s licensing policies, which had already affected the company’s reputation.

Vincke has expressed his opinion on the subject on several occasions, emphasizing that quality mods enhance the visibility and impact of their characters in other franchises. “They should not be treated as commercial efforts that infringe on your property,” he stated in a tweet, adding that he trusts WotC will handle the matter with the respect that the fan community deserves.

Despite not having direct control over the rights to Baldur’s Gate, Vincke recalled in 2024 that the characters are important to the community. WotC’s decision to take legal action against a fan-created mod, although they later referred to it as a “mistake,” raises questions about the respectful treatment of intellectual property owners towards their followers.

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The new Monster Manual for Dungeons & Dragons promises us the most epic experience in the history of the game

At Wizards of the Coast, they have taken note of what the players wanted. Aware that getting into Dungeons & Dragons was difficult, that searching for information in the books was sometimes a headache, and that managing high-level characters was an impossible task, they have worked to make all of that much simpler. And they have done so through a revision of the fifth edition manuals, which are an absolute delight. We talked about them in the past. The Player’s Handbook seemed wonderful to us. The Dungeon Master’s Guide a […]

At Wizards of the Coast, they have taken note of what players wanted. Aware that getting into Dungeons & Dragons was difficult, that searching for information in the books was sometimes a headache, and that managing high-level characters was an impossible task, they have worked to make all of that much simpler. And they have done so through a revision of the fifth edition manuals that are an absolute delight.

We talked about them in the past. The Player’s Handbook seemed wonderful to us. The Dungeon Master’s Guide an absolute fantasy that is everything this book should have always been. But there was still the third book, perhaps not the most important, but the one that most ignites the imagination of many of us: the Monster Manual. And now that Wizards of the Coast has presented it and let us see it, we can confirm one thing. It is as incredible as the other two new core manuals.

Bigger than ever, more manageable than you can imagine

If something stands out about the new Monster Manual, it is that it is big. Very. It is a voluminous book, filled with illustrations, where each monster has its own image to spark our imagination and fuel the players’ nightmares. But it doesn’t end there. Because if it is so big, it is because the content matches.

With over 500 monsters, it is the largest Monster Manual to date. And it doesn’t settle for just including all the interesting monsters they’ve designed over the years. More than 85 of these creatures are completely new, to ensure you always have new threats to face. That doesn’t mean the Beholders, Illithids, or the terrifying Tarrasque aren’t returning, of course. All of them are updated to be playable with the changes introduced in this new revision of the fifth edition.

But if something stands out about this new Monster Manual, it is that everything is now organized in a much more organic way. All the monsters are now much easier to find thanks to numerous lists that organize the monsters by types, habitats, or by the difficulty of encounter they pose. This will greatly facilitate not only finding the creature you are looking for at any given moment but also what kind of creatures can appear at any specific moment of an adventure.

Similarly, the humanoid monster stat blocks have now been redesigned to represent any class of humanoid creature. With more than forty stat blocks, it means that it’s now easier than ever to create an NPC on the fly. Whether it’s a dwarf, a drow, a golem, or a goliath, these tables will instantly provide you with the essential stats of any class of humanoid character you want to create, no matter how spontaneous the moment is.

A revamped version for new and veteran players

To all this, it should be added that there is a greater focus and care on high-level monsters. Something that has been neglected until now. This means that high-level characters will finally be able to experience adventures with a much greater diversity of threats and encounters, which was not common until now.

With all this, the aim is for this Monster Manual to be the definitive version of what this manual has been so far. And it seems they have achieved it. Much more usable, much easier to navigate, and with a more visual character, making it a perfect addition for anyone who regularly plays Dungeons & Dragons. Or wants to get into the world of role-playing. Because if there’s one thing Wizards of the Coast has focused all their attention on, it’s ensuring that new players have a perfect new entry into their game.

The Monster Manual is available starting February 4th on D&D Beyond for Master Tier subscribers and from February 11th for Hero Tier subscribers. The physical release of the book will be on February 18th. And we can’t wait to have it in our hands.

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4.4
DandD Beyond is an application that, in general terms, aims to bring together a wide variety of tools related to Dungeons and Dragons, one of the most famous role-playing games of all time, which will soon release its fifth edition. In this sense, it compiles and explains its rules in detail, making it very practical for new players. It also allows the creation of characters from scratch and the generation of random automatic games. Without a doubt, it is a very practical and interesting complement that provides digital coverage to a classic tabletop role-playing title.

Wizards of the Coast wants to continue Baldur’s Gate, but which would be the perfect company to do it?

Larian has confirmed that they are abandoning further development of Baldur’s Gate, but Wizards of the Coast wants a Baldur’s Gate 4: these are their options.

It’s no surprise to anyone that Wizards of the Coast is delighted with the success of Baldur’s Gate 3. It was a brand they hadn’t used in twenty-five years and it has been a success, even greater than its two previous installments. This has made them consider something that fans have been asking for years: the need for more Baldur’s Gate. Although they are encountering some problems along the way.

Larian Studios has confirmed that they will not continue working on new content for Baldur’s Gate 3 and that they have their hands full with two new IPs. This leaves Wizards of the Coast in a delicate situation. They must find a new studio to work on the franchise if they want to continue it.

That’s why Wizards of the Coast is now looking for a studio that can take on the task of making Baldur’s Gate 4. Stating that they are already talking to several potential partners, what are their options? That’s what we’re going to dissect in this article. Because the truth is that, although there are many talented studios, very few could successfully carry out such a massive project.

Obsidian Entertainment

-74%
The Outer Worlds

From: Instant-Gaming

7.88€ 30€

Few names are as obvious for making Baldur’s Gate 4 as Obsidian Entertainment. Composed of former developers from Black Isle Studios, who made the first two Baldur’s Gate games, they have specialized in RPGs and have released some of the best isometric RPGs in recent years. The problem is that being under the umbrella of Bethesda and considering that they haven’t been given a big project in years, apart from The Outer Worlds, it remains to be seen how feasible this bet is.

inXile Entertainment

-66%
Torment: Tides of Numenera

From: Instant-Gaming

10.18€ 30€

Other people who have the experience to successfully carry out a project of this kind are inXile Entertainment. This Californian studio, a subsidiary of Microsoft, has made excellent RPGs with The Bard’s Tale and Wasteland franchises, as well as the interesting Torment: Tides of Numenera. Spiritual successor to Planescape Torment, a game related to Baldur’s Gate. The problem is that they are a subsidiary of Microsoft and they are a relatively small studio, with 80 people, and we don’t know if they are prepared for what a project of this magnitude would entail.

Piranha Bytes

-92%
Elex II

From: Instant-Gaming

4.06€ 50€

Among the studios that have never touched anything related to Dungeons & Dragons, one of the best candidates is Piranha Bytes. This German studio is part of Embracer Group and has games like the Gothic, Risen, and ELEX franchises in their portfolio. The problem is that they are an even smaller studio than inXile, they have suffered monumental cuts because of Embracer, and the reception of their games has been questionable in recent years. Something that makes them doubtful candidates.

Capcom

-35%
Dragon's Dogma 2

From: Instant-Gaming

41.99€ 65€

This is the most unimaginable crazy ball, but it’s not as absurd as it seems a Baldur’s Gate 4 from Capcom. Not when they have Hideaki Itsuno on their team. Dragon’s Dogma 2 has shown that they know perfectly the foundations of western RPG and how to take it to interesting and unexpected places. Including playing a lot with the terrain and the unexpected. There would be no problem in terms of human and financial resources, but the problem is evident: it is a Japanese studio and they have never made a game like Baldur’s Gate. It’s a crazy bet, although perhaps one that could bear fruit.

Owlcat Games

-48%
Warhammer 40,000: Rogue Trader

From: Instant-Gaming

26.20€ 50€

If there is a studio that is the perfect candidate right now to make a Baldur’s Gate 4 that is not Obsidian, it is likely to be Owlcat Games. This Cyprus-based studio has 450 employees, they are independent, and their two Pathfinder games and their Warhammer 40K game are praised by critics and the public. All of this with an evident inspiration from the classic Black Isle games. The question is whether they would be able to scale that up to the size of what Baldur’s Gate 3 was. Although if a studio seems to be the next Larian, that is Owlcat Games.

The future is interesting

Wizards of the Coast have options. Now that their best option, having Larian Studios make Baldur’s Gate 4, is no longer a possibility, they still have some options. Few. Not very clear. But there are interesting scenarios in the future for a hypothetical Baldur’s Gate 4. Something that makes us look with interest and hope to the future of this mythical franchise without a single title that is not a classic.

Wizards of the Coast is making a new video game of Dungeons & Dragons but not the one you think

Wizards of the Coast has announced that they are working on more Dungeons & Dragons games, and at least one will not take place in the Forgotten Realms.

Wizards of the Coast has one of the most revered licenses in the world with Dungeons & Dragons. That has become more than clear with Baldur’s Gate 3. That’s why it’s not surprising that their upcoming video games adapting it will be related to the world where the 2023 GOTY takes place, the Forgotten Realms. Except that it seems they haven’t forgotten that they have other worlds where their stories can take place.

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In a recent interview with GameSpot, the head of digital product development, Dan Ayoub, has been discussing the $1 billion investment in AAA games, focusing on existing Hasbro IPs and new ones, such as the already announced Exodus. Among other things of interest, Ayoub was asked if there were any plans to make a Dungeons & Dragons video game set outside of Faerun, the land where Baldur’s Gate 3 takes place. To which he replied with a resounding “yes”.

Are you ready for a New Universe?

Of course, they were asked to elaborate on their response. Their response was that, even though Faerun is the most well-known setting in Dungeons & Dragons and what a large part of the audience expects, they are working on going beyond expectations.

Although Ayoyb has not clarified exactly what he is referring to, we have some clear candidates among the game settings. Wizards has already stated in the past that they wanted to expand their presence in the world of video games, pointing out examples such as Eberron, a steampunk world with touches of adventure in the style of Indiana Jones, and Dragonlance, a classic fantasy setting that revolves around dragons and struggles between kingdoms, as possible candidates for this. In addition, Ayoyb has stated in the interview that he is involved in an Eberron game as a player, which may not imply anything, but it shows that it is not a forgotten setting by Wizards.

As we have already mentioned, there is still no concrete plan that they have wanted to share with the public. Even if this would not be the first time they make a video game outside of Faerun and the Forgotten Realms, as it already happened in the acclaimed Planescape: Torment, celebrated as one of the best RPGs of all time. That is why, although we will still have to wait to know more, we are sure that Dungeons & Dragons fans will not stop having reasons to enjoy the game.

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We present you two new cards from Outlaws of Cross Thunder, the new Magic: The Gathering collection

Wizards has provided us with two creature cards, one rare and one uncommon, to present to you the new Magic collection, Outlaws of Thunder Crossing.

As we told you yesterday, Wizards of the Coast will release on April 19th their new collection of Magic: The Gathering, named Outlaws of Thundercross. Set in a plane based on the tropes of the Wild West, it is a world full of villains, crimes, deserts, and strange creatures never seen before. And thanks to Wizards of the Coast, we can also show you something never seen before. Two creature cards from Outlaws of Thundercross.

The first one, an uncommon card, is called Aloe Alchemist. A plant wizard with a converted mana cost of one colorless mana and one green mana, it’s a 3/2 with trample that, in addition to having six arms and being a cactus, has an incredible sense of fashion. Even more important than that, it’s a card with Embalm with a cost of one colorless mana and one green mana. That means you can cast it for its embalm cost, exile it, and play it for free on another turn.

Now, why would you play it for its Trample cost if it costs the same without Trample and you can already have this tremendous cactus? Because when the Aloe Alchemist is Trampled and sent into exile from your hand, it gives +3/+2 and trample to another creature until end of turn. Making it an extremely versatile card in aggressive decks, whether they are mono green or red-green decks, they will want to make use of this fresh-chested alchemist.

The second card we have is a rare card, also a creature, and what a creature. Named Bonny Pall, the Lumberjack, it is a reference to Paul Bunyan, a folk giant from America and Canada known for having a blue ox and dedicating himself to field work with a cheerful attitude. It seems that Bonny Tall is not very different because it is a 6/5 with Reach, with a converted cost of three colorless mana, one green mana, and two blue mana. The peculiarity is that when it enters the battlefield, it creates a legendary blue Ox creature named Beau, whose power and toughness are equal to the number of lands you control.

Although it may not seem very impressive, every time one of your creatures attacks while Bonny is on the battlefield, you draw a card and then you can put a land card from your hand or graveyard onto the battlefield. Something that helps Beau grow and it wouldn’t be surprising if it ends up shaping absurd strategies, especially due to the ease of populating the battlefield with green-colored lands.

Although there are still many more cards to be presented, these are ours and don’t doubt that we will play them. Because if they give us a cactus alchemist, a version of Paul Bunyan and a giant blue ox, how can we even think that the rest of the collection won’t be incredible.