A new mod called Baldur’s Village for Stardew Valley has generated a stir in the gaming community by adding more than 20 characters from Baldur’s Gate 3. This mod received approval from Larian Studios CEO Swen Vincke, who emphasized the value of fan mods as a positive form of promotion. However, the situation took an unexpected turn when Wizards of the Coast decided to remove the mod from the internet, which was later acknowledged as a mistake by the company itself. A removal that happened “by mistake” In a statement to PC Gamer, a spokesperson […]
A new mod called Baldur’s Village for Stardew Valley has generated a stir in the gaming community by adding more than 20 characters from Baldur’s Gate 3. This mod received approval from Larian Studios CEO Swen Vincke, who emphasized the value of fan mods as a positive form of promotion. However, the situation took an unexpected turn when Wizards of the Coast decided to remove the mod from the internet, which was later acknowledged as a mistake by the company itself.
A deletion that occurred “by mistake”
In a statement to PC Gamer, a WotC spokesperson said: “The removal of Baldur’s Village through DMCA was issued in error, we are very sorry for what happened. We are in the process of correcting it so that fans and the Stardew community can continue to enjoy this great mod.” This outcome was met with relief by players, especially after the controversy that arose earlier due to changes in D&D’s licensing policies, which had already affected the company’s reputation.
Vincke has expressed his opinion on the subject on several occasions, emphasizing that quality mods enhance the visibility and impact of their characters in other franchises. “They should not be treated as commercial efforts that infringe on your property,” he stated in a tweet, adding that he trusts WotC will handle the matter with the respect that the fan community deserves.
Despite not having direct control over the rights to Baldur’s Gate, Vincke recalled in 2024 that the characters are important to the community. WotC’s decision to take legal action against a fan-created mod, although they later referred to it as a “mistake,” raises questions about the respectful treatment of intellectual property owners towards their followers.
Hasbro has confirmed that it is working on future plans for the iconic RPG series Baldur’s Gate, promising news in the near future. According to Dan Ayoub, senior vice president of digital games at Hasbro, the company is in the early stages of planning but hopes to provide more details soon. “We are preparing our plans for the future and what we are going to do with that,” Ayoub stated in an interview during the recent Game Developers Conference. Baldur’s Gate 3 continues to be updated. On the other hand, Larian Studios, the developer of Baldur’s Gate 3, is preparing to release the […]
Hasbro has confirmed that it is working on future plans for the iconic RPG series Baldur’s Gate, promising news in the near future. According to Dan Ayoub, senior vice president of digital games at Hasbro, the company is in the early stages of planning but hopes to provide more details soon. “We are preparing our plans for the future and what we are going to do with that,” Ayoub stated in an interview during the recent Game Developers Conference.
Baldur’s Gate 3 while it continues to update
On the other hand, Larian Studios, the developer of Baldur’s Gate 3, is preparing to release the anticipated Patch 8, which is expected to be their last major update. This patch will include 12 new subclasses, cross-play functionality, and a photo mode, among other minor changes. Larian has indicated that their focus will shift to their next RPG project, which will not be related to Baldur’s Gate.
In April 2024, Hasbro also mentioned that they are in talks with several partners for the development of the next Baldur’s Gate game. The company’s hope is that it won’t take as long as between the previous releases, a wait of 25 years between Baldur’s Gate 2 and 3. Hasbro is confident that Baldur’s Gate 4 could be on the way before 2048, which would be a relief for fans of the franchise.
With the announcement of new developments, Baldur’s Gate fans are experiencing growing anticipation. Meanwhile, the community can continue to enjoy the available RPG experiences while waiting for these future announcements to materialize. This situation is conducive to further exploring not only the world of Baldur’s Gate but also other notable titles in the genre.
Baldur’s Gate 3 is the latest installment of the legendary role-playing game saga set in the iconic world of Dungeons & Dragons. After 20 years of waiting, Larian Studios (Divinity: Original Sin, Divinity II) takes over from BioWare and Black Isle Studios to forge a title that promises to set new standards for the genre. With a fresh and innovative approach, while staying true to its roots, BG3 welcomes you to what is undoubtedly set to be the most influential RPG in recent years. Would you like to know why?
In a surprising turn for video game fans, Wizards of the Coast has greenlit the development of Doom of Icewind Dale, an official expansion for the classic Neverwinter Nights, arriving more than two decades after its original release. Developed by Luke Scull, a renowned author and modder of the franchise, this new content is available for 10 euros and offers between 10 and 15 hours of gameplay in the cold region of Icewind Dale, a well-known setting for Dungeons & Dragons followers. An expansion that takes us to the icy lands […]
In a surprising turn for video game fans, Wizards of the Coast has greenlit the development of Doom of Icewind Dale, an official expansion for the classic Neverwinter Nights, which comes more than two decades after its original release. Developed by Luke Scull, a renowned author and modder of the franchise, this new content is available for 10 euros and offers between 10 and 15 hours of gameplay in the cold region of Icewind Dale, a well-known setting for Dungeons & Dragons fans.
An expansion that takes us to the frigid lands of Icewind Dale
Doom of Icewind Dale is set years after the original Neverwinter Nights campaign and includes new monsters, portraits, music, and a narrated introduction sequence that sets the context for the adventure. This expansion arrives at a time when Neverwinter Nights continues to attract an active community, thanks to its flexibility and robust support for user-generated content. The Aurora Toolset, used for creating custom adventures, remains one of the most valued programs for its ease of use.
Luke Scull’s story in the world of Neverwinter Nights begins as a modder, where he created a series of adventures that captivated players. His work on Mysteries of Westgate, the latest expansion of Neverwinter Nights 2, and his enthusiasm for the world of D&D are proof of his commitment to the series. Scull originally conceived Doom of Icewind Dale as a free mod, but his ambition led him to seek support from Patreon and Wizards of the Coast to bring the project to life.
Additionally, it is rumored that an enhanced edition of Neverwinter Nights 2 is in development, which could further expand interest in this iconic franchise. Players can purchase Doom of Icewind Dale along with the Enhanced Edition of Neverwinter Nights through platforms like Steam and GOG.
Magic: The Gathering has a great 2025 ahead. With several impactful collections, it is expected to be one of the biggest years in its history. One of the reasons for this is that this is the year where its new strategy begins: more collaborations, more frequently, and better integrated with other IPs. This is something they have been doing for a few years, for example with Fallout or Assassin’s Creed, but from now on they want to do more. And above all, integrated in a more natural way with the overall game. This year we expect a Spider-Man collection and […]
Magic: The Gathering has a great 2025 ahead. With several impactful collections, it is expected to be one of the biggest years in its history. One of the reasons for this is that this is the year where its new strategy begins: more collaborations, more frequent and better integrated with other IPs. This is something they have been doing for a few years now, for example with Fallout or Assassin’s Creed, but from now on they want to do more. And above all, integrated in a more natural way with the overall game.
Magic: The Gathering Arena is a free online card game for Windows developed by Wizards of the Coast. Magic is undoubtedly one of the most important and iconic collectible card games, with millions of players worldwide and official competitions with great prizes. Now, thanks to Magic: The Gathering Arena, you can enjoy this card game on your computer for free.
Final Fantasy arrives in Magic: The Gathering
Magic: The Gathering — Final Fantasy will be a standard card collection that will arrive in stores on June 13, 2025. This means that the cards will be playable in all formats within the game. This is a novelty that surprised at the time of its announcement, because collaborations with other IPs, such as the hugely successful Lord of the Rings collection, were limited to being collections for eternal formats. Formats that do not have rotation and whose competitive play is much more limited, as they do not have a presence in the main digital card game, Magic: Arena.
This means that Magic: The Gathering — Final Fantasy will arrive with all the fanfare of any previous collection. Including Magic: Arena. With everything that entails.
It will not be the entirety of Final Fantasy
The most interesting thing is how, despite being a collection of Final Fantasy, we will not see all of Final Fantasy. The collection will be limited to the numbered Final Fantasy games, to the sixteen of them. So we won’t see some popular games like Tactics or Crystal Chronicles, except perhaps as nods or specific references. But aside from that, we can expect to see all the main protagonists and villains from all the main installments, all the iconic places, artifacts, and creatures, as well as some unexpected choices. As always happens with the team behind this kind of collections.
For now, what we have been able to see is a very eclectic selection, where we have seen a bit of everything. With a strong emphasis on characters that transform when certain conditions are met and even with a new type of card, the Creature Saga, which will be used to represent summons like Shiva or Ifrit, everything they have shown so far perfectly captures the essence of Final Fantasy. And cards like Cecil, Dark Knight make us fear how strong the black color might be at the release of this collection.
Commander fans will have something specially dedicated
Additionally, as it could not be otherwise, they have presented four Commander decks. Being one of the most popular formats of Magic: The Gathering, it was logical that it would be present in a special way here. And indeed it is.
Each of these decks is centered around a specific video game, with all the cards focused on that particular title. Thus, we have decks from Final Fantasy VI, VII, X, and XIV, where their commanders are Terra, Cloud, Tidus, and Y’shtola. This shows that Wizards of the Coast knows perfectly well which Final Fantasy games are the favorites of the people and which characters everyone wants to play with. Because there is no doubt that in Cloud’s deck there will be at least one Tifa and one Sephiroth to throw in your friends’ faces.
There is still more to reveal in the future
For the rest, this is a collection of Magic: The Gathering. That means there will be packs, collector packs, boxes, bundles, and also starter kits for those who want to start playing the game, this time featuring Cloud and Sephiroth as the main characters. And if you want something more special, they have already announced that there will be three Secret Lairs dedicated to Final Fantasy, although they haven’t provided more details about it. Even if we already know that there will be a card treatment, THROUGH THE AGES, where classic artists from Square Enix will reproduce the art of iconic Final Fantasy characters on no less iconic Magic: The Gathering cards.
Although the bulk of the collection is still to be presented, this has been enough to leave us wanting more. It is now possible to reserve all the sealed material from this collection, which will be released on June 13 and, personally, we can’t wait to get our hands on it. Yes, hands. Because on the Internet, no one knows if you’re a moguri.
Magic: The Gathering Arena is a free online card game for Windows developed by Wizards of the Coast. Magic is undoubtedly one of the most important and iconic collectible card games, with millions of players worldwide and official competitions with great prizes. Now, thanks to Magic: The Gathering Arena, you can enjoy this card game on your computer for free.
At Wizards of the Coast, they have taken note of what the players wanted. Aware that getting into Dungeons & Dragons was difficult, that searching for information in the books was sometimes a headache, and that managing high-level characters was an impossible task, they have worked to make all of that much simpler. And they have done so through a revision of the fifth edition manuals, which are an absolute delight. We talked about them in the past. The Player’s Handbook seemed wonderful to us. The Dungeon Master’s Guide a […]
At Wizards of the Coast, they have taken note of what players wanted. Aware that getting into Dungeons & Dragons was difficult, that searching for information in the books was sometimes a headache, and that managing high-level characters was an impossible task, they have worked to make all of that much simpler. And they have done so through a revision of the fifth edition manuals that are an absolute delight.
We talked about them in the past. The Player’s Handbook seemed wonderful to us. The Dungeon Master’s Guide an absolute fantasy that is everything this book should have always been. But there was still the third book, perhaps not the most important, but the one that most ignites the imagination of many of us: the Monster Manual. And now that Wizards of the Coast has presented it and let us see it, we can confirm one thing. It is as incredible as the other two new core manuals.
Bigger than ever, more manageable than you can imagine
If something stands out about the new Monster Manual, it is that it is big. Very. It is a voluminous book, filled with illustrations, where each monster has its own image to spark our imagination and fuel the players’ nightmares. But it doesn’t end there. Because if it is so big, it is because the content matches.
With over 500 monsters, it is the largest Monster Manual to date. And it doesn’t settle for just including all the interesting monsters they’ve designed over the years. More than 85 of these creatures are completely new, to ensure you always have new threats to face. That doesn’t mean the Beholders, Illithids, or the terrifying Tarrasque aren’t returning, of course. All of them are updated to be playable with the changes introduced in this new revision of the fifth edition.
But if something stands out about this new Monster Manual, it is that everything is now organized in a much more organic way. All the monsters are now much easier to find thanks to numerous lists that organize the monsters by types, habitats, or by the difficulty of encounter they pose. This will greatly facilitate not only finding the creature you are looking for at any given moment but also what kind of creatures can appear at any specific moment of an adventure.
Similarly, the humanoid monster stat blocks have now been redesigned to represent any class of humanoid creature. With more than forty stat blocks, it means that it’s now easier than ever to create an NPC on the fly. Whether it’s a dwarf, a drow, a golem, or a goliath, these tables will instantly provide you with the essential stats of any class of humanoid character you want to create, no matter how spontaneous the moment is.
A revamped version for new and veteran players
To all this, it should be added that there is a greater focus and care on high-level monsters. Something that has been neglected until now. This means that high-level characters will finally be able to experience adventures with a much greater diversity of threats and encounters, which was not common until now.
With all this, the aim is for this Monster Manual to be the definitive version of what this manual has been so far. And it seems they have achieved it. Much more usable, much easier to navigate, and with a more visual character, making it a perfect addition for anyone who regularly plays Dungeons & Dragons. Or wants to get into the world of role-playing. Because if there’s one thing Wizards of the Coast has focused all their attention on, it’s ensuring that new players have a perfect new entry into their game.
The Monster Manual is available starting February 4th on D&D Beyond for Master Tier subscribers and from February 11th for Hero Tier subscribers. The physical release of the book will be on February 18th. And we can’t wait to have it in our hands.
DandD Beyond is an application that, in general terms, aims to bring together a wide variety of tools related to Dungeons and Dragons, one of the most famous role-playing games of all time, which will soon release its fifth edition. In this sense, it compiles and explains its rules in detail, making it very practical for new players. It also allows the creation of characters from scratch and the generation of random automatic games. Without a doubt, it is a very practical and interesting complement that provides digital coverage to a classic tabletop role-playing title.
Mass Effect is one of the most beloved modern RPGs by the general public. Its setting, characters, and romance possibilities made it extremely popular. That’s why it shouldn’t surprise us that someone decided to imitate them. And that the person who did so also worked at Bioware, the company that made the Mass Effect games. Although the games they have under their belt are even more legendary. Wizards of the Coast, famous for Dungeons & Dragons and Magic: the Gathering, have released the first gameplay trailer for their next video game: Exodus. Developed by their internal studio, Archetype Entertainment, the most […]
Mass Effect is one of the most beloved modern RPGs by the general public. Its setting, characters, and romance possibilities made it extremely popular. Therefore, it should not surprise us that someone decided to imitate them. And that the person who did so also worked at Bioware, the company that made the Mass Effect games. Although the games they have under their belt are even more legendary.
Wizards of the Coast, famous for Dungeons & Dragons and Magic: the Gathering, have released the first gameplay trailer for their next video game: Exodus. Developed by their internal studio, Archetype Entertainment, the most interesting aspect is who is directing it. The game is led by James Ohlen in collaboration with Certain Affinity.
Ohlen is not exactly new to video games. Having worked for two decades at Bioware, he was one of the first names associated with Archetype Entertainment when its creation was announced in 2020. And what is his importance? He was the creative director and game designer of some legendary role-playing games. Big names like Baldur’s Gate 1 and 2, Star Wars: Knights of the Old Republic, or Dragon Age: Origins bear his signature. This makes him a very interesting person to produce an RPG.
Additionally, Exodus has a very interesting premise. Our mission is to steal the technology of the Celestials, almost divine beings who live in the depths of space. The twist is that each journey will make us move almost at the speed of light, so what will take us days, will be decades for the rest of humanity. Being able to see the consequences of each of our missions in real-time every time we return to Earth.
Although it does not yet have a release date, we know that Exodus is in development for PC, PlayStation 5, Xbox Series S, and Xbox Series X. That and the game will feature romance, unique loyalty missions with each of the characters, and everything we can expect from an RPG in the style of Mass Effect. Having already seen some of Exodus in the Secret Level series, we will have to stay tuned to what Wizards of the Coast is doing with their new IP.
During these days, the Magic: The Gathering World Championship is being held in Las Vegas, the biggest competitive event of the game of the year. The best Magic players in the world face off against each other to determine who is this year’s world champion for the honor, a trophy, a quite generous amount of money, and the chance to be immortalized forever on a card. But during the world championship, it is also when Wizards of the Coast presents its roadmap for the entire following year of Magic: The Gathering, showcasing which sets will be released, which […]
These days, the Magic: The Gathering World Championship is being held in Las Vegas, the biggest competitive event of the game of the year. The best Magic players in the world face off against each other to determine who is this year’s world champion for the honor, a trophy, a quite generous amount of money, and the chance to be immortalized forever on a card.
Magic: The Gathering Arena is a free online card game for Windows developed by Wizards of the Coast. Magic is undoubtedly one of the most important and legendary collectible card games, with millions of players worldwide and official competitions with great prizes. Now, thanks to Magic: The Gathering Arena, you can enjoy this card game on your computer for free.
But during the World Championship, it is also when Wizards of the Coast presents its roadmap for the entire following year of Magic: The Gathering. Presenting which collections will be released, what their names and themes are, it’s a peak moment for the game’s fans. Because both at a competitive and collectible level, there is no more magical weekend than this. And while we wait to find out who the next world champion is, we already know everything that is coming in 2025. Or at least, a small glimpse of it.
The foundation of a new standard
For many, the most important part is the collections that will make up the new standard. Those that will form the new canon of competitively playable cards in all formats and that also, make up the narrative of the Magic: The Gathering universe. And they, in this 2025, will not feel disappointed.
On February 7, Death Race will be released, a new collection where vehicles will be the focus of everything as it will be about races across the multiverse. Due to the portals that opened after the fall of Phyrexia, many people have now set up a deadly race across various worlds. And the best racers in the multiverse will compete in it to prove their worth. Shortly after, on April 4, we will return to Tarkir with Return to Tarkir where there will not only be a great predominance of dragons, but also the conclusion of the current Magic story arc.
Everything for the people, but with collaborations
As summer approaches, two things will arrive with it: the heat and Universe Beyond. The Magic: The Gathering collections based on universes outside of Wizards of the Coast, created in collaboration with other companies. And while we can expect to see some smaller collections that we don’t know about yet, which will be presented with less notice, the two major collections this year are very large. Because if last year we had The Lord of the Rings, this year we have Final Fantasy and Spider-Man. With a big novelty: from now on, all these collections will be legal in all Magic formats.
Final Fantasy will arrive on June 13th to Magic: The Gathering as a complete collection for the game with drafting in mind. Spanning the 16 main video games, but with nods to all the games in the franchise, Wizards of the Coast has been working directly and closely with Square Enix to maintain the originality and impact of the franchise. This includes working with some of Square’s artists and illustrators, who will make their appearance here by illustrating some of the cards.
For his part, we will have to wait a little longer for Spider-Man. Still without a specific date, Wizards of the Coast has decided that their collaboration with Marvel, which will extend over the years with several collections and in various forms, will be formalized here with a collection dedicated entirely to Spider-Man. And although they have not given many details about it, they have wanted to emphasize one thing: this collection will be based on the Spider-Man from the comics and not from the movies. So they have more than enough material for one (or several!) card collections if they wish.
The future of Magic: IPs everywhere
Although this is all they have detailed this time, in 2025 there will be much more Magic: The Gathering. To begin with, we already know the last two standard collections of the year: Edge of Eternities and a third unannounced Universe Beyond collection. Confirming that from now on there will be six standard collections, three from Magic: The Gathering and three from Universe Beyond, and that the highly anticipated collection where we will return to Lorwyn will be delayed until 2026. This is not to mention that, before the end of the year, the Marvel Secret Lair is still to be released on November 4th, and the last standard collection of 2024, Foundations.
What do we mean by all this? That Magic: The Gathering has a long way to go. And that it’s okay if something in particular isn’t for you, because it’s certain that at least two other things have been made with you in mind. Because if nothing else, right now Magic: The Gathering has something for everyone. Almost, almost literally.
Larian has confirmed that they are abandoning further development of Baldur’s Gate, but Wizards of the Coast wants a Baldur’s Gate 4: these are their options.
It’s no surprise to anyone that Wizards of the Coast is delighted with the success of Baldur’s Gate 3. It was a brand they hadn’t used in twenty-five years and it has been a success, even greater than its two previous installments. This has made them consider something that fans have been asking for years: the need for more Baldur’s Gate. Although they are encountering some problems along the way.
That’s why Wizards of the Coast is now looking for a studio that can take on the task of making Baldur’s Gate 4. Stating that they are already talking to several potential partners, what are their options? That’s what we’re going to dissect in this article. Because the truth is that, although there are many talented studios, very few could successfully carry out such a massive project.
Few names are as obvious for making Baldur’s Gate 4 as Obsidian Entertainment. Composed of former developers from Black Isle Studios, who made the first two Baldur’s Gate games, they have specialized in RPGs and have released some of the best isometric RPGs in recent years. The problem is that being under the umbrella of Bethesda and considering that they haven’t been given a big project in years, apart from The Outer Worlds, it remains to be seen how feasible this bet is.
Other people who have the experience to successfully carry out a project of this kind are inXile Entertainment. This Californian studio, a subsidiary of Microsoft, has made excellent RPGs with The Bard’s Tale and Wasteland franchises, as well as the interesting Torment: Tides of Numenera. Spiritual successor to Planescape Torment, a game related to Baldur’s Gate. The problem is that they are a subsidiary of Microsoft and they are a relatively small studio, with 80 people, and we don’t know if they are prepared for what a project of this magnitude would entail.
Among the studios that have never touched anything related to Dungeons & Dragons, one of the best candidates is Piranha Bytes. This German studio is part of Embracer Group and has games like the Gothic, Risen, and ELEX franchises in their portfolio. The problem is that they are an even smaller studio than inXile, they have suffered monumental cuts because of Embracer, and the reception of their games has been questionable in recent years. Something that makes them doubtful candidates.
This is the most unimaginable crazy ball, but it’s not as absurd as it seems a Baldur’s Gate 4 from Capcom. Not when they have Hideaki Itsuno on their team. Dragon’s Dogma 2 has shown that they know perfectly the foundations of western RPG and how to take it to interesting and unexpected places. Including playing a lot with the terrain and the unexpected. There would be no problem in terms of human and financial resources, but the problem is evident: it is a Japanese studio and they have never made a game like Baldur’s Gate. It’s a crazy bet, although perhaps one that could bear fruit.
If there is a studio that is the perfect candidate right now to make a Baldur’s Gate 4 that is not Obsidian, it is likely to be Owlcat Games. This Cyprus-based studio has 450 employees, they are independent, and their two Pathfinder games and their Warhammer 40K game are praised by critics and the public. All of this with an evident inspiration from the classic Black Isle games. The question is whether they would be able to scale that up to the size of what Baldur’s Gate 3 was. Although if a studio seems to be the next Larian, that is Owlcat Games.
The future is interesting
Wizards of the Coast have options. Now that their best option, having Larian Studios make Baldur’s Gate 4, is no longer a possibility, they still have some options. Few. Not very clear. But there are interesting scenarios in the future for a hypothetical Baldur’s Gate 4. Something that makes us look with interest and hope to the future of this mythical franchise without a single title that is not a classic.
Wizards of the Coast has announced that they are working on more Dungeons & Dragons games, and at least one will not take place in the Forgotten Realms.
Wizards of the Coast has one of the most revered licenses in the world with Dungeons & Dragons. That has become more than clear with Baldur’s Gate 3. That’s why it’s not surprising that their upcoming video games adapting it will be related to the world where the 2023 GOTY takes place, the Forgotten Realms. Except that it seems they haven’t forgotten that they have other worlds where their stories can take place.
In a recent interview with GameSpot, the head of digital product development, Dan Ayoub, has been discussing the $1 billion investment in AAA games, focusing on existing Hasbro IPs and new ones, such as the already announced Exodus. Among other things of interest, Ayoub was asked if there were any plans to make a Dungeons & Dragons video game set outside of Faerun, the land where Baldur’s Gate 3 takes place. To which he replied with a resounding “yes”.
Are you ready for a New Universe?
Of course, they were asked to elaborate on their response. Their response was that, even though Faerun is the most well-known setting in Dungeons & Dragons and what a large part of the audience expects, they are working on going beyond expectations.
Although Ayoyb has not clarified exactly what he is referring to, we have some clear candidates among the game settings. Wizards has already stated in the past that they wanted to expand their presence in the world of video games, pointing out examples such as Eberron, a steampunk world with touches of adventure in the style of Indiana Jones, and Dragonlance, a classic fantasy setting that revolves around dragons and struggles between kingdoms, as possible candidates for this. In addition, Ayoyb has stated in the interview that he is involved in an Eberron game as a player, which may not imply anything, but it shows that it is not a forgotten setting by Wizards.
As we have already mentioned, there is still no concrete plan that they have wanted to share with the public. Even if this would not be the first time they make a video game outside of Faerun and the Forgotten Realms, as it already happened in the acclaimed Planescape: Torment, celebrated as one of the best RPGs of all time. That is why, although we will still have to wait to know more, we are sure that Dungeons & Dragons fans will not stop having reasons to enjoy the game.
Wizards has provided us with two creature cards, one rare and one uncommon, to present to you the new Magic collection, Outlaws of Thunder Crossing.
As we told you yesterday, Wizards of the Coast will release on April 19th their new collection of Magic: The Gathering, named Outlaws of Thundercross. Set in a plane based on the tropes of the Wild West, it is a world full of villains, crimes, deserts, and strange creatures never seen before. And thanks to Wizards of the Coast, we can also show you something never seen before. Two creature cards from Outlaws of Thundercross.
The first one, an uncommon card, is called Aloe Alchemist. A plant wizard with a converted mana cost of one colorless mana and one green mana, it’s a 3/2 with trample that, in addition to having six arms and being a cactus, has an incredible sense of fashion. Even more important than that, it’s a card with Embalm with a cost of one colorless mana and one green mana. That means you can cast it for its embalm cost, exile it, and play it for free on another turn.
Now, why would you play it for its Trample cost if it costs the same without Trample and you can already have this tremendous cactus? Because when the Aloe Alchemist is Trampled and sent into exile from your hand, it gives +3/+2 and trample to another creature until end of turn. Making it an extremely versatile card in aggressive decks, whether they are mono green or red-green decks, they will want to make use of this fresh-chested alchemist.
The second card we have is a rare card, also a creature, and what a creature. Named Bonny Pall, the Lumberjack, it is a reference to Paul Bunyan, a folk giant from America and Canada known for having a blue ox and dedicating himself to field work with a cheerful attitude. It seems that Bonny Tall is not very different because it is a 6/5 with Reach, with a converted cost of three colorless mana, one green mana, and two blue mana. The peculiarity is that when it enters the battlefield, it creates a legendary blue Ox creature named Beau, whose power and toughness are equal to the number of lands you control.
Although it may not seem very impressive, every time one of your creatures attacks while Bonny is on the battlefield, you draw a card and then you can put a land card from your hand or graveyard onto the battlefield. Something that helps Beau grow and it wouldn’t be surprising if it ends up shaping absurd strategies, especially due to the ease of populating the battlefield with green-colored lands.
Although there are still many more cards to be presented, these are ours and don’t doubt that we will play them. Because if they give us a cactus alchemist, a version of Paul Bunyan and a giant blue ox, how can we even think that the rest of the collection won’t be incredible.