In a recent presentation at MagicCon in Atlanta, Wizards of the Coast unveiled most of its product lineup for 2026, a year that promises a notable number of returns to existing planes and two exciting crossovers from Universes Beyond, as well as a set inspired by Star Trek and another titled Reality Fractures. Star Trek joins the franchises that will come to the game The beginning of this year will be marked by the release of Lorwyn Eclipsed on January 23, a set that returns to a plane dating back to 2007, which is […]
In a recent presentation at MagicCon in Atlanta, Wizards of the Coast unveiled most of its product lineup for 2026, a year that promises a significant number of returns to existing settings and two exciting crossovers from Universes Beyond, as well as a set inspired by Star Trek and another titled Reality Fractures.
Star Trek joins the franchises that will come to the game
The beginning of this year will be marked by the release of Lorwyn Eclipsed on January 23, a set that returns to a plane dating back to 2007, which is inspired by Celtic mythology and will feature double-faced cards focused on the theme of light and darkness. In April, fans will be able to explore even more the environment of Strixhaven: School of Mages with the set Secrets of Strixhaven, which promises to offer an in-depth look at the lives of the students who have attended the prestigious magical university.
One of the most anticipated moments will be the release of the Marvel Super Heroes set in June. This set will feature iconic characters from the Avengers and the Fantastic Four, as well as other heroes like Squirrel Girl and Wolverine, and notable villains like Killmonger and Loki. The popularity of the Marvel universe will undoubtedly attract new players and collectors.
In August, the land of Middle-earth will be explored again with a set based on The Hobbit, which will include iconic characters like Smaug, Bilbo, and alternative versions of Gandalf and Gollum. Subsequently, in November, the Star Trek universe will be the focus of a set that spans from the original series to Strange New Worlds, incorporating mechanics centered around spaceships, such as the famous Starship Enterprise.
Finally, the narrative of the year will culminate with the Reality Fractures set in October, which will close the storyline called Metronome, previously initiated. Additionally, an unannounced set for March is mentioned, which keeps the anticipation among fans.
Magic: The Gathering Arena is a free online card game for Windows developed by Wizards of the Coast. Magic is undoubtedly one of the most important and iconic collectible card games, with millions of players worldwide and official competitions with great prizes. Now, thanks to Magic: The Gathering Arena, you can enjoy this card game on your computer for free.
The long-awaited new Monster Manual for Dungeons & Dragons is now upon us, completing the renewal of the three core rulebooks —the Player’s Handbook, the Dungeon Master’s Guide, and this one— with which Wizards of the Coast celebrates both the 50th anniversary of the game and a revitalization of the fifth edition. A manual with more monsters than ever Originally published on February 18, 2025, in English, the Monster Manual arrives packed with new features and improvements that promise to enrich role-playing campaigns. Its ambition: to be the largest bestiary ever seen for D&D, with more […]
The highly anticipated new Monster Manual for Dungeons & Dragons is now here, completing the overhaul of the three core rulebooks —the Player’s Handbook, the Dungeon Master’s Guide, and this one— with which Wizards of the Coast celebrates both the 50th anniversary of the game and a revitalization of the fifth edition.
A manual with more monsters than ever
Originally published on February 18, 2025, in English, the Monster Manual arrives packed with new features and improvements that promise to enrich role-playing campaigns. Its ambition: to be the largest bestiary ever seen for D&D, with over 500 creatures, of which about 75 are completely new. In addition, it showcases more than 300 unpublished illustrations, including redesigned versions of classics like metallic and chromatic dragons, to provide visual spectacularity to the manual.
One of the most notable innovations relates to the statistical sheets of the monsters, which have been redesigned to facilitate their consultation and use during the games. This includes better organization by type of creature, variants of popular beasts, and a smoother experience for game masters.
With all this, the new Monster Manual not only serves as a catalog of creatures but also as a tool for narrative design, visual evocation, and optimized mechanics. It provides veterans with new threats and challenges, and gives beginners better access to the chilling imagery that is an essential part of Dungeons & Dragons. In short: a key piece for what many perceive as an intermediate version —sometimes referred to as 5.5— that updates without breaking the foundations of the system.
D&D has fans across the globe, from those who played the first pen and paper editions to those who follow the many comics, movies, video games and board games that arose from this iconic fantasy setting. D&D Beyond is a brand-new era for the game, a digital toolset which allows players to read all about the setting, make characters and plan games entirely on the web or on devices. All the elements of the hard copy books are there, but now you can edit on the fly as if building a character for a computer game.
Wizards of the Coast has confirmed that it is working on a sequel to Baldur’s Gate 3, but clearly, this new installment will not be related to the game developed by Larian Studios. Instead, the new project will be developed by Giant Skull, a studio led by Stig Asmussen, known for his work at Respawn Entertainment. Asmussen and his team are focused on creating a distinct action game, rather than continuing the Baldur’s Gate saga. Larian is doing its own thing John Hight, president of Wizards of the Coast, expressed his enthusiasm by stating that Baldur’s Gate is […]
Wizards of the Coast has confirmed that it is working on a sequel to Baldur’s Gate 3, but clearly, this new installment will not be related to the game developed by Larian Studios. Instead, the new project will be developed by Giant Skull, a studio led by Stig Asmussen, known for his work at Respawn Entertainment. Asmussen and his team are focused on creating a distinct action game, rather than continuing the Baldur’s Gate saga.
Larian is up to their things
John Hight, president of Wizards of the Coast, expressed his enthusiasm by stating that Baldur’s Gate is an incredible title and that it is natural to continue its legacy. However, the new game is designed to appeal to both Dungeons & Dragons players and fans of action games like God of War and the Jedi franchises. “We are trying to provide an experience that not only resonates with Dungeons & Dragons fans but is also accessible to action lovers,” Hight said.
Wizards of the Coast is in no rush to release this sequel and is planning several other Dungeons & Dragons titles for the next five years. According to Eugene Evans from Hasbro, the company is willing to take its time to find the right partner to continue the legacy of Baldur’s Gate. Meanwhile, Larian Studios, which achieved great success with Baldur’s Gate 3, is working on a completely different project called Excalibur, and will not return to Dungeons & Dragons in the short term. Swen Vincke, CEO of Larian, commented that while they considered developing Baldur’s Gate 4, they did not want to “repeat” what had already been done.
When we think of Magic: The Gathering, we think of fantasy worlds. It makes sense because they have been giving us rich stories and illustrations of fantasy for thirty-five years, with extraordinary quality, where they have managed to stand out even more for the vibrancy and originality of their worlds than for the mechanics of the game. This makes the move they have decided to make at Wizards of the Coast for their new collection even more surprising: to abandon fantasy to embrace science fiction. Named Edge of Eternities, the collection takes us to places we have not been before: to the far reaches of space. Because this […]
When we think of Magic: The Gathering, we think of fantasy worlds. It makes sense because they have been giving us rich stories and fantasy illustrations for thirty-five years, with extraordinary quality, where they have managed to stand out even more for the vibrancy and originality of their worlds than for the mechanics of the game. This makes the move they have decided to make at Wizards of the Coast for their new collection even more surprising: to abandon fantasy to embrace science fiction.
Named Edge of Eternities, the collection takes us to places we haven’t been before: to the far reaches of space. Because this collection wants to reveal to us that beyond all the different dimensions of the Magic multiverse, there exists a whole shared universe. Literally. Because space, what lies beyond the stars, plays a crucial role in the narrative of Magic. Or it will from now on.
This turn towards science fiction embraces space opera. With clear influences from works like Star Wars and Star Trek, we have everything we can expect from this kind of stories: remote planets, alien species, reinterpretations of races we already know, competing factions, and of course, huge spaceships.
Magic, now with lasers
But before diving into the details of the cards, it’s good to take a minute to appreciate what is particular about the setting of this new collection. In Edge of Eternities, we will travel to the solar system of Sothera, where a black hole threatens to devour everything if it continues to grow. This is something that may end up happening, as there is a cult, the Monoists, who believe it is their divine duty to feed the black hole, while the Celestial Palatinate, a coalition of various alien groups, wants to prevent them from doing so, leading to the War of Entropy.
Under this premise, Edge of Eternities occurs. A collection where, as it could not be otherwise, we have many new mechanics. All of them related to the fact that we are now in space.
If until now we had mounts and vehicles in Magic, now we will also have stations and spaceships. Their peculiarity is that these will not be piloted, but crewed. To do this, we will have to turn creatures with enough power as indicated by the card, at which point they will become creature cards, turning into artifact creatures. Some of the most powerful cards we have seen so far. Something they share with one of the new types of land, the planets, which can become stations and give us tremendous advantages, but at a very high cost.
The most interesting mechanic, however, is Warp. Being able to travel at full speed through space-time, some cards can be played for their alternative Warp cost. What does that mean? That although they will enter the battlefield, they will disappear at the end of our turn, allowing us to play them again for their normal cost from exile. This can give us great advantages thanks to their associated abilities. Also thanks to another of the new mechanics, Void, which will allow us to play cards for a lower cost, as long as a permanent has left the battlefield this turn or we have played a card for its Warp cost.
Finally, Edge of Eternities introduces a new type of tokens: the landers. Artifact tokens that we can sacrifice for two mana and search for a basic land that, on more than one occasion, can make a significant difference in our games.
Deep changes for formats
All of this comes, moreover, with significant changes for the game. On one hand, the release of Edge of Eternities coincides with the standard rotation. This means that all collections from Dominaria United to The Brothers’ War will no longer be playable in this format. In addition, in Commander, a new type of cards will be playable as commanders: vehicles, mounts, stations, and spaceships.
To reinforce this, the collection will be released with two commander decks that will feature space stations and ships as secondary commanders. Something they want to demonstrate is the capabilities of these cards in changing how commander is played, the most popular format of Magic: The Gathering right now.
Although Edge of Eternities is a radical change from what we are used to in Magic: The Gathering, it arrives at a perfect time. With the rotation, very strong cards are leaving, and after the resounding success of the Final Fantasy collection, it is time to do something different. Ensuring that fans have something to look at with attention and interest. And if traveling to space and discovering that there is something beyond the worlds of fantasy is not that something, it seems hard to imagine what will be.
Magic: The Gathering Arena is a free online card game for Windows developed by Wizards of the Coast. Magic is undoubtedly one of the most important and iconic collectible card games, with millions of players worldwide and official competitions with great prizes. Now, thanks to Magic: The Gathering Arena, you can enjoy this card game on your computer for free.
Magic: The Gathering, the iconic collectible card game that has attracted more than 50 million fans since its launch in 1993, is one step closer to bringing its vast fantasy world to the big screen. After several failed attempts at a film adaptation, the latest news about a live-action movie has begun to generate expectations. According to Deadline, Noah Gardner and Aidan Fitzgerald have been appointed as the screenwriters for the project, which is in its early stages of development. A Magic movie is in development The game, in which players assume […]
Magic: The Gathering, the iconic collectible card game that has attracted more than 50 million fans since its launch in 1993, is one step closer to bringing its vast fantasy world to the big screen. After several failed attempts at a film adaptation, the latest news about a live-action movie has begun to generate excitements. According to Deadline, Noah Gardner and Aidan Fitzgerald have been appointed as the screenwriters for the project, which is in its early stages of development.
A Magic movie is in development
The game, in which players take on the role of powerful planeswalkers who summon creatures and cast spells, takes place in a multiverse of fantastical worlds. This universe has had successful collaborations with other franchises, such as Dungeons & Dragons and The Lord of the Rings. Additionally, Magic: The Gathering is Hasbro’s first brand to raise one billion dollars, which has allowed its expansion into other media, such as comics, novels, and video games.
Hasbro and Legendary Entertainment, the companies behind the adaptation, plan not only a movie but also a broader cinematic and television universe based on the franchise. Although the possibility of Matt Johnson directing the film had been mentioned, it is unclear if his involvement is still on the table, as the project is in its early stages, suggesting that there is still room for changes in the creative team.
Legendary Entertainment, which has also worked on the adaptation of Minecraft, currently the second highest-grossing film of the year with $954.4 million raised worldwide, aims to make Magic: The Gathering a similar phenomenon on the big screen. However, with the project still in development, fans will have to wait to see how this cinematic promise materializes.
Wizards of the Coast, the company behind the iconic intellectual property of Dungeons & Dragons, has announced a new solo action-adventure game that will mark a significant shift in the Baldur’s Gate franchise. This untitled project is being developed by Giant Skull, a studio that highlights the growing collaboration between different companies within the video game industry. Come on, roll that D20 So far, Baldur’s Gate has been synonymous with deep and complex role-playing games, but with this new installment, Wizards of the Coast seems willing to leave behind its old formula […]
Wizards of the Coast, the company behind the iconic intellectual property of Dungeons & Dragons, has announced a new single-player action-adventure game that will mark a significant turn in the Baldur’s Gate franchise. This untitled project is being developed by Giant Skull, a studio that highlights the growing collaboration between different companies within the video game industry.
Come on, roll that D20
So far, Baldur’s Gate has been synonymous with deep and complex role-playing games, but with this new installment, Wizards of the Coast seems willing to leave behind its old formula to offer a more action and adventure-focused experience, aiming to attract both fans of the saga and new players. Although specific details about gameplay and story remain under wraps, there is talk of a more dynamic and accessible approach for video game enthusiasts.
Giant Skull, although relatively new in the video game development scene, has managed to capture the attention of the community for its ability to innovate and its commitment to quality. The choice of this company to carry out the new project indicates that Wizards of the Coast is betting on fresh ideas and different perspectives in creating content in the Dungeons & Dragons universe.
With this announcement, Wizards of the Coast also seems to reinforce its intention to diversify the types of gaming experiences it offers, while staying true to its roots in the world of fantasy and the immersive storytelling that has characterized Dungeons & Dragons. This drastic change could create new opportunities for both players and developers in a constantly evolving market.
Dungeons & Dragons is the greatest role-playing game in the world. And not without good reason. It is one of those games that stands out for its long and deep history, but also for how well it has managed to integrate into pop culture. Everyone knows Dungeons & Dragons. Everyone associates role-playing with Dungeons & Dragons. And that is why it is difficult for anyone to dethrone it, at least in the short and medium term. That is also why it is important that they have decided to reinvent their three core rulebooks, with the Player’s Handbook finally arriving in perfect Spanish. But […]
Dungeons & Dragons is the biggest role-playing game in the world. And not without good reason. It is one of those games that stands out for its long and deep history, but also for how well it has managed to integrate into pop culture. Everyone knows Dungeons & Dragons. Everyone associates role-playing with Dungeons & Dragons. And that is why it is hard for anyone to dethrone it, at least in the short and medium term.
That is also why it is important that they have decided to reinvent their three basic manuals, now the Player’s Manual finally arrives in perfect Spanish. But what does this version offer that is different? Many things. To start with the most important, it comes in perfect Spanish.
D&D has fans across the globe, from those who played the first pen and paper editions to those who follow the many comics, movies, video games and board games that arose from this iconic fantasy setting. D&D Beyond is a brand-new era for the game, a digital toolset which allows players to read all about the setting, make characters and plan games entirely on the web or on devices. All the elements of the hard copy books are there, but now you can edit on the fly as if building a character for a computer game.
Impeccable Translation
This is surely what interests many people the most, and not without good reason. We have not noticed any significant difference between the original version and the Spanish version of the manual. The paper weight, the illustrations, and the finish of the book are exactly the same, which means it has a very high quality. Something that justifies its price, which may seem high, but is not so much considering it can provide us with hundreds or thousands of hours of fun.
As far as the translation is concerned, it is exactly what we expected: impeccable. We have not been able to detect anything out of place or anything that sounded off. Although we have not thoroughly compared it with the original manual, the translation sounds natural to the ear, which makes the reading smooth and enjoyable. Exactly the same as in the original. Making it excellent for both casual reading and for those who want to read it from start to finish.
A review of a system that is already working
As we discussed in the past about the manual, we are not going to go into all the details of what makes this manual special. However, that does not mean we don’t have things to talk about. The player manual is specifically designed for players to not only create their characters but also to use it as a reference manual for the actions they can take at any given moment. And in that sense, it is a triumph of design.
The creation of characters is much more extensive and detailed, but much simpler. The rules have not only been simplified, but they are also more elegant. There are new skills, equipment, and the crafting of it has gained in nuances, increasing the possibilities. All of this is designed with many more tables and a much more rational organization, making it extremely easy to find exactly what we are looking for in the book at any given moment.
A leap worth taking (up to a point)
All of this justifies the leap to this new version of the rulebook by itself. Even deeper and more polished than the Dungeon Master’s Guide, which was already impeccable, it is an indispensable book. At least if you have always wanted to get into Dungeons & Dragons and never have. If you already have the fifth edition manuals, this is just an update that makes everything more comfortable, subtly more polished and better, but it does not represent a change of such magnitude that makes it essential to make the leap.
Does that mean you shouldn’t give it? Not really. The manuals can last hundreds or thousands of hours, as we have pointed out. And some changes are really significant. So this Player’s Handbook feels not only like the new perfect default entry to Dungeons & Dragons, but also a good reason to update our old manuals now that it is clear that the Fifth Edition is not going anywhere for a long, long time.
D&D has fans across the globe, from those who played the first pen and paper editions to those who follow the many comics, movies, video games and board games that arose from this iconic fantasy setting. D&D Beyond is a brand-new era for the game, a digital toolset which allows players to read all about the setting, make characters and plan games entirely on the web or on devices. All the elements of the hard copy books are there, but now you can edit on the fly as if building a character for a computer game.
Exodus, a new sci-fi RPG presented at The Game Awards 2023, has captured the attention of genre fans with its impressive trailer and ambitious narrative proposal. Developed by Archetype Entertainment, a studio made up of former BioWare members and with the collaboration of certain co-developers from Halo, the game promises to recapture the essence of the great RPGs from BioWare’s golden era. Among its ranks is the talented Matthew McConaughey, who will lend his voice to one of the characters in the title. In Exodus, players will take on the role of Jun, a Wanderer who […]
Exodus, a new sci-fi RPG presented at The Game Awards 2023, has captured the attention of genre fans with its impressive trailer and ambitious narrative proposal. Developed by Archetype Entertainment, a studio made up of former members of BioWare and with the collaboration of certain co-developers from Halo, the game promises to recapture the essence of the great RPGs from BioWare’s golden era. Among its ranks is the talented Matthew McConaughey, who will lend his voice to one of the characters in the title.
In Exodus, players will take on the role of Jun, a Wanderer who embarks on space expeditions in search of celestial technology to save humanity from an uncertain future. As they progress in their adventure, players will make critical decisions that will affect both the game’s narrative and their relationships with non-player characters. The story explores deep moral dilemmas, emphasizing personal sacrifice and the consequences of choices.
A game where decisions matter
The decision-making system that characterized series like Mass Effect will be integrated into Exodus, promising dynamic relationship development and protagonist customization. The game scenarios will include worlds with extreme climates and dangerous ruins, and players will face the Celestials, an evolution of humans who perceive their ancestors as primitive beings.
Although there is still no announced release date, Archetype Entertainment has begun generating additional content to keep expectations high. Sit has been revealed that they are working on a series for Amazon Prime, as well as a series of texts that delve into the game’s universe. These efforts suggest that Exodus is set to be a powerful and evocative experience in the realm of sci-fi RPGs.
The mod Baldur’s Village, which incorporates characters and elements from Baldur’s Gate 3 into the popular life simulator Stardew Valley, has had a tumultuous path since its release in March 2023. After receiving praise from both players and key figures in the industry, including Larian Studios director Swen Vincke, the mod faced a significant hurdle when Wizards of the Coast issued a copyright takedown request, sparking frustration in the community. Support that made it easier to move forward The mod developer, known as XunHe1145, recently announced […]
The Baldur’s Village mod, which incorporates characters and elements from Baldur’s Gate 3 into the popular life simulator Stardew Valley, has had a tumultuous journey since its release in March 2023. After receiving praise from both players and key figures in the industry, including Larian Studios’ director, Swen Vincke, the mod faced a significant hurdle when Wizards of the Coast issued a copyright takedown request, sparking frustration within the community.
Support that made it easier to move forward
The mod developer, known as XunHe1145, recently announced that the situation has been “completely clarified and resolved”. In a statement shared through the X platform, XunHe1145 expressed gratitude to Larian Studios and the community for their support during this contentious period. “On the same day we received the takedown notice, we had completed the Ten Hearts event for Astarion, which was scheduled for the next update,” he commented, adding that progress can now be made on the updates that had been halted.
Although the development of the mod has resumed and an update is anticipated that will include bug fixes and the mentioned event, the controversy highlighted the complications surrounding the use of DMCA requests. While it is acknowledged that Wizards of the Coast has handled the situation appropriately by retracting their initial action, a debate persists about how easily these requests can be issued arbitrarily.
Despite the challenges, XunHe1145 committed to continue refining the mod’s content and thanked the support received throughout the process. “Every update is a gift that we are grateful for, and we will not forget it,” he concluded, expressing hopes that the collaborative approach between creators and companies continues in the future.
Wizards of the Coast has surprised Magic: The Gathering fans with the release of an unexpected Secret Lair drop inspired by Deadpool, the iconic Marvel Comics hero. This limited collection, which has just been announced, consists of five cards, four of which are reprints with Deadpool-themed art and text, while the fifth is a unique creature card specifically designed for the Merc With A Mouth. A collaboration with Marvel that continues to bear fruit The Deadpool drop aligns with the ongoing collaborations between Marvel and Magic: The Gathering, […]
Wizards of the Coast has surprised Magic: The Gathering fans with the release of an unexpected Secret Lair drop inspired by Deadpool, the iconic hero from Marvel Comics. This limited collection, which has just been announced, consists of five cards, four of which are reprints with Deadpool-themed art and text, while the fifth is a unique creature card specifically designed for the Merc With A Mouth.
A collaboration with Marvel that keeps yielding results
The Deadpool drop aligns with the ongoing collaborations between Marvel and Magic: The Gathering, which have previously brought characters like Captain America, Wolverine, Black Panther, Storm, and Iron Man to the game. Players cannot overlook Deadpool’s distinctive style, as he addresses players in a fourth-wall-breaking tone in the new cards, providing a humorous and authentic touch that fans of the character will appreciate.
Among the cards included in this new drop are reprints of beloved cards, each with new artwork that captures the essence of Deadpool. Additionally, the inclusion of a mechanically unique card for Deadpool marks a milestone, being the first of its kind since the drop that introduced Lara Croft, Tomb Raider in 2024.
Magic: The Gathering Arena is a free online card game for Windows developed by Wizards of the Coast. Magic is undoubtedly one of the most important and iconic collectible card games, with millions of players worldwide and official competitions with great prizes. Now, thanks to Magic: The Gathering Arena, you can enjoy this card game on your computer for free.