Fans of the Fallout saga have been eagerly awaiting remasters of Fallout 3 and New Vegas for years. Despite numerous hints and leaks about a possible development, there has been no official confirmation from Bethesda so far, leaving the community with mixed feelings and a healthy dose of skepticism. The current era, characterized by an increase in the popularity of remakes and remasters, has heightened expectations for these video game classics. Excitement, but with caution Recently, the store McFarlane Toys has listed a product called ELITE EDITION 7IN […]
Fans of the Fallout saga have been eagerly awaiting remasters of Fallout 3 and New Vegas for years. Despite numerous hints and leaks about possible development, there has been no official confirmation from Bethesda so far, leaving the community with mixed feelings and a healthy dose of skepticism. The current era, characterized by an increase in the popularity of remakes and remasters, has heightened expectations for these video game classics.
Emotion, but with caution
Recently, the store McFarlane Toys has listed a product called ELITE EDITION 7IN – FALLOUT 3 REMASTERED, which has rekindled hopes among players. This listing suggests that there could be something more related to the remastering of Fallout 3, although this is not an official confirmation. The mentioned figure, which includes assortments of the famous Nuka-Cola T-45B power armor, is part of the game’s lore and has been seen as a significant hint. McFarlane Toys is considered a reliable source of leaks in the industry, which adds weight to this rumor.
Despite the fact that many in the community maintain cautious optimism, the recent history of false expectations surrounding remasters has sown distrust. The followers of the wasteland have been on high alert after years of waiting and disappointments, especially during a period where interest in the series seems to be growing again, as evidenced by the release of Fallout 76 and the recent series on Prime Video.
The possibility of a remaster of Fallout 3 seems to be taking shape, but fans should remember that, although the hints are promising, nothing is official until Bethesda makes an announcement or a statement to support this information.
Season 2 of the Fallout series on Prime Video has reignited interest in the iconic video game franchise, leading to a significant increase in the number of players, especially on PC. According to data from SteamDB, Fallout 4 has seen a rise in concurrent players, going from an average of 20,000 to a peak of 44,000 on January 4. Although these figures are lower than the 187,000 recorded the previous year, the surge is still notable. Fallout 76, boosted by the recent Burning Springs expansion, has also attracted nearly 30,000 concurrent players, while […]
The second season of the Fallout series on Prime Video has rekindled interest in the iconic video game franchise, leading to a significant increase in the number of players, especially on PC. According to data from SteamDB, Fallout 4 has seen a rise in concurrent players, going from an average of 20,000 to a peak of 44,000 on January 4. Although these figures are lower than the 187,000 recorded the previous year, the surge is still notable. Fallout 76, driven by the recent Burning Springs expansion, has also attracted nearly 30,000 concurrent players, while Fallout: New Vegas has doubled its usual player base, surpassing 19,000 concurrent users.
A series that creates players
This resurgence of the franchise has not gone unnoticed by Microsoft, which is apparently preparing remasters of Fallout 3 and Fallout: New Vegas. Reports indicate that the name Fallout 3 Remastered appeared in internal documents related to the trial over the acquisition of Activision Blizzard, suggesting that plans are underway for these titles. However, the fan community shows a preference for a remake that includes deeper changes to the games, rather than a simple remastering.
The recent success of Oblivion Remastered could motivate Microsoft to replicate that strategy with Fallout, but so far there is no clear information about the studios or the graphic engines that will be involved in the creation of these projects. Todd Howard, a central figure at Bethesda, has stated that Fallout is their “most active franchise” at the moment, although he remains silent regarding the confirmation of these highly anticipated Fallout episodes.
With Season 2 of the series and the potential return of classic titles, the Fallout franchise seems to be at a new turning point, balancing nostalgia and the demands of the new generation of players.
The first episode of the second season of the Fallout series, recently released on Prime Video, has captured the attention of viewers and generated significant buzz among fans of the franchise. This new narrative approach seems to be shaping the future of the video game series, including upcoming installments like Fallout 5. Todd Howard confirms it: the series will shape the game During an interview with the BBC, Todd Howard, director of Bethesda, revealed that Fallout 5 will be influenced by the stories and events of the television series. According to Howard, the next RPG […]
The first episode of the second season of the Fallout series, recently released on Prime Video, has captured the attention of viewers and generated significant buzz among fans of the franchise. This new narrative approach seems to be shaping the future of the video game series, including upcoming installments like Fallout 5.
Todd Howard confirms it: the series will shape the game
During an interview with the BBC, Todd Howard, director of Bethesda, revealed that Fallout 5 will be influenced by the stories and events of the television series. According to Howard, the upcoming RPG will not only coexist with the universe of the series but will also reflect the events that unfold there. “We are taking it into account,” he stated, emphasizing that the studio is committed to intertwining the narratives of both worlds.
In addition, Fallout 76 has begun to receive content that directly links to the series, such as the appearance of the Ghoul, an iconic enemy in the franchise, indicating that Bethesda is integrating elements of the series into its current games. Howard indicated that this collaborative approach has renewed interest in various Fallout titles, although some people still feel intimidated by the video game and prefer to experience the series first.
Despite the generated expectation, neither Howard nor Bethesda have confirmed or denied rumors about a remake of Fallout 3 or a new project related to Fallout New Vegas. However, the director stated that there will be no remakes of the original Fallout titles, suggesting that the focus is on developing new experiences within the franchise.
For the moment, Fallout fans will need to be patient, as Fallout 5 is still in the early stages of development and a release date is not expected anytime soon. However, the growing relationship between the television series and the video games suggests a promising future for the iconic franchise.
In the video game industry, there are many legendary franchises, but not so many that have managed to establish themselves over the decades. Many have a couple of decades at most, and the longest-lasting ones tend to be Japanese. This is logical considering that the Japanese market has never faced the cataclysmic problems that the American market has and has managed to have much greater prominence than the much more fragmented European market. That doesn’t mean there aren’t great franchises in the West. And one of them has become the latest big sensation in pop culture. Thanks […]
In the video game industry, there are many legendary franchises, but not so many that have managed to establish themselves over the decades. Many have a couple of decades at most, and the longest-lasting ones tend to be Japanese. This is logical considering that the Japanese market has never faced the catastrophic problems that the American market has and has managed to have much greater prominence than the European market, which is much more fragmented.
This does not mean that there are no great franchises in the West. And one of them has become the latest big sensation in pop culture. Thanks to an excellent first season of its series, Fallout is now on everyone’s lips. Something that does not seem to be changing with its second season.
The Fallout series places us in the year 2296 after the Great War of 2077 led to a massive nuclear exchange between the US and China. After two hundred years in bunkers, the survivors of the catastrophe began to emerge from their Vaults little by little after several generations living there. Some by their own choice, others because they had no other option. In the case of Lucy MacLean, a young inhabitant of Vault 33, her situation is the latter. After raiders from the Wasteland kidnap her father, she will have to leave the safety of the Vault to venture into the inhospitable thermonuclear desert of the future.
Only to discover that it is less inhospitable than I expected. In the more than 200 years since the war, a new society has been created in the desert, many humans have mutated into scavengers and literal mutants, and the retrofuturistic technology of this alternative world continues, to some extent, to function. With The Wasteland having its own technology and factions fighting against each other, Lucy soon discovers that it will not be easy to find her father not because everything there is empty and full of dangers, but because it is full of people and full of dangers.
That is its premise and why its first season worked well. It is plausible, it is funny, and moreover, it has no problem subverting our expectations. The people who join Lucy, the peculiar squire Maximus, and the even more peculiar bounty hunter Cooper, are authentic characters, and besides, it is exactly what Fallout has always been: a franchise about the absurdity of humanity.
Some video games that have always been about the same thing
Fallout was created by Tim Cain and Leonard Boyarski in 1997 at Interplay. Being an immediate success, particularly in Europe, it presented us with a USA devastated by nuclear war, obsessed with its own past, and with an incomprehensible retro futurism. Thanks to its success, just a year later, they released Fallout 2, and in 2001, a spinoff, the underrated Fallout Tactics.
Unfortunately, the studio did not survive the ups and downs of the market. With RPGs becoming less popular in an era that prioritized elaborate graphics over the quality and depth of stories, they watched as the franchise fell into oblivion. Although not for very long. A company called Bethesda bought the rights to the franchise in 2004 for $1,175,000. A deal that, to this day, seems like a very wise purchase.
In 2008, the studio released Fallout 3 for PlayStation 3, Xbox 360, and PC. It wasn’t as deep and systemic as the original games and no longer had the same dark and depressing sense of humor, but it was much more agile, easy to play, and above all, it had spectacular graphics for the time. It is also true that it had an obscene amount of bugs, but that didn’t stop the public from acclaiming it: it was great. At least, until a studio formed by former Interplay employees decided to make their own version. And to show that Bethesda had barely scratched the surface.
In 2010, and publishing for the same platforms, Obsidian Entertainment released Fallout: New Vegas. Considered by most fans to be the best Fallout to date, it has the gameplay simplicity of Fallout 3 and its spectacular graphics, but recaptures the humor and depth of the original games. Its only problem being that it is one of the most broken games in video game history. Released to the market filled with bugs, it received harsh criticism because, at times, it could be unplayable. Even if, over time, it has proven to be one of the greatest cult games in video game history.
Fallout has never reached the levels of respect and celebration that New Vegas achieved. Something that has never sat well with Bethesda and particularly with its head, Todd Howard. That is why Obsidian has never had the opportunity to work on another installment of the franchise.
More Fallout for everyone (and the series in New Vegas)
After the success of New Vegas, it would take them 5 years to return to the franchise, but they would do so with a tremendously divisive game: Fallout 4. Visually spectacular, but with a marked division of opinions between those who think it is the weakest entry in the franchise and those who believe it simply does not have as strong writing as previous entries, it would integrate many more systemic elements in the style of Bethesda’s other flagship series, The Elder Scrolls. Allowing players to build houses and inhabit The Wasteland, that would be its main selling point. Making you feel like you were truly living in the post-apocalypse.
Something they would take even further with their latest release to date. Fallout 76, released in 2018 for PlayStation 4, Xbox One, and PC, was an absolute disaster at launch. Broken everywhere, nonsensical in its design, and with nothing to do, it was universally hated by critics and fans alike. But at Bethesda, they took the task of fixing it seriously. So much so that, over the years, it has become a highly regarded and beloved MMORPG, continuously expanding, celebrated as an excellent gateway into the Fallout universe.
Meanwhile, the series continues to draw inspiration particularly from the main installments of the franchise. While the first season seems to generally draw from the tone of Fallout 3 and Fallout New Vegas, rather than the originals or the more recent ones, this second season explicitly takes place in New Vegas, the setting of Fallout New Vegas. Demonstrating that they know exactly what the franchise’s strong point is.
In any case, Todd Howard has already said that this is just a stop along the way. His wish for the Fallout series is that it focuses on the future in the events of Fallout 76, even if it chronologically does not fit with the series as Fallout 76 takes place in 2102 and the series in 2296, 15 and 9 years after Fallout New Vegas and Fallout 4 respectively.
In any case, it seems that we have Fallout for a while longer. And whatever the series and the franchise have in store for us, what is clear is that Bethesda knows that what they have in hand has reached a broader audience. And they don’t want to let it slip away.
The first episode of the second season of the series Fallout has arrived, and it has not skimped on action or intriguing discoveries. The plot centers on Lucy and the Ghouls’ search for Lucy’s father, taking them through various iconic locations of the Wasteland, including the popular New Vegas and the enigmatic Vault 24, a site that was only known for the suit found in the files of the New Vegas game. What happened to Vault 24? As Lucy and the Ghouls delve deeper into Vault 24, they face an unsettling atmosphere, […]
The first episode of the second season of the Fallout series has arrived, and it has not skimped on action or intriguing discoveries. The plot centers on Lucy and the Ghouls’ search for Lucy’s father, taking them through various iconic locations of the Wasteland, including the popular New Vegas and the enigmatic Vault 24, a site that was only known for the suit found in the archives of the New Vegas game.
What happened to Vault 24?
As Lucy and the Ghouls delve deeper into Vault 24, they encounter an unsettling atmosphere, where they find skeletons tied to chairs, watching a communist propaganda video, suggesting that the inhabitants of the Vault were subjected to a brainwashing process. This discovery raises questions about the nature of the experiments conducted in this Vault and why they were aimed at turning Americans into communists.
A crucial aspect revealed in the episode is the use of a mind control chip associated with Hank MacClean, a character who has direct ties to the dark experiments of Vault 24. Viewers witness how this chip influences the characters, highlighting the anguish of a resident of the Wasteland who repeats nonsensical words before his head explodes, a scene that underscores the severity of the experiments being conducted in the Vault.
The narrative emphasizes how each faction within the Wasteland seeks to dominate the chaos that surrounds it. Throughout the series, one should expect that the exploration of control and the use of manipulation technology will play a vital role in the story, as the revelations from episode one could have significant repercussions for the future of the plot.
Bethesda is considering remastering some of its most iconic titles, such as Fallout 3 and Fallout: New Vegas, in response to the success of the Amazon television series, which will return with its second season on December 17. Todd Howard, director of Bethesda, has hinted in interviews that plans are underway for these remasters, although he has not provided specific details about what players can expect. They are working on it. In a recent conversation, Howard confirmed that the company is attentive to the strong desire expressed by fans to revive these classics on modern hardware. “We see all those […]
Bethesda is considering remastering some of its most iconic titles, such as Fallout 3 and Fallout: New Vegas, in response to the success of the Amazon television series, which will return with its second season on December 17. Todd Howard, director of Bethesda, has hinted in interviews that plans are underway for these remasterings, although he has not provided details about what players can expect.
They are working on it
In a recent conversation, Howard confirmed that the company is attentive to the strong desire expressed by fans to revive these classics on modern hardware. “We see all those comments,” he stated. “We are working on plenty of things, and we look forward to the day when we can reveal them.” This statement suggests that fans may soon see concrete news about the future of these games.
Howard also expressed his preference for ‘shadow-drop’ type releases, similar to what was done with Oblivion Remastered. This strategy allows players to rediscover the gaming experience immediately, which has proven to be effective in the past. “The idea is to make people dive back into the game world,” Howard explained, highlighting the importance of nostalgia when revisiting these virtual worlds.
While definitive details about the remasters cannot be confirmed, everything indicates that Bethesda is in an active development phase. The combination of renewed interest due to the television program and Howard’s intentions proposes that it’s not a matter of if these remastered versions will be released, but when they will be officially announced. With high expectations among the gaming community, many hope that the announcement will come before the end of the year, possibly during the Game Awards.
Prime Video has released a 90-minute video titled Ghoul Log, which offers a festive experience set in the Fallout universe. This video, a nod to the classic Yule fireplace, combines the cozy atmosphere of the holidays with the unsettling humor characteristic of the series, creating a unique ambiance that fans will surely appreciate while opening their gifts this season. A Christmas in the wasteland sounds better. The production features the voice of famous singer Wayne Newton, who returns as Mr. New Vegas, a beloved character among players who used to appear on the radio during […]
Prime Video has released a 90-minute video titled Ghoul Log, which offers a festive experience set in the Fallout universe. This video, a nod to the classic yule log, combines the cozy atmosphere of the holidays with the unsettling humor characteristic of the series, creating a unique ambiance that fans will surely appreciate while opening their gifts this season.
A Christmas in the moor sounds better
The production features the voice of the famous singer Wayne Newton, who returns as Mr. New Vegas, a beloved character among players that used to appear on the radio during Fallout: New Vegas. His presence adds a nostalgic touch, reminding fans of the good times they have had in the saga. Additionally, Walton Goggins plays the Ghoul that appears in the video, while the iconic dog Dogmeat lies at his feet, reinforcing the emotional connection with fans of the series.
The launch of Ghoul Log comes at a key moment, just as anticipation for the second season of Fallout is on the rise. Although the connections between the video and the series have not been officially confirmed, rumors suggest that there could be more related surprises. According to some reports, it is speculated that Newton’s voice could appear not only in the video but also in the series, which would further excite fans.
This Prime Video initiative is undoubtedly a creative way to connect Christmas celebrations with the intriguing world of Fallout, allowing fans to enjoy a moment of calm in an environment known for its hostility. With the Ghoul Log, users can enjoy a mix of festivity and a touch of dark humor that only Fallout can offer.
The second season of the Fallout series is set 15 years after the events of Fallout: New Vegas. However, the creative team has decided not to confirm which of the game’s endings is considered canonical. Geneva Robertson-Dworet, co-showrunner of the series, stated in a recent interview that the intention is to avoid having a specific ending be considered the correct one, allowing the experiences and choices of the players to influence the narrative of the show. Everything can be canon The creators, including Todd Howard and Jonathan Nolan, emphasized that what happens in the series is considered canon […]
The second season of the Fallout series is set 15 years after the events of Fallout: New Vegas. However, the creative team has decided not to confirm which of the game’s endings is considered canonical. Geneva Robertson-Dworet, co-showrunner of the series, stated in a recent interview that the intention is to avoid having a specific ending be considered the correct one, allowing players’ experiences and choices to influence the narrative of the show.
Everything can be canon
The creators, including Todd Howard and Jonathan Nolan, emphasized that what happens in the series is considered canon within the Fallout universe. Howard mentioned that “it’s great when someone else looks at your work and translates it in some way,” making it clear that the series is set in a context similar to that of the video games. This season will seek to establish connections between the series and the experiences of the players, although Robertson-Dworet admits that “there may be moments that contradict that.”
As the years go by, the New Vegas landscape has evolved, with new conflicts and factions facing off, adding new dynamics to the plot. Fans may remember factions like the New California Republic and Caesar’s Legion, which fight for control of the territory, while other endings, like that of Yes Man, present an independent New Vegas. This temporal shift will allow the series to explore how the passage of time has affected this post-apocalyptic world.
The second season of Fallout premieres on Prime Video on December 17. With its focus on the events following Fallout: New Vegas, fans are eager to find out how player choices may have impacted the series’ story and the fate of this iconic universe.
The modding group United West Team has released a demo of their mod titled Revelation Blues, which aims to narrate the story of the canceled Fallout 3 project known as Van Buren, set in Fallout: New Vegas. This new content explores how the ideas of Van Buren influenced the narrative of New Vegas, a connection that has fascinated RPG fans for over a decade. The demo focuses on Burham Springs, a fictional town that represents a deserted locality built over a burning coal mine, inspired by the fire […]
The modding group United West Team has released a demo of their mod titled Revelation Blues, which aims to narrate the story of the canceled Fallout 3 project, known as Van Buren, set in Fallout: New Vegas. This new content explores how the ideas from Van Buren influenced the narrative of New Vegas, a connection that has fascinated RPG fans for over a decade.
The demo focuses on Burham Springs, a fictional town that represents a deserted locality built over a coal mine on fire, inspired by the real fire in Centralia. This disaster was caused by NCR soldiers who, in their attempt to catch the powder gangers, triggered a series of catastrophic events that led to the mutation of the inhabitants, whom the residents of New Canaan called gehennas and molechs.
Everything that could have been Fallout 3
The recreation of this scenario is not just a tribute to what could have been Fallout 3, but it also highlights the significant legacy of Black Isle Studios, creators of Fallout 1. This studio proposed Van Buren before its cancellation, leaving behind a rich heritage that, although it never materialized as a complete game, has inspired the narrative of New Vegas, including elements like the NCR and the powder gangers.
In addition, other developers, such as Adam Lacko, are working on projects related to Van Buren. His Project Van Buren aims to reconstruct the original game using development documentation from Black Isle. Although Lacko has been busy recently as the lead developer on a new CRPG inspired by Fallout, fans are still hoping for progress on his ambitious project.
The community’s passion for reviving stories of canceled titles remains alive, and Revelation Blues is an expression of that interest, offering a new window into a world that could very well have been part of the Fallout saga.
Don’t blame him either for not inventing his own system: they only had 18 months to get the game out. It turned out quite well.
It must be annoying to be told over and over again for years that you plagiarized the system of your game from another. Moreover, that you were born as DLC and have the soul of one. Although ‘Fallout: New Vegas’ has a gigantic fan base (and, after the series on Amazon Prime Video, we can say it’s a bit toxic), the truth is that it has always felt a bit like a patchwork of ‘Fallout 3’, although its director says exactly the opposite.
Josh Sawyer has now said in an interview that his spin-off was not based at all on ‘Fallout 3’ and instead looked to a very different game: the first ‘Fallout’. It may not seem like it, but the truth is that they are played in completely different ways, just look at the combat and the point of view. Don’t blame him for not inventing his own system: they only had 18 months to develop the game. It turned out quite well.
“We took an already made game and made a spin-off without really changing the technology behind it, we focused mainly on the content”. And who can blame them? In a year and a half, there’s not much time for anything else. The good thing is that this gave them the opportunity to focus on the dialogues and the different consequences of your actions… and, in the long run, it has benefited them.
And precisely these dialogues and this system come from the first ‘Fallout’. According to Sawyer, “much of the philosophy with which I made New Vegas was from the first game, or how I interpreted it. For me, it was foundational in understanding how role-playing games should be made”.
At its core, this is a lesson about not letting ourselves be defeated by bad circumstances, a classic “if life gives you lemons, make lemonade”. Do you have to make a kind of pseudo-DLC for ‘Fallout 3’ that no one really cares about? Take it to your own territory and do it your way. What’s the worst that can happen, that it becomes a complete success?