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The writer of Expedition 33 would have to kill us if she told us what she is working on

In a recent interview with GamesRadar+ at the Game Developers Conference, the lead writer of Sandfall Interactive, Jennifer Svedberg-Yen, addressed the future of the acclaimed series Clair Obscur: Expedition 33. Despite her enthusiasm, Svedberg-Yen was evasive when discussing possible directions for the series, mentioning that the influence of Final Fantasy on its development has been significant. This reference suggests the possibility that Clair Obscur could transform into a multi-game series or adopt an anthology format, similar to other standout titles in the industry. We will have to wait to find out Svedberg-Yen, in a playful tone, stated: “I can’t reveal these […]

The writer of Expedition 33 would have to kill us if she told us what she is working on

In a recent interview with GamesRadar+ at the Game Developers Conference, the lead writer of Sandfall Interactive, Jennifer Svedberg-Yen, addressed the future of the acclaimed series Clair Obscur: Expedition 33.Despite her enthusiasm, Svedberg-Yen was evasive when discussing possible directions for the series, mentioning that the influence of Final Fantasy on its development has been significant. This reference suggests the possibility that Clair Obscur may transform into a multi-game series or adopt an anthology format, similar to other prominent titles in the industry.

We will have to wait to know

Svedberg-Yen, with a playful tone, declared: “I can’t reveal these things. If I did, I would have to kill you,” reflecting her desire to keep the suspense about the future of the franchise. The writer, who is excited about the interest that Clair Obscur has generated among Final Fantasy fans, also emphasized that the series has multiple paths to explore, including direct sequels or the creation of independent stories that share only a common iconography.

With so many possibilities on the horizon, the gaming community eagerly awaits news about Clair Obscur. For now, the uncertainty remains about whether the series will expand in one direction or another, which will undoubtedly continue to capture the attention and interest of its followers.

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Author SoftonicPosted on March 16, 2026March 16, 2026Categories Gaming, NewsTags Clair Obscur, comunidad de jugadores, Final Fantasy, formato antológico, futuro de Clair Obscur, Game Developers Conference, Jennifer Svedberg, juegos multijuego, novedades de videojuegos, series de videojuegos, Yen

Final Fantasy VII Rebirth will be released on all platforms without sacrificing performance along the way

The long-awaited release of Final Fantasy VII Rebirth will finally be on June 3. Unlike its predecessors, which were exclusive to PS5 at their initial launch, this new installment will be available on all platforms from day one, including the Nintendo Switch 2 and the Xbox Series X/S. This strategy from Square Enix aims to expand the player base, allowing more people to enjoy this iconic remake. No one should miss it Naoki Hamaguchi, the game’s director, has addressed the concerns that arise with this decision, assuring that there will be no compromises in quality. In an interview […]

Final Fantasy VII Rebirth will be released on all platforms without sacrificing performance along the way

The highly anticipated release of Final Fantasy VII Rebirth will finally be on June 3rd. Unlike its predecessors, which were exclusive to PS5 at their initial launch, this new installment will be available on all platforms from day one, including the Nintendo Switch 2 and the Xbox Series X/S.

This strategy by Square Enix aims to expand the player base, allowing more people to enjoy this iconic remake.

Let no one miss it

Naoki Hamaguchi, the game director, has addressed the concerns that arise with this decision, ensuring that there will be no compromises in quality. In an interview with Automaton, Hamaguchi explained that each version of the game is individually optimized to maximize performance and minimize the inherent limitations of each platform. This attention to detail is vital to ensure that players on different devices enjoy an optimal visual experience.

The development of Final Fantasy VII Rebirth is progressing well, starting on a high-end PC to ensure superior visual quality. Hamaguchi commented that if the game can run at 30 fps on less powerful platforms, it is reasonable to expect 60 fps on more advanced consoles.

This technical approach underscores the team’s commitment to maintaining the visual integrity of the game, refining specific parameters for each system without sacrificing the overall experience.

Although the final title of this third and last part of the trilogy has not yet been officially revealed, a first teaser and the name will be shared later this year.

Author Jesús BosquePosted on February 17, 2026February 17, 2026Categories NewsTags Final Fantasy, Final Fantasy VII, Final Fantasy VII Rebirth, Nintendo Switch 2, ps5

The third part of Final Fantasy 7 Remake will continue using the same engine

The Final Fantasy 7 series has once again captured the attention of the video game industry following the recent release of the first part of the remake, known as Intergrade, for the new Nintendo Switch 2. This event has generated a wave of interest, leading its director, Haoki Hamaguchi, to give various interviews where the plans for the third part of the project have been discussed, which promises to be the culmination of this ambitious reinvention. If the old works, why change Despite the expectations about the graphic potential that an update to Unreal Engine 5 could offer, Hamaguchi […]

The third part of Final Fantasy 7 Remake will continue using the same engine

The Final Fantasy 7 series has once again captured the attention of the video game industry following the recent release of the first part of the remake, known as Intergrade, for the new Nintendo Switch 2. This event has generated a wave of interest, leading its director, Haoki Hamaguchi, to give various interviews where the plans for the third part of the project have been discussed, which promises to be the culmination of this ambitious reinvention.

If the old works, why change it

Despite the expectations regarding the graphical potential that an update to Unreal Engine 5 could offer, Hamaguchi has announced that they will not migrate to this new version of the graphics engine. Instead, the team will continue their work on Unreal Engine 4, which they have already adapted to meet their specific needs. According to the director, it is more beneficial to have something we are familiar with and that we have adapted to what we need.

Additionally, it has been confirmed that the sequel, Final Fantasy 7 Rebirth, will be playable on the Nintendo Switch 2. Hamaguchi emphasized that the team is dedicating significant efforts to ensure a stable frame rate, which implies making all the necessary small adjustments to optimize the game’s performance on this console, which, comparatively, has less power than other current gaming systems.

The reception of the Intergrade port has been positive, indicating that Square Enix has done a good job in terms of performance optimization of the game, despite the hardware limitations of the Nintendo Switch 2. Sales have accompanied this release, suggesting that interest and expectations for the project continue to grow, despite the decision not to update the graphics engine for future installments.

Author AgenciasPosted on January 27, 2026January 27, 2026Categories NewsTags Final Fantasy, Final Fantasy 7, Nintendo Switch 2, ulreal engine 5

If Expedition 33 can be easily broken, blame Final Fantasy X, says its director

The director of Clair Obscur, Guillaume Broche, has recently acknowledged that the title Expedition 33 might be too easy for some players, especially in the final boss fight. During a conversation with Edge magazine, Broche explained that many players chose to complete side content before facing the climax of the game, which led to a combat experience that was less challenging than the team had anticipated. A game inspired by the classics, for better or worse The structure of Expedition 33 is inspired by classic RPGs from the PS2 era, such as Final Fantasy 10, […]

If Expedition 33 can be easily broken, blame Final Fantasy X, says its director

The director of Clair Obscur, Guillaume Broche, has recently acknowledged that the title Expedition 33 might be too easy for some players, especially in the final boss fight. During a conversation with Edge magazine, Broche explained that many players chose to complete side content before facing the climax of the game, which led to a combat experience that was less challenging than the team had anticipated.

A game inspired by the classics, also for the bad

The structure of Expedition 33 is inspired by classic RPGs from the PS2 era, such as Final Fantasy 10, where players have the freedom to either advance directly to the final boss or dedicate themselves to exploring additional content. Broche admitted that, while the intention was to allow those focused on the narrative to jump from the end of Act Two directly to the end of the game, it resulted in many players completely surpassing the recommended difficulty levels.

Since the last update, players have discovered ways to inflict extremely high damage, which has impacted the gaming experience. Some users have begun to raise their damage statistics to astronomical figures, reaching tens of billions, something that Broche considers a success in terms of game design. “If you go back and look at Final Fantasy 10, you can take down the final boss in one hit if you’re overpowered,” Broche explained, personalizing the reflection with his own experiences in the genre.

Before the launch, the Sandfall team had modest expectations, betting that Expedition 33 would score around 80 on Metacritic. Despite the challenges in the difficulty of the final combat, Broche and his team feel satisfied with the overall results and their approach to RPGs in the gameplay formula.

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Author Jesús BosquePosted on January 9, 2026January 10, 2026Categories Gaming, NewsTags Clair Obscur, Clair Obscur: Expedition 33, Expedition 33, Final Fantasy, Final Fantasy 10, Final Fantasy X, Guillaume Broche, jrpg, ps1, ps2, RPG

The director of Expedition 33 is blunt: "it's not about following processes, but about making a game that you want to play"

Clair Obscur: Expedition 33, the recent development by Sandfall Interactive, has become a benchmark of the JRPG genre in the Double A gaming scene. Directed by Guillaume Broche, the project is a tribute to classics from the golden age of Japanese role-playing games like Final Fantasy X, with a combat system reminiscent of the Dark Souls saga. Broche has defended the studio’s creative philosophy, which prioritizes enjoying the development process over conforming to player expectations: “It’s not about following processes, but about making a game that you want […]

The director of Expedition 33 is blunt: "it's not about following processes, but about making a game that you want to play"

Clair Obscur: Expedition 33, the recent development by Sandfall Interactive, has become a benchmark in the JRPG genre in the Double A gaming scene. Directed by Guillaume Broche, the project is a tribute to classics from the golden age of Japanese role-playing games like Final Fantasy X, featuring a combat system reminiscent of the Dark Souls saga. Broche has defended the studio’s creative philosophy, which prioritizes enjoying the development process over conforming to player expectations: “It’s not about following processes, but about making a game that you want to play.”

The player is not that important

Jennifer Svedberg-Yen, the lead writer of the game, highlighted the collaborative nature of the development, where art, narrative, and music influenced each other. This approach has allowed for the creation of a cohesive world that reflects the team’s passion for the work. The influence of iconic titles on character design and the combat system underscores the team’s dedication to honoring their sources of inspiration while seeking to provide a unique and engaging experience for players.

Despite its initial success, the game faces a controversy that has marked its trajectory. Clair Obscur was disqualified from the Indie Game Awards just one day after being recognized as Game of the Year and Best Debut, due to the use of AI-generated images during its development. Although these elements were removed shortly after the release, the strict policy of the competition regarding the use of generative artificial intelligence invalidates its nomination. This situation highlights the challenges developers face in an ever-evolving environment with increasingly strict regulations.

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Author SoftonicPosted on December 23, 2025December 23, 2025Categories Gaming, NewsTags Clair Obscur: Expedition 33, Final Fantasy, Final Fantasy X, Guiallume Broche, Indie Game Awards, Jennifer Svedberg-Yen, jrpg, Mejor Debut, Sandfall Interactive

The creator of Dragon Quest is clear about what differentiates his franchise from Final Fantasy, and it is what his protagonists talk about

The Dragon Quest and Final Fantasy franchises, fundamental pillars of the JRPG genre, have maintained a relationship of competition and comparison over the years. In a recent interview, Yuji Horii, creator of Dragon Quest, shared his vision on the narrative differences that characterize both sagas, highlighting how their design has influenced the player’s experience. Emphasis on narrative or immersion Horii pointed out that in Final Fantasy, characters have voice and personality, allowing them to build their own identities. Protagonists like Cloud from Final Fantasy VII or Tidus from Final Fantasy X […]

The creator of Dragon Quest is clear about what differentiates his franchise from Final Fantasy, and it is what his protagonists talk about

The Dragon Quest and Final Fantasy franchises, fundamental pillars of the JRPG genre, have maintained a relationship of competition and comparison over the years. In a recent interview, Yuji Horii, creator of Dragon Quest, shared his vision on the narrative differences that characterize both sagas, highlighting how their design has influenced the player experience.

Emphasis on narrative or immersion

Horii pointed out that in Final Fantasy, characters have voice and personality, which allows them to build their own identities. Protagonists like Cloud from Final Fantasy VII or Tidus from Final Fantasy X are examples of heroes who guide the narrative through their emotions and dialogues. This approach, while rich in narrative content, presents a marked contrast with the approach of Dragon Quest, where the protagonist remains silent, allowing the player to identify with the character. For Horii, this silence does not imply a lack of depth, but rather is a deliberate resource for the player to identify with the main character.

This divergence in design philosophies reflects two distinct ways of telling stories within the world of Japanese role-playing: silent immersion versus guided narrative. Both formulas have proven to be successful and have greatly contributed to the development of the genre, inspiring new generations of developers and players.

Horii also emphasizes that this historical rivalry is not negative, but rather represents a creative diversity that enriches the landscape of Japanese role-playing games. By observing how both sagas have evolved with remakes and new releases, their reflection remains alive in the hearts of players, who today can choose to become the silent hero of Dragon Quest or accompany the protagonists of Final Fantasy in their emotional stories.

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Author SoftonicPosted on November 27, 2025November 27, 2025Categories Gaming, NewsTags Dragon Quest, Enix, Final Fantasy, Final Fantasy X, jrpg, narrativa, personajes que hablan, protagonista, RPG, square, Square Enix, Yuji Horii

The latest State of Play disappoints and the producer of Octopath Traveler 0, one of the announced games, comes out to apologize

The recent State of Play organized by Sony surprised the gaming community by focusing exclusively on the Japanese market, but it did not meet the high expectations that many fans had anticipated. Announcements from iconic franchises like Final Fantasy and Kingdom Hearts were expected, especially with the possibility of revelations about the third part of Final Fantasy VII Remake or the fourth installment of Kingdom Hearts. However, the event culminated with the presentation of a trailer for Octopath Traveler 0 and the confirmation of a free demo. The one with the least blame apologizes

The latest State of Play disappoints and the producer of Octopath Traveler 0, one of the announced games, comes out to apologize

The recent State of Play organized by Sony surprised the gaming community by focusing exclusively on the Japanese market, but it did not meet the high expectations that many fans had anticipated. Announcements were expected from iconic franchises such as Final Fantasy and Kingdom Hearts, especially with the possibility of revelations about the third part of Final Fantasy VII Remake or the fourth installment of Kingdom Hearts. However, the event culminated with the presentation of a trailer for Octopath Traveler 0 and the confirmation of a free demo.

The one who has the least blame apologizes

The event, hosted by actor Yuki Kaji, known for his role in Attack on Titan, failed to connect with the audience as expected. Throughout the 26 minutes of broadcast, many viewers began to speculate about the anticipated announcements, which quickly turned into disappointment when only more content about the previously announced title, Octopath Traveler 0, was revealed, with its release scheduled for December 4, 2025. Comments on the official channel reflected this discontent, with some users labeling the event as “the scare from Square Enix.”

In light of the dissatisfaction generated, Hirohito Suzuki, producer of Octopath Traveler 0, publicly apologized acknowledging that the announcement did not meet everyone’s expectations, although he emphasized that the game was developed with a lot of love. Through social media, he invited players to give the title a chance.

For those interested, Square Enix has released a free demo of the game on multiple platforms, including PS4, PS5, Xbox Series X|S, and Nintendo Switch, allowing players to experience the first three hours of the story. This trial version offers players the option to transfer their progress to the final version, providing an opportunity to explore the world of Octopath Traveler 0 before its official release.

Author SoftonicPosted on November 14, 2025November 14, 2025Categories Gaming, NewsTags Ataque a los Titanes, Final Fantasy, Final Fantasy VII Remake, kingdom hearts, Nintendo Switch, PS4, ps5, Square Enix, State of Play, Xbox Series X|S, Yuki Kaji

Nobuo Uematsu, the renowned composer of Final Fantasy, claims that he has not used and will never use AI

The renowned composer of the Final Fantasy saga, Nobuo Uematsu, has expressed his strong opinion on the use of artificial intelligence (AI) in music creation during a recent interview with JASRAC Magazine. Despite the technology allowing the emerging appearance of “musicians” generated by AI, such as The Velvet Sundown, Uematsu claims he has never used this tool and probably never will. A complete disinterest in it, Uematsu argues that music produced by human beings has instabilities and peculiarities that make it unique. “What makes it sound so satisfying are precisely those […]

Nobuo Uematsu, the renowned composer of Final Fantasy, claims that he has not used and will never use AI

The renowned composer of the Final Fantasy saga, Nobuo Uematsu, has expressed his strong opinion on the use of artificial intelligence (AI) in music creation during a recent interview with JASRAC Magazine. Although technology has allowed for the emerging appearance of “musicians” generated by AI, such as The Velvet Sundown, Uematsu claims that he has never used this tool and probably never will.

A complete disinterest in it

Uematsu argues that music produced by humans has instabilities and peculiarities that make it unique. “What makes it sound so satisfying are precisely those fluctuations and imperfections,” commented the composer. This perspective is part of a broader critique of the evolution of music in video games, where he points out a concerning trend towards more “Hollywood” styles and the lack of originality in current compositions. According to him, the use of AI tools can inhibit composers by preventing them from delving into their personal experiences and expressing unique aspects of their creativity.

Although Uematsu acknowledges that AI could be useful in certain technical aspects of music creation, such as the smooth transition between sounds, he emphasizes that the creative process remains more rewarding when musicians are allowed to face their own challenges. “When you listen to music, you also enjoy discovering the background of the person who created it. AI doesn’t have that kind of story,” he stated.

Regarding technological innovations in audio production, Uematsu mentioned achievements such as studio recording and binaural audio, which has already been implemented in Final Fantasy X. However, there are questions about how players will react to these innovations in the future, raising a debate about the future of music in video games.

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Author SoftonicPosted on October 21, 2025October 21, 2025Categories Gaming, NewsTags BSO, Final Fantasy, Final Fantasy X, IA, inteligente artificial, JASRAC Magazine, Nobuo Uematsu, OST

Square Enix confirms the return of its most beloved fighting franchise by fans

Square Enix has confirmed the return of the popular Dissidia subseries with the announcement of Dissidia Duellum Final Fantasy, a new free-to-play mobile game set to launch in 2026. This installment will be available for Android and iOS platforms and will offer cooperative battles with teams of three iconic characters from the Final Fantasy series. The game will be set in a futuristic Tokyo, facing a crisis caused by negative energy that releases monsters, creating a narrative context that promises to engage players. It is a completely new game in the franchise The closed beta of the game will have […]

Square Enix confirms the return of its most beloved fighting franchise by fans

Square Enix has confirmed the return of the popular Dissidia subseries with the announcement of Dissidia Duellum Final Fantasy, a new free-to-play mobile game set to launch in 2026. This installment will be available for Android and iOS platforms and will offer cooperative battles with teams of three iconic characters from the Final Fantasy series. The game will be set in a futuristic Tokyo, facing a crisis caused by negative energy that releases monsters, creating a narrative context that promises to engage players.

It is a completely new game from the franchise

The closed beta of the game will take place from November 6 to 14, allowing players to test the game dynamics and provide crucial feedback to improve the experience. This use of early testing indicates a clear approach by Square Enix towards the gaming community, seeking to balance the pace of the game and other mechanics.

Despite the enthusiasm for the return of the Dissidia brand, the decision to launch a mobile game has left some fans disappointed. Many were hoping for a remaster of Dissidia Duodecim, which generated criticism about the direction the franchise has taken. However, the developers have promised that the controls will be optimized for one-handed play, designed to enhance the experience on mobile devices.

Among the characters that can be selected are iconic figures such as Cloud, Rinoa, and Lightning, which will surely attract both new players and veterans of the saga. At the end of the battles, the heroes will have the opportunity to integrate into the daily life of Tokyo, highlighting a more narrative and personal approach to the game’s story.

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Author SoftonicPosted on October 15, 2025October 15, 2025Categories Gaming, NewsTags Android, Cloud, Dissidia, Dissidia Duellum Final Fantasy, Dissidia Duodecim, Final Fantasy, juego de lucha, juego de móvil, Lightning, móviles, remaster

Changes are coming to Final Fantasy XIV, but not as many as fans would like

Naoki ‘Yoshi-P’ Yoshida, producer and director of Final Fantasy XIV, has announced a major update aimed at highlighting the uniqueness of each job in the battle content of the popular MMORPG. However, his statements have generated confusion and concern among the community. Yoshi-P indicated that for those players satisfied with the current state of the game, nothing will change, which has left many wondering about the depth of the changes that will be implemented. Fans don’t know what to think In an interview with PCGamesN, Yoshi-P assured that although in the main narrative not always […]

Changes are coming to Final Fantasy XIV, but not as many as fans would like

Naoki ‘Yoshi-P’ Yoshida, producer and director of Final Fantasy XIV, has announced a significant update aimed at highlighting the uniqueness of each job in the battle content of the popular MMORPG. However, his statements have generated confusion and concern among the community. Yoshi-P indicated that for those players satisfied with the current state of the game, nothing will change, which has left many in doubt regarding the depth of the changes that will be implemented.

Fans don’t know what to think

In an interview with PCGamesN, Yoshi-P assured that although a unique expression for jobs in each patch cannot always be offered in the main narrative, significant work is being done on an update to enhance that individuality in combat roles. However, the mixed reception of the latest expansion, Dawntrail, has been noticeable, currently holding mostly Negative reviews on Steam and not meeting player expectations regarding job individuality.

Yoshi-P also mentioned the possibility of Final Fantasy XIV incorporating a housing system, similar to that of World of Warcraft, with special techniques for decoration. This could be an interesting step to increase customization and community engagement.

Despite Square Enix’s ambitions, many fans have expressed their disappointment on forums and social media, questioning the apparent contradiction between the promise of significant changes and the assurance that nothing will change for current players. Some believe it is crucial to address the homogenization in the works, and they hope the company truly listens to the concerns of its user base. As development of new updates progresses, it remains to be seen how Square Enix will balance these two dimensions: innovation and player satisfaction.

Author AgenciasPosted on September 9, 2025September 9, 2025Categories NewsTags Final Fantasy, Final Fantasy 14, final fantasy xiv, parche Final Fantasy 14, Square Enix

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