Adi Shankar is famous for making adaptations of video games into animated series with great success for Netflix. Castlevania has been a tremendous success among fans and Devil May Cry is closely following it. That doesn’t mean he isn’t already looking for what could be his next target to turn into a successful series. And it seems to be one that hasn’t even been around for long. A man with clear ideas Pragmata, the latest original IP from Capcom, is a game that Adi Shankar and the people around him have their eye on […]
That doesn’t mean he isn’t already looking for what could be his next target to turn into a successful series. And it seems to be one that hasn’t even been around for long.
A man with clear ideas
Pragmata, the latest original IP from Capcom, is a game that Adi Shankar and the people around him have their eyes on. “The number of people who have written to me is concerning (…). They are all like, ‘God, you have to do this next'” Shankar himself declared. But according to him, if it happens, it won’t be soon. “The next two things beyond Devil May Cry are original,” he stated, showing an interest beyond adapting the works of others.
On the other hand, Shankar is not surprised by his success. “I have the feeling that one of the reasons people are excitedly talking about Pragmata is because it is original”. It is not a reboot of Dead Space or The Last of Us 3, which also explains his position when it comes to making his own original productions before working on adaptations of others. Demonstrating that his interest is also in what he finds interesting in others.
Capcom is on a winning streak with video games. Pragmata has this premise. It has had a hell of a tumultuous story. It has finally been released and is being very well received. Its combination of action and puzzles works very well. It could take the GOTY from Requiem… and we still have Onimusha left. Capcom has an excellent streak when it comes to releases. Even limiting ourselves to 2026, they have released The Disney Afternoon Collection along with Digital Eclipse, Resident Evil Requiem, Monster Hunter Stories 3: Twisted Reflection, and Mega Man Star Force Legacy Collection in just three months. All meeting or exceeding internal expectations of […]
Capcom is on a winning streak with video games. Pragmata has this premise. It has had a tumultuous story. It has finally been released and is being very well received. Its combination of action and puzzles works very well. It could take the GOTY from Requiem… and we still have Onimusha to look forward to.
Capcom is on an excellent streak when it comes to releases. Even limiting ourselves to 2026, they have released The Disney Afternoon Collection together with Digital Eclipse, Resident Evil Requiem, Monster Hunter Stories 3: Twisted Reflection, and Mega Man Star Force Legacy Collection in just three months. All meeting or exceeding the internal expectations of the Japanese studio.
Although for the rest of the year we currently only know of two titles, that doesn’t mean they don’t have more prepared. Or that the ones we know are not two heavyweights. One of them, Onimusha: Way of the Sword, is the return of a beloved classic from the PlayStation 2 generation and has had several recent successful remasters, but it still doesn’t have a specific release date. The other has just been released and can already be considered a great success. Because Pragmata is a new IP from Capcom and it seems to be performing much better than they expected.
A game with a whole story behind it
Pragmata is an action-adventure game that puts us in the shoes of Hugh, an astronaut, who must protect Diana, a robot in the form of a girl, after a hostile AI from a research station on the Moon infects all the robots and begins to attack humans indiscriminately. This will translate into a tremendously emotional adventure where Diana and Hugh will bond throughout the journey while confronting the threats posed by the robots.
The most surprising thing about Pragmata is that it has been released at all. Because there was a time, not long ago, when it seemed that Pragmata was going to be one of those projects that gets put in a drawer and is quietly canceled without ever being mentioned again. With a release originally planned for 2022, in January 2021 it was announced that the game would be delayed until 2023. When June 2023 arrived, the game was delayed again, but this time indefinitely. This led many people to think that the game would never come out. Until in June 2025, during a Sony State of Play, Capcom announced that the game would finally be released in 2026.
Released on April 17, 2026, although the Japanese will have to wait until the 24th of the same month, the game has received fantastic reviews. With an average score of 86 on Metacritic and 95% of critics recommending it on OpenCritic, it is one of the highest-rated games of the year. And although it is surpassed by Resident Evil Requiem in average score, there is one thing everyone agrees on: Pragmata feels like an Xbox 360 game. And that’s a good thing.
A winning combination
Pragmata combines elements of action and puzzles in a very unique way. Hugh has up to four weapons available at all times, but the robots are very resistant to his attacks. To make them vulnerable, we will have to hack them remotely with Diana, which will expose their vulnerabilities, as well as induce altered effects or other kinds of particularities as we progress in the game. The uniqueness of this is that both things do not occur in separate instances. Both happen at the same time.
As we move with Hugh using the left trigger, we control the hacking puzzle with the right. This will force us to pay close attention to positioning and managing enemies, as we won’t be able to move the camera comfortably while hacking. Hence, the game feels like it’s from the 360 era. Invent something new, original, and fresh, in a way that already feels impossible for video games; the generation of 360 games was the last to do this kind of gimmicks, which have disappeared since the PlayStation 4 and Xbox One generation.
It is for that reason that it is not bold to imagine a scenario where Pragmata could end up snatching the GOTY from Resident Evil Requiem. Although the ninth installment of the zombie franchise is excellent, Pragmata brings something that the former cannot: it puts something original on the table. Something that feels new and exciting.
In that sense, Capcom has managed to create an action game that will delight old-school gamers, but can also resonate with modern players due to the uniqueness of its premise. However, that doesn’t mean they are resting on their laurels. As we have already mentioned, they still have to release another major title this year, still without a date, with Onimusha: Way of the Sword. By the end of 2026, we might find that the GOTY is contested between Capcom, Capcom, and also Capcom. For now, they are on the right track for that.
The development of a new Ecco the Dolphin game has been confirmed by A&R Atelier, a California-based studio that has Ed Annunziata, the original creator of the series, as creative director. This announcement comes after weeks of speculation, following the studio launching a countdown of 8,500 hours, which will culminate in April 2026, suggesting a major announcement related to the franchise. Details will be confirmed in just under a year. In a press release, Annunziata revealed that this new project has been “years in development.” Although no details have been […]
The development of a new Ecco the Dolphin game has been confirmed by A&R Atelier, a California-based studio that has Ed Annunziata, the original creator of the series, as creative director. This announcement comes after weeks of speculation, following the studio launching a countdown of 8,500 hours, which will culminate in April 2026, suggesting a major announcement related to the franchise.
The details will be confirmed in just under a year
In a press release, Annunziata revealed that this new project has been “years in development.” Although no further details have been provided about the size of the A&R Atelier team or the profiles of its members, it is mentioned that it includes both original creators of Ecco and new talents passionate about the franchise. “We are dedicated to expanding the IP of Ecco the Dolphin to the level it has always deserved,” reads on the studio’s recently updated website.
Additionally, remastering of the original Ecco the Dolphin from 1992 and its sequel, Tides of Time. This pair of titles was a massive success upon release, acclaimed for its innovative gameplay and one of the most challenging difficulties of its time, leaving a lasting impression on players of the 90s.
Although specific details about the upcoming games are still scarce, the excitement surrounding the return of the franchise has begun to grow, generating expectations among both long-time fans and new generations. The full announcement in April 2026 is expected to clarify more about these promising developments within the universe of Ecco the Dolphin.
Un juego que coge todo por lo que es adorado el juego de mesa
La narrativa se centra en un pecio espacial que se dirige hacia un mundo forja protegido por los ángeles Sangrientos. Los jugadores asumen el rol de una compañía de estos marines, enfrentándose a genestealers en 18 misiones, donde cada decisión táctica sobre el movimiento y la estrategia es crucial. La posibilidad de modificar el rendimiento de los exterminadores mediante un sistema de cartas añade una capa adicional de estrategia, permitiendo a los jugadores gestionar el riesgo y la recompensa en sus movimientos.
A pesar de su reputación, Space Hulk: Tactics no es un juego exento de críticas; la inteligencia artificial presenta fallos que pueden frustrar a algunos jugadores. Sin embargo, este aspecto no desanima a los aficionados que buscan una experiencia auténtica y desafiante en el universo de Warhammer. Además de su rica trama, el juego incluye un robusto modo multijugador y un editor de mapas que permite recrear campañas originales o crear nuevas.
Con un precio accesible de unos 15 euros, Space Hulk: Tactics resulta una opción atractiva para los entusiastas del universo Warhammer 40,000. Aunque algunos pueden considerar que es un juego que se apega demasiado al material original, su capacidad para capturar la esencia de las tensas partidas del juego de mesa lo convierte en una obra digna de explorar, especialmente para quienes aman las estrategias complejas y la planificación meticulosa.
Bend Studio, known for its acclaimed title Days Gone, is in an uncertain moment after a decade marked by failures and project cancellations. The constant desires of the community for a sequel to Days Gone seem to be fading, despite the recent remastering of the game, which has raised more questions than answers about the future of this IP. While many players hope to step back into Deacon’s shoes, all indications are that their hopes may not materialize. Bend Studio is not backing down. The situation is further complicated by the recent failure of a […]
Bend Studio, known for its acclaimed title Days Gone, is in an uncertain moment after a decade marked by failures and project cancellations. The constant desires of the community for a sequel to Days Gone seem to be fading, despite the recent remastering of the game, which has raised more questions than answers about the future of this IP. While many players hope to step back into Deacon’s shoes, all indications are that their hopes may not materialize.
Bend Studio does not give in
The situation is further complicated by the recent failure of a canceled game as a service, which has led to staff cuts at the studio and a reevaluation of its future. In this context, Bend Studio has posted a job offer seeking a creative director for its next project, emphasizing the need for experience in multiplayer game development and design. This move suggests that the new title could focus on providing a more robust online experience, possibly attempting once again the path of a game as a service.
Although the new vacancy does not clarify whether the project will be completely online or will combine a campaign with cooperative or competitive elements, the community continues to cry out for a Days Gone 2. Some even speculate that this offer may be related to a cooperative mode within the Days Gone universe. However, there are no confirmations regarding this, and the studio’s past failures make their situation even more delicate.
With time as an ally, Bend Studio fans and Days Gone followers will have to wait to see what the next project from the Oregon team materializes into, while uncertainty continues to prevail in their near future.