Indiana Jones and the Great Circle has arrived as a first-person adventure game, allowing players to experience the thrilling narrative through the eyes of the iconic archaeologist. The choice of this perspective was not a coincidence, according to design director Jens Andersson from MachineGames. In a recent interview, Andersson emphasized that “there was no other option for us” and that the first-person view is “a great way to tell stories.” This underscores the team’s commitment to providing an immersive experience that captures the essence of being Indiana Jones. First-person never […]
Indiana Jones and the Great Circle has arrived as a first-person adventure game, allowing players to experience the thrilling narrative through the eyes of the iconic archaeologist. The choice of this perspective was not a coincidence, according to design director Jens Andersson from MachineGames. In a recent interview, Andersson emphasized that “there was no other option for us” and that the first-person view is “a great way to tell stories.” This underscores the team’s commitment to providing an immersive experience that captures the essence of being Indiana Jones.
The first person was never out of question
The development of Indiana Jones and the Great Circle was not without its challenges. Andersson mentioned that making players truly feel like they were Indy was one of the most complex tasks of the creative process. However, thanks to the brilliant work in writing, direction, world design, and performances, the game has achieved this goal, becoming a memorable adventure. The effort has paid off, as the game has received a score of 86 on Metacritic and a rating of 5/5 stars in a review, describing it as “the best Indiana Jones adventure in over 30 years.”
Players can anticipate more additional content, as a DLC is expected to arrive that will further expand the gaming experience and offer them new adventures in the Indiana Jones universe. This expectation has sparked the interest of the gaming community, who are eager to explore more of the world they have come to love. Indiana Jones and the Great Circle has taken a prominent place in the hearts of many fans, promising to remain a benchmark in the adventure genre.
The game Clair Obscur: Expedition 33, released in April 2025, has surprised both the public and its creators by reaching the impressive figure of 3.3 million copies sold. This title has been especially praised for its original artistic style and its bold narrative approach, which has captured the attention of both players and critics alike. With a score of 93 points on Metacritic and a remarkable 9.7 from users, it positioned itself as one of the main contenders for game of the year. An excellently done job that now weighs on its shoulders However, […]
The game Clair Obscur: Expedition 33, released in April 2025, has surprised both the public and its creators by reaching the impressive figure of 3.3 million copies sold. This title has been especially praised for its original artistic style and its bold narrative approach, which has captured the attention of both players and critics alike. With a score of 93 points on Metacritic and an outstanding 9.7 from users, it positioned itself as one of the main contenders for game of the year.
A job done excellently that now weighs on his shoulders
However, amidst the recognition, one of the most visible faces of the project, Charlie Cox, known for his role as Daredevil in the Marvel universe, has expressed his doubts regarding his participation in the game. During an appearance at the Washington Comic Con, the actor confessed to feeling “like a total fraud” for having recorded his voice lines for the character Gustave in just four hours. Despite this humble self-perception, his involvement has been crucial in attracting a broader audience to the title from Sandfall Interactive.
In a brief clip that circulated on social media, Cox expressed his surprise and excitement about the impact that Clair Obscur: Expedition 33 has had on the gaming community. “People keep telling me how amazing it is,” he said, although he admitted he hasn’t had the chance to play it himself. His testimony highlights the often-present disconnect between the creative process and media recognition, thus humanizing the production of major titles in the industry.
Despite its success, the French RPG has recently lost the top spot on Metacritic, being surpassed by the re-releases of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom on the new Switch 2. These remasterizations have been criticized for their recycled content, sparking a debate about the validity of their ranking position compared to original works like Clair Obscur.
The 2025 Cannes Film Festival has witnessed a polarized reception towards some of the films presented, with reactions ranging from long ovations to loud boos. While some works, like Alpha by Julia Ducournau, have garnered nearly 12 minutes of applause, others have faced harsh criticism. A clear example of this is Personal Shopper, directed by Olivier Assayas and starring Kristen Stewart, which received boos during its presentation in 2016, reflecting a historical resistance from Cannes towards genre cinema. A film once vilified, now adored, Personal Shopper tells the story of Maureen, a […]
The Cannes Film Festival 2025 has witnessed a polarized reception towards some of the films presented, with reactions ranging from long ovations to loud boos. While some works, such as Alpha by Julia Ducournau, have garnered nearly 12 minutes of applause, others have faced harsh criticism. A clear example of this is Personal Shopper, directed by Olivier Assayas and starring Kristen Stewart, which received boos during its presentation in 2016, reflecting a historical resistance from Cannes towards genre cinema.
A movie that was once vilified, now adored
Personal Shopper tells the story of Maureen, a young assistant to a model in Paris, who can communicate with the dead while dealing with the recent loss of her brother. This premise, which combines elements of drama and supernatural genre, was not well received at the festival, causing divisions among critics and the audience. Some, like G. Calvo from Variety, have defended Assayas’ vision, arguing that his original approach is a brave attempt to explore less conventional territories in cinema.
Despite the controversy at its premiere, Personal Shopper has achieved a favorable average on Metacritic, with a score of 77/100, suggesting that, outside of Cannes, it has found a significant group of admirers. This film, which is available on Prime Video, could be considered an interesting option for those looking for different and challenging stories.
The disparity in audience reactions at Cannes has also been notable. Historically, the festival has shown a resistance to films of certain genres, which may explain the negative reactions towards Personal Shopper and other films with similar themes. With Cannes 2025 still ongoing, the dynamics of love and hate continue to define the festival experience.
Blue Prince, the new title from Dogubomb, has caught attention for its impressive reception, achieving a 92% rating on Metacritic and being named one of the best puzzle games in recent years by the prestigious magazine PC Gamer. This acclaim has sparked interest among the developer community, particularly from LocalThunk, the creator of Balatro, who has urged Geoff Keighley from The Game Awards to consider Blue Prince for a Game of the Year nomination in 2025. LocalThunk, excited about the game, used the Bluesky platform to express that “Blue Prince […]
Blue Prince, the new title from Dogubomb, has caught attention for its impressive reception, achieving a 92% rating on Metacritic and being named one of the best puzzle games in recent years by the prestigious magazine PC Gamer. This acclaim has sparked interest among the developer community, particularly from LocalThunk, the creator of Balatro, who has urged Geoff Keighley from The Game Awards to consider Blue Prince for a Game of the Year nomination in 2025.
LocalThunk, excited about the game, used the Bluesky platform to express that “Blue Prince will receive a GOTY nomination at TGA”. In support of his claim, the developer shared screenshots from Metacritic, where the game currently holds the highest rating among 2025 releases, surpassing Split Fiction by one point. However, since Keighley does not use Bluesky much, LocalThunk turned to Twitter to make his request more firmly, highlighting the fact that this is the studio’s first commercial release.
LocalThunk may not be wrong in that it gets at least one nomination
In response, Keighley expressed interest by mentioning that he has been following the game’s development. In turn, Dogubomb thanked LocalThunk for their support, reflecting a camaraderie atmosphere among independent developers. Although Blue Prince has not been released yet, it is scheduled to be available on Steam on April 10 at 7 am PT/10 am ET, which has generated even more excitement among players.
With the backing of a prominent figure in the industry like LocalThunk, the possibility of Blue Prince receiving a Game of the Year nomination seems promising. While nothing can be guaranteed, the support and virality of the game on social media could work in its favor at an event where independent successes also find their place.
Many times a new release is talked about as one of the worst video games in history. The reality is that the bar is set so high that it is very difficult for anything published to reach that level. That’s why we are going to explore some of the games that could very well be the best games in history. To stick to some kind of reference, we will look at their scores on Metacritic and try to determine if they were really that bad. And maybe we will be surprised. Not many, but maybe some. Family Party: 30 Great Games Obstacle Arcade (11 […]
Many times a new release is talked about as one of the worst video games in history. The reality is that the bar is set so high that it is very difficult for anything published to reach that level. That’s why we are going to explore some of the games that could very well be the best games in history. To stick to some kind of benchmark, we will look at their Metacritic scores and try to determine if they were really that bad. And maybe we will be surprised. Not many, but maybe a few.
Winning the title of worst game of 2013 and worst Wii U title from several publications is quite an achievement. Having an 11 on Metacritic, being the lowest-rated title in history, is even more so. But is it really that bad? Considering that it is playable, it doesn’t seem to be the case. That said, the graphics are terrible, it has not a single original idea, the selection of mini-games is dreadful, and the controls and performance leave much to be desired. Is it bad enough to be considered the worst game on Wii U? Probably, to be honest. Is it bad enough to be considered the worst game in history? Let us tell you one thing: we have seen much worse. You can’t even imagine the things we have seen.
Double Dragons is one of the great classics of arcades and 8-bit consoles. An absolute classic with excellent titles and, let’s be honest, some rather questionable games. Double Dragon II: Wander of the Dragons is among the latter. How does it get a 17 on Metacritic? Let’s be honest: it’s a very bad game. The framerate is terrible, the art direction is awful, but is it an absolutely failed game? It has a good soundtrack, a more than decent voice acting, and some quite appealing cutscenes. Moreover, the game is still Double Dragon II, a good game. Is it a bad remake? It’s a very bad remake. How does it deserve a 17, the equivalent of a negative score in video game journalism? It’s not that either.
Among the hilariously bad games, but perhaps not deserving of a 2, is Ride to Hell: Retribution. A game whose cutscenes could provide hours of jokes, the AI of its enemies leaves much to be desired, its controls are terrible, its graphics are questionable, and its music is repetitive, but it’s not much worse than many low-budget games made with little care from that era. This one especially shows little care and effort, but not to the extent of the amount of criticism it received. Should you play it? Oh, no. Don’t even think about playing it.
This game is terrible. No matter how you look at it. And the score reflects both how bad it is and the fact of what it does to a beloved franchise like Alone in the Dark. They had the budget. They had the name. And what they decided to create is a terrible game, full of bugs and problems that can barely hold itself together, with mechanics that don’t work, graphics from a previous era, and that needed at least a couple more years of development. A terrible game that surely felt even worse for being called Alone in the Dark. But it is understandable that it is this way.
Postal has always been controversial. Postal 4 is a game that has performed very well, and Postal II is a game that is held dear. What happened to Postal III? Technically it is a disaster, narratively it is incoherent, the gameplay is more of the same, and the humor perhaps didn’t fit as well in 2011 as it did before or after. Is it as bad as they say? It is bad, both on its own and by the standards of the saga, but not as bad as they portray it. Without a doubt, a game that fans could reevaluate.
This is a peculiar game because it is better known for the meme of its launch trailer than for the game itself. A pretty average RTS, just okay, with dance music and a rather limited execution. Is it a game worth giving a 25? I don’t think so. It’s not a game to give a high score, it’s a barely passing game, just enough to say: creativity and effort are appreciated. Because in the end, that 25 feels a bit like, why do you hate fun and silliness?
Dragon Ball has had very good and very bad games. It is true that perhaps none has been as bad as Dragon Ball Z: Ultimate Battle 22. If you have never heard of it, that’s normal. It is a 2D exclusive for the original PlayStation, with very clunky movement and an absolutely dreadful graphic and artistic department. But is it really that bad to play? The truth is yes. We can’t sugarcoat it. Even though it has quite a few playable characters, it feels like a game from another era that never even existed; something between 8 and 16 bits that we are not sure should have ever existed.
To conclude, we want to rectify a historical injustice. Jumper: Griffin’s Story is not a bad game. It is not a remarkable game, it is not a game you should rush to play, but it is not a bad game. The graphics are not spectacular, the gameplay flow is nothing particularly spectacular, but it follows the movie’s story well and is enjoyable to play. It is a serviceable game. A barely passing grade, perhaps a bit more if you are a fan of the movie. But a 29? It is not a 29. No matter how you look at it. Because if we talk about the worst games in history, few games on this list can really compete in that category.
The infamous video game Big Rigs: Over the Road Racing, known for being one of the worst in history, is preparing for its re-launch on Steam between April and June of this year. Originally released in 2003, the title has received destructive reviews, including a brief 1/10 from GameSpot and an 8/100 on Metacritic, which has cemented its reputation as a classic of “bad video games.” The game’s listing on Steam was activated on March 22 and later shared on Twitter by the well-known video game news outlet, Wario64. An absolutely disastrous game in every […]
The infamous video game Big Rigs: Over the Road Racing, known for being one of the worst in history, is preparing for its re-launch on Steam between April and June of this year. Originally released in 2003, the title has received destructive reviews, including a terse 1/10 from GameSpot and an 8/100 on Metacritic, which has cemented its reputation as a classic of the “bad video game”. The game’s listing on Steam was activated on March 22 and subsequently shared on Twitter by the well-known video game news outlet, Wario64.
An absolutely disastrous game in every aspect
The original development of Big Rigs was handled by Stellar Stone, but now the publishing is in the hands of Margarite Entertainment, which has acquired the rights to the game. This new publisher has committed to improving the production of marketing materials, a topic that raised concerns among users due to the game’s development history. However, it has been confirmed that this re-release appears to be a direct port of the original from 2003, with no significant improvements.
Big Rigs has become something of an institution in internet culture, representing an example of outsider art, despite its poor quality. The re-release seems to aim to capitalize on the fame of its sad legacy, introducing it to a new generation through streamers and viral content. However, the suggested price is 2 euros, which could be attractive to many, although there is uncertainty about whether this price will be enough to attract a wider audience. Some suggest that a price of $0 would be an ideal option to encourage greater attention towards Margarite Entertainment and its future projects.
As the release date approaches, curiosity and expectations about the value this re-release may offer will continue to grow. The question that remains is: will Big Rigs be a true “cult” phenomenon or just another nostalgic memory from the era of video games that never really went away?
The card roguelike Balatro has positioned itself as one of the great successes of 2024, achieving an impressive 98% positive ratings on Steam and ranking tenth on Metacritic. Developed by LocalThunk, the game has surprised both critics and players, notably exceeding the expectations of its creator, who initially thought it would only appeal to a limited audience. Impostor syndrome also affects the greats Before its release, LocalThunk was cautious about the game’s potential. In a blog post, the developer mentioned that its publisher, Playstack, did an excellent […]
The card roguelike Balatro has positioned itself as one of the great successes of 2024, achieving an impressive 98% positive ratings on Steam and ranking tenth on Metacritic. Developed by LocalThunk, the game has surprised both critics and players, notably exceeding the expectations of its creator, who initially thought it would only appeal to a limited audience.
Impostor syndrome also affects the greats
Before its release, LocalThunk was cautious about the game’s potential. In a blog post, the developer mentioned that its publisher, Playstack, did an excellent job promoting Balatro among the press, but he himself did not trust that the title would receive a good reception. However, the lifting of the review embargo on February 19 revealed an unexpected phenomenon: Balatro quickly achieved a rating of 90 on Metacritic, a figure it has maintained since then.
The arrival of the game also came with notable anticipation, accumulating over 208,000 additions to the wishlist on Steam before its release. Despite the excitement, LocalThunk feared that the success would be fleeting and anticipated weeks of hard work to fix possible bugs after the launch. Surprisingly, Balatro hit the market with remarkable stability and generated over $600,000 in revenue in its first hours, thus consolidating its success.
With critical acclaim and solid commercial performance, Balatro emerges not only as a personal triumph for LocalThunk but also as an example that innovation in video games can still surprise in a saturated industry. This card roguelike has shown that bold bets can lead to great rewards, becoming one of the standout titles of the year.
NBA2K24 has passed without pain or glory with its launch, and it would have been better if it had continued like this: those who have played say that it is a chestnut.
Many companies believe that nothing will harm their reputation, that no matter what they do or what practices they employ, people will continue to buy their games. And this is often true in the short and medium term. However, trust, while hard to lose, can also be eroded over time. That’s why it’s not surprising that if a franchise consistently makes questionable decisions, it will eventually face consequences.
That has been the case with NBA 2K24. According to Steam 250, a website that tracks the top 250 and bottom 100 rated games on Steam, the latest iteration of the 2K basketball game is currently ranked second on one of these lists. And it’s not the list the developers would want.
NBA 2K24 is the second-worst rated game on Steam right now. With “Overwhelmingly Negative” reviews, with only 11% of them being positive out of over 2,900 accumulated reviews, the game, which was released on September 8, hasn’t had a good start. This is quite surprising, but not excessively so, given the average score it has on Metacritic: a 67. This is a terrible score for a franchise that has historically maintained ratings above 80 and only once dropped just below that mark, with the infamous NBA 2K21 scoring a 68.
What has led to such negative reviews? Essentially, it’s the developers’ negligence. The PC version is based on the PlayStation 4 and Xbox One versions rather than the PlayStation 5 and Xbox Series X/S versions, which means it comes with certain compromises. The graphics are outdated, it lacks several game modes, and overall, it’s been treated as a lesser version of the game. When you add to that the very aggressive monetization in the game, the low ratings become self-explanatory. Even if 2K doesn’t like them.