This week, Bungie has released Destiny 2: The Edge of Fate, an expansion that begins a new saga for the popular action role-playing game. However, the reception has been mixed, with player activity clearly being significantly lower than in previous expansions. According to data from SteamDB, the game reached a peak of 99,120 concurrent players at its debut, a figure that falls short compared to the peak of 314,000 players recorded during the launch of The Final Shape last June. Is this the beginning of the end? The criticism towards The Edge of Fate […]
This week, Bungie has released Destiny 2: The Edge of Fate, an expansion that begins a new saga for the popular action role-playing game. However, the reception has been mixed, with player activity noticeably below that of previous expansions. According to data from SteamDB, the game reached a peak of 99,120 concurrent players at its debut, a figure that falls short compared to the peak of 314,000 players recorded during the launch of The Final Shape last June.
Is it the beginning of the end?
The criticisms of The Edge of Fate present a varied analysis; while many players believe that the campaign has interesting elements, they also express dissatisfaction with aspects such as the interface and progression systems. The new star map that replaces the world map has been received negatively, with users pointing out that the existing system had greater appeal and charisma. Additionally, the implementation of a transformation mechanic has divided the community: while some support it, others see it as a missed opportunity.
Bungie faces internal challenges, including layoffs and criticism regarding the development of other projects like Marathon, which has impacted the marketing of this new expansion. The studio’s focus for this year includes the release of two annual downloadable content batches and experimentation with new narrative mechanics, suggesting that significant changes will be attempted in the near future.
Despite the criticism, some players have begun to enjoy the content, appreciating the narrative shift towards cosmic mysteries and a less clear-cut villain focus. However, the future of the saga will depend on how Bungie addresses the community’s concerns and the quality of upcoming releases.
In an unexpected turn, the developer Arrowhead has introduced the melee weapon CQC-1 One True Flag in Helldivers 2, which allows players to plant a flag directly on their enemies, alive or dead. Despite the eye-catching nature of this new feature, players have quickly begun to report a serious issue: when planting the flag, the game crashes, affecting not only the player performing the action but also other members of the session. A flag that can crash the game. On social platforms, the Helldivers community has begun […]
In an unexpected turn, developer Arrowhead has introduced the melee weapon CQC-1 One True Flag in Helldivers 2, which allows players to plant a flag directly on their enemies, alive or dead. Despite the eye-catching nature of this new feature, players have quickly begun reporting a serious issue: when planting the flag, the game crashes, affecting not only the player performing the action but also other members of the session.
A flag that can change the game
On social media platforms, the Helldivers community has begun to express their desire to use the One True Flag as a meme weapon. Users like Brulia_ and NotBreadyy have shared their intentions to intentionally cause game crashes while planting the flag, using the phrase “THY END IS NOW,” creating chaos in the matches. This behavior has elicited laughter among some players, although it jeopardizes the collaborative gaming experience that Helldivers promotes.
The ironic thing is that, despite the novelty represented by the One True Flag, many consider it ineffective compared to the CQC-19 Stun Lance, another melee weapon that offers better performance and does not take up valuable inventory space. Furthermore, the fact that players have to give up more lethal weapons to carry the flag will likely protect most users from falling into the more destructive trends.
Despite these issues, Arrowhead has confirmed that they are aware of the situation with the One True Flag and are investigating a solution. In a message sent to the community via the game’s Discord, the studio promised that updates will be published soon. In the meantime, players are urged to refrain from planting the flag, at least until a solution is implemented.
From July 8 to July 22, all players will have the opportunity to explore the vast universe of Destiny 2 at no cost, as Bungie has announced an open access period that includes all available expansions and episodes. This initiative, which extends to platforms such as PlayStation, Xbox, Steam, Microsoft Store, and Epic Games Store, aims to attract both new players and those who are still hesitant to purchase paid content. According to Bungie, the game improves a lot with friends. Additionally, during this period, the three current episodes will be free until the […]
From July 8 to July 22, all players will have the opportunity to explore the vast universe of Destiny 2 at no cost, as Bungie has announced an open access period that includes all available expansions and episodes. This initiative, which extends to platforms such as PlayStation, Xbox, Steam, Microsoft Store, and Epic Games Store, aims to attract both new players and those who are still hesitant to purchase paid content.
With friends, the game improves a lot, according to Bungie
Additionally, during this period, the three current episodes will be free until July 15, allowing players to immerse themselves in the full experience of the title. Bungie suggests that one of the best ways to enjoy this access is by playing in a group, encouraging players to invite friends who may be interested in joining the adventure.
One week before this offer ends, on July 15, the new expansion The Edge of Fate will be launched, which promises to be the most significant change in the game since its release. This expansion presents itself as an opportunity to renew interest in the title, especially at a time of year when many players have more free time.
Players who take advantage of this promotion will retain all coins, gear, titles, and cosmetics earned during the open access, even if they decide not to purchase the expansions later. Currently, expansion packs are available with discounts of up to 92% on Steam, which adds an additional incentive for those considering fully diving into Destiny 2.
With this strategy, Bungie aims not only to attract new users, but also to strengthen the player community, creating an environment where collaboration and joint exploration are the main focus. Without a doubt, this is an excellent opportunity to experience one of the most popular games today.
Xbox has evolved from being perceived as a simple video game console to becoming a comprehensive platform that includes mobile devices and PCs through the Game Pass service. This service has been crucial to Xbox’s strategy, offering players access to a wide library of titles, including major game releases from their launch, making it a fundamental pillar of their proposal. It is not only beneficial for users but also for the company. However, the sustainability of the Game Pass model has been a subject of debate. Although it provides the possibility of […]
Xbox has evolved from being perceived as a simple video game console to becoming a comprehensive platform that includes mobile devices and PCs through the Game Pass service. This service has been crucial to Xbox’s strategy, offering players access to a vast library of titles, including major game releases from their launch, making it a fundamental pillar of their proposal.
It’s not only beneficial for users, but also for the company
However, the sustainability of the Game Pass model has been a topic of debate. While it offers the possibility to play a variety of titles without the need to purchase them directly, there are concerns about how this may affect game sales. Unlike PlayStation, which focuses on console sales, Xbox has pivoted towards software services, which could give it a competitive advantage in the future.
The Xbox approach includes significant investments in the acquisition of studios and popular franchises, a commitment that reflects its intention to enrich the Game Pass catalog. While costs are high, reports indicate that the model is profitable thanks to the growth of the subscriber base and a strategy that seeks to diversify income beyond console sales.
However, the success of Game Pass largely depends on the quality of the games offered. Despite the profitability of the service, there are concerns about the impact on the development and delivery of titles, as some projects may be canceled if market expectations are not met. In this context, the balance between producing titles for Game Pass and their sales performance becomes a crucial challenge for Microsoft.
With an eye on a broader future, Xbox is not only looking to consolidate its presence in the console market but also to expand its offerings to various platforms, including mobile devices and smart TVs, thus reconfiguring the traditional concept of playing on Xbox.
The prices of video games have escalated to levels that have begun to generate discontent among players. With the recent release of Mario Kart World, Nintendo has set the price of the physical version at 90 euros, breaking the barrier of 80 euros that began to be established in the industry. This price increase is not limited to Nintendo, as other companies, including Xbox, have already raised the cost of their consoles, games, and accessories, and it is rumored that more brands will follow this trend. Within reach of a few Shuhei Yoshida, former head of PlayStation, has shared his perspective […]
The prices of video games have escalated to levels that have begun to generate discontent among players. With the recent release of Mario Kart World, Nintendo has set the price of the physical version at 90 euros, breaking the barrier of 80 euros that began to be established in the industry. This price increase is not limited to Nintendo, as other companies, including Xbox, have already raised the cost of their consoles, games, and accessories, and it is rumored that more brands will follow this trend.
Within reach of a few
Shuhei Yoshida, former head of PlayStation, has shared his perspective on this matter in a recent interview, where he discusses the value of video games in relation to the hours of entertainment they provide. Yoshida argues that not all games should have a uniform price, as each title offers different value to the player. According to him, the price should be determined by publishers and developers based on the budget and quality of the game.
In a previous interview, Yoshida emphasized that players should not complain so much about video game prices, as long as they are aware of how they spend their money. He suggested that inflation in other sectors has outpaced the price increases in the world of video games, implying that companies have been slow to adjust their prices in response to these inflationary trends.
The controversy surrounding video game prices is clear: while some defend the increases based on the value they offer, other players express their frustration. As the industry continues to evolve, it will be vital to observe how both companies and consumers react to these price changes and what implications they will have for the future of interactive entertainment.
With the anticipated arrival of Death Stranding 2 scheduled for June 26, the developers have released a six-minute summary video to prepare players. However, unlike the extensive Genesis DLC of Mass Effect 2, which condensed 30 hours of gameplay into approximately 14 minutes, the recap of Death Stranding seems to have left out numerous elements that shape its complex narrative. A video that tries to cover it all but falls short The video, while useful for refreshing the memory of players who may not have time for a replay of the […]
With the highly anticipated arrival of Death Stranding 2 scheduled for June 26, the developers have released a six-minute summary video to prepare players. However, unlike the extensive DLC Genesis of Mass Effect 2, which condensed 30 hours of gameplay into approximately 14 minutes, the recap of Death Stranding seems to have left out numerous elements that shape its complex narrative.
A video that tries to cover it all, but falls short
The video, while useful for refreshing the memory of players who may not have time for a replay of the original title, omits critical details. Aspects such as the role of the Bridge Babies and other fundamental concepts for the story are not mentioned, which could hinder the understanding of the rich mythology that characterizes Hideo Kojima’s work. Through its enigmatic characters, including the antagonist Mads Mikkelsen, who have a significant impact on the narrative, the game delves into themes of extinction and the connection between the living and the dead.
While the summary allows new players to remember some character names and key events, its length and the lack of depth in the content make it seem like an excessive simplification of an intricate world. Therefore, fans whose experience has been limited to the brief presentation may feel lost when experiencing the sequel, which is expected to offer another 60 hours of enigmatic gameplay.
Death Stranding, whose narrative focus forces players to build emotional connections with their environment and characters, will likely continue to generate where the video leaves unanswered questions. The new installment promises to expand the universe created in the first game, although it remains to be seen how new and old players will handle the material that has been omitted in the summary.
Bungie has indefinitely postponed the launch of Marathon, its highly anticipated extraction shooter, which was scheduled for September 23. This decision is due to negative feedback from initial testing and reactions on social media, which were not as expected. This move is crucial for PlayStation Studios, which seeks to establish new game service franchises to ensure player loyalty in a competitive environment. A delay that will help ensure the game is released in the best possible state. The importance of Marathon lies in Sony’s need to diversify its offerings, especially after […]
Bungie has indefinitely postponed the launch of Marathon, its highly anticipated extraction shooter, which was scheduled for September 23. This decision is due to negative feedback from initial testing and reactions on social media, which were not as expected. This move is crucial for PlayStation Studios, which seeks to establish new game service franchises to ensure player loyalty in a competitive environment.
A delay that will ensure the game is released in the best possible condition
The importance of Marathon lies in Sony’s need to diversify its offerings, especially after Naughty Dog’s focus on single-player games. With the high costs associated with triple-A developments, the company has decided to explore titles that can generate continuous and sustainable revenue. This context makes the success of Marathon vital for future PlayStation projects, particularly with the launch of new Xbox and Nintendo consoles, which have sparked great interest in the market.
Despite this setback, Bungie clarifies that Marathon has not been canceled; instead, they will take the necessary time to make improvements based on the feedback received. Changes are being considered in gameplay, the experience both solo and in duos, and the depth of the game’s universe. However, the challenges are significant, as Bungie was already facing a difficult phase before this announcement.
In 2024, PlayStation began operating as two separate entities, one dedicated to games and the other to hardware and infrastructure, to maximize its performance and mitigate the impact of failures in one area on another. This approach aims to ensure that the success of Marathon helps support the upcoming projects of PlayStation Studios, a critical issue today where competition is on the rise.
Since its launch on Steam, Stellar Blade has surpassed 193,000 concurrent players, becoming the second most successful PlayStation game on the PC platform. Developed by the South Korean studio Shift Up, this hack and slash has resonated deeply with the community, demonstrating that interest in PlayStation exclusive titles on PC is on the rise. The game director acknowledges that there are things they could have done better. In a recent interview, the game director, Kim Hyung Tae, expressed his commitment to creating a sequel following the success of the original title. In particular, Tae […]
Since its launch on Steam, Stellar Blade has surpassed 193,000 concurrent players, becoming the second most successful PlayStation game on the PC platform. Developed by the South Korean studio Shift Up, this hack and slash has resonated deeply within the community, demonstrating that interest in PlayStation exclusive titles on PC is on the rise.
The game director acknowledges that there are things they could have done better
In a recent interview, the game director, Kim Hyung Tae, expressed his commitment to creating a sequel following the success of the original title. In particular, Tae identified the narrative as a key aspect to improve, acknowledging that production limitations affected the story of Stellar Blade. Although he could refer to the relationship between artificial intelligence and humanity as a cliché, he remained optimistic about the evolution of the plot towards a more serious and profound tone in the sequel.
Tae revealed that the development of the sequel is underway and that the high costs of the cinematics forced the team to cut secondary content, affecting the narrative of the first game. The ambition for the sequel has led the team to discard the idea of a story expansion for the first title, focusing on a complete development that is expected to be released in 2027. “We hope it will be a great game,” said Tae, as the team continues to work on new ideas and concepts.
With the success of Stellar Blade on Steam, Sony has begun to lift some restrictions regarding its exclusives on PC, reflecting a broader strategy to capitalize on the growing video game market on this platform. As the industry evolves, player responses to titles like Stellar Blade could significantly influence the company’s future decisions.
Last night one of the most anticipated events of the Summer Game Fest took place. We all expected to see what Sony would offer in its State of Play. Although they have some interesting games on the horizon, 2025 has not been a good year for the Japanese company. And it doesn’t seem like it will be great in the future. At least from what we could see last Wednesday, June 4, around 11 PM. It must be admitted that, although there was something for everyone’s taste, it was a very Japanese State of Play. Very focused on third parties and […]
Last night, one of the most anticipated events of the Summer Game Fest took place. We all expected to see what Sony would offer in its State of Play. Although they have some interesting games on the horizon, 2025 has not been a good year for the Japanese company. And it doesn’t seem like it will be great in the future. At least from what we could see last Wednesday, June 4, around 11 PM.
It must be admitted that, although there was something for everyone, it was a very Japanese State of Play. Very focused on third parties and for those whose tastes are more based on arcade-style games, or with a more video game approach, and less on narrative or cinematic video games. This may disappoint some people who expect a different approach from Sony after God of War, Uncharted, and The Last of Us, but the truth is that it was an exceptional State of Play in terms of pace and content. And for that reason, we have selected the best announcements so you don’t miss anything.
Lumines Arise
There are only three games that have been able to be as iconic and brilliant as Tetris in the world of puzzles: Puyo Puyo, Meteos, and Lumines. The latter will receive a new installment, as we have learned thanks to Sony, named Lumines Arise. Its premise is to be the same idea as always —grouping four or more symbols in a square or equivalent shape using pieces made up of combinations of one or two symbols— but now with more particles and even more spectacular graphics.
Clearly drinking from the tremendous success of Tetris Effect, it seems that the game is heavily inspired by Tetsuya Mizuguchi’s previous game. But let’s not kid ourselves either. Tetris Effect already drew a lot from Lumines. So we can expect to see what the result will be when it releases this upcoming autumn of 2025 for PlayStation 5 and PlayStation VR.
Pragmata
Initially announced at E3 2020 for 2022, Pragmata has had a tumultuous development. So much so that we haven’t heard anything about it for 2 years and many people suspected it had been canceled. Nothing could be further from the truth, as the game has shown signs of life. And it is spectacular.
Highlighting some absolutely stunning graphics, where the quality of the design of the main girl stands out especially, the game seems pure Capcom. Resident Evil, but with more action and in a science fiction setting. Something we really can’t say no to. But to play it, we will still have to wait. Because Pragmata will be released in 2026 for PC, PlayStation 5, and Xbox Series X/S.
Romeo is a Dead Man
Goichi Suda, better known as Suda51, is one of the great authors of video games. Punk, unrestrained, with no intention of pleasing anyone, he always does what he wants, how he wants, and he doesn’t care if you like what he does. That’s why, if you like it, you’ll love it. And that is the case with Romeo is a Dead Man, a madness about a man trapped between life and death due to a time paradox that shattered the space-time continuum and now he must jump between dimensions to hunt down dangerous fugitives.
It promises to be violent. It promises to be hilarious. And it promises to be vulgar. But it is also deep, human, and a game like no other you have ever played. Because that’s what Goichi Suda’s games are about. However, to play it, we will have to wait until 2026, when we can enjoy it on PC, PlayStation 5, and Xbox Series X/S.
Silent Hill f
If there is a horror game that is highly anticipated this year, it is Silent Hill f. Written by one of the most celebrated authors of Japanese horror, putting his own spin on one of the most beloved franchises in the industry, it is impossible for this to go wrong. Especially now that we have finally seen gameplay. And it did not disappoint.
Dark, violent, and very psychological, it seems we will have to go through real hardships to progress in the game. Exactly what we want in a Silent Hill. Additionally, we have been given something even more important. Its release date. The game will be released on September 25 for PC, PlayStation 5, and Xbox Series X/S. And keep a close eye. Because if there is a game in this article that is a contender for game of the year, it is this one.
Final Fantasy Tactics: The Ivalice Chronicles
In Europe, we never got to play one of the most celebrated games from the US and Japan within the Final Fantasy franchise. Moreover, it is not a game from the main franchise. Because Final Fantasy Tactics is one of the brightest games that has come from Square Enix and, even today, it still has one of the most impressive stories and one of the most satisfying battles in Tactic RPG.
This remastered version also has two good things. It will include an improved version, with full voice acting and updated graphics, but also the original version for those who want to enjoy what was playable on PlayStation. This time, with the acclaimed translation that the PSP version had. Final Fantasy Tactics: The Ivalice Chronicles will be released on September 30 for PC, PlayStation 4, PlayStation 5, Switch, Switch 2, and Xbox Series X/S.
Nioh 3
Team Ninja is in a very sweet spot, with many projects on the horizon. And now they have decided to add one that many fans were waiting for: a new installment of their most beloved franchise. Nioh 3 will take us to feudal Japan to face a tremendously challenging souls-like game where, as it seems in the trailer, we will have to choose between protagonists. One is a samurai, similar to the gameplay style of previous installments, and the other is a shinobi, with a style more akin to that of Tenchu.
With the demo now available, it is possible to try the game to see how well it works. And if it will live up to its previous games in the franchise. Even if we will still have to wait until 2026 to enjoy it, we will be able to play it on both PC and PlayStation 5.
Marvel Tōkon: Fighting Souls
But the big announcement has come from Marvel. Although not only from Marvel. Arc System Works in collaboration with PlayStation Studios has announced Marvel Tōkon: Fighting Souls. This is a 4 vs 4 tag team fighting game, where we choose four characters and alternate between them to fight. Closely following the style of previous games from the company, such as Guilty Gears or Dragon Ball FighterZ, it has a spectacular graphic style and a frantic pace that promises to captivate fighting game fans.
We have seen some of the playable characters, such as Spider-Man, Captain America, Iron Man, Star-Lord, Ms. Marvel, Storm, and Dr. Doom. However, like most games, we will still have to wait. Marvel Tokon: Fighting Souls will be released on PC and PlayStation 5 in 2026. But given the promising look of all these games, it seems that PlayStation has plans, and the wait is well worth it.
The PlayStation 2, released in the year 2000, marked a milestone in the history of video games, becoming one of the most beloved consoles and selling over 160 million units worldwide. Its arrival was considered a true technological revolution, thanks to its innovative Emotion Engine, which promised to take 3D graphics to levels never seen before. However, this advancement also raised concerns in the Japanese government, which considered the possibility of restricting its export due to fears that its technology could be used in military applications. A console with a CPU with capabilities […]
The PlayStation 2, launched in 2000, marked a milestone in the history of video games, becoming one of the most beloved consoles and selling over 160 million units worldwide. Its arrival was considered a true technological revolution, thanks to its innovative Emotion Engine, which promised to take 3D graphics to levels never seen before. However, this advancement also raised concerns in the Japanese government, which considered the possibility of restricting its export due to fears that its technology could be used in military applications.
A console with a CPU capable of guiding missiles
Japan debated the need to grant special permits for the export of the console, due to the capabilities of its chips, which could be adapted for calculations aimed at guiding missiles, something that became especially relevant after the sinking of a North Korean spy submarine in 1998, which revealed Japanese technology. In light of this situation, an agreement was reached that allowed the international sale of the product, although with the condition of banning countries like Iran and North Korea from trading the console.
Rumors circulated about alleged massive purchases of PlayStation 2 by Saddam Hussein, who supposedly acquired 4,000 units to control drones. Although these claims were denied by intelligence agencies, in the United States there was an attempt to use the console for technological purposes: between 60 and 70 units were acquired to create a supercomputer, although this attempt was unsuccessful.
The fear that video game technology will be used for military purposes remains relevant; for example, since 2008, a control device similar to video game controllers has been used in military machinery. Moreover, in the current conflict in Ukraine, modified Steam Decks have been observed as remote control devices, highlighting the intersection between entertainment and the military realm in the modern era.