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After Oblivion, Bethesda's next remaster could be Fallout 3

The recent release of The Elder Scrolls IV: Oblivion Remastered has rekindled enthusiasm for Bethesda classics, leading to a wave of debate in the gaming community about other iconic titles like Fallout 3. Reports suggest that the possible remastering of this game was mentioned in leaked documents during Microsoft’s trial with the FTC regarding the acquisition of Activision Blizzard. This revelation has sparked lively comments on social media, making Fallout 3 a prominent topic of conversation among fans. The people who made Fallout 3 have opinions on […]

After Oblivion, Bethesda's next remaster could be Fallout 3

The recent release of The Elder Scrolls IV: Oblivion Remastered has reignited enthusiasm for Bethesda classics, leading to a wave of debate in the gaming community about other iconic titles like Fallout 3. According to reports, the possible remastering of this game was mentioned in leaked documents during Microsoft’s trial with the FTC regarding the acquisition of Activision Blizzard. This revelation has sparked lively comments on social media, making Fallout 3 a prominent topic of conversation among fans.

The people who made Fallout 3 share their thoughts on what should be improved

Bruce Nesmith, former designer of Fallout 3, has shared his opinion on the aspects that should be improved in a future remaster. In an interview with Videogamer, Nesmith emphasized that gunplay should be a priority, suggesting that Bethesda could learn from the improvements made in Fallout 4. “The combat in Fallout 3 wasn’t very good and didn’t measure up to other shooters of the time,” he stated, highlighting the need for updates that reflect the advancements in gameplay mechanics since then.

Despite the growing speculation and fans’ desire for a remaster, it is important to note that Fallout 3 Remaster has not been officially announced and that development plans may have changed since 2020. At that time, the remaster was among the projects considered by Microsoft, but there is no concrete confirmation regarding this at present.

Fans of the saga are not only waiting for a possible remastering, but they are also eager to see how Bethesda might approach these classic games in the future, especially after witnessing the success of Oblivion Remastered. As the community continues to debate and speculate, interest in Fallout 3 continues to grow, keeping the flame of nostalgia alive in the hearts of its many players.

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Author SoftonicPosted on April 25, 2025July 1, 2025Categories Gaming, NewsTags Activision Blizzard, bethesda, Fallout, Fallout 3, Games Pass, Oblivion Remastered, The Elder Scrolls IV, The Elder Scrolls Iv: Oblivion Remastered, Xbox Game Pass

The former president of Blizzard believes that the remaster of Oblivion cannot compete with games like Elden Ring

The recent release of The Elder Scrolls IV: Oblivion Remastered has unleashed a wave of enthusiasm among video game fans, who can relive this classic RPG from Bethesda with the advanced technology of Unreal Engine 5 and improvements in its gameplay. In just a few hours after its launch, the game has surpassed the barrier of 180,000 users on Steam, suggesting that Bethesda’s decision to remaster classic titles has been well received by the community. Elden Ring is unbeatable However, not everyone shares this optimism. Mike Ybarra, former president of Blizzard, has expressed […]

The former president of Blizzard believes that the remaster of Oblivion cannot compete with games like Elden Ring

The recent release of The Elder Scrolls IV: Oblivion Remastered has unleashed a wave of excitement among video game fans, who can relive this classic RPG from Bethesda with the advanced technology of Unreal Engine 5 and improvements in its gameplay. In just a few hours after its launch, the game has surpassed the barrier of 180,000 users on Steam, suggesting that Bethesda’s decision to remaster classic titles has been well received by the community.

Elden Ring is unbeatable

However, not everyone shares this optimism. Mike Ybarra, former president of Blizzard, has expressed his skepticism regarding these remasterings. In a recent post on Twitter, Ybarra argued that remastered games from 20 years ago cannot compete with modern works, such as Elden Ring. “What was once fantastic, now remastered, will never be able to compete with modern masterpieces like Elden Ring,” he stated, pointing out that the quality of current games has raised players’ expectations.

The debate about nostalgia in video games has also been a central point in Ybarra’s statements. He believes that the saturation of remasters has limited nostalgia, suggesting that players are looking for something new and fresh instead of revisiting old experiences. This view, although controversial, raises questions about the future of remasters and the continuity of classic franchises.

Despite the criticism, many players are enjoying what Oblivion Remastered has to offer. However, among the criticisms, it has been pointed out that the remaster has broken Bethesda’s tradition by omitting features that should already be standard, such as various options in Photo Mode, which has sparked further debate about the quality and finish of the final product.

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Author SoftonicPosted on April 24, 2025July 1, 2025Categories Gaming, NewsTags bethesda, Elden Ring, Mike Ybarra, Oblivion, Oblivion Remastered, remaster, The Elder Scrolls Iv: Oblivion Remastered, Unreal Engine 5

The remaster of Oblivion arrives with controversy over its price

The launch of The Elder Scrolls 4: Oblivion Remastered has generated a mix of emotions in the gaming community. Priced at 50 euros, the standard edition of the game has been received with interest, although also with some reluctance due to its high price for an update of a 20-year-old RPG. However, those willing to spend a little more can opt for the deluxe edition, which for an additional 10 euros includes horse armor sets, new weapons, character armors, a digital art book, and the game’s soundtrack. The special edition […]

The remaster of Oblivion arrives with controversy over its price

The launch of The Elder Scrolls 4: Oblivion Remastered has generated a mix of emotions in the gaming community. With a price of 50 euros, the standard edition of the game has been received with interest, although also with some reluctance due to its high price for an update of a 20-year-old RPG. However, those willing to spend a little more can opt for the deluxe edition, which for an additional 10 euros includes horse armor sets, new weapons, character armors, a digital art book, and the game’s soundtrack.

The special edition doesn’t improve much

Paradoxically, the horse armor, which in 2006 was mocked for its ridiculousness as post-launch content, now presents itself as an integral part of the standard experience. Its inclusion reflects how aesthetic microtransactions have normalized over the years, and how the concept of “horse armor” has shifted from being a symbol of the absurd to an element appreciated by some. Although criticisms of this practice have emerged on platforms like Reddit and Steam, most players seem to enjoy the return of this content, resulting in Oblivion Remastered quickly becoming one of the best-selling titles on Steam.

The acceptance of microtransactions, which were previously met with rejection, has evolved significantly over the last 20 years. The author of this analysis shares his personal experience, recalling how he once denied the purchase of horse armor on principle, but now observes without annoyance the course that the industry has taken. In fact, the resurgence of Oblivion Remastered has shown that, despite the criticism, interest and sales are strong, consolidating the victory of horse armor in the video game ecosystem.

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Author SoftonicPosted on April 24, 2025July 1, 2025Categories Gaming, NewsTags armadura de caballo, bethesda, microtransacciones, Oblivion, Oblivion Remastered, RPG, Steam, The Elder Scrolls 4: Oblivion Remastered

Bethesda unexpectedly releases Oblivion Remastered with huge gameplay changes

During the recent announcement of Oblivion Remastered, Dan Lee, art lead at Bethesda Game Studios, revealed that the approach to level improvement has changed, which will generate satisfaction among fans. The community has long criticized the leveling system of the original game, which allowed players to experience inefficient progress due to the dynamic scaling system and the need to increase minor skills to gain an adequate amount of points when leveling up. A much simpler and straightforward game In the remastered version, the system is significantly simplified. Players receive […]

Bethesda unexpectedly releases Oblivion Remastered with huge gameplay changes

During the recent announcement of Oblivion Remastered, Dan Lee, art lead at Bethesda Game Studios, revealed that the approach to level improvement has changed, which will generate satisfaction among fans. The community has long criticized the leveling system of the original game, which allowed players to experience inefficient progress due to the dynamic scaling system and the need to increase minor skills to gain an adequate amount of points when leveling up.

A much simpler and straightforward game

In the remastered version, the system is significantly simplified. Players receive 12 points, called “virtues,” to assign to attributes each time they level up, regardless of progress in specific skills. This modification represents a positive change, as it avoids the frustration of the previous version, where the focus on skills appropriate for the class could be counterproductive. Now, attribute increases such as Agility and Stamina benefit from a more intuitive and effective approach.

Lee mentioned that the new leveling system is inspired by both Oblivion and Skyrim, aiming to combine the best of both worlds. However, clarity about these changes has increased after the first hours of gameplay. Aside from improvements in graphics and interface, changes have been made to the sound of certain races like Argonians and Khajiit, although some nostalgic elements, such as the complicated lockpicking and persuasion minigames, remain unchanged.

The remastering promises not only to update the game visually but also to correct critical gaps in its original gameplay, presenting a more friendly and accessible proposal for both new generations and veteran players alike.

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Author SoftonicPosted on April 24, 2025July 1, 2025Categories Gaming, NewsTags bethesda, Dan Lee, jugabilidad, Oblivion, Oblivion Remastered, remake, remaster, Skyrim, The Elder Scrolls Iv: Oblivion Remastered

The creators of the Oblivion mod for Skyrim are thrilled with the announcement of its remaster

The highly anticipated total conversion project known as Skyblivion, which aims to recreate The Elder Scrolls IV: Oblivion using the Skyrim engine, has been in development since 2012 and is expected to be released in 2025. The news comes in a year that will also see the official remastering of Oblivion, recently announced and expected for the same period, which poses an interesting dilemma for fans of the saga. They see it as ideal for players, not a problem for them. Rebelzize, the leader of the Skyblivion project, has commented that the simultaneous arrival of the official remaster and the mod can […]

The creators of the Oblivion mod for Skyrim are thrilled with the announcement of its remaster

The highly anticipated total conversion project known as Skyblivion, which aims to recreate The Elder Scrolls IV: Oblivion using the Skyrim engine, has been in development since 2012 and is expected to be released in 2025. The novelty arises in a year that will also see the official remastering of Oblivion, recently announced and expected for the same period, which presents an interesting dilemma for fans of the saga.

They see it as ideal for the players, not a problem for them

Rebelzize, the leader of the Skyblivion project, has commented that the simultaneous arrival of the official remaster and the mod can be beneficial for users, as it offers more content from the beloved title of 2006. In a recent post, he stated that this phenomenon represents a victory for fans, who will be able to enjoy two different approaches to the same game during 2025. “It has always been a passion project and will continue to be until the end,” he added.

Unlike the official remaster, which may include significant changes to the visual aspect and combat mechanics, Skyblivion promises to stay true to the original essence of Oblivion while adding fresh content. This mod will include new quests, monsters, expanded cities, new music, and a reinvented lockpicking minigame, as well as an improved user interface. The stylistic differences, such as the more desaturated approach of the official remaster, suggest that both experiences will be unique and complementary.

Players will face a relevant choice between the officially remastered content and the Skyblivion modification, each offering a distinct experience. The wait for the next installment of the saga, The Elder Scrolls VI, continues; however, the arrival of these two projects in 2025 promises to satisfy fans of the franchise in an era marked by nostalgia and innovation.

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Author SoftonicPosted on April 21, 2025July 1, 2025Categories Gaming, NewsTags bethesda, mod, Oblivion, Rebelzize, remaster, remasters, Skyblivion, Skyrim, The Elder Scrolls, The Elder Scrolls IV: Oblivion, The Elder Scrolls VI

Former Fallout 76 developer talks about how they turned a major failure into a great success

The development of the Fallout saga has been marked by controversial decisions and intense reactions from players. One of the most notable cases dates back to Fallout 3, whose original ending generated discontent among fans, leading Bethesda to correct it through the DLC that extended the story. Jeff Gardiner, project lead for Fallout 76, reflected on this experience, recalling that the controversy over the ending of the third title was similar to the issues he faced with the launch of Fallout 76. A game that knew how to come back after the failure of Fallout 76 […]

Former Fallout 76 developer talks about how they turned a major failure into a great success

The development of the Fallout saga has been marked by controversial decisions and intense reactions from players. One of the most notable cases dates back to Fallout 3, whose original ending generated discontent among fans, leading Bethesda to correct it through the DLC that extended the story. Jeff Gardiner, project leader of Fallout 76, reflected on this experience, recalling that the controversy over the ending of the third title was similar to the issues he faced with the launch of Fallout 76.

A game that knew how to come back after failure

Fallout 76 was released to the market in a problematic state, lacking non-playable characters and with a PvP design that left many players dissatisfied. Base building issues also became a challenge, affecting the gameplay experience and the perception of the title. Despite how difficult the launch was, Gardiner emphasizes that these setbacks were valuable lessons that allowed the team to rethink their creative and collaborative approach.

The Wastelanders DLC marked a significant turn by reintegrating NPCs and narrative elements, which improved the perception of Fallout 76 and revitalized the morale of the developers. Gardiner has expressed the importance of not compromising the creative vision under external pressures, noting that “we learned a lot as a team” after the initial problems. By acknowledging their mistakes, Bethesda was able to not only restore faith in Fallout 76 but also in the franchise as a whole.

Gardiner, who has left Bethesda to work on a new RPG, Wyrdsong, shares the pride he feels for the journey of Fallout 76, stating that, despite its complexity, it is one of his favorite games he has worked on. The team’s ability to adapt and improve after the tough initial reception is a testament to Bethesda’s commitment to its player community.

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Author SoftonicPosted on April 16, 2025July 1, 2025Categories Gaming, NewsTags bethesda, Fallout, Fallout 3, Fallout 76, Jeff Gardiner, Wastelanders, Wyrdsong

Doom finally receives a version with all its content over the years

Bethesda and Nightdive Studios have released a remaster of Doom and Doom II that incorporates not only the base games but also the master levels, Final Doom, and a new campaign titled Legacy of Rust. This effort to update the classic shooter stands out for bringing all the additional Doom adventures under one roof, offering fans a robust and complete experience. Doom is complete more than 30 years later However, one of the highlights of this remaster was the omission of Sigil 2, designed by the iconic John Romero, co-creator of […]

Doom finally receives a version with all its content over the years

Bethesda and Nightdive Studios have released a remaster of Doom and Doom II that incorporates not only the base games but also the master levels, Final Doom, and a new campaign titled Legacy of Rust. This effort to update the classic shooter stands out by bringing together all the additional adventures of Doom under one roof, providing fans with a robust and complete experience.

Doom is complete more than 30 years later

However, one of the highlights of this remastering was the omission of Sigil 2, designed by the iconic John Romero, co-creator of Doom. Initially, Sigil 2, which had been presented as a mod, is now officially integrated into the game’s library, completing the saga. This inclusion comes after a recent patch that also addressed minor bugs and compatibility issues with mods. Now, Sigil 2, which features larger and more challenging maps, appears on the game’s selection screen alongside other official episodes.

Romero has indicated that Sigil 2 was designed with a higher level of difficulty than Sigil 1, making it almost impossible to complete its levels without saving progress, unlike its predecessor. The reason behind the absence of Sigil 2 at the initial launch could be attributed to licensing obstacles that Bethesda was unable to resolve in time, despite the fact that several months have passed since its release in December 2023.

Not only that, on May 15, the release of Doom: The Dark Ages is expected, a prequel that has received positive early reviews. This new title promises to offer a different experience, challenging expectations about the series and generating excitement among fans for what it will bring. As can be seen, the universe of Doom continues to expand, strengthening its legacy in the world of video games.

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Author SoftonicPosted on April 14, 2025July 1, 2025Categories Gaming, NewsTags bethesda, doom, Doom II, Doom: The Dark Ages, Final Doom, Legacy of Rust, Nightdive Studios, Sigil 2

It marks five years since the release of the two most iconic games of its generation: Animal Crossing: New Horizons and Doom Eternal

On March 20, 2020, two major titles in the world of video games, Animal Crossing: New Horizons and Doom Eternal, were released simultaneously, creating an online phenomenon that resonated on social media. This phenomenon can be compared to the famous duality of Barbenheimer, generating intense debates and memes about which of the two titles was the better choice to acquire. Two very different games, but equally excellent Doom Eternal, the long-awaited sequel to a reboot of a classic video game, offered a frenetic action experience and brutality that captured the attention of hardcore gamers. Developed by […]

It marks five years since the release of the two most iconic games of its generation: Animal Crossing: New Horizons and Doom Eternal

On March 20, 2020, two major titles in the world of video games, Animal Crossing: New Horizons and Doom Eternal, were released simultaneously, creating an online phenomenon that resonated on social media. This phenomenon can be compared to the famous Barbenheimer duality, generating intense debates and memes about which of the two titles was the better choice to acquire.

Two very different games, but equally excellent

Doom Eternal, the highly anticipated sequel to the reboot of a classic video game, offered a frenetic action experience and brutality that captured the attention of hardcore gamers. Developed by Id Software and Bethesda, the game took the experience to a new level of intensity and complexity, becoming an arcade pastime that hooked its audience for hours. In contrast, Animal Crossing: New Horizons provided a simulation and virtual life experience. Instead of being a fast-paced shooter, this Nintendo title promised tranquility and escape, allowing players to gather resources, decorate homes, and socialize on a tropical island.

Despite their differences, both titles achieved unprecedented commercial success. Doom Eternal reached 450 million dollars in sales in its first year, while Animal Crossing became the best-selling game in Japan. Additionally, both were critically acclaimed, scoring 88 and 90 on Metacritic respectively, highlighting the quality of their gameplay offerings.

The emergence of both titles during the COVID-19 pandemic provided players with two forms of escape: the adrenaline of a supersoldier fighting demons and the calm of a virtual life. This simultaneous release reminded the world that video games can be a refuge in times of uncertainty, offering unique and complementary experiences that have left a lasting impact on the gaming community.

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Author SoftonicPosted on March 20, 2025July 1, 2025Categories Gaming, NewsTags Animal Crossing, aniversario, Barbenheimer, bethesda, Doom Eternal, id Software, Nintendo, reboot

It marks five years since the release of the two most iconic games of its generation: Animal Crossing: New Horizons and Doom Eternal

On March 20, 2020, two major titles in the world of video games, Animal Crossing: New Horizons and Doom Eternal, were released simultaneously, creating an online phenomenon that resonated on social media. This phenomenon can be compared to the famous duality of Barbenheimer, generating intense debates and memes about which of the two titles was the better choice to acquire. Two very different games, but equally excellent, Doom Eternal, the long-awaited sequel to a reboot of a classic video game, offered a frenetic action experience and brutality that captured the attention of hardcore gamers. Developed by […]

It marks five years since the release of the two most iconic games of its generation: Animal Crossing: New Horizons and Doom Eternal

On March 20, 2020, two major titles in the world of video games, Animal Crossing: New Horizons and Doom Eternal, were released simultaneously, creating an online phenomenon that resonated on social media. This phenomenon can be compared to the famous Barbenheimer duality, generating intense debates and memes about which of the two titles was the better choice to acquire.

Two very different games, but equally excellent

Doom Eternal, the highly anticipated sequel to the reboot of a classic video game, offered a frenetic action experience and brutality that captured the attention of hardcore gamers. Developed by Id Software and Bethesda, the game took the experience to a new level of intensity and complexity, becoming an arcade pastime that hooked its audience for hours. In contrast, Animal Crossing: New Horizons provided a simulation and virtual life experience. Instead of being a fast-paced shooter, this Nintendo title promised tranquility and escape, allowing players to gather resources, decorate homes, and socialize on a tropical island.

Despite their differences, both titles achieved unprecedented commercial success. Doom Eternal reached 450 million dollars in sales in its first year, while Animal Crossing became the best-selling game in Japan. Additionally, both were critically acclaimed, scoring 88 and 90 on Metacritic respectively, highlighting the quality of their gameplay offerings.

The emergence of both titles during the COVID-19 pandemic provided players with two forms of escape: the adrenaline of a supersoldier fighting demons and the calm of a virtual life. This simultaneous release reminded the world that video games can be a refuge in times of uncertainty, offering unique and complementary experiences that have left a lasting mark on the gaming community.

Nintendo Switch Online
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Author SoftonicPosted on March 20, 2025July 1, 2025Categories Gaming, NewsTags Animal Crossing, aniversario, Barbenheimer, bethesda, Doom Eternal, id Software, Nintendo, reboot

The new update for Fallout 76 allows us to do what we always wanted: play as a ghoul

Fallout 76 has taken a significant step with its new Ghoul Within update, which introduces a series of features and rewards related to ghouls in the game. This update allows players to become a ghoul for the first time in the series, granting them immunity to diseases and mutations, as well as taking advantage of the new benefits that come from their state, known as gherk. An update for those who can’t help but go feral One of the most notable features of the update is the incorporation of the new Feral meter, which replaces the old hunger statistics […]

The new update for Fallout 76 allows us to do what we always wanted: play as a ghoul

Fallout 76 has taken a significant step with its new Ghoul Within update, which introduces a series of features and rewards related to ghouls in the game. This update allows players to become a ghoul for the first time in the series, granting them immunity to diseases and mutations, as well as taking advantage of the new benefits that come from their state, known as gherk.

An update for those who can’t help but go feral

One of the most notable features of the update is the introduction of the new Feral meter, which replaces the old hunger and thirst statistics. Players can now benefit from upgrades if they keep this meter full, while there is also a fun incentive to let it drop to zero, adding a new dynamic to the game. Additionally, adjustments have been made to improve the damage of pistols and add effects to various perk cards, such as Barbarian, which offers damage resistance based on strength.

The update also provides a level 50 boost for those who wish to directly access the end content, which is related to a new ghoul mission. It is worth mentioning that these changes come alongside bug fixes and necessary adjustments to keep the game balanced and entertaining.

Since its launch, Fallout 76 received mixed reviews, and it is encouraging to see that the title continues to evolve with constant updates. Currently, players can purchase the game on Steam for just 9.99 euros, with an attractive 75% discount. This is an ideal time for both new players and veterans of the series to explore the post-apocalyptic world of Appalachia while waiting for the second season of its television adaptation.

Fallout 76
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3.5
Fallout 76 takes Bethesda Game Studios’ seminal Fallout series in this premium fight-for-survival, post-apocalypse multiplayer experience. This action game is a perfect lead into the wider world of Fallout for the fans of the series, or even for newcomers to the franchise.
Author SoftonicPosted on March 19, 2025July 1, 2025Categories Gaming, NewsTags Appalachia, bethesda, Fallout, Fallout 76, feral, gherk, Ghoul Within, Steam

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