Anthony Gallegos, designer of Subnautica 2, has used an unusual metaphor to describe the human connection with survival games, suggesting that “we are all little monkeys.” During a recent interview with Edge magazine, Gallegos explained that this idea resonates with the human nature of seeking shelter and food, essential attributes in survival games that attract a wide audience. The title Subnautica 2, which is expected to launch in Early Access in 2026, has faced recent turmoil following the sudden firing of several of its creators, which has triggered a call for a boycott from some fans.
We are all little monkeys
Gallegos also shared an anecdote that underscores the accessibility of survival games. He recalled a moment when he observed a child playing Astroneer without any prior guidance. To his surprise, the child managed to build a complex base, which led him to conclude that the mechanics of these games are simple enough to attract both children and adults.
In a remarkable turn in the video game development landscape, Krafton has acquired Last Epoch, a popular action role-playing game. The game’s development leader, referring to the recent controversy surrounding Subnautica 2, expressed confidence that the communication challenges affecting their project will not be repeated. “There is a lot of misinformation,” he commented, suggesting that the situation may have been misinterpreted by the public.
As Subnautica 2 fans await more news about the game, the video game industry closely watches how this multi-layered story unfolds, marked by creativity, challenges, and uncertainty about the future of the series.

