Master’s Guide to Skyrim – The Elder Scrolls: mods, strategies, shortcuts, and more

Are you a fan of Skyrim? Become a master with these tips and tricks!

skyrim

Even at nearly 10 years old, Skyrim is losing no steam. However, it can sometimes be hard to know where to start when you being a new game. Which race should I choose? Should I add any mods? How do I play with Thomas the Tank Engine??? We have the answer to all of these questions and more!

Master playing Skyrim with or without mods

General

Playing with mods

Play Skyrim!

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7 best Skyrim mods for magic lovers

Go beyond the College of Winterhold and become a master of the mystic arts with these mods!

Skyrim Winterhold

Almost a decade later, Skyrim is still one of the most popular games of all time. In order to keep this massive game relevant, many fans have created mods to improve on some of the base-game features. Since magic is one area that some feel is not as deep as older Elder Scrolls titles, many magic lovers will look to mods to solve this issue in Skyrim. Thankfully, there are plenty of these mods to choose from. Here are some of the best ones you can find:

Best Skyrim mods to improve magic

Apocalypse

Apocolypse

This is a pretty common mod for people looking to expand the magic of Skyrim. It adds so many new spells, you’ll feel like you’re playing an entirely different game. It’s a great choice for someone who feels that Skyrim’s current spells are somewhat stale. The spells are seamlessly introduced to the game and can be found in normal places that you can find spellbooks.

Useful Alteration

Sometimes in Skyrim, you can use the Telekinesis spell to solve some puzzles that may be out of your normal reach. However, outside of that, magic doesn’t always have a profound use on the world around you (besides combat, of course). Useful Alteration gives you more options in how you can interact with the world and even gives you the option to solve other puzzles with magic that you normally wouldn’t be able to.

Smart Cast

One major problem with spellcasting is that you only have two hands. There are so many spells that you want to cast at the same time. Also, you have to go through the spells menu every time to switch out your spells in order to cast them. But with Smart Cast, you can use your flesh spells, elemental summons, and destruction spells all in the same go. It can make your life as a mage so much easier, or even just as someone who wants to use supportive spells without switching to restoration, illusion, or alteration menus.

Path of Sorcery

Path of Sorcery

Most magic mods focus on adding new spells or experiences, while Path of Sorcery puts its attention on the magic perk trees. It completely overhauls the perks, giving you more versatility and roleplay opportunities for your mage character.

Since this mod focuses mainly on perks, it is compatible with almost all other magic mods.

Epic Restoration

Epic Restoration

This mod adds some seriously needed spells to the Restoration tree, including buffs and status ailment healing. It also adds some additional options for the Daedra Prince quests that can be interesting to take. Since these quests are somewhat limited, to begin with, a lot of players will enjoy the alternative options they can take.

Immersive College of Winterhold

Any mage player is bound to take on the College of Winterhold quest series. However, this mod can really open up the college into more than just one quest series to follow. Instead, it becomes an actual college of magic, similar to Harry Potter. Professors actually teach lessons, and you can experience far more magic from this place.

Arcanum

Arcanum is a massive mod that includes hundreds of new spells. Arcanum is probably the largest magic mod that anyone has created for Skyrim (barring Apocolypse) and it’s still being updated in 2019. The goal of this mod is to create more diverse magic skill trees and provide the player with a more immersive magic experience. With so many spells to choose from, you’ll never get bored with this mod.

Wrapping up

Skyrim mods are as vast as the game itself, so this is only the tip of the iceberg. Once you’ve tried out some good magic mods, you’ll definitely want to take some time looking into the other player-made mods that Skyrim has to offer.

5 things we DIDN’T see at E3 2019

Did E3 give you enough to slake your thirst, or were you hoping to see more?

Samus

And so, another E3 has come to pass. With it came a lot of games we weren’t expecting to see.  However, there were a bunch of things we were hoping to see but they never graced the stage.

Here are the things we sadly didn’t get to see at E3 2019 that we will hopefully hear more about soon.

Halo Infinite gameplay

At E3 2018, Halo fans went nuts when Halo Infinite was announced.

This year, we were dying to see gameplay for the new game, or at least hear some new cool details. What we got was this:

Sure, it’s kinda cool. However, we don’t want to see a trailer that’s basically a cut scene we will try to skip through on subsequent playthroughs. Why can’t we see Master Chief in action? Why can’t we see new weapons or changes in combat mechanics? Why can’t we hear about what’s coming to online?

We’re happy that we got SOMETHING, but this was hardly worth the year we had to wait.

Anything about the PlayStation 5

So what did Sony bring to E3?

Although Hideo Kojima gave us a new trailer for Death Stranding a few weeks ago, and we got a few new PlayStation 5 details in the months leading up to E3, Sony was notably absent this year.

If Sony would have shown up with just a few details about the PS5, we would have been thrilled. We didn’t even need much; they could have just given us a better idea of when it would be released and potential new features. But no, Sony instead left E3 in the hands of Microsoft and Nintendo.

To be fair, Nintendo kinda killed it at E3 this year. Although, there was one game that we tragically heard nothing about…

Metroid Prime 4

Two years ago at E3 2017, we first saw the announcement trailer for Metroid Prime 4, and we were elated.

However, at the beginning of the year, we got some unfortunate news. The game was going to be delayed.

After already waiting so long to see Samus’s next adventure, it was a kick in the teeth to learn that we were going to have to wait even longer. However, since that announcement was made about five months ago, we were hoping that by now we would get some sort of update on the game. Sadly, we heard nothing.

We’re hoping that Samus isn’t doomed to forever be trapped in the Brinstar Depths, but our hopes of actually playing this game are quickly dwindling.

The Last of Us Part II

To be fair, we already know a LOT about The Last of Us Part II. We got a cool reveal trailer two years ago, and we got more than 10 minutes of gameplay footage last year. However, we are still worried about the release date.

At first, we were optimistic that we would finally get to see what Joel and Ellie have been up to by the end of 2019, but that is looking further and further from the truth.

Death Stranding has a concrete release date of Nov. 6, 2019, and we simply cannot see Sony releasing two games with such massive hype that close together. I mean we are probably going to buy both at launch anyway, but it isn’t a smart move to let two console exclusives compete with each other for sales.

This suggests that The Last of Us Part II will just have to wait until early 2020. However, now we aren’t sure of that either because Cyberpunk 2077 is set to be released in April of 2020. Sure, Cyberpunk 2077 isn’t a PS4 exclusive, but we can’t imagine Sony wanting to compete against that title either. Do you really want to go toe-to-toe with Keanu Reeves?

We didn’t think so.

Elder Scrolls VI

At E3 2018, Bethesda released this 36-second announcement trailer for the next Elder Scrolls game… and it definitively was the most hyped announcement of that year.

One year later, we were hoping to get something more than a glorified JPEG, but we instead got a trailer for Elder Scrolls Online: Elsweyr:

What do we think of that trailer?

We got nothing for Elder Scrolls VI. We didn’t get a release date, we didn’t get a new trailer, and we didn’t even get an official title!

Honestly, if Bethesda didn’t show us Doom: Eternal, they might as well not have come at all.

It was still a pretty awesome E3

At the end of the day, we still got some awesome announcements at E3 2019. Come on people, we got a trailer for a new Zelda game. What more could you ask for?

What games were you hoping to see at E3 this year? Were you satisfied with the lineup, or were you hoping that this would finally be the year for Half Life 3? Let us know in the comments below.

5 ways Elder Scrolls 6 can improve from Skyrim

Here’s our wish list for a stellar Elder Scrolls VI.

Released in 2011, The Elder Scrolls V: Skyrim was one of the most iconic and popular games of the last console generation. The game rekindled interest in massive, open world AAA RPGs and was considered one of the most immersive and technically impressive games ever released. After receiving countless “game of the year” awards, millions of sales, ports to every modern system, and thousands of mods, Skyrim has cemented its place in gaming history.

Now, nearly 10 years after Skyrim’s release, Bethesda has revealed that The Elder Scrolls 6 is in development. The game is likely many years from release and the lofty goal of surpassing Skyrim is looming over the developers’ heads. Here are a few ways The Elder Scrolls 6 can improve upon the solid framework laid out by Skyrim.

5 biggest ways Elder Scrolls 6 can improve over Skyrim

5. Have a unique setting

elder scrolls 6 hammerfell

One of the biggest strengths Skyrim had versus other games in the series was its distinct setting. The snowy landscapes of Skyrim and its uniquely Viking architecture helped the game’s setting stand out against the more generic high-fantasy, Tolkien-esque settings of Oblivion and Daggerfall. TES 6 needs to have a similarly distinctive setting.

One of the most highly requested settings is Hammerfell, a desert region that borders Skyrim. The area is home to the Redguards, an adventurous and nomadic race of humans who often work as mercenaries, sailors, and adventurers. Hammerfell itself is made up of massive port cities that contradict the deserts that make up most of the region.

The region also features massive abandoned Dwemer cities; advanced mechanical cities filled with gigantic gears and other machinations. The setting’s architecture is based on real-life ancient Arabian and African aesthetics, which would provide a fresh change of scenery for the series.

To stand out, The Elder Scrolls 6 needs to continue to stray from high fantasy and more towards surreal and unique settings not found in any other fantasy game.

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4. A more in-depth combat system

skyrim combat improvements

One of the most consistent complaints of the Elder Scrolls series is its flimsy combat. Fights often feel like simple button mashing, and when attacks connect there is no sense of power or weight. While Skyrim featured the best combat in the series so far, it was still incredibly simple and repetitive.

The combat system needs a complete rehaul in TES 6. First and foremost, keep the real-combat of Skyrim and Oblivion, and do not include Morrowind’s dice rolls. Visibly hitting an enemy with your sword and then rolling a miss was incredibly frustrating and immersion breaking.

Second, increase the number of available moves in combat. Allow for feints, thrusts, and parries, in addition to the normal and power attacks. A well-timed shield or two-handed weapon block should do more than just prevent you from taking damage, it should open an opportunity for you to strike back.

Third, adding more options on how or if to fight can improve the roleplaying experience. Give players an option to knock enemies out or restrain them instead of killing them. Conversely, giving the ability to enact brutal executions on command can help immerse players in their bloodthirsty character.

Beyond this, improved hit detection, more detailed animations, and more gruesome sound design can all help combat from feeling floaty and week. By featuring an advanced combat system, TES 6 can avoid one of the series’ most common complaints.

3. Make guilds make sense

skyrim winterhold

In Skyrim, the way that the player interacted with the game’s various guilds was nonsensical. Not only did every guild make the player the leader too easily, but the player could serve as the leader of every single guild in Skyrim at the same time. It was unrealistic (in the context of a fantasy game) that somebody could serve as the brutal warrior leader of the Companions while also serving as the shadowy leader of the Dark Brotherhood and so on. Forcing the player into only joining one or two guilds (with the ability to only become the leader of one) would help force the player into creating a more distinct story for themselves.

It was also far too easy to advance through the ranks of a guild in Skyrim. To become head of the College of Winterhold (Mage’s Guild), the player technically only needs to know a handful of spells. Instead, the player should have to repeatedly demonstrate their magical aptitude with a wide variety of difficult spells. The fact that any old warrior with basic flame and ice spells could become the leader of the most powerful faction of mages in Skyrim was absurd. Rising through the ranks of a guild should be a matter of aptitude, networking, and shrewd inner politics.

2. Allow players to craft their own spells

oblivion spellcrafting

One of the most missed features in Skyrim was the ability to craft your own spells. The spellcrafting system featured in Oblivion gave the players a ton of freedom to be creative, allowing them to assign various properties to their spells like range, self/touch/on target/, area of effect, buffs and debuffs, and various elements. Depending on the player’s magical abilities, these spells would be weaker or stronger or be easier or more difficult to cast.

Players found plenty of interesting ways to craft spells, such as combining invisibility with the Frenzy effect, which would cause enemies to kill each other while the player remains safely hidden. Bringing back this highly requested feature would go a long way in making longtime fans happy.

1. Use a new engine

elder scrolls 6 needs a new engine

It’s finally time to address the elephant in the room: Bethesda’s Creation Engine, used in Skyrim, Fallout 4, and Fallout 76, has become outdated. Here are a few ways the Creation Engine limits the game designer’s ability for player interaction with the environment:

  • 3D objects can’t interact well with the environment, which prevents contextual environmental actions like vaulting over a ledge of climbing a ladder.
  • Physics and game speed are tied to FPS, which could cause the game to become unplayable on certain hardware or settings
  • Interiors and exteriors are completely separated by loading screens. Other games like Breath of the Wild and The Witcher 3 have already achieved seamless transitions between interiors and exteriors

For as good as the Creation Engine is in creating a world that interacts with itself (with NPC schedules, Radiant Quests, etc), the engine is in dire need of a retooling or an overhaul. Unfortunately, since the code dates back to the ’90s, a retrofitting may be out of the question, and a new engine is needed entirely.

What would you like to see in the next Elder Scrolls? Let us know!