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Battlefield 6 confirms the delay of its second season amid a constant bleed of players

Recent data shows that Battlefield 6, from Electronic Arts, has sold over 10 million units since its launch, but is facing a significant loss of players. According to SteamDB, the title has recorded a peak of 75,000 concurrent users on PC, suggesting a precariousness in its community. In light of this situation, EA has made the decision to delay the launch of the highly anticipated Season 2 until February 17, in order to implement improvements based on feedback received from players. The game is experiencing significant issues This move indicates the […]

Battlefield 6 confirms the delay of its second season amid a constant bleed of players

Recent data shows that Battlefield 6, from Electronic Arts, has sold over 10 million units since its launch, but is facing a significant loss of players. According to SteamDB, the title has recorded a peak of 75,000 concurrent users on PC, suggesting a precariousness in its community. In light of this situation, EA has made the decision to delay the launch of the highly anticipated Season 2 until February 17, in order to implement improvements based on feedback received from players.

The game is experiencing major issues

This movement indicates the studio’s willingness to prevent the new season from having an immediate negative impact, which could result in greater fragmentation of the user base. As the number of players decreases, EA faces the challenge of revitalizing interest in the game. In this sense, Season 2 has been deemed crucial for its long-term viability, as a negative reception could push the player count down to as low as 30,000 or 40,000 in the following months.

To calm the situation while players wait for the new season, update 1.5 will be released on January 20, which will include bug fixes and balance adjustments, as well as the Gelifuego event, which will feature a mini-battle pass of 25 levels. This patch is designed as an “oxygen balloon” to retain current players and provide new content before the more significant changes of Season 2.

With the pressure to reverse a complicated situation, EA’s long-term strategy to monetize Battlefield 6 largely hinges on the success of this upcoming update. The gaming community will closely watch the decisions the studio makes in the coming months, as the future of the shooter will largely depend on how they respond to these threats and opportunities.

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Author SoftonicPosted on January 15, 2026January 15, 2026Categories Gaming, NewsTags actualización 1.5, battlefield, EA, Electronic Arts, feedback, Gelifuego, mini-pase de batalla, multijugador, nueva temporada, pc, shooter, SteamDB, Temporada 2

The new Christmas ad from McDonald's made with AI is so bad that its creators have pulled it from circulation

A Christmas advertisement from McDonald’s, created entirely with artificial intelligence, has generated an intense negative reaction on social media and was withdrawn almost immediately after its launch. Considered “miserable” and “cynical” by critics, the ad was the subject of mockery and disdain, even being described as “the most horrible of the year” by journalist Theodore McKenzie from 80 Level. One of his comments included a comparison to a similar ad from Coca-Cola, also generated by AI, which had been widely criticized before. An absolute senseless absurdity The CEO of The Sweetshop, the company that produced the ad, defended the […]

The new Christmas ad from McDonald's made with AI is so bad that its creators have pulled it from circulation

A Christmas advertisement from McDonald’s, created entirely with artificial intelligence, has generated an intense negative reaction on social media and was pulled almost immediately after its release.Considered “miserable” and “cynical” by critics, the ad was the subject of mockery and disdain, even being described as “the most horrible of the year” by journalist Theodore McKenzie from 80 Level. One of his comments included a comparison to a similar ad from Coca-Cola, also generated by AI, which had been widely criticized before.

An absolute nonsense without meaning

The CEO of The Sweetshop, the company that produced the ad, defended the creative process, arguing that it was not just a simple trick of artificial intelligence. Melanie Bridge stated that a team of up to ten AI specialists worked diligently for seven weeks, generating thousands of variations before shaping the final product. “This is not a seasonal experiment; it is a film,” Bridge asserted. However, her defense has not managed to mitigate the disdain that the ad has received.

The fact that such a criticized advertisement was praised as a result of a creative effort implies a serious misjudgment, as the content did not resonate with the audience. On social media, many users pointed out the lack of authenticity and emotional connection in the brand’s message. A representative from McDonald’s in the Netherlands mentioned that the incident serves as an important lesson on the effective use of artificial intelligence in advertising, however, some suggest that it is unlikely that significant changes will be made based on this feedback.

With the increasing reliance on artificial intelligence in advertising, the question arises of how to balance technology with human creativity, something that this case clearly highlights. The controversy continues to reflect the public’s concern regarding the quality and relevance of ads created in this way.

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Author SoftonicPosted on December 11, 2025December 11, 2025Categories NewsTags 80 Level, Anuncio, anuncio IA, CEO, feedback, IA McDonalds, mcdonalds, The Sweetshop, Theodore McKenzie

Hytale has been revived and they have shown that it will be even bigger than Minecraft

After a rollercoaster of emotions, Hytale, the ambitious project from Hypixel Studios that had been canceled, has been resurrected just four months after its abrupt ending. This return to life is due to the reunion of its original directors, who have reaffirmed their commitment to developing a game focused on the modding experience. In a recent statement, the studio emphasized that modding will be a fundamental pillar in the evolution of Hytale, turning players into co-creators of the game. An absolutely massive game The vision of Hypixel Studios for Hytale revolves around the […]

Hytale has been revived and they have shown that it will be even bigger than Minecraft

After a rollercoaster of emotions, Hytale, the ambitious project from Hypixel Studios that had been canceled, has come back to life just four months after its abrupt ending. This revival is due to the reunion of its original directors, who have reaffirmed their commitment to developing a game focused on the modding experience. In a recent statement, the studio emphasized that modding will be a fundamental pillar in the evolution of Hytale, turning players into co-creators of the game.

An absolutely massive game

The vision of Hypixel Studios for Hytale revolves around the idea that players should be able to modify everything from blocks and items to NPCs and world generation systems. As they stated in their recent post, “we developed Hytale with modding at its core,” which means that content creators will have access to the same tools as the developers to modify and expand the game.

In addition, the study has launched a limited set of tools that are already available to users, allowing them to experiment with the possibilities of the game while it is still in development. This strategy aims to foster ongoing collaboration between the development team and the community, inviting users to join the initial phase of the process, where they can contribute to the shape that modding will take in Hytale.

The new owners of Hytale have clearly stated their intention to involve players in the development and mod creation process. This openness could be defined as a new chapter in the history of Hytale, where community feedback will not only be welcomed but essential in shaping the future of the game. Thus, Hytale could not only become a recognized title but also a dynamic platform driven by its own players.

Steam
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Author SoftonicPosted on November 24, 2025November 24, 2025Categories Gaming, NewsTags co-creadores del juego, creación de mods, feedback, hypixel studios, Hytale, Minecraft, mod, mods, NPC

The next expansion of World of Warcraft wants to radically change how you play this MMORPG

The next expansion of World of Warcraft, Midnight, will bring significant changes that will affect the way players interact with the game, removing mods that process information during combat and altering its complexity. According to Ion Hazzikostas, the game director, this decision aims to make the gaming experience more accessible and less dependent on external aids. As the complexity of the game has increased, a review of encounters and class design was conducted, seeking to ensure that players can understand the mechanics without the support of addons […]

The next expansion of World of Warcraft wants to radically change how you play this MMORPG

The upcoming expansion of World of Warcraft, Midnight, will bring significant changes that will affect the way players interact with the game, removing mods that process information during combat and altering its complexity. According to Ion Hazzikostas, the game director, this decision aims to make the gaming experience more accessible and less dependent on external aids. As the complexity of the game has increased, a review of encounters and class design was conducted, seeking to allow players to understand the mechanics without the support of addons like WeakAuras.

Wants to adjust things for all difficulty levels

With the intention of maintaining the challenge for more experienced players, Hazzikostas stated that, although the mechanics will become easier to follow, the level of skill required will remain high. It is planned to simplify the complex interactions that demand quick reactions, adapting the design so that the functionalities for managing well-being and injuries are more visible.

In an effort to improve accessibility, Blizzard is also working on new features, such as custom sounds for cooldown management, resulting from discussions with players with hearing disabilities. Additionally, alpha tests have been conducted with a large group of players to receive feedback on these design changes.

These modifications aim not only to balance the game so that players without addons can compete effectively, but also to make the progression from beginner to expert smoother. Hazzikostas made it clear that this is not the final direction of development, but rather a first phase of iteration where community feedback will be essential to adjust what has been presented so far.

Xbox Game Pass
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Author SoftonicPosted on October 14, 2025October 14, 2025Categories Gaming, NewsTags addons, blizzard, feedback, Ion Hazzikostas, Midnight, WeakAuras, World of Warcraft

Battlefield 6 was performing poorly on Xbox Series S, but that has allowed it to run well on your PC now

EA developers are finalizing the details for the launch of Battlefield 6, scheduled for October 10. Battlefield Studios is in the midst of promoting and optimizing the game, aiming to raise player expectations after the criticism received by its predecessor, Battlefield 2042. Optimizing also means discovering where things are going wrong in the first place. Christian Buhl, the game’s technical director, indicated in an interview that one of the main difficulties has been optimization for the Xbox Series S. This model, which has lower memory specifications compared to a PC […]

Battlefield 6 was performing poorly on Xbox Series S, but that has allowed it to run well on your PC now

The EA developers are finalizing the details for the launch of Battlefield 6, scheduled for October 10. Battlefield Studios is in the midst of promoting and optimizing the game, aiming to raise player expectations following the criticism received by its predecessor, Battlefield 2042.

Optimizing is also discovering where it goes wrong in the first place

Christian Buhl, the technical director of the game, has indicated in an interview that one of the main difficulties has been the optimization for the Xbox Series S. This model, which has lower memory specifications compared to a mid-range PC, has led the team to face serious crashing issues in some levels. Buhl commented, “I would say that the most difficult thing for us was the memory [of the console],” emphasizing that the developers managed to rectify these failures after intense optimization work. Thanks to these efforts, the game now promises stable and smooth performance, reaching 60 FPS on Microsoft’s console.

EA is taking a cautious approach to prevent Battlefield 6 from becoming another failure in the franchise. Although the beta has generated great anticipation in the gaming community, the team has made significant adjustments to the class system and other aspects of the game after listening to feedback from the initial tests. The company aims to distance itself from the dark legacy of Battlefield 2042, and this is evident in its commitment to providing a satisfying experience from launch.

Additionally, warnings are circulating about a scam designed to steal Steam accounts from players interested in Battlefield 6. The community is advised to stay alert while EA continues to work to ensure the security and satisfaction of its users.

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Author SoftonicPosted on September 16, 2025September 16, 2025Categories Gaming, NewsTags Battlefield 2042, Battlefield 6, Battlefield Studios, Christian Buhl, EA, feedback, Microsoft, pc, Xbox Series S

This action roguelike has sold 100,000 units in less than four days and promises to be your next obsession

In a competitive market, Shape of Dreams has proven to be a formidable contender since its launch on September 11, selling 100,000 units in its first days. Developed by Lizard Smoothie and distributed by NEOWIZ, known for its work on Lies of P, this roguelike has quickly positioned itself as a success in the indie gaming scene. A cooperative game with up to three friends, the game combines elements of hack ‘n slash, MOBA, and roguelike, presenting gameplay that does not sacrifice any of its parts. Players can choose from eight character classes, each one that […]

This action roguelike has sold 100,000 units in less than four days and promises to be your next obsession

In a competitive market, Shape of Dreams has proven to be a formidable contender since its launch on September 11, selling 100,000 units in its first days. Developed by Lizard Smoothie and distributed by NEOWIZ, known for its work on Lies of P, this roguelike has quickly positioned itself as a success in the indie gaming scene.

A cooperative game with up to three friends

The game combines elements of hack ‘n slash, MOBA, and roguelike, presenting gameplay that does not sacrifice any of its parts. Players can choose from eight character classes, each offering a unique playstyle, and enjoy a cooperative experience with up to three friends. Shape of Dreams includes over 150 build variants per character, allowing for deep customization that keeps the game fresh, thanks to a procedural runs system that ensures a variable and dynamic experience in each match.

The reviews have been overwhelmingly positive, with nearly 3,000 Very Positive reviews on Steam, highlighting its appeal among the community. As the developers respond to player feedback, Shape of Dreams continues to receive updates and new content, a strategy that CEO Eunsop Shim has stated is essential to keep the fan experience alive: “We want to provide them with an experience that lives up to their passion and support”.

While Shape of Dreams was released on the same day as well-known titles like Borderlands 4, it has managed to stand out as the “unknown” game with the best launch in recent weeks. Undoubtedly, those who enjoy the genres that the game offers should keep it on their radar, as it promises to continue evolving in response to its growing player base.

Steam
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Author SoftonicPosted on September 16, 2025September 16, 2025Categories Gaming, NewsTags Borderlands 4, Eunsop Shim, feedback, hack 'n' slash, Lies of P, Lizard Smoothie, moba, Neowiz, roguelike, Shape of Dreams, Steam

The developers of Infinity Nikki have issued a public apology again, this time for the price of the furniture

The controversy has struck Infinity Nikki again, a constantly evolving title that, after the recent release of update 1.9, has been the subject of criticism from its community. The introduction of a “furniture price guide” for this update was not well received; many players considered the prices to be “excessively high,” resulting in widespread negative reactions. Prices that do not align with what players think. In light of the discontent, Infold Games made a public apology, acknowledging their mistake in balancing paid content and the experience […]

The developers of Infinity Nikki have issued a public apology again, this time for the price of the furniture

The controversy has struck Infinity Nikki once again, a constantly evolving title that, following the recent release of update 1.9, has faced criticism from its community. The introduction of a “furniture price guide” for this update was not well received; many players considered the prices to be “excessively high,” resulting in widespread negative reactions.

Prices that do not align with what players think

In response to the discontent, Infold Games issued a public apology, acknowledging their mistake in balancing paid content and player experience. In their letter, the studio stated: “First of all, we sincerely apologize for the frustration and confusion caused by the prices and the use of furniture”. However, they also announced that update 1.9 brings a housing system with multiple free options, as well as more than 999 furniture pieces available to all players.

The study clarified that the intention behind Infinity Nikki is to create an authentic home for players, and despite the criticism, they are committed to improving the experience. They announced that they will make adjustments to the prices of furniture packs and that some items will return to more accessible values in the second half of version 1.9.

In addition, free elements such as the furniture from the “Astral Radiance” package will be introduced, along with pieces from the “Leisure Tea Brewing Set”. The developers also mentioned that elements from the open world will become usable decorations in homes, which promises to enrich the customization experience.

Infold Games concluded their message by reiterating their appreciation for community feedback and reaffirming their commitment to continue evolving the game according to the needs and expectations of the players. As the studio navigates through this sea of criticism, fans hope they can restore trust and enjoyment in their virtual world.

Steam
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Author SoftonicPosted on September 2, 2025September 2, 2025Categories Gaming, NewsTags 1.9, actualización 1.9, Astral Radiance, comunidad, disculpas públicas, feedback, Infinity Nikki, Infold Games, Leisure Tea Brewing Set, precios de los muebles

The new Xbox update on PC will make gaming on the computer more enjoyable

Microsoft has released a new update for its Xbox app on PC, marking a significant advancement in the gaming experience for users. This July update features a series of unprecedented features designed to give players more control and flexibility, thereby enhancing their connection with their games and progress. The changes were implemented after a testing period in the Insider program, where valuable feedback from players was collected. Xbox has notably improved its interface According to Xbox Wire, these innovations aim to further integrate the aspects that players love about Xbox in […]

The new Xbox update on PC will make gaming on the computer more enjoyable

Microsoft has released a new update for its Xbox app on PC, marking a significant advancement in the gaming experience for users. This July update features a series of new capabilities designed to give players more control and flexibility, thereby enhancing their connection with their games and progress. The changes were implemented after a testing period in the Insider program, where valuable feedback from players was collected.

Xbox has significantly improved its interface

According to Xbox Wire, these updates aim to further integrate the aspects that players love about Xbox into their PC experience. The company has emphasized that these features are not only intended to improve the usability of the platform but also to make the Xbox experience on PC one of the best in the market for users. The update includes various tools to help players customize their gaming experience, resulting in greater freedom when interacting with their favorite titles.

In addition to this improvement on the platform, Microsoft has reconsidered its recent decision to raise the prices of consoles, games, and controllers. Originally, the company had confirmed a price increase that would impact anticipated titles such as The Outer Worlds 2, scheduled for release in 2025. However, the overwhelming negative reaction from the gaming community has led Microsoft to reverse that decision and offer new products at more affordable prices.

This change in direction reflects the attention that Microsoft pays to its player base, and its willingness to adjust strategies based on their needs and expectations. With these updates and pricing measures, the company aims to maintain a strong and positive connection with its community.

Xbox Game Pass
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Author SoftonicPosted on July 30, 2025July 29, 2025Categories Gaming, NewsTags feedback, Microsoft, pc, The Outer Worlds 2, Xbox

The creative director of Borderlands 4 is clear: the game is going to be more serious and deeper

Gearbox Software has presented the first impressions of Borderlands 4, a looter shooter that aims to redefine the experience of its predecessors and attract millions of players. The developer has promised that this new installment will significantly improve the endgame, addressing one of the most frequent criticisms received by Borderlands 3. The creative director, Graeme Timmins, emphasized in a recent interview that the team has implemented the community’s needs from the very beginning of the game’s design, ensuring that changes in the skill tree anticipate the introduction of future content. A very particular decision A notable transformation in […]

The creative director of Borderlands 4 is clear: the game is going to be more serious and deeper

Gearbox Software has presented the first impressions of Borderlands 4, a looter shooter that aims to redefine the experience of its predecessors and attract millions of players. The developer has promised that this new installment will significantly improve the endgame, addressing one of the most frequent criticisms that Borderlands 3 received. Creative director, Graeme Timmins, emphasized in a recent interview that the team has implemented the community’s needs from the very beginning of the game’s design, ensuring that changes in the skill tree anticipate the introduction of future content.

A very particular decision

A notable transformation in Borderlands 4 will be its narrative. Unlike previous installments that focused on exaggerated humor and surreal situations, this time the plot will have a more serious tone, which could attract a broader audience. Timmins has also committed to providing the best post-campaign experience in the franchise, learning from the lessons of Tiny Tina’s Wonderlands and its main games to offer an optimized endgame.

Among the features that fans will recognize is the inclusion of a minimap, an essential tool that has been present throughout the series, which could facilitate the exploration of the vast universe of Borderlands 4. Additionally, Gearbox has revealed ambitious plans for downloadable content, with expectations that these will be as expansive as those released for Borderlands 3.

Developers assure that they have paid special attention to player feedback for the evolution of this new title. Although Borderlands 4 is expected to generate a positive response, it remains to be seen how these promises shape up in practice. Fans will get a first look to assess whether Gearbox meets their expectations on September 12.

Steam
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Author SoftonicPosted on July 11, 2025July 11, 2025Categories Gaming, NewsTags Borderlands, Borderlands 4, feedback, Gearbox Software, Grame Timmins, looter shooter

Subnautica 2 is delayed after the dismissal of its entire board of directors less than a week ago

The anticipated sequel to Subnautica, titled Subnautica 2, has been delayed until 2026 with the aim of improving the content before its release. Krafton, the publishing company, confirmed the news today, indicating that there is still no specific date for the game’s early access. The decision comes amid significant changes in the direction of Unknown Worlds, the developing studio, including the firing of key leaders, which has raised concerns in the community. On the website, they deny the major issue about something they themselves claimed According to a statement published on the official site […]

Subnautica 2 is delayed after the dismissal of its entire board of directors less than a week ago

The highly anticipated sequel to Subnautica, titled Subnautica 2, has been delayed until 2026 with the aim of improving the content before its release. Krafton, the publishing company, confirmed the news today, stating that there is still no specific date for the game’s early access. The decision comes amid significant changes in the direction of Unknown Worlds, the developing studio, including the firing of key leaders, which has raised concerns in the community.

On the website, they deny the main point about something they themselves claimed

According to a statement published on the official Unknown Worlds website, the reason for the delay is simply the desire to add more content before the game is released in early access. “Nothing is changing in the direction of the game or in the team behind it,” the developers assured. Despite the positive feedback received during playtests, areas were identified that needed improvement before the launch.

This announcement has come after the controversy surrounding the dismissal of several members of the leadership of Unknown Worlds. Charlie Cleveland, co-founder and former game director, commented that the game was ready for early access, contradicting the official information released after its exit. Increasing tensions, reports suggest that Krafton may have made this decision just before a $250 million payment that was due to the studio, although the company denies that the delay is related to financial or contractual reasons.

In an attempt to calm fans, Krafton has shared a gameplay teaser showcasing new features and underwater exploration. Subnautica 2 promises to be a single-player experience, with no subscriptions, loot boxes, or battle passes, which could reassure fans concerned about the direction of the game amid this internal uncertainty.

Steam
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Author SoftonicPosted on July 11, 2025July 11, 2025Categories Gaming, NewsTags Charlie Cleveland, feedback, Krafton, Subnautica, subnautica 2, teaser, Unknown Worlds

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