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This roguelike has an incredible twist: it is multiplayer and you have to play with 32 people at the same time

Every week dozens of video games are released. This is not an exaggeration. Although only a few chosen ones reach our ears, so many video games come out that it is literally impossible to talk about all of them or even know of their existence. But sometimes really interesting games slip under our radar. Games that make crazy, interesting bets that are truly different. For example, mixing the most liked elements of online gaming with an action game. That is what a game that was released this week has done: 33 Immortals. A divine game 33 Immortals is an action video game […]

This roguelike has an incredible twist: it is multiplayer and you have to play with 32 people at the same time

Every week dozens of video games are released. This is not an exaggeration. Although only a few chosen ones reach our ears, so many video games are released that it is literally impossible to talk about all of them or even know of their existence. But sometimes really interesting games slip under our radar. Games that make crazy, interesting bets that are truly different. For example, mixing the most liked elements of online gaming with an action game. That is what a game that was released this week has done: 33 Immortals.

A Divine Game

33 Immortals is an action video game with a top-down view that was released on June 10, causing a bit of a stir. Why? Because it doesn’t play like any other game you’ve played before. Or to be more precise, it plays like another kind of games you’ve played, but not in this way. Because what it resembles the most is a combination of an action game like Hades and a raid like those in World of Warcraft.

The reason for this is that 33 Immortals is based on a basic premise: each game is played with up to 33 people cooperatively at the same time. Having to coordinate as much as possible, the game is inspired by MMORPG raids to create a unique and dynamic gameplay style. It is necessary to create synergies, coordinate, and ensure that everyone goes together to overcome the numerous and brutal encounters that the game proposes, whether they are puzzles, traps, enemies, or of course, its enormous bosses.

All of this, moreover, we must do while traveling from hell to heaven passing through purgatory in a journey inspired by a book that has already inspired numerous video games: The Divine Comedy, by Dante Alighieri. In fact, that is the reason why there are exactly 33 simultaneous players in the game. Although they tested for up to 100 players, since the book has 33 chapters, they decided that this number was much more manageable, and that tribute to the book was much more appropriate.

Everything for the synergies

Moreover, it is something that is demonstrated in all the small details of the game. All the art is inspired by the book and its representation of each part of the other world. Hell, Purgatory, and Heaven are distinctive and fraught with dangers. This fits well with the dungeon structure of the game, which recalls the composition of games like Hades or Diablo, especially in their first two installments, where we must progress not only constantly but also knowing that each new room may delve into new unimaginable dangers, not only from enemies but also from the environmental threats it may contain.

In the same way, cooperation in the game also extends to another detail such as weapons. With seven deadly sins and seven virtues, each representing a different weapon, players are encouraged to choose a different weapon and seek out those who use the equivalent weapon from the other side, as they synergize and create superior effects, resulting in stronger and much more devastating versions. Demonstrating the need to play with cooperation.

Generating a great response among the public, perhaps its only problem is that there are still many things to refine and it remains to be seen how it will evolve and sustain itself over time. But at first glance, it is an interesting game, with a fine and brilliant proposal, which is refreshing and novel for those looking for a different and relatively agile cooperative action game. With matches lasting just 25 minutes per run, it is a game easy to pick up and play, making it simple to get started and play without major commitments, unlike the raids of the MMORPGs it is inspired by.

Whether they will manage to create a brilliant game from this remains to be seen, but what is evident is that there is already a good game. One that is worth giving, at least a chance. After all, they don’t propose to take us from hell to heaven every day.

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Author Álvaro ArbonésPosted on June 12, 2026June 17, 2026Categories Gaming, NewsTags 10 de junio, 33 Immortals, cielo, cooperativo, Dante Alighieri, Hades, juego de acción, La Divina Comedia, purgatorio, roguelike, World of Warcraft

Pragmata reaches one million copies sold in its first 48 hours

Pragmata, the new action and adventure game from Capcom, has surprised the video game world by selling over a million units in just 48 hours after its launch. This impressive milestone is achieved thanks to a combination of innovation and an effective marketing approach, even considering that it is a new intellectual property with no prior brand recognition. A game that is already taking the world by storm Developed by a team of young talents at Capcom, Pragmata fuses action elements with puzzle-solving mechanics. The story follows Hugh and his android assistant, Diana, in […]

Pragmata reaches one million copies sold in its first 48 hours

Pragmata, Capcom’s new action-adventure game, has surprised the gaming world by selling over a million units in just 48 hours after its launch.

This impressive milestone is achieved thanks to a combination of innovation and an effective marketing approach, even considering that it is a new intellectual property with no prior brand recognition.

A game that is already taking the world by storm

Developed by a team of young talents at Capcom, Pragmata fuses action elements with puzzle-solving mechanics. The story follows Hugh and his android assistant, Diana, in a world dominated by artificial intelligence, which adds an intriguing backdrop to its gameplay.

According to Capcom, the lack of an established fan base was a challenge, but the company managed to turn it into an advantage, highlighting its multiplatform strategy and the implementation of a playable demo that captured the attention of many players.

In addition, Pragmata is compatible with the new Nintendo Switch 2, which could potentially expand its audience and further boost its sales in the future. This support for portable devices is particularly relevant, considering the success that other titles have had on this platform.

Pragmata has sold 1 million copies in two days, Capcom has announced. https://t.co/nQKHS0Jpux pic.twitter.com/3MMP33U1rH

— IGN (@IGN) April 20, 2026

The positive response from the public has positioned Pragmata as one of the most successful releases of 2026, highlighting Capcom’s ability to innovate and attract a new audience.

As players delve into this universe, many are wondering how the narrative will unfold and what other surprises the title has in store. For a deeper insight into the game, it is recommended to explore the reviews that argue why Pragmata is an innovative proposal in third-person shooters.

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Author Jesús BosquePosted on April 20, 2026April 22, 2026Categories Gaming, NewsTags aventura videojuego, Capcom, innovación en videojuegos, inteligencia artificial, juego de acción, Nintendo Switch 2, Pragmata, reseñas videojuegos, resolución de rompecabezas, ventas videojuego

The creators of Hyper Light Drifter are about to release a new game… and they have fired most of their creators

Heart Machine, known for being the developer of the acclaimed Hyper Light Drifter, is going through tough times after a series of layoffs caused by low sales and mixed reviews of its recent title, Hyper Light Breaker, released in early access. Financial difficulties led the company to conduct a second round of layoffs, this time focused on the team working on the video game Possessor(s), just weeks before its scheduled release. These layoffs have not been well received by the community. The layoffs have raised questions among players about whether they should continue to financially support Heart […]

The creators of Hyper Light Drifter are about to release a new game… and they have fired most of their creators

Heart Machine, known for being the developer of the acclaimed Hyper Light Drifter, is going through tough times after a series of layoffs caused by low sales and mixed reviews of its recent title, Hyper Light Breaker, released in early access. Financial difficulties led the company to conduct a second round of layoffs, this time focused on the team working on the video game Possessor(s), just weeks before its scheduled release.

Some layoffs that have not been well received by the community

The layoffs have raised questions among players about whether they should continue to financially support Heart Machine. A user on the Steam forums expressed that “it’s hard to support developers when they can no longer see a cent from a game.” This opinion reflects the discontent of some community members, who hesitate to purchase a game if the developers responsible for its creation have been laid off before its release.

However, Devolver Digital, the publisher of Possessor(s), has confirmed that all eligible team members for revenue sharing will continue to receive their share, regardless of their current employment situation. Tyler Hutchinson, narrative director of Possessor(s), urged players to buy the game, highlighting the hard work of the team and their commitment to the project. He stated: “I see video games as modern cathedrals; it is the culmination of hundreds of hours of work.” Additionally, he emphasized that the commercial success of the game could help developers find new job opportunities.

Possessor(s) is scheduled to be released on November 11 and has received positive reviews in previous demonstrations. As the release date approaches, the community is closely watching both the game’s performance and the fate of its creators.

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Author SoftonicPosted on November 3, 2025November 3, 2025Categories Gaming, NewsTags 11 de noviembre, despidos, Devolver Digital, Heart Machine, Hyper Light Breaker, Hyper Light Drifter, juego de acción, lanzamiento, Possessor(s), Steam, Tyler Hutchinson

The director of the upcoming Phantom Blade Zero states that "nowadays there are too many soulslike"

Director Qiwei Liang of Phantom Blade Zero has sparked a notable debate about the saturation of the video game market, stating that “nowadays there are too many Souls-style games.” This observation reflects a growing frustration among players who face a constant repetition of formulas in fantasy RPGs. Unlike many titles that align with the “Soulslike” style, Liang assures that his work does not fit into this category nor into that of a traditional action game. His game is not a soulslike, no matter what Sony says Instead […]

The director of the upcoming Phantom Blade Zero states that "nowadays there are too many soulslike"

The director Qiwei Liang of Phantom Blade Zero has sparked a notable debate about the saturation of the video game market, stating that “nowadays there are too many Souls-style games.” This observation reflects a growing frustration among players who face a constant repetition of formulas in fantasy RPGs. Unlike many titles that align with the “Soulslike” style, Liang assures that his work does not fit into this category nor that of a traditional action game.

Its game is not a soulslike, no matter what Sony says

Instead, Liang describes Phantom Blade Zero as a “kung fu action game,” emphasizing a focus on acrobatic and frantic combat, which seeks to differentiate itself by incorporating elements from different genres within the realm of RPGs and action. “People are not going to understand exactly what it is until they play it,” Liang expresses, suggesting that the evolution of the video game industry lies in the fusion of genres.

However, the originality of the term “kung fu action” has been questioned by some critics, due to the existence of games like Sifu and Shenmue, which have already explored similar combat styles. Still, Liang seems convinced that there is untapped potential in combining the Souls-style experience with a martial approach, which could offer a fresh perspective for genre fans.

For the moment, players must wait for more information, as Phantom Blade Zero still does not have a confirmed release date. In the meantime, Liang invites enthusiasts to explore this new combat journey that promises to be both innovative and exciting.

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Author SoftonicPosted on September 16, 2025September 16, 2025Categories Gaming, NewsTags Hack-and-slash, juego de acción, kung fu action, Phantom Blade Zero, Qiwei Liang, shenmue, Sifu, soulslike

This action game from China wants to be the new Black Myth: Wukong and has everything to achieve it

The video game industry in China has received a new boost with the announcement of Swords of Legends, previously known as Gujian 4, an action role-playing game in development by Wangyuan Shengtang and Aurogon Shanghai. This title, aimed at the global market, is inspired by the rich classical Chinese literature and the folklore of the Far East, a niche that has proven to be successful, especially after the impact of Black Myth: Wukong. The fourth installment of a mythical franchise, Swords of Legends is developed on the powerful Unreal Engine 5, which promises to deliver a visual and technical experience […]

This action game from China wants to be the new Black Myth: Wukong and has everything to achieve it

The video game industry in China has received a new boost with the announcement of Swords of Legends, formerly known as Gujian 4, an action role-playing game in development by Wangyuan Shengtang and Aurogon Shanghai. This title, aimed at the global market, is inspired by the rich classical Chinese literature and the folklore of the Far East, a niche that has proven to be successful, especially after the impact of Black Myth: Wukong.

The fourth part of a legendary franchise

Swords of Legends is developed on the powerful Unreal Engine 5, promising to deliver a premier visual and technical experience. Unlike other contemporary titles, the game is set up as a linear adventure, allowing players to explore vast areas at their own pace, without being pigeonholed into open-world or soulslike categories. The difficulty has been designed to be accessible, with a progression system that allows players to traditionally upgrade their characters, which could attract a broader audience.

Regarding gameplay, Swords of Legends will include innovative mechanics, such as the absorption of monster spirits for summons during combat, as well as cooperative attacks. In addition, side quests, flexible skills, and various weapon configurations will be offered, adding layers of depth to the player experience. Although this is the fourth title in the saga, the developers have confirmed that it is not necessary to know the previous installments to enjoy the game.

Currently, Swords of Legends is in active production, having received funding in 2024. Although there is still no defined release date, the recent trailer has generated interest and expectations in the gaming community, suggesting a promising future for this ambitious project.

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Author SoftonicPosted on August 18, 2025August 18, 2025Categories Gaming, NewsTags Aurogon Shanghai, Black Myth: Wukong, Gujian, Gujian 4, juego de acción, Swords of Legends, Unreal Engine 5, Wangyuan Shengtang, wuxia, xianxia

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