In a remarkable turn in Xbox’s strategy, Microsoft’s division has begun to release flagship titles like Grounded, Pentiment, Forza Horizon 5, and Gears of War on competing platforms such as PS5 and Nintendo Switch. This move redefines the concept of exclusives in the video game industry, which has traditionally been marked by rivalry between consoles. By allowing these games to be available on different platforms, Xbox aims not only to expand its audience but also to transform the competitive dynamics in the sector. Don’t expect exclusive games for your Xbox Sarah Bond, president of Xbox, highlighted […]
In a remarkable turn in Xbox’s strategy, Microsoft’s division has begun to release flagship titles such as Grounded, Pentiment, Forza Horizon 5, and Gears of War on competing platforms like PS5 and Nintendo Switch. This move redefines the concept of exclusives in the video game industry, which has traditionally been marked by rivalry between consoles. By allowing these games to be available on different platforms, Xbox aims not only to expand its audience but also to transform the competitive dynamics in the sector.
Don’t expect exclusive games for your Xbox
Sarah Bond, president of Xbox, highlighted in a recent interview with Mashable that this strategy represents a radical approach to the future of the company. Bond explains that they are breaking away from the conventions that have defined the industry for years, which indicates a desire to adapt to a world where players seek more accessibility and varied options.
This multiplatform trend is not exclusive to Xbox. Sony has also begun to release several of its titles on PC, although Microsoft’s proposal is considered bolder in its ambition. The intention is to position Xbox as an entertainment company that transcends the limitations of a single console, aligning with the growing preferences of consumers who value flexibility and integration across devices.
Despite this strategy that highlights openness, Bond has also confirmed that work is underway on a new Xbox console for the next generation. This new hardware promises to deliver a “very premium and high-end experience,” suggesting that the company remains committed to developing advanced technology while not abandoning its cross-platform model.
Sony San Diego Studio has recently published a job offer that suggests a possible expansion of the MLB The Show baseball franchise to the PC platform. In the search for a senior graphics programmer for a “AAA PC title,” the studio may be laying the groundwork for the debut of MLB The Show on this platform, an unprecedented event in the history of the game, which has been exclusively available on PlayStation consoles since its launch. A discreet job offer has raised suspicions. Since 2017, the studio has only released MLB-related titles, […]
Sony San Diego Studio has recently published a job offer that suggests a possible expansion of the MLB The Show baseball franchise to the PC platform. In the search for a senior graphics programmer for a “AAA title for PC,” the studio may be laying the groundwork for the debut of MLB The Show on this platform, an unprecedented event in the history of the game, which has been exclusively available on PlayStation consoles since its launch.
An indiscreet job offer has raised the alarm
Since 2017, the studio has only released titles related to MLB, and in recent years, the series has been gaining ground on other platforms, appearing on Xbox since 2021 and on Nintendo Switch since 2022. This move could be indicative of a larger strategy by Sony to diversify its offerings and reach a broader audience, especially on PC, where baseball representation has been limited.
The recent job posting does not include a specific title, but it could refer to MLB The Show 26 or another future game in the series. Given the studio’s history, the arrival of MLB on PC would not only be a significant milestone for the franchise but could also have a substantial impact on the representation of baseball in the realm of computer video games. The inclusion of popular sports titles on PC has proven to be advantageous, both from a commercial perspective and for the gaming community.
Although there are no official confirmations about the development of an MLB title for PC, rumors suggest that Sony could provide clarity on this progress in the coming months. The anticipation is high, and many baseball fans are eagerly awaiting the possibility of experiencing MLB The Show in a new environment. Meanwhile, the debate about the relevance of baseball games on PC continues, especially in comparison to other sports franchises.
The original games of Resident Evil 1, 2, and 3 have returned to PC, giving fans of the iconic franchise the opportunity to relive the experiences that marked its beginnings. This relaunch, driven by community demand, has been a resounding success, recording ‘phenomenal’ sales and a remarkable 94% positive reviews on GOG. The public’s reception makes it clear that there is significant interest in classic titles within a landscape that continues to be dominated by more modern remakes. Why would you want to play old games? From the beginning, Capcom was not convinced of […]
The original games of Resident Evil 1, 2, and 3 have returned to PC, giving fans of the iconic franchise the opportunity to relive the experiences that marked its beginnings. This relaunch, driven by community demand, has been a resounding success, recording ‘phenomenal’ sales and a remarkable 94% positive reviews on GOG. The public’s reception makes it clear that there is significant interest in classic titles within a landscape that continues to be dominated by more modern remakes.
Why would you want to play old games?
From the beginning, Capcom was not convinced about re-releasing the original versions, considering that the remakes offered a superior experience. However, the persuasion of GOG was crucial in convincing the developer that the remakes and the originals can coexist and complement each other. According to Marcin Paczynski from GOG, it was necessary to explain that there was a considerable group of nostalgic players willing to rediscover the story and legacy of Resident Evil, which resulted in a massive adoption of these classics on the GOG and PS Store platforms.
The success of the relaunch has led Capcom to reflect on its approach to the value of original games, recognizing that remakes do not replace classics, but rather enrich them. In this context, the release of Resident Evil 9 is anticipated, scheduled for the end of February 2026. Additionally, rumors suggest that Capcom is working on remakes of Resident Evil 0 and Code Veronica, indicating a continued strategy to revitalize beloved works for fans.
Ultimately, the recent revival of classic titles has shown that there is a significant place in the video game industry for works that have laid the foundations for current success, and it represents an important lesson about the connection between nostalgia and innovation in digital entertainment.
Glen Powell, known for his role in Top Gun: Maverick, has expressed his interest in participating in the film adaptation of Clair Obscur: Expedition 33, a video game that has seen notable success since its release in April 2023. In a recent interview with IGN, Powell admitted that he has become a fan of the game and expressed his desire to be part of the movie, although he did not specify a particular character. Glen Powell likes impossible missions The live-action movie of Clair Obscur: Expedition 33 was announced earlier this year, even before […]
Glen Powell, known for his role in Top Gun: Maverick, has expressed his interest in participating in the film adaptation of Clair Obscur: Expedition 33, a video game that has seen notable success since its release in April 2023. In a recent interview with IGN, Powell admitted that he has become a fan of the game and expressed his desire to be part of the movie, although he did not specify a particular character.
Glen Powell likes impossible missions
The live-action movie of Clair Obscur: Expedition 33 was announced earlier this year, even before the video game was released. This project is the result of a collaboration between the developer Sandfall Interactive and Story Kitchen, a studio that has gained recognition for its work on the Sonic the Hedgehog movies and is also producing the Life Is Strange series for Amazon MGM Studios.
Since its launch, the video game has sold over five million copies on platforms such as PC, PS5, and Xbox Series X|S. Players have been captivated by its appealing world and its outstanding voice cast, which includes Charlie Cox, known for his role as Daredevil, and Andy Serkis, who played Gollum in The Lord of the Rings. Also part of the cast are Ben Starr (Final Fantasy 16) and Jennifer English (Baldur’s Gate 3).
In addition, Sandfall Interactive is working on a new update that will include “challenging boss battles,” which could further increase interest in the game and, consequently, in its future film adaptation. This connection between the success of the video game and the potential arrival of the movie in theaters could be a powerful combination to attract both game enthusiasts and new viewers on the big screen.
Tides of Tomorrow, the new game from Digixart, promises to take interactive storytelling to a new level. Set in Elnyd, an oceanic planet devastated by plastic pollution, the player embodies a Tidewalker who, after being in suspended animation, emerges to face a world in crisis after a Great Flood. The uniqueness of this title lies in the fact that it not only relies on personal choices but is also deeply influenced by the decisions of other players. A game of which we can still only try the demo In its demo presented during the Steam Next Fest, the […]
Tides of Tomorrow, the new game from Digixart, promises to take interactive storytelling to a new level. Set in Elnyd, an oceanic planet devastated by plastic pollution, the player embodies a Tidewalker who, after being in suspended animation, emerges to face a world in crisis after a Great Flood. The uniqueness of this title lies in the fact that it is not only based on personal choices but is also deeply influenced by the decisions of other players.
A game that we can only try the demo of for now
In the demo presented during the Steam Next Fest, players can experience a narrative where the actions of those who came before them directly affect their journey. The protagonists, driven by the urgency to survive in a hostile environment, must wisely choose how to interact with the limited resources and characters they encounter. For example, the decision to accept or reject a limited medication may have repercussions for future players who will follow the same path.
The gameplay allows players to experience the flows of others through shared visions and decisions, offering a more immersive and interconnected experience than usual. This innovative approach not only highlights the consequences of individual decisions but also generates a sense of responsibility towards others, taking collective storytelling to a new level. However, some wonder if the game will effectively balance the notion of personal choice with the influence of previous players.
Tides of Tomorrow will be released on February 24, 2026, for PC, PS5, and Xbox. With its focus on narrative and shared experience, it has the potential to resonate deeply with gamers looking for meaningful stories in interactive environments.
The launch of Battlefield 6 has been one of the highlights of the year, achieving an impressive record of over 750,000 simultaneous players, even surpassing the activity of Call of Duty. However, despite this initial success, the PC debut was overshadowed by serious issues with the EA app, which prevented many users from starting the game and generated a flood of complaints on social media. The EA app chose not to work at the worst moment In light of this situation, Vince Zampella, CEO of Battlefield Studios, joined the criticism directed at […]
The launch of Battlefield 6 has been one of the highlights of the year, achieving an impressive record of over 750,000 simultaneous players, even surpassing the activity of Call of Duty. However, despite this initial success, the PC debut was overshadowed by serious issues with the EA application, which prevented many users from starting the game and generated a flood of complaints on social media.
The EA app decided to stop working at the worst moment
In light of this situation, Vince Zampella, CEO of Battlefield Studios, joined the criticism directed at the EA app. In an ironic tone, Zampella expressed his frustration about the problems users are facing: “I screamed when I saw the EA app, folks. Any suggestions on what I should do?”, he wrote on his Twitter account, generating quick reactions among players.
Additionally, Zampella had no qualms about admitting that he himself had switched platforms and recommended other players do the same, suggesting they request a refund and purchase the game on Steam. His honest and direct interaction was well received by the community, which appreciated the transparency of a high executive publicly calling out his own company, Electronic Arts.
In an exchange with a user, Zampella clarified that it was not about blaming Andrew Wilson, CEO of Electronic Arts, as he was also upset with the situation. The reactions to Zampella’s statements have led to questions about whether this will result in an increase in refund requests and a wave of new purchases on Steam. Meanwhile, players continue to wait for a solution to the issues with the EA app.
In recent weeks, Xbox Game Pass has been at the center of controversy following the recent price increase that, although it has improved some aspects of the service, has generated discontent among its users. This discomfort has intensified with the disappointing absence of the expected titles: Baldur’s Gate: Enhanced Edition and Baldur’s Gate 2: Enhanced Edition, which were supposed to arrive in the PC Game Pass catalog on October 9. At Microsoft, out to lunch Despite being promised dates by Microsoft, PC players have not been able to access these iconic RPGs. In the subreddit […]
In recent weeks, Xbox Game Pass has been at the center of controversy following the recent price increase that, although it has improved some aspects of the service, has generated discontent among its users. This dissatisfaction has intensified with the disappointing absence of the expected titles: Baldur’s Gate: Enhanced Edition and Baldur’s Gate 2: Enhanced Edition, which were supposed to arrive in the PC Game Pass catalog on October 9.
At Microsoft, going for grapes
Despite being promised dates by Microsoft, PC players have been unable to access these iconic RPGs. On the Xbox Game Pass subreddit, several users have expressed their frustration, indicating that the games simply do not appear in the PC Game Pass app or in the store. “If you go to the store page, it basically doesn’t exist,” commented one player, reflecting the general confusion. This type of situation contrasts with the previous experience when both titles were available on console and through the cloud.
Game Pass Ultimate users can play through the cloud, but PC Game Pass subscribers are still waiting for a solution. This lack of communication from Microsoft has increased frustration, especially after the price hike that was expected to bring improvements to the service. Without an official clarification regarding the absence of these games, the community remains hopeful, but increasingly disillusioned.
In a broader context, the failure to meet deadlines has led some to question the value of the subscription. While a wider range of titles is expected to arrive in the coming months, the discomfort caused by errors and the lack of promised titles in Game Pass could have a significant impact on user loyalty.
The game 1348: Ex Voto, announced in August 2025 during the Future Games Show, promises to offer a unique experience by combining third-person action with a deep narrative in the style of The Last of Us, all set in a medieval European context. Set on the southern coast of Italy in the 14th century, it addresses the backdrop of the bubonic plague, providing a rich social context for the story. A game with great ambition The protagonist, Aeta, is a knight in an era where such figures were a rarity, whose mission is to find her childhood friend, […]
The game 1348: Ex Voto, announced in August 2025 during the Future Games Show, promises to offer a unique experience by combining third-person action with a deep narrative in the style of The Last of Us, all set in a medieval European context. Set on the southern coast of Italy in the 14th century, it addresses the backdrop of the bubonic plague, providing a rich social context for the story.
A game with great ambition
The protagonist, Aeta, is a knight in an era where such figures were a rarity, whose mission is to find her childhood friend, Bianca. With the voice acting and motion capture of experienced actresses like Jennifer English and Alby Baldwin, the story aims to provide emotional depth while staying true to the historical reality of the period, especially regarding the political tensions of the time.
The game’s combat will focus on small skirmishes, highlighting the feeling of impact in attacks, using a system similar to Kingdom Come: Deliverance, but more focused on the “game feel”. Additionally, an innovative stance system is introduced that allows players to change the pace of combat in real-time, making gameplay easier without excessive complications.
Although the development emphasizes a narrative approach rather than a mechanical one, the title does not present itself as an RPG or a soulslike game, seeking to avoid the complexity of crafting systems. With an estimated duration of eight hours, Ex Voto is designed to provide an experience full of emotions and realism, without falling into visual excesses or the ambitious storytelling typical of other titles.
For now, the game does not have a precise release date, although it is expected to be available on PC and consoles in 2026, leaving eager players wanting more information about this intriguing project.
Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the realm of indie games, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for a couple of […]
Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the indie scene, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for the past couple of years.
Baby Steps was released discreetly last week, but not without making some noise. Having appeared in several PlayStation State of Play events, it caught attention for the uniqueness of its premise: we embody a man who, after spending hours watching One Piece lying on the sofa in his parents’ basement, finds himself teleported to the universe of a video game. But after so many hours lying down, he doesn’t even know how to walk. And he is too proud to admit it.
Walking is more mechanically complex than it seems
With that premise, Bennett Foddy, Gabe Cuzzillo, and Maxi Boch, creators of the little boy, make a brilliant game of exploration and self-discovery based on a single premise: what if walking were extremely complicated? And not in a Death Stranding way, which was hard but satisfying. Really complicated.
To make our protagonist, Nate, walk, we have to press the triggers and tilt the left stick of our controller. Each trigger controls one of the legs, and the stick controls the rest of the body. This means that if we press the left trigger, the left leg will lift. If, in addition to pressing the left trigger, we move the left stick, it will move the left leg forward, backward, or sideways. In this way, we will have to try to control Nate’s movements, from his clumsy trot to more precise movements, to achieve his goal. First, to find a bathroom to take a leak, and then, a more ambitious one: to reach the top of the mountain in front of him.
Of course, the game doesn’t make it easy for us. Although at first it’s normal to fall, we quickly get used to walking with a certain fluidity. But what would be trivial in any other game is a real challenge in Baby Steps. Going up a slope, not to mention climbing stairs, crossing a plank, or passing through a particularly narrow path is a particularly difficult challenge. If there is any kind of obstacle or we have to do something more complex, like climbing a wall, it can become almost impossible.
To improve in life, you have to take one step at a time
But that is part of the charm. Baby Steps is aware at all times of the challenge it poses and never punishes us, or not without offering us a bit of comedy in what it does. In that sense, it reminds us of the most hilarious moments of Dark Souls: it may throw a giant stone ball at our face, but isn’t there something comical about it, as if it came straight out of Humor Amarillo? And Baby Steps does the same.
Sometimes we fall off a cliff, or we step wrong and get swept downriver, losing all the progress we had made, but it never feels entirely frustrating. Partly because it’s comical how Nate moves and seems unfazed by all his misfortunes. Partly because of its open-world design. Whenever we fail, we arrive at a new place, an area we hadn’t seen before, or a new way to advance to where we had been before, showing us that failure as such does not exist in Baby Steps: only the possibility of discovering something new and, perhaps, even the opportunity for an even greater triumph.
This relates to the themes developed in the game. Nate is a person with ambitions and desires, but too scared to pursue them, who opens up frustratingly slowly throughout the game. And all the game mechanics relate to that narrative. How, in order to advance in life, it is necessary to take risks and make mistakes. That there is never anything from which we cannot return, because we are never going to do anything that is not a path that someone has walked before.
Baby Steps is, in many ways, the first true walking simulator. Because it truly focuses all its purpose on walking. And if you are interested in what we have shared about it, you can find it available for PC as well as for PlayStation 5.
Since its launch, New World: Aeternum has had a trajectory full of ups and downs, especially under Amazon’s management. However, the MMORPG has experienced a notable resurgence in its player base, increasing from an average of 7,000-8,000 players in July to over 15,000 currently on PC, not counting the PS5 and Xbox Series X/S platforms. A game with a great start, but that has fallen over time. This growth is largely due to the announcement of Season 10, titled Nighthaven, which will be released on October 13. This new season promises to add a zone […]
Since its launch, New World: Aeternum has had a trajectory full of ups and downs, especially under Amazon’s management. However, the MMORPG has experienced a remarkable resurgence in its player base, increasing from an average of 7,000-8,000 players in July to over 15,000 currently on PC, not counting the PS5 and Xbox Series X/S platforms.
A game with a great start, but that has fallen over time
This growth is largely due to the announcement of Season 10, titled Nighthaven, which will be released on October 13. This new season promises to add a permanent area with a dark fantasy theme, as well as a rich story, new raids, and a game mode called Catacombs. A new maximum level (70) and a team score system (800) will also be introduced, raising expectations among the gaming community.
The recent influx of players, combined with the server merger, has led to long queues and performance issues in the game’s cities, reflecting both the excitement for the new content and concerns about the gaming experience. Players have reported waiting in queues of up to 500-600 people to enter the servers, something unthinkable in recent times.
Despite the management issues on Amazon’s part and the community’s perception of the game’s state, there is a positive sentiment among many players. For some, New World: Aeternum has become a refuge where they can disconnect and live adventures while exploring new mechanics and geographies promised by Season 10.
With the arrival of Nighthaven, it is claimed that there will be great interest in the new content. Rumors suggest that this could be more of an expansion rollout than just a seasonal update, raising concerns about whether the current game infrastructure will be able to handle the resurgence of its player base. As the release date approaches, many hope that New World can maintain its revitalization without compromising the quality of the gaming experience.