PlayerUnknown Productions has confirmed a restructuring process that will lead to layoffs in the company, as well as the halt of the project Prologue: Go Wayback, the survival roguelike from the studio’s founder and creator of PlayerUnknown’s BattleGround (commonly abbreviated as PUBG), Brendan Greene. A project that has not turned out as they expected. Regarding this, Greene has stated that “our goal has been to develop technology that breaks the limits in terms of scale (…), to achieve this we created a research team to develop the Melba technology, and a team to apply it practically with Prologue: Go Wayback.” But as […]
PlayerUnknown Productions has confirmed a restructuring process that will lead to layoffs at the company, as well as the halt of the project Prologue: Go Wayback, the survival roguelike from the studio’s founder and creator of PlayerUnknown’s BattleGround (commonly abbreviated as PUBG), Brendan Greene.
A project that has not gone as they expected
Regarding this, Greene has stated that “our goal has been to develop a technology that allows us to break the limits at the scale level (…), to achieve this we created a research team to develop the Melba technology, and a team to apply it practically with Prologue: Go Wayback”. But as he himself has stated, “I have reached the limit of what I can finance this adventure”.
This does not mean that PUBG or the Melba technology will come to an end. PUBG will continue to operate as it has been, without any issues. Meanwhile, “we will continue to develop the Melba technology with a smaller team, while the development of Go Wayback is put on hold,” in Greene’s own words.
Meanwhile, they have stated that their plan is to refund everyone who has purchased Prologue: Go Wayback as they cannot ensure that it will be completed in the future. Also because their plan is for the current iteration of the game to be released in a free version soon thanks to an upcoming update. It seems that, although they have decided to abandon the project for now, they do not want everything they have done to go to waste. Allowing players to enjoy, at least, everything they have already created.
Brendan Greene, known as the creator of one of the most successful titles in the video game industry, Playerunknown’s Battlegrounds (PUBG), is about to launch his new project. Prologue: Go Wayback! will arrive in early access in a few hours, allowing players to experience an almost complete version of the game. This survival title is set in a procedurally generated environment that spans 64 km² and features roguelike elements, where players must reach a weather station while facing various environmental challenges. A survival game that promises to revolutionize the genre The technical aspects of Prologue are remarkably advanced. Developed […]
Brendan Greene, known as the creator of one of the most successful titles in the video game industry, Playerunknown’s Battlegrounds (PUBG), is about to launch his new project. Prologue: Go Wayback! will be available in early access in a few hours, allowing players to experience an almost complete version of the game. This survival title is set in a procedurally generated environment that spans 64 km² and features roguelike elements, where players must reach a weather station while facing various environmental challenges.
A survival game that promises to revolutionize the genre
The technical aspects of Prologue are remarkably advanced. Developed in Unreal Engine 5, the game aims to offer visually stunning and realistic environments, thanks to an artificial intelligence system that generates maps quickly and efficiently as part of Project Artemis. This promises to create an immersive experience, where each game will vary based on the randomness of the environment, keeping players on constant alert.
The game’s dynamics include changing weather conditions and a day-night cycle that influences gameplay. Players will need to manage their body temperature against the cold, as well as search for food and drinking water to survive, which adds a level of challenge and realism to the experience. The game’s HUD will be minimalist, forcing users to rely on tools like compasses to navigate this vast open world.
Since it will be released in early access, the price is expected to be reasonable, although it is also likely that players will encounter some bugs during the initial experience, something common in this type of releases. With the launch just hours away, the anticipation within the gaming community is palpable.
The phenomenon of Grow a Garden has revolutionized the Roblox platform by reaching an impressive peak of 5 million simultaneous players, surpassing industry titans like Counter-Strike 2 and PUBG. In an environment where independent video games can gain great popularity, this creation, which allows players to grow carrots and apples in virtual plots, has captured the attention of millions. Its simple mechanics of planting, selling, and repeating are complemented by the particularity that crops grow faster when players are offline, thus encouraging constant engagement. Roblox remains a goldmine for […]
The phenomenon of Grow a Garden has revolutionized the Roblox platform by reaching an impressive peak of 5 million simultaneous players, surpassing industry titans like Counter-Strike 2 and PUBG. In an environment where independent video games can gain great popularity, this creation, which allows players to grow carrots and apples in virtual plots, has captured the attention of millions. Its simple mechanics of planting, selling, and repeating is complemented by the peculiarity that crops grow faster when players are offline, thus encouraging constant engagement.
Roblox continues to be a goldmine for finding diamonds
Developed in just three days by a teenager, Grow a Garden is currently managed by the studio Splitting Point, which keeps the original creator as a co-owner. Jenzen Madsen, leader of Splitting Point, has expressed his disbelief at the game’s success, noting that he never imagined it would reach such figures. Although there are questions about the legitimacy of the reported numbers, especially due to unusual records in countries like the Philippines and Indonesia, Roblox itself has confirmed that the growth is organic, largely driven by events on social media platforms like TikTok.
The high user retention and engagement with the in-game currency, Robux, are factors that also contribute to its success. The Splitting Point team has organized virtual events that create a vibrant and fun experience, similar to a concert. Additionally, it is estimated that its creators generate six-figure monthly incomes, although these figures have not been officially confirmed. Despite the controversies surrounding safety in Roblox, Grow a Garden stands as an example of how simplicity and creativity can bring millions together in a digital environment, standing out in a context where other games struggle to capture the public’s attention.
Go Wayback! is the new survival game developed by PlayerUnknown, creator of PUBG, which is inspired by the popular Rust franchise. Currently, players have the opportunity to register to participate in a closed beta that will end on May 14. This title is described as a solo survival roguelike game, where each match offers a unique experience thanks to its procedurally generated maps and dynamic weather. A closed beta that you can play right now Players start their adventure in a cabin and must embark on a journey of several kilometers to a weather tower, managing […]
Go Wayback! is the new survival game developed by PlayerUnknown, creator of PUBG, which is inspired by the popular Rust franchise. Currently, players have the opportunity to register to participate in a closed beta that will end on May 14. This title is described as a solo roguelike survival game, where each match offers a unique experience thanks to its procedurally generated maps and dynamic weather.
A closed beta that you can play right now
Players begin their adventure in a cabin and must embark on a journey of several kilometers to a weather tower, constantly managing their body temperature, hunger, and hydration. A key focus of the survival mechanics in Go Wayback! is the simulation of fire, which requires players to gather materials to ignite flames instead of simply selecting a “campfire” option from a crafting menu. This dynamic offers greater creative freedom in the quest to survive in a hostile environment.
Go Wayback! is not just a game in its own right; it also serves as a testing ground for a more ambitious project titled Project Artemis. Greene has described Artemis as a combination of Minecraft mechanics and a “3D internet” that will allow players to create worlds, towns, and cities for others to inhabit. Additionally, a cooperative gameplay mode is planned for the future, although for now, Go Wayback! focuses on the single-player experience.
The game is being developed by Scott Davidson, former art director of Rust, and is expected to be available in early access through Steam and Epic Games Store within two years. With Go Wayback!, PlayerUnknown Productions presents a new vision in the survival genre, maintaining its roots and innovating in what players can expect from this type of experience.
Palworld has become an unprecedented phenomenon, achieving the milestone of over 2 million concurrent players on Steam, a feat that had only been previously reached by PUBG. This impressive growth has drawn attention to the developer Pocketpair, who now faces multiple allegations, ranging from misuse of artificial intelligence and plagiarism to player abuse and a patent lawsuit from Nintendo. Although they have had many discussions, nothing is clear yet. Despite the controversies, the success of Palworld has not gone unnoticed by the […]
Palworld has become an unprecedented phenomenon, achieving the milestone of over 2 million concurrent players on Steam, a feat that had only been previously reached by PUBG. This impressive growth has drawn attention to the developer Pocketpair, who is now facing multiple allegations, ranging from the misuse of artificial intelligence and plagiarism, to player abuse and a patent lawsuit from Nintendo.
Although they have had many conversations, nothing is clear yet
Despite the controversies, the success of Palworld has not gone unnoticed by the entertainment industry. According to John “Bucky” Buckley, director of communications for Palworld, numerous proposals have been received for the creation of movies, television series, and merchandise related to the game. During a recent event at the Game Developers Conference in San Francisco, Buckley mentioned that in a very short time, ideas were presented for almost everything imaginable around the franchise.
Still, although they have had “many conversations” about the potential for a series or movie, Buckley clarified that there is currently no concrete news on the matter. “Nothing is happening at the moment,” he stated, although he left the door open for fans to expect something in the future.
In a strategic move, Pocketpair formed a joint venture with Aniplex, one of the leading anime companies in the world, with the aim of developing merchandise related to Palworld. Buckley expressed his enthusiasm for this collaboration, noting that, at least for now, the focus is on merchandising before considering adaptations to media such as television or film.
With the growing interest in the franchise, it is evident that Palworld fans are eagerly awaiting more news about possible adaptations to other formats in the future.
Krafton, the team behind PUBG: Battlegrounds, has revealed its exciting plans for 2025, marking a new chapter in the evolution of this popular game and the battle royale genre. Since its launch in 2017, PUBG has laid the groundwork for this global phenomenon and has influenced numerous developers. With the transition to Unreal Engine 5, significant improvements in visual quality and performance are expected, especially on PS5 and Xbox Series X|S consoles, allowing players to enjoy an experience with a higher frames per second rate. Something we didn’t know we needed: […]
Krafton, the team behind PUBG: Battlegrounds, has revealed its exciting plans for 2025, marking a new chapter in the evolution of this popular game and the battle royale genre. Since its launch in 2017, PUBG has laid the groundwork for this global phenomenon and has influenced numerous developers. With the transition to Unreal Engine 5, significant improvements in visual quality and performance are expected, especially on PS5 and Xbox Series X|S consoles, allowing players to enjoy an experience with a higher frames per second rate.
Something we didn’t know we needed: destructible terrain
One of the highlights of this update will be the incorporation of destructible terrain in the maps of Taego, Miramar, and Erangel. This new mechanic will allow players to modify their environment during matches, which will surely provide new strategies and dynamics in the game. Additionally, Krafton is developing a project that will make it easier for the community to create and share their own creations, introducing a Team Deathmatch mode in custom matches.
The study also plans to unify the normal and ranked matches, with a revised ranking system that promises to be more rewarding. With balance patches scheduled every two months, a constant adjustment of weapons is expected along with the introduction of new ones, as well as a review of those that are used less. In turn, the artificial intelligence of the bots will be renewed to offer more realistic behavior in the game.
Finally, hacker detection technologies will be implemented and security measures will be strengthened to protect players’ accounts, ensuring a safer and fairer experience. With these improvements in sight, PUBG fans have reasons to look forward to a year full of news and exciting changes in their favorite game.
Playerunknown's Battlegrounds is an exciting, dynamic, and fearless action game. It features a highly appealing multiplayer mode that will take you to explore an apparently deserted island with companions. Your task is quite simple: locate all kinds of weapons, supplies, and medicines to survive against those who stand in your way and want to take you down. The idea is to survive and become the last survivor.
Steam, the premier platform for PC gaming, has reached an unprecedented milestone by surpassing 40 million players connected simultaneously. This record, achieved on Sunday, March 2 at 3:04 PM, has been primarily driven by the recent release of Monster Hunter Wilds. This new title from Capcom attracted over 1.3 million players at the time of its launch, highlighting the massive impact the series has on the gaming community. The figure of 40,236,608 concurrent players reflects not only the popularity of Monster Hunter Wilds but also the continuous growth […]
Steam, the premier platform for PC gaming, has reached an unprecedented milestone by surpassing 40 million players connected simultaneously. This record, achieved last Sunday, March 2 at 3:04 PM, has been primarily driven by the recent release of Monster Hunter Wilds. This new title from Capcom attracted over 1.3 million players at the time of its launch, highlighting the massive impact the series has on the gaming community.
The figure of 40,236,608 concurrent players reflects not only the popularity of Monster Hunter Wilds but also the continuous growth of the Steam platform and its ability to attract a large part of the gaming community. To put this figure into perspective, it is equivalent to approximately 80% of all PlayStation 5 owners being online at the same time, demonstrating the appeal of the PC/SteamOS system.
A joint effort among numerous games
However, Monster Hunter Wilds was not the only title that contributed to reaching this record figure. Other games that traditionally dominate player lists, such as CS:GO, PUBG, and DOTA 2, also played a crucial role by adding more than three million players combined during the same period. This phenomenon demonstrates that, although a new release may attract a crowd, the Steam user base remains active thanks to established titles.
The registration of more than 40 million concurrent players is not uncommon in the Steam ecosystem. As was the case with previous high-profile releases like Cyberpunk 2077, Elden Ring, and Hogwarts Legacy, it is clear that interest in video games continues to grow steadily. With the ongoing rise of Steam and its expanding library, the future looks promising for the platform and its users.
Your favorite shooter copied from others. This is not even a controversial statement: all games are based on other games that came before them in one way or another. Even if we talk about the heavyweight par excellence, Fortnite, it’s not unfair to say that it is a copy of PLAYERUNKNOWN’S BATTLEGROUNDS, more commonly known as PUBG. Even if today Epic’s giant has managed to replace it in the popular imagination, PUBG was the first to make battle royale what it is today. And it seems that its studio wants to repeat the move. PUBG Studios, along with Krafton, have announced a new game: […]
Your favorite shooter copied from others. This is not even a controversial statement: all games are based on other games that came before them in one way or another. Even if we talk about the heavyweight par excellence, Fortnite, it’s not unfair to say that it is a copy of PLAYERUNKNOWN’S BATTLEGROUNDS. Better known as PUBG. Even if Epic’s giant has managed to replace it in the popular imagination today, PUBG was the first to make battle royale what it is today. And it seems that its studio wants to repeat the move.
PUBG Studios, along with Krafton, have announced a new game: Project ARC. This will be a 5 vs. 5 tactical shooter, which promises to be realistic and based on the skill of its players and their ability to cooperate with each other. What is its biggest peculiarity? Unlike all the multiplayer shooters we have seen in the last 10 years, it is not in first person. It is a top-down view game.
The premise of the game is simple. You will be on a team of five people who will have to hack the Crypto, a device that is inside a building. To do this, you will not only have to reach the Crypto, but also face a team that will try to prevent you from succeeding.
Switching between the attacking and defending team, the game revolves around attacking or defending the Crypto. And for this, we have a tool: the Decryptor. Which will not only allow us to hack our target but also block doors or create barricades, among other things. All of this, moreover, will be accompanied by the entire arsenal we can expect from any kind of modern militaristic shooter. Grenade launchers, assault weapons, reconnaissance drones, and proximity explosives have already been confirmed for the game. As have two of our favorite tactical weapons, which, if well implemented, make the difference between a good game and an excellent game: smoke grenades and flashbangs.
Project ARC does not yet have a confirmed release date, but it already has a Steam page and a confirmed release for PC. Considering PUBG Studios’ preference for mobile devices and the popularity of their games in Southeast Asia, it would be absurd to rule out a future announcement for its release on mobile devices as well. So we should keep a close eye on this Project ARC because, once again, these are the people who made Fortnite before Fortnite.
Playerunknown's Battlegrounds is an exciting, dynamic, and daring action game. It features a very appealing multiplayer mode that will take you to explore an apparently deserted island in company. Your task is quite simple: locate all kinds of weapons, supplies, and medicines to survive everyone who stands in your way and wants to end you. The idea is to survive and become the last survivor.
There is a battle that has been gripping the imagination of humanity since time immemorial. One that, no matter how much it is recreated, is never resolved. We always return to it and never get results. Always haunted by the same idea. Who would win in a fight between a vampire and a werewolf? And it seems that the developers of PUBG Mobile are also intrigued by this question. PUBG Studios has released a beta version of their new update, version 3.4. This version aims to answer this ancient question. Who would win in a fight between werewolves and vampires. This means that […]
There is a battle that has been gripping the imagination of humanity since time immemorial. One that, no matter how much it is recreated, is never resolved. We always return to it and never get results. Always haunted by the same idea. Who would win in a fight between a vampire and a werewolf? And it seems that the developers of PUBG Mobile are also intrigued by it.
From PUBG Studios, they have released a beta version of their new update, version 3.4. This version aims to answer this age-old question: Who would win in a fight between werewolves and vampires? This means that the Transformation mechanic is introduced into the game, allowing us to transform either into a vampire or a werewolf. With enhanced stats and new abilities, while transformed, we will have a significant advantage against our rivals.
In addition to this, this update includes several thematic areas related to vampires and werewolves. As well as improvements that have nothing to do with them. For example, the ability to heal ourselves while driving or the ability to carry two weapons at the same time. These add another layer of strategy to the game.
So now you know. Sharpen your fangs or your claws and get out there. Because the side of your preference is not going to win this mythical battle on its own. Not in the competitive terrain of PUBG Mobile.
PUBG Mobile (PlayerUnknown's Battlegrounds) is probably one of the biggest and most popular battle games on the market. It's easy to want to keep playing match after match, especially with its unpredictable and action-packed gameplay. The game pits 100 players against each other.
PUBG returns to its origins with its original map, for a limited time, along with some changes in its mechanics to make it more like its first version.
PlayersUnknown’s Battlegrounds, better known as PUBG, is a game that many people feel nostalgic about. Even if it is still one of the most played games on Steam. It makes sense because its first beta appeared in 2015, as a mod for ARMA 3, and had its original release in 2017. In seven years, it’s enough time for people to feel nostalgic. And PUBG Studios knows that.
For a limited time, the game map that originated the battle royale fever will return to its original state. PUBG will introduce a remastered version of Erangel, called Erangel Classic. They will change the interface, reduce recoil, and increase the TTK to make it feel closer to the original game. It’s an unexpected journey of nostalgia that the most devoted fans of the game will surely appreciate.
However, if you want to play it, you will have to enjoy it while you can. Erangel Classic will be available from May 14th to May 28th on PC and from May 23rd to June 6th on consoles. So, if you are a big fan, you will have to be willing to play it on both platforms.