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The studio behind Lies of P sees AI as the future of its games and fans are not responding well

Neowiz, creators of Lies of P, the popular soulslike that mixed the story of Pinocchio with gameplay reminiscent of Bloodborne, has confirmed that they are looking to hire an AI Creator. This would be a profile specialized in using generative artificial intelligence tools to create art that would later be integrated into their games. Something that has generated discontent among the community. Trying to fix their own mess In any case, Neowiz’s intention is not to directly use what the AI creates within their games. The intention is for the AI Creator to use tools like Stable Diffusion, Midjourney […]

The studio behind Lies of P sees AI as the future of its games and fans are not responding well

Neowiz, creators of Lies of P, the popular soulslike that mixed the story of Pinocchio with gameplay reminiscent of Bloodborne, has confirmed that they are looking to hire an AI Creator. This would be a profile specialized in using generative artificial intelligence tools to create art that will later be integrated into their games. This has generated discontent among the community.

Trying to fix your own mess

In any case, Neowiz’s intention is not to directly use what the AI creates within its games. The intention is for the AI Creator to use tools like Stable Diffusion, Midjourney, or others that may appear in the future to create concept art, sketches, textures, or references that artists will then use to create the final game art. Another of its functions will be to “identify the latest trends in generative AI and provide usage guides for artificial intelligence tools for internal artists,” according to the job listing itself.

All of this has not served to quell the anger of the fans, which has led the company to provide explanations in international media, such as PC Gamer. Stating that the idea is to use AI only for pre-production phases and repetitive tasks, with the work of the AI Creator being confined to that of an independent team.

Although Lies of P 2 should have already passed the pre-production phase and theoretically should not have any trace of AI, future projects remain in doubt from this point onward. Especially because the vision of generative AI between Asian countries, which is much more understanding and permissive, and the West, which has a nearly outright rejection, is becoming increasingly evident. And companies still haven’t understood this. Therefore, it is to be expected that more Asian studies will introduce generative AI. If not promoting it openly.

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Author Álvaro ArbonésPosted on May 15, 2026May 15, 2026Categories Gaming, NewsTags Bloodborne, concept art, Creador de IA, IA, IA generativa, Lies of P, Lies of P 2, Midjourney, Neowiz, PC Gamer, Pinocchio, soulslike, Stable Diffusion, videojuegos

The most anticipated indie game of 2026 emerged from a coin toss during a Discord call

Slay the Spire 2, the highly anticipated sequel to one of the most celebrated indies in recent years, will be released in March 2026, establishing itself as one of the most anticipated launches of the first half of the year. This news has generated a great stir among the gaming community, especially after the overwhelming success of the original title, which popularized the roguelike genre and deck-building mechanics. Fortune decided for the studio The curious thing about the development of Slay the Spire 2 is that, despite its imminent arrival, the Mega team […]

The most anticipated indie game of 2026 emerged from a coin toss during a Discord call

Slay the Spire 2, the highly anticipated sequel to one of the most celebrated indies in recent years, will be released in March 2026, establishing itself as one of the most anticipated launches in the first half of the year. This news has generated a great stir among the gaming community, especially after the overwhelming success of the original title, which popularized the roguelike genre and card deck building.

Fortune decided for the study

The curious thing about the development of Slay the Spire 2 is that, despite its imminent arrival, the team at Mega Crit Games initially had no plans to continue the franchise. In an interview with PC Gamer, Anthony Giovannetti, co-founder of the studio, revealed that the team was immersed in other projects and that the decision to develop a sequel was made surprisingly casually: by flipping a coin during a call on Discord. If the outcome had been different, we probably wouldn’t have seen the continuation of this beloved series.

The legacy of Slay the Spire is undeniable; its innovative gameplay proposal has influenced numerous titles in the industry. The decision to continue with the franchise came at a time when Mega Crit Games had several possible paths ahead of them. However, the trust in the judgment of their partner, Casey Yano, was crucial, as Giovannetti did not witness the outcome of the coin toss that determined the future of the studio.

As the release date approaches, expectations are rising. Slay the Spire 2 is shaping up not only as a sequel but as an opportunity to explore new mechanics and expand a universe that has captivated millions of players. With this unique narrative of its creation, the community is eager for more details and excited about what the future will hold for them in March 2026.

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Author SoftonicPosted on December 9, 2025December 9, 2025Categories Gaming, NewsTags Anthony Giovannetti, Casey Yano, discord, Mega Crit Games, PC Gamer, roguelike, roguelite, Slay the Spire, Slay the Spire 2

The director of Arc Raiders confirms where their success comes from: they have done the exact opposite of Marathon

The extraction shooter genre continues to show untapped potential, reflected in the imminent release of two significant titles: Marathon from Bungie and Arc Raiders from Embark. Both games have conducted playtests simultaneously, providing developers the opportunity to compare their decisions and player reactions to their respective approaches. Between doing it one way or another, they chose better. Virgil Watkins, design director of Arc Raiders, commented on the coincidence of the tests, highlighting that it turned out to be an excellent opportunity for a comparative analysis. “It was a great test […]

The director of Arc Raiders confirms where their success comes from: they have done the exact opposite of Marathon

The extraction shooter genre continues to show untapped potential, reflected in the imminent release of two significant titles: Marathon from Bungie and Arc Raiders from Embark. Both games have conducted playtests simultaneously, providing developers the opportunity to compare their decisions and player reactions to their respective approaches.

Between doing it one way or another, they chose better

Virgil Watkins, design director of Arc Raiders, commented on the coincidence of the tests, highlighting that it turned out to be an excellent opportunity for a comparative analysis. “It was a great A/B test for us, as they made decisions that we did not, and vice versa,” explained Watkins, suggesting that the opportunity to observe how players responded to different design decisions was enriching.

Despite this promise, not all analysts are convinced. Tyler Wilde, editor-in-chief of PC Gamer, has expressed his skepticism about whether the market can sustain two extraction shooters, a genre that, by its nature, is not particularly casual. “Both studios need their extraction shooters to be a success,” Wilde stated, adding that there might be insufficient demand for both games.

In addition, the design director of Arc Raiders praised the artistic style of Marathon, expressing curiosity about its future evolution. “I found the artistic style very evocative… I hope to see more of that in the future,” he commented, highlighting the importance of aesthetic value in video game development. Although both titles have notable differences, comparisons are inevitable in a competitive market that seeks to capture attention in a genre that still has much to offer.

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Author SoftonicPosted on October 20, 2025October 20, 2025Categories Gaming, NewsTags Arc Raiders, arte, Embark, extraction shooter, FPS, Marathon, multijugador, PC Gamer, shooter, supervivencia, Tyler Wilde, Virgil Watkins

The creator of The Callisto Protocol wants to make a game based on the biggest science fiction horror franchise in the history of cinema

Glen Schofield, known for his work as the creator of the Dead Space franchise, has expressed his desire to develop a video game based on the iconic Alien saga. In statements to PC Gamer, Schofield imagined a scenario in which 20th Century Studios grants him the rights to the franchise, which has seen a resurgence of interest thanks to the recent FX series, Alien Earth. Although Schofield emphasizes his preference for creating original projects, he admits that he would be excited about the possibility of exploring the Alien universe and has accumulated a collection of approximately 100 designs of extraterrestrial creatures created in […]

The creator of The Callisto Protocol wants to make a game based on the biggest science fiction horror franchise in the history of cinema

Glen Schofield, known for his work as the creator of the Dead Space franchise, has expressed his desire to develop a video game based on the iconic Alien saga. In statements to PC Gamer, Schofield envisioned a scenario in which 20th Century Studios grants him the rights to the franchise, which has seen a resurgence of interest thanks to the recent FX series, Alien Earth. Although Schofield emphasizes his preference for creating original projects, he admits that he would be excited about the possibility of exploring the Alien universe and has accumulated a collection of approximately 100 designs of extraterrestrial creatures created in Midjourney over the past two years.

Alien would hit a lot

However, the creative makes it clear that his participation in an Alien project would be conditioned on having total creative control over it, stating: “That is non-negotiable. I can’t make a great game unless it’s mine and I’m completely involved in it; then I’ll give you 130%”. This stance comes after his recent experience with The Callisto Protocol, which did not achieve the expected critical or financial success, leading Schofield to consider his future in the industry.

Even so, the future of an Alien game directed by Schofield is uncertain. In early July, he commented that he had decided to step away from a new horror project due to a lack of funding. “Maybe I have directed my last game,” he added, reflecting a feeling of disillusionment. The gaming community, which still remembers the impact of Alien: Isolation, eagerly awaits a new installment in the Alien universe, although so far, there are no confirmations that this will happen.

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Author SoftonicPosted on September 12, 2025September 12, 2025Categories Gaming, NewsTags Alien, alien earth, FX, Glen Chofield, Midjourney, PC Gamer, The Callisto Protocol

If you're in the UK, there's a way to bypass the new age control law and it involves Death Stranding 2

The recent entry into force of the Online Safety Act in the United Kingdom requires the implementation of age controls to access adult content on the Internet. This legislation aims to protect the youngest; however, clever methods have already emerged to circumvent these restrictions, notably the use of the video game Death Stranding 2: On the Beach as a tool to bypass verification systems. Death Stranding against unjust laws According to reports, Discord users have begun using selfies of the game’s protagonist, Sam Porter Bridges, to bypass the system of […]

If you're in the UK, there's a way to bypass the new age control law and it involves Death Stranding 2

The recent enactment of the Online Safety Act in the United Kingdom requires the implementation of age controls to access adult content on the Internet. This legislation aims to protect the younger population; however, ingenious methods have already emerged to circumvent these restrictions, notably the use of the video game Death Stranding 2: On the Beach as a tool to bypass verification systems.

Death Stranding against unjust laws

According to reports, Discord users have started using selfies of the game’s protagonist, Sam Porter Bridges, to bypass the age verification system known as K-id. This program allows the platform to confirm the age of its users through facial scanning or identity document verification, processes necessary to access sensitive content, adjust messaging settings, or enter channels restricted to those over 18 years old.

The ingenuity lies in the photorealistic nature of Death Stranding 2: On the Beach, which allows users to effectively use images of its protagonist. By zooming in on Sam’s face, users can capture various facial expressions that K-id requires for its verification process. This trick, which can be completed in just 30 seconds, benefits from K-id’s policy of not storing personal data or videos, making it easier to bypass restrictions without leaving a trace.

This tactic has captured the attention of media outlets like PC Gamer, which has verified the effectiveness of the method. Although legislation seeks to protect minors, the creative use of video game technology raises questions about the effectiveness of cybersecurity measures. While the gaming community explores new ways to circumvent these restrictions, regulators’ attention must turn to the evolution of the challenges that arise in the digital realm.

Author SoftonicPosted on July 29, 2025July 29, 2025Categories Gaming, NewsTags Death Stranding 2, Death Stranding 2: On The Beach, K-id, Online Safecty Act, PC Gamer, reconocimiento facial, reino unido, Sam Porter Bridges, selfie

One of the most peculiar versions of one of the most important cult games on PC arrives on PlayStation 5

Deus Ex, one of the most iconic games in PC history, is scheduled to be released on PlayStation 5 through the PS+ service in 2025. This release includes the 2002 version of the game, which was originally designed for the PS2 and is known for being a limited adaptation compared to its PC counterpart. Deus Ex has not aged a day on PC, although on PS2… The PS2 version of Deus Ex features significant cuts, as, due to the console’s memory limitations, the levels were reduced and elements […]

One of the most peculiar versions of one of the most important cult games on PC arrives on PlayStation 5

Deus Ex, one of the most iconic games in PC history, is scheduled to be released on PlayStation 5 through the PS+ service in 2025. This release includes the 2002 version of the game, which was originally designed for the PS2 and is known for being a limited adaptation compared to its PC counterpart.

Deus Ex has not aged a day on PC, although on PS2…

The PS2 version of Deus Ex features significant cuts, as due to the console’s memory limitations, the levels were reduced and key elements, such as location-based damage and the quick inventory system, were removed. However, there are some notable improvements, such as a completely re-recorded orchestral soundtrack and computer-generated video scenes, which provide a sense of nostalgia even though it is an inferior experience.

Despite its limitations, some critics like the author of an article from PC Gamer believe that this release is valuable for archival and preservation purposes, although they do not recommend it as the first option for new players wanting to experience the Deus Ex universe. The critique suggests that the original experience on PC remains irreplaceable.

On the other hand, there is a growing hope that Embracer Group, the company that owns the rights to Deus Ex, can revitalize forgotten intellectual properties. While confidence in Embracer’s ability to do so is low, there is a desire for initiatives that bring important titles from their archive back to life, including more playable versions of other games like Deus Ex: Invisible War.

In conclusion, the return of this classic may not be the definitive experience, but its availability on modern platforms is a step towards preserving a legacy that many players still value.

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Author SoftonicPosted on June 6, 2025July 1, 2025Categories Gaming, NewsTags Deus Ex, Deus Ex: Invisible War, Deus Ex: The Conspiracy, Embracer, Embracer Group, PC Gamer, playstation 5, PS+, ps2

The creator of Stardew Valley confirms that he will finally focus on his next game

Since its launch, Stardew Valley has marked a turning point in the farming simulator genre, capturing the attention of thousands of players for almost a decade. This cultural phenomenon, created by Eric Barone, has maintained its relevance thanks to free updates that enrich the experience, the most recent being version 1.6, which includes quality of life improvements and specific fixes for consoles. Stardew Valley takes a back seat in his plans However, Barone has decided that it is time to focus entirely on his new project, Haunted Chocolatier. In a […]

The creator of Stardew Valley confirms that he will finally focus on his next game

Since its release, Stardew Valley has marked a before and after in the farming simulator genre, capturing the attention of thousands of players for nearly a decade. This cultural phenomenon, created by Eric Barone, has maintained its relevance thanks to free updates that enrich the experience, the most recent being version 1.6, which includes quality of life improvements and specific fixes for consoles.

Stardew Valley takes a back seat in its plans

However, Barone has decided that it is time to focus entirely on his new project, Haunted Chocolatier. In a recent interview with PC Gamer, the developer confirmed that, after finishing the pending tasks for the latest update of Stardew Valley, he is committed to working exclusively on the new title. “1.6 is pretty settled. I commit to not working on Stardew Valley until I finish Haunted Chocolatier,” Barone stated.

Despite his dedication to this new project, Barone expressed that he could not completely distance himself from Stardew Valley. “Am I ever going to leave Stardew Valley completely? I don’t think so, I’ll never say that,” he commented. Over the years, he has repeatedly mentioned the possibility of returning to the game, reflecting his deep attachment to the franchise and its fanbase.

The creator also highlighted his concern for providing a satisfying experience to Stardew Valley fans, something that has influenced his development process for Haunted Chocolatier. Barone has even considered the option of retreating to a cabin in the woods, with no internet connection, to fully focus on the new title. “It’s going to take some time,” he concluded, emphasizing his intention to maintain a relaxed and stress-free approach to development while remaining committed to the legacy of Stardew Valley.

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Author SoftonicPosted on April 30, 2025July 1, 2025Categories Gaming, NewsTags 1.6, Eric Barone, Haunted Chocolatier, parche, PC Gamer, Stardew Valley

Diablo 4 will receive an increase in difficulty with its new season

Blizzard Entertainment has made the decision to increase the difficulty in Diablo IV with the launch of Season 8, scheduled for April 29. This measure responds to complaints from many players who were able to complete idle content by remaining AFK, resulting in rewards without the corresponding effort. Colin Finer, lead live game designer, stated in an interview with PC Gamer that the team aims to balance the challenge the game offers, asserting that “without a challenge, you feel like you’re getting free candy.” A change that will significantly increase the challenge The decision to […]

Diablo 4 will receive an increase in difficulty with its new season

Blizzard Entertainment has made the decision to increase the difficulty in Diablo IV with the launch of Season 8, scheduled for April 29. This measure responds to the complaints of many players who were able to complete idle content by remaining AFK, resulting in rewards without the corresponding effort. Colin Finer, lead live game designer, stated in an interview with PC Gamer that the team aims to balance the challenge the game offers, asserting that “without a challenge, you feel like you’re getting free candy.”

A change that will significantly increase the challenge

The decision to increase the difficulty has not been well received by the gaming community, generating a debate about the possible disconnection between development goals and fan expectations. Despite the criticism, the developers are convinced that this increase in the level of challenge will enrich the gaming experience. “We believe that extra point of difficulty will really help the game feel more rewarding,” added Finer, who also mentioned that after conducting tests in the Public Test Realm, they adjusted the difficulty levels based on the feedback received.

In addition to the increased difficulty, Season 8 will come with a change in Blizzard’s philosophy regarding content management in Diablo IV. Instead of just adding new elements with each season, the team plans to implement improvements to the existing features of the Action RPG, ensuring that the game evolves consistently. In this way, Blizzard aims to balance the inclusion of new challenges without making the game cumbersome or slowing down the players’ experience.

With an eye on these changes, Diablo IV fans eagerly await the launch of the new season and what promises to be a renewed experience in its dark world.

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Author SoftonicPosted on April 24, 2025July 1, 2025Categories Gaming, NewsTags Action RPG, AFK, blizzard, Colin Finer, diablo iv, PC Gamer, Public Test Realm, temporada 8

Uno de los juegos más jugados en Steam no es un juego, pero hará que tu lugar de trabajo sea más agradable

El juego gratuito Bongo Cat está causando sensación en Steam, alcanzando más de 101,000 jugadores concurrentes y ocupando el puesto número 12 en la lista de los más jugados. Este simple juego presenta a un adorable gato blanco que toca un tambor virtual cada vez que haces clic o escribes en el teclado, lo que ha capturado la atención de los usuarios y ha revivido el interés en las mascotas de escritorio. Una aplicación para hacer tu vida diaria más agradable. La popularidad de Bongo Cat ocurre en un contexto donde las configuraciones de PC de múltiples monitores […]

Uno de los juegos más jugados en Steam no es un juego, pero hará que tu lugar de trabajo sea más agradable

The free game Bongo Cat is causing a sensation on Steam, reaching over 101,000 concurrent players and ranking number 12 on the list of the most played games. This simple game features an adorable white cat that plays a virtual drum every time you click or type on the keyboard, which has captured users’ attention and revived interest in desktop pets.

An app to make your day-to-day life more enjoyable

The popularity of Bongo Cat occurs in a context where multi-monitor PC setups are becoming increasingly common, allowing users to enjoy less invasive applications that do not affect system performance. It turns out that these little distractions are welcome in a work environment where a balance between productivity and moments of fun is sought.

With its simple yet effective mechanics, Bongo Cat not only provides entertainment but also allows players to collect hats while the cat keeps drumming, adding an extra element of fun. This combination of simplicity and charm translates into a light experience, perfect for those looking for a brief respite while working or playing.

Lauren Morton, editor of PC Gamer, was right to highlight the return of desktop pets as a quintessentially PC trend, especially at a time when work aesthetics and highlighted entertainment elements are necessary. From a social perspective, interacting with Bongo Cat also fosters moments of joy, highlighting users’ need to integrate fun and relaxation into their daily routine in front of the screen.

Bongo Cat fans have found a refuge in its adorableness, and although the game may seem trivial, its emotional impact is significant in the face of daily life demands.

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Author SoftonicPosted on April 10, 2025July 1, 2025Categories Gaming, NewsTags adorable, Bongo Cat, gratuito, Lauren Morton, pc, PC Gamer, Steam

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