Capcom has announced that the new game in the Resident Evil franchise, titled Resident Evil Requiem, will be released on February 27, 2026, and will be available for PS5, Xbox Series X|S, and the new Nintendo Switch 2. This title follows a new protagonist, Grace Ashcroft, who is the daughter of Alyssa Ashcroft, a character who appeared in Resident Evil Outbreak. Additionally, there is a possibility that Leon S. Kennedy, one of the most iconic characters in the saga, will also be involved in the story. A game with which they want to continue the legacy of the […]
Capcom has announced that the new game in the Resident Evil franchise, titled Resident Evil Requiem, will be released on February 27, 2026, and will be available for PS5, Xbox Series X|S, and the new Nintendo Switch 2. This title follows a new protagonist, Grace Ashcroft, who is the daughter of Alyssa Ashcroft, a character who appeared in Resident Evil Outbreak. Additionally, there is a possibility that Leon S. Kennedy, one of the most iconic characters in the saga, will also be involved in the story.
A game with which they want to continue the legacy of the franchise
In a recent interview, producer Masato Kumazawa confirmed that there will be no playable demo version prior to the game’s release. Despite the desire of many players to try Resident Evil Requiem before its launch, the development team is focused on ensuring that the final product meets the high quality standards that fans expect. “We have no plans to release a demo,” Kumazawa stated, highlighting the team’s dedication to finishing the game.
One of the community’s concerns was whether new players would need to have played Resident Evil Outbreak to understand the plot of Requiem. Kumazawa assured that this will not be necessary, as the narrative has been designed to be accessible to both those who have not played the previous title and veterans of the saga. “We made sure that both players who have not played Outbreak and those who have can enjoy it to the fullest,” Kumazawa commented.
Resident Evil Requiem is shaping up to be one of the great survival horrors of 2025, and anticipation is growing as its release approaches. Franchise fans are eager to dive into the new story and discover the challenges that Grace Ashcroft will face in a release that promises to terrify and captivate in equal measure.
The Warkus studio has released its latest video game, House of Necrosis, an innovative proposal that combines the essence of classic survival-horror with turn-based combat mechanics. Inspired by iconic works from the 90s, such as Resident Evil, this title takes players to a mansion overrun with zombies, where they must survive through strategic confrontations and tactical decisions. A particularly unique survival horror, House of Necrosis stands out for its graphics that evoke the aesthetics of the PlayStation 1 era, using tank controls and pre-rendered environments that transport players to a […]
The studio Warkus has released its latest video game, House of Necrosis, an innovative proposal that combines the essence of classic survival-horror with turn-based combat mechanics. Inspired by iconic works from the 90s, such as Resident Evil, this title takes players to a mansion filled with zombies, where they must survive through strategic confrontations and tactical decisions.
A very unique survival horror
House of Necrosis stands out for its graphics that evoke the aesthetics of the PlayStation 1 era, using tank controls and prerendered environments that transport players to a golden age of video games. However, it is in its combat system where a break with the conventions of the genre occurs: the encounters against undead creatures take place in a turn-based format, allowing players to plan their actions more carefully and providing an interesting twist to the typical survival-horror gameplay.
Since its launch, the game has received a remarkable 95% ‘Very Positive’ rating on Steam, reflecting the satisfaction of many players who have fully immersed themselves in its world. Comments in the reviews show how some fans have been so hooked that adverse technical experiences, such as system updates that interrupted their gameplay, have not been able to dampen their enthusiasm. “I have been playing much more than I should,” shares a user, reflecting the impact the title has had.
However, some critics mention that, despite the distinctive features, the runes may seem similar in repeated games. Nevertheless, most agree that House of Necrosis offers a valuable experience, attracting fans not only of Resident Evil but also of RPGs and dungeon-crawlers. With its unique approach, Warkus has managed to create a game that feels fresh and relevant while paying homage to the classics.
Capcom is at a crossroads in the development of its next horror title, Resident Evil 9: Requiem, scheduled for release on February 27, 2026. In a recent interview with IGN during the Tokyo Game Show 2025, director Koshi Nakanishi and producer Masato Kumazama revealed that the team is dealing with “internal concerns” about whether the game manages to convey the necessary horror, given that they have worked on numerous titles in the franchise, which has blurred their perception of horror. When your work is too terrifying to approach daily, Nakanishi highlighted the difficulty of […]
Capcom is at a crossroads in the development of its upcoming horror title, Resident Evil 9: Requiem, scheduled for release on February 27, 2026. In a recent interview with IGN during the Tokyo Game Show 2025, director Koshi Nakanishi and producer Masato Kumazama revealed that the team is dealing with “internal concerns” about whether the game manages to convey the necessary horror, given that they have worked on numerous titles in the franchise, which has blurred their perception of horror.
When Your Job is Too Terrifying to Tackle Every Day
Nakanishi highlighted the difficulty of judging the level of terror in the game, commenting, “we have made so many [Resident Evil games] that we can no longer know [if it is terrifying] until someone plays it.” This dilemma has led to questioning the inclusion of sinister elements, such as an amputation, although it was ultimately decided that they were not necessary for the game’s narrative. “At one point, we were like ‘What if Grace suffers a big cut on her leg?'”, Nakanishi recounted, but they concluded that such details did not contribute to the story.
Regarding the direction of the game, Nakanishi indicated that Resident Evil 9: Requiem aims to return to the roots of survival horror, avoiding the more action-oriented approach that characterized installments 5 and 6. The intention is to classify the Resident Evil titles on a scale that ranges from Resident Evil 2, which represents pure terror, to Resident Evil 4, which incorporated more action. “I didn’t want to do that with the ninth title,” said Nakanishi, reaffirming his commitment to focus on an experience that evokes the classic style of the franchise.
With the launch in sight, Capcom is already raising fan expectations with intriguing previews and details about this new installment, which promises to deliver an exciting and chilling experience to players.
Capcom faces a significant challenge with the upcoming release of Resident Evil 9: Requiem, as it seeks to balance the experience of veteran and new players in a franchise that has captivated millions since its first installment in 1996. In a recent interview during the Tokyo Game Show 2025, director Koshi Nakanishi … Continues reading “”
Capcom is facing a significant challenge with the upcoming release of Resident Evil 9: Requiem, as it seeks to balance the experience of veteran and new players in a franchise that has captivated millions since its first installment in 1996. In a recent interview during the Tokyo Game Show 2025, director Koshi Nakanishi and producer Masato Kumazawa expressed their commitment to creating an accessible and fun title for everyone. We have developed a game that veteran players will enjoy 150%, Kumazawa assured.
Winks to other games
One of the keys to achieving this inclusion is the ability to integrate elements of the narrative and easter eggs that satisfy fans without overwhelming those who are new to the saga. It is important to balance the extra fun that nostalgic nods and story hints offer, without new players feeling like they have to do homework to enjoy the game, commented Kumazawa. This means that, while Resident Evil 9 may include connections to past stories and events, it will not be necessary to have prior knowledge of Raccoon City to fully enjoy the experience.
Additionally, in light of the stir caused by the speculation about the appearance of Leon S. Kennedy in the game, Capcom has clarified that this character will not be part of the narrative, referring to a mysterious character from the trailers as completely new and created specifically for the story of Grace Ashcroft. Although rumors about Leon will likely persist among fans, the company emphasizes that the focus of Resident Evil 9 is to attract a wide spectrum of players, highlighting that even those approaching the game without prior knowledge will be able to enjoy it 100%.
Capcom has announced that its next installment in the iconic horror franchise, Resident Evil Requiem, will be designed to be accessible to players who have no prior experience with the series. Producer Masato Kumazawa has emphasized the importance of removing barriers to entry, allowing new fans to immerse themselves in this rich narrative without feeling overwhelmed by the story accumulated over three decades. A Resident Evil designed for everyone In an interview, Kumazawa explained that Resident Evil Requiem will offer nods and connections to the Resident Evil story that will be pleasing to […]
Capcom has announced that its upcoming installment in the iconic horror franchise, Resident Evil Requiem, will be designed to be accessible to players who have no prior experience with the series. Producer Masato Kumazawa has emphasized the importance of removing barriers to entry, allowing new fans to immerse themselves in this rich narrative without feeling overwhelmed by the story accumulated over three decades.
A Resident Evil designed for everyone
In an interview, Kumazawa explained that Resident Evil Requiem will offer nods and connections to the Resident Evil story that will please fans, while ensuring that new players do not feel alienated. “We don’t want people to feel like they have to do their homework to fully understand this game,” the producer commented. Therefore, even those who are not familiar with the saga will be able to enjoy the experience as a horror game set in a ruined city.
The game will focus on Grace Ashcroft, who will be the main protagonist. However, fans are wondering if iconic characters like Leon Kennedy will also make an appearance. Although Capcom has confirmed that Grace is the new main character, it has not completely ruled out the possibility of Leon returning, either as a playable character or in some other capacity.
Resident Evil Requiem will be released on February 27, and its director has expressed his interest in competition in the horror genre, acknowledging that this rivalry stimulates innovation. “I really want to buy Silent Hill f,” he admitted, highlighting the importance of keeping everyone on their toes in such a dynamic market.
Vermila Studios has presented its new video game, Crisol: Theater of Idols, which promises to take horror to new heights in an alternative version of Spain. This ambitious proposal delves into the country’s religious tradition to offer a chilling environment, evoking memories of recognized works like Blasphemous. The game’s demo is already available for free on Steam and offers between 1 and 2 hours of gameplay, depending on the player’s style. A game with a mix of the most suggestive The gameplay resembles that of the Resident Evil saga, focusing on survival, exploration, and puzzle-solving […]
Vermila Studios has presented its new video game, Crisol: Theater of Idols, which promises to take horror to new heights in an alternative version of Spain. This ambitious proposal delves into the religious tradition of the country to offer a chilling environment, evoking memories of recognized works such as Blasphemous. The game’s demo is already available for free on Steam and offers between 1 and 2 hours of gameplay, depending on the player’s style.
A game with a mix of the most suggestive
The gameplay is similar to that of the Resident Evil saga, focusing on survival, exploration, and puzzle-solving. However, Crisol introduces an innovative mechanic that revolves around blood management. This serves both as health and ammunition, obtained from fallen bodies. Using weapons requires sacrificing health, which adds a tactical difficulty to the game, as each bullet fired can represent a vital cost.
The enemies of the game, described as puppets and automatons with strong influences from Spanish culture and religious motifs, offer a terrifying yet familiar experience. Players will face figures such as saints and virgins, and one of the most striking enemies is a giant puppet characterized as a virgin, evoking iconic antagonists like Mr. X from Resident Evil.
However, the demo has also received criticism, pointing to excessive difficulty when facing enemies and the lack of options to modify the field of view in the first-person perspective. Despite these shortcomings, the captivating atmosphere and the game’s potential promise a valuable experience. Crisol: Theater of Idols could become a benchmark in the genre if it continues along this path. Horror fans and those interested in Spanish tradition will definitely find reasons to be excited about its final release.
The Shift Up team is in the midst of a whirlwind of speculation following the success of their game Stellar Blade, released on PlayStation 5 and PC. This week, the South Korean developer plans an announcement that has generated great anticipation among the gaming community, particularly after the release of an enigmatic image that has sparked a flurry of theories on social media and forums. Is it Silent Hill f? Since its debut, Stellar Blade has positioned itself as one of the surprises of 2024, achieving a positive reception and a loyal fan base. However, the recent […]
The Shift Up team is in the midst of a whirlwind of speculation following the success of their game Stellar Blade, released on PlayStation 5 and PC. This week, the South Korean developer plans an announcement that has generated great anticipation among the gaming community, particularly after the release of an enigmatic image that has sparked a myriad of theories on social media and forums.
Is it about Silent Hill f?
Since its debut, Stellar Blade has positioned itself as one of the surprises of 2024, achieving a positive reception and a loyal fan base. However, the recent image, which shows an unusual hallway for its previous settings, has led players to speculate about its possible implications. Although Shift Up has not revealed concrete details, it is expected that the mystery will be resolved in the coming days.
The most discussed hypotheses include a potential collaboration with iconic franchises like Resident Evil, especially considering that Capcom will be involved in another project from the studio, Goddess of Victory: Nikke. However, the unsettling atmosphere of the image has also led some to think of a partnership with Silent Hill, which will release a new installment, Silent Hill f, this very week.
In addition to the collaborations, some players suggest that the announcement could refer to new downloadable content for Stellar Blade or even the possibility of a port for Nintendo Switch 2. With the secrecy surrounding the reveal, the community is eager, and speculations continue to grow. Undoubtedly, the coming days will be crucial to understanding the future of Shift Up and its enigmatic project.
Many games go under the radar of most people, or receive criticism from the public, because they are aimed at a very specific audience. They ask for very specific things from those who are going to play them, and that makes it difficult to adjust expectations. It requires having a particular awareness and vision of what the game wants. And that is not always easy to provide. That’s why many games gain value over time. When more players and a certain distance allow them to be seen in a different light. Because that makes it easier to play them for what they are and not […]
Many games go under the radar of most people, or receive criticism from the public, because they are aimed at a very specific audience. They ask for very specific things from those who will play them, and that makes it difficult to adjust expectations. It requires having a particular awareness and vision of what the game wants. And that is not always easy to provide.
That’s why many games appreciate in value over time. When more players and a certain distance allow us to see them in a different light. Because it makes it easier to play them for what they are and not for what we expect them to be.
Hell Is Us, the new game from Rogue Factor, is in many ways exactly that. From the outside, it may seem like a soulslike heavily inspired by From Software games, with a contemporary style and a particular emphasis on combat. The reality is that the game is something very different from that. Because the audience it seeks is one that comes here not for the combat, but for the exploration and, to a lesser extent, for the quality of the puzzles.
The Legend of Zelda meets Resident Evil and hack and slash
If we had to describe Hell Is Us in a simple way, we could say it’s like a The Legend of Zelda from SNES or Nintendo 64 with puzzles like those in Resident Evil and the combat of a hack and slash from PlayStation 2. All of this does not mean that it is a game that feels old or that aims to be a tribute to the classics. On the contrary. It is a very fresh and interesting game because it knows where it draws inspiration from and why, making this combination make sense for one very simple reason: it knows its limitations.
The grace of Hell is Us is that we have to navigate very broad levels, semi-open world, where we have no indicators of any kind. Some characters give us hints about what we should do, we can look into the distance to see where there are interesting places to go (or exactly the place we need to go!) and some documents provide us with relevant information, but there are no extradiegetic indicators of any kind. There is neither a map nor an arrow nor a button we can press to indicate where our next objective is. The only way to progress is to interpret the information we have and move forward.
This is always enjoyable because the environments are spacious, but not gigantic. Dense, full of things, but never so vast as to be absurd. So getting lost and not knowing exactly where to go is never a problem. And since puzzles require finding the right object or knowing which symbols go where, exploration and observation are rewarded more than the pure ability to decipher what the game wants from us.
Of civil wars and battles
As the game is based on exploration, it is appreciated that the world to explore is very interesting. And terrifying. Because Hadea, the region we visit, has two defining characteristics: it is in the midst of a civil war and is invaded by strange monsters ravaging everything.
The game does not shy away from the first part of the premise. We will constantly be facing the horrors of war and it will have no problem throwing images at us that are hard to shake off. But it does so in an elegant and appropriate manner for the context, adding to the atmosphere and theme of the game. All while the story follows something more mundane: the search for the truth about the protagonist’s past. Which, of course, has a lot to do with the state of the region and the monsters that inhabit it.
Speaking of monsters, the combat might be what doesn’t convince a certain part of the audience. Not because it’s bad, which it isn’t, but because it’s relatively simple. With not much variety in either enemies or weapons, it can become a bit repetitive, especially given the game’s length. This shouldn’t be a problem since it’s not the central focus of the game and is well executed, but there will be those who find it an issue.
A future cult title
But if something must be clear, it is that Hell Is Us is one of those games that has all the potential to become a cult game. Surely not immediately, but in a few years.
It’s like playing a classic The Legend of Zelda, but with a much more mature and darker atmosphere and narrative. If we add puzzles in the style of Resident Evil and hack and slash combat, along with its incredible setting, the result is a fascinating game that is also difficult to sell to the general public at first glance. But if all of this sounds good to you, really: Hell Is Us is a game for you. One of those games that will be talked about for a long time in the world of video games.
Director Zach Cregger, known for his work on the successful film Weapons, is embarking on a new project: a movie based on the popular video game franchise Resident Evil, with its release scheduled for 2026. In a recent interview, Cregger expressed his enthusiasm for this adaptation, stating that he has dedicated thousands of hours to playing Resident Evil, which has allowed him to deeply understand the gaming experience. Movies that do not respect the essence of video games Cregger describes his cinematic approach as a narrative of “descent into hell,” following a single protagonist on a terrifying journey through a […]
Director Zach Cregger, known for his work on the successful film Weapons, is embarked on a new project: a movie based on the popular video game franchise Resident Evil, which is set to premiere in 2026. In a recent interview, Cregger expressed his enthusiasm for this adaptation, stating that he has dedicated thousands of hours to playing Resident Evil, which has allowed him to deeply understand the gaming experience.
Movies that do not respect the essence of video games
Cregger describes his cinematic approach as a narrative of “descent into hell,” following a single protagonist on a terrifying journey through a world full of dangers. This vision departs from previous Resident Evil films, which he claims are inconsistent and only retain the name of the Capcom franchise without capturing its essence. “I have never seen a Resident Evil movie,” says Cregger, suggesting a fresh and original approach that could surprise both fans of the video game series and those accustomed to previous adaptations.
The director also acknowledges that fans of the previous films, especially those who admired Milla Jovovich’s performances, may not be ready for his vision of the story. However, Cregger is convinced that game enthusiasts will be excited about his approach. With Weapons having grossed over 200 million dollars worldwide, he promises that his interpretation of Resident Evil will have an even greater scale, something unprecedented in the current landscape of horror cinema.
With each detail revealed, the anticipation for the Resident Evil movie continues to grow, and fans are already starting to speculate about what this new adaptation will bring to the world of horror cinema. Undoubtedly, Cregger’s venture has the potential to redefine what a Resident Evil movie means on the big screen.
The movie ‘Weapons’, directed by Zach Cregger, has become one of the most notable releases in the horror genre in recent years, causing unprecedented excitement at the box office. One of the most memorable characters in the film is Gladys, played by actress Amy Madigan, whose peculiar aesthetic, including bright orange hair, poorly painted lips, and large glasses, has captured the audience’s attention. Forcing the machine The interest in Gladys has transcended beyond her appearance, and following the success of ‘Weapons’, it was revealed that Warner Bros. and New Line are […]
The movie ‘Weapons’, directed by Zach Cregger, has become one of the most notable releases in the horror genre in recent years, causing unprecedented excitement at the box office. One of the most memorable characters in the film is Gladys, played by actress Amy Madigan, whose peculiar aesthetic, which includes bright orange hair, poorly painted lips, and large glasses, has captured the audience’s attention.
Forcing the machine
The interest in Gladys has transcended beyond her appearance, and following the success of ‘Weapons’, it was revealed that Warner Bros. and New Line are in talks to develop a prequel centered around this intriguing character. This initiative is based on a lost chapter that Cregger had originally written for the film, but which did not make it into the final cut due to timing issues.
Although the possibility of this prequel sounds exciting, no definitive agreements have been reached yet, nor has a clear schedule been established for its production. It is known that the director is already immersed in the preproduction of a new installment of ‘Resident Evil’, scheduled for release on September 18, 2026, which could delay the development of the ‘Weapons’ prequel.
The growing popularity of the ‘Weapons’ universe marks a milestone in Zach Cregger’s career, who has proven to be an innovative director within the horror genre of his generation. In addition to the prequel to Gladys, Cregger has other projects in the works, such as the movie ‘Henchman’, which could be of interest to DC Studios, and a science fiction script titled ‘Flood’. The audience’s response to ‘Weapons’ indicates that Cregger’s next steps will be closely watched.