Housemarque’s new bet, titled Saros, is shaping up to be one of the great promises of the action and science fiction genre, with its release scheduled for March 20, 2026. Recently, the game has been registered in a Taiwan age rating system, which includes both a standard version and a Deluxe Edition, suggesting that players will be able to opt for a purchase that incorporates additional content. A game that wants to make a splash This registration comes on the eve of The Game Awards 2025, an event known for revealing exciting announcements in […]
Housemarque’s new venture, titled Saros, is shaping up to be one of the great promises of the action and science fiction genre, with its release scheduled for March 20, 2026. Recently, the game has been registered in a Taiwan age rating system, which includes both a standard version and a Deluxe Edition, suggesting that players will have the option to purchase a version that includes additional content.
A game that wants to make a splash
This record occurs in the run-up to The Game Awards 2025, an event known for revealing exciting announcements in the video game industry. This has led to speculation about the possibility of PlayStation presenting more material on Saros during the gala and opening pre-orders, allowing fans to secure their copy before the official release.
With rising expectations and a clear focus on what defines Housemarque, Saros is set to be a benchmark in the next generation of video games. As its release approaches, all eyes will be on the event of The Game Awards 2025, where more details could be unveiled to keep the excitement alive among fans.
On December 11, during The Game Awards ceremony, an announcement related to one of the most iconic video game franchises will be confirmed: Tomb Raider. Geoff Keighley, host and organizer of the event, stated that “Lara Croft returns to The Game Awards” and teased a look at “the future of the franchise” that fans won’t want to miss. An unexpected remake It has been reported that Crystal Dynamics is working on a remake of the original Tomb Raider game, released in 1996. This remake could be part of the announcement that will be made at the event. […]
On December 11, during The Game Awards ceremony, an announcement related to one of the most iconic video game franchises will be confirmed: Tomb Raider. Geoff Keighley, host and organizer of the event, stated that “Lara Croft returns to The Game Awards” and teased a look at “the future of the franchise” that fans won’t want to miss.
A most unexpected remake
It has been reported that Crystal Dynamics is working on a remake of the original Tomb Raider game, released in 1996. This remake could be part of the announcement that will be made at the event. Additionally, the studio is developing a new Tomb Raider title that will be published by Amazon, which represents a significant step for the series, which has evolved considerably since its debut.
At the same time, Amazon is also producing a live-action series of Tomb Raider for Prime Video, in which actress Sophie Turner, known for her role in Game of Thrones, will take on the role of Lara Croft. This suggests that the franchise aims to expand its presence not only in the world of video games but also in the television entertainment sector.
Apart from the Tomb Raider announcement, The Game Awards will also reveal a new game in the Total War series and present a trailer for Resident Evil Requiem. The event will start at 5 PM PT / 8 PM ET and will make history, as the game Clair Obscur: Expedition 33 has received 12 nominations, including a recognition for Game of the Year, setting a new record in the history of the event.
With so much at stake, both fans and critics are eager to find out what the future holds for Tomb Raider and other major titles at The Game Awards.
Expedition 33 has made history by becoming the most nominated game in the history of The Game Awards, with notable recognitions for its cast, which includes Ben Starr, Charlie Cox, and Jennifer English. However, the success has sparked a debate about the need to expand the acting categories in these awards, especially for motion capture (mocap) actors, who often remain in the shadows. Aliona Baranova, motion capture director of Baldur’s Gate 3, has called for the creation of a specific category for these artists, emphasizing that their work is crucial in the […]
Expedition 33 has made history by becoming the most nominated game in the history of The Game Awards, with notable recognition for its cast, which includes Ben Starr, Charlie Cox, and Jennifer English. However, the success has sparked a debate about the need to expand the acting categories in these awards, especially for motion capture (mocap) actors, who often remain in the shadows. Aliona Baranova, motion capture director of Baldur’s Gate 3, has called for the creation of a specific category for these artists, emphasizing that their work is crucial in the modern development of video games.
Some workers in the shadows in the video game
In an interview with Video Games Chronicle, Baranova pointed out that many actors who perform motion capture are later overshadowed by the voices assigned to them in post-production. “For decades, these actors have worked hard, but often disappear in the process,” Baranova commented. Her proposal aims not only to honor these artists but also to educate the public about the complexity of the work they do. “The audience doesn’t know enough about this because there isn’t enough attention,” she added.
Charlie Cox supported these initiatives, s suggesting that while he feels excited about his nomination, the recognition should also apply to his mocap colleague, Maxence Carzole. Actress Devora Wilde also expressed her surprise at the lack of a category dedicated to motion capture and recalled that this omission has been a constant in the history of The Game Awards.
The Game Awards will be broadcast live from the Peacock Theater in Los Angeles on December 11. In addition, fans have the opportunity to participate in the voting for the awards, allowing their voices to be heard in a celebration that recognizes achievements in the video game industry.
The video game Dispatch has been nominated for the prestigious The Game Awards 2025, marking a significant milestone in the career of its developers, Ad Hoc Studio. This nomination is not only an honor but also coincides with an extraordinary commercial performance, as the title has surpassed the sales target set for three years in just three months, reaching the astonishing figure of over one million copies sold in its first ten days on the market. A different superhero game The success of Dispatch has generated a great stir in the industry, being attributed mainly […]
The video game Dispatch has been nominated for the prestigious The Game Awards 2025, marking a significant milestone in the career of its developers, Ad Hoc Studio. This nomination is not only an honor but also coincides with an extraordinary commercial performance, as the title has surpassed the sales target set for three years in just three months, reaching the astonishing figure of over one million copies sold in its first ten days on the market.
A different superhero game
The success of Dispatch has generated a great stir in the industry, mainly attributed to its innovative release in episodic series format. Despite initial doubts about this strategy, executive producer Michael Choung stated that the public’s response has been overwhelmingly positive. “We were confident that people would like it. I think the level of success is something I certainly did not anticipate,” Choung commented in an interview with GamesIndustry.biz.
This success is not only reflected in sales figures, but it also opens the door to the possibility of a second season, suggesting that the well-constructed and exciting narrative has captured the attention of players. Choung highlighted the complexity and quality of the story as key factors behind Dispatch’s achievement. “Conventional wisdom told us that we shouldn’t have done what we did. I think it has absolutely proven to be valid,” he added, pointing out the studio’s bravery in choosing this format.
As developers venture into the next chapter, the success of Dispatch could redefine the future of the narrative genre within video games, solidifying its place in the contemporary landscape of digital entertainment.
Naughty Dog’s next project, titled Intergalactic: The Heretic Prophet, was presented during the recent The Game Awards gala and is shaping up to be one of the most ambitious games in the studio’s history. Neil Druckmann, the director of the title, has shared that the team is currently working intensely on its development, reflecting the high expectations placed on this science fiction title set in an alternate future. Will the insurmountable be surpassed? Intergalactic focuses on the character of Jordan A. Mun, played by actress Tati Gabrielle, and will take place on a planet […]
Naughty Dog’s next project, titled Intergalactic: The Heretic Prophet, was presented during the recent The Game Awards gala and is shaping up to be one of the most ambitious games in the studio’s history. Neil Druckmann, the director of the title, has shared that the team is currently working intensely on its development, reflecting the high expectations placed on this science fiction title set in an alternate future.
Can the unbeatable be surpassed?
Intergalactic focuses on the character of Jordan A. Mun, played by actress Tati Gabrielle, and will take place on a planet called Sempiria, which has its own history, conflicts, and mythologies. In this context, Jordan becomes a bounty hunter and begins to unravel a mystery that connects the planet’s politics with its religion. This narrative approach suggests a deeper development of the lore and characters, in line with Naughty Dog’s tradition.
Druckmann has emphasized that this new title will offer more freedom and options to the player, representing an evolution from The Last of Us: Part 2. Although no release date has been announced, it has been confirmed that Intergalactic will be exclusive to PS5. Additionally, the team has mentioned that internal testing of the game is already underway, indicating that development is progressing well.
Regarding the cast, alongside Gabrielle, Tony Dalton and Troy Baker join, known for his participation in the franchise The Last of Us. Furthermore, Druckmann has hinted at the possibility of future installments within this universe, emphasizing the intention to position Intergalactic as Naughty Dog’s next big leap in the world of video games. The company is also in contact with several Hollywood studios to explore a film adaptation, although the priority will be to deliver an exceptional video game before moving in that direction.
Wargaming has announced the definitive closure of the servers for Steel Hunters, its third-person PvPvE multiplayer shooter, scheduled for October 8. The title, launched in early access in April, failed to capture the interest of a broad audience, reaching a peak of only 4,479 simultaneous players, according to data from SteamDB. This situation has led the studio to acknowledge that continuing its development is no longer sustainable. Chronicle of an announced closure Steel Hunters, which promised intense futuristic battles with mechs, was presented at The Game Awards 2024, but its lack of differentiation in a […]
Wargaming has announced the definitive closure of the servers for Steel Hunters, its third-person PvPvE multiplayer shooter, scheduled for October 8. The title, launched in early access in April, failed to capture the interest of a broad audience, reaching a peak of only 4,479 concurrent players, according to data from SteamDB. This situation has led the studio to acknowledge that continuing its development is no longer sustainable.
Chronicle of an Announced Closure
Steel Hunters, which promised intense futuristic battles with mechs, was presented at The Game Awards 2024, but its lack of differentiation in a saturated shooter market has been its Achilles’ heel. Despite Wargaming’s experience, known for the success of World of Tanks, the proposal failed to stand out against other popular titles, leaving many wondering about the future of games as a service.
To close the Steel Hunters experience, Wargaming will offer special support for custom game modes, allowing users to play with friends, create community matches, and share “final memories” in a controlled environment. All hunters will be unlocked in this new mode, and players will be given the opportunity to access mechs that have never been presented before.
In addition, the study has scheduled a farewell tournament that will bring together the most regular players, a final opportunity to enjoy the game before the server is completely disconnected. The story of Steel Hunters is reminiscent of other recent failures in the genre, such as Concord, which closed just days after its launch, and XDefiant, a Ubisoft shooter that failed to establish itself alongside industry titans like Call of Duty.
Wargaming has announced its upcoming title, Steel Hunters, a promising mech shooter that combines elements of battle royale and extraction shooter mechanics. Scheduled for early access on April 2, 2025, the game was recently showcased at The Game Awards 2024, where it generated great excitement among video game fans. From tanks to mechs Unlike its previous works like World of Tanks, which has established itself as an icon in the war game genre since its release in 2010, Steel Hunters represents a significant shift […]
Wargaming has announced its upcoming title, Steel Hunters, a promising mech shooter that combines elements of battle royale and extraction shooter mechanics. Scheduled for early access on April 2, 2025, the game was recently showcased at The Game Awards 2024, where it generated great excitement among video game fans.
From Tanks to Mechs
Unlike its previous works like World of Tanks, which has established itself as an icon in the war game genre since its release in 2010, Steel Hunters represents a significant shift in the creative direction of the studio. This new title falls within a more dynamic genre, offering free action with giant robots. In early access, Wargaming has ensured that there will be no initial monetization, allowing players to try the game without worrying about additional expenses at the start. However, micropayments will be introduced later in the development process.
At the time of the early access launch, Steel Hunters will feature three distinct maps and seven playable characters known as Hunters. Players will be able to choose from Razersida, Heartbreaker, Fenris, Ursus, Trenchwalker, Prophet, and Weaver, each with unique abilities that promise to enrich the gaming experience. Wargaming’s intention is to quickly move towards a full release, based on feedback and suggestions from players during the early access phase. “We don’t believe in long early access cycles,” the developers commented, emphasizing their commitment to a well-refined experience.
With this new proposal, Wargaming aims to capture the attention of a broad audience, affirming its strong reputation in the development of multiplayer titles while exploring new mechanics and gameplay styles within the universe of online shooters.
Balatro, an innovative card game released in 2024, has surprised the gaming community since its inclusion in Xbox Game Pass. This title has quickly gained popularity, standing out not only for its attractive design and addictive gameplay but also for being nominated in the prestigious The Game Awards, where it reached the finals competing with well-known titles like Astro Bot, although it ultimately did not win the award. The concept of Balatro is simple yet captivating: players must pick up and drop cards to reach a specific goal, which becomes increasingly […]
Balatro, an innovative card game launched in 2024, has surprised the gaming community since its inclusion in Xbox Game Pass. This title has quickly gained popularity, standing out not only for its attractive design and addictive gameplay, but also for being nominated in the prestigious The Game Awards, where it reached the finals competing with well-known titles like Astro Bot, although it ultimately did not win the award.
The concept of Balatro is simple yet captivating: players must pick up and drop cards to reach a specific goal, which becomes increasingly complex and entertaining as they progress in the game. Players face challenges in different hands, and if they fail to meet the objectives, they might find themselves restarting from the beginning, adding an element of tension and excitement that encourages them to keep trying. This design has made it a viral phenomenon today.
Balatro is receiving great support after its launch
Recently, Balatro has received an additional boost with the release of Pack 4, titled Friends of Jimbo, which includes characters from various iconic video games, allowing players to further customize their cards. Among the available characters are figures from titles such as Bugsnax, Critical Role, Assassin’s Creed, and Fallout, which is sure to attract a wide variety of fans.
Another interesting news is the recent reduction of the age rating for Balatro from +18 to 12 years, given that the game lacks violence, sexual content, or inappropriate language. This revision will allow a broader audience to enjoy this title without restrictions, facilitating its access on consoles, mobile devices, and computers. With this, Balatro not only positions itself as an excellent card game but also as an option for younger players.
Embark Studios, the studio behind the shooter The Finals, has revealed the new number of players playing the game, and the number is absolutely incredible.
Releasing a shooter in today’s times is a risk that requires a lot of calculations. Creating something new enough to attract the audience, but familiar enough to make them stay, is really difficult. Almost no one achieves it. Almost everyone who does it are already established studios that build upon well-established formulas that have cost millions and have gone through a very visible semi-public iteration process. That’s why it’s surprising when someone manages to do it seemingly from scratch, like The Finals.
Because numbers don’t lie. In less than a month since its launch, The Finals has already surpassed ten million players worldwide. This has been confirmed by its developer, Embark Studios, who have achieved this milestone just a couple of weeks after releasing the final version of the game during The Game Awards.
There are many reasons for having succeeded in this way. To begin with, it has had a constant exposure throughout the year with successive betas that have allowed the public to become familiar with it. The marketing campaigns have been measured and very effective. But besides, the game is very fun, with a different touch compared to the competition, by betting on the dynamism and destructibility of the scenarios to offer a game that is fun both when we play competitively and in a more casual way.
All this helps that the team is very involved in continuing with its development. According to The Finals’ executive producer, Rob Runesson, “we will continue to improve and expand the experience, with the guarantee that we will surprise our community over the next few years.” Something that gives confidence that this will be just the first record that the game will surpass.
The Finals is available on PlayStation 5, Xbox Series X, Xbox Series S, and PC. The game can be played completely for free, with in-game microtransactions and battle pass included.
And people, of course, have complained saying that even ‘Baldur’s Gate 3’ is a more independent game than ‘Dave the Diver’. It’s nothing against the game itself, but rather the lack of definition of the term.
What is ‘indie’? The question has been among us almost since the word started to become fashionable. In the past, it was clear: it was a game made by an independent producer, as the name itself indicates, with fewer resources but more imagination. However, lately, and to avoid missing out, major studios have been experimenting with the ‘indie style’ (pixel art, retro music, etc.) to make a profit… And, in the end, what had to happen happened.
By the pending indie
The Game Awards have decided to nominate five games this year for best indie game of the year: ‘Cocoon’, ‘Dredge’, ‘Sea of Stars’, ‘Viewfinder’, and… ‘Dave the Diver’. And there lies the problem. The last game is the first from a small studio called Mintrocket. And Mintrocket is a subsidiary of Nexon, a giant South Korean company in the sector. It smells like an indie, tastes like an indie, and seems like an indie, but, from every angle, it’s not an indie.
And people, of course, have complained, saying that even ‘Baldur’s Gate 3‘ is a more independent game than ‘Dave the Diver’. It’s not about the game itself, but about the lack of a clear definition of the term. For years, the nebulous concept of indie has grown so vast that it has blurred its very existence. However, the Game Awards defend their decision, even if it’s with excuses that, frankly, seem far-fetched.
“Does independent mean the game’s budget? Does independent refer to where it was funded? Is it based on the team size? Is it the independent spirit of a game, meaning a smaller, different game? Everyone has their own opinion.” The internet doesn’t quite agree, but Geoff Keighley, president of the association, has added fuel to the fire.
“With ‘Dave the Diver,’ you can argue in any direction. It’s independent in spirit and in being a small game with a relatively small budget, but it’s from a larger entity whereas the rest of the games on this list are from smaller studios. (…) It’s a very complicated matter to have strict rules, so we let people judge for themselves.” In other words, he doesn’t plan to give in while indie developers of other games are banging their heads against a wall.