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Ubisoft employees, fed up with the situation, are threatening the company: they are on the verge of a strike

Ubisoft has started 2026 in a turbulent manner, marking a new chapter of challenges and restructuring within the company. The publisher has announced the cancellation of six games, including the highly anticipated remake of Prince of Persia: The Sands of Time, and has delayed the release of another seven titles. Additionally, the closure of its studios in Halifax and Stockholm has been confirmed, adding to the 55 previous layoffs at Massive Entertainment, which represents a severe blow to its workforce. A reorganization with potentially catastrophic results As part of this strategic reset process, Ubisoft has decided to order to […]

Ubisoft employees, fed up with the situation, are threatening the company: they are on the verge of a strike

Ubisoft has started 2026 in a turbulent manner, marking a new chapter of challenges and restructuring within the company. The publisher has announced the cancellation of six games, including the highly anticipated remake of Prince of Persia: The Sands of Time, and has delayed the release of another seven titles. Additionally, the closure of its studios in Halifax and Stockholm has been confirmed, adding to the 55 previous layoffs at Massive Entertainment, which represents a severe blow to its workforce.

A reorganization with potentially catastrophic results

As part of this strategic reset process, Ubisoft has decided to order its employees to return to the office full-time. This change has caused discomfort among workers, who perceive the measure as a setback regarding the work flexibilities implemented during the pandemic. The Solidaires Informatique union has described the plan as “disastrous,” calling for strikes and demanding not only the expansion of remote work but also salary adjustments that reflect adequate living conditions.

Ubisoft justifies the return to an in-person model under the argument of improving collaboration and fostering a more dynamic work environment, in order to maintain its competitiveness in the AAA market. However, this policy is not well received. Employees have expressed their disagreement and have threatened with mobilizations, including a half-day strike that could include other future actions.

The CEO of Ubisoft has acknowledged that the company will face potential strikes and will seek negotiations with unions to define the conditions for returning to in-person work. The combination of studio closures and restructuring amid a tense work environment presents an uncertain outlook for the future of Ubisoft, one of the major publishers in the video game industry.

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Author SoftonicPosted on January 23, 2026January 23, 2026Categories Gaming, NewsTags AAA, CEO, huelga, IA, Massive Entertainment, Prince of Persia: Las Arenas del Tiempo, reestructuración, Ubisoft, Yves Guilemot

The former director of Assassin's Creed is suing Ubisoft for a forced restructuring

Marc-Alexis Côté, who was responsible for the iconic Assassin’s Creed franchise at Ubisoft, has sued the company for 1.3 million Canadian dollars following his forced departure amid a restructuring that led to the creation of Vantage Studios. This situation has sparked an intense debate about the current direction of franchise management at Ubisoft and the emotional impact it can have on its employees. Emotional impact The lawsuit, filed in the Superior Court of Quebec, arises after Côté was moved to a lower role in the company, a situation he considers […]

The former director of Assassin's Creed is suing Ubisoft for a forced restructuring

Marc-Alexis Côté, who was responsible for the iconic Assassin’s Creed franchise at Ubisoft,has sued the company for 1.3 million Canadian dollars following his forced departure amid a restructuring that led to the creation of Vantage Studios. This situation has sparked an intense debate about the current direction of franchise management at Ubisoft and the emotional impact it can have on its employees.

Emotional Impact

The lawsuit, filed in the Superior Court of Quebec, arises after Côté was moved to a lower role in the company, a situation he considers a significant loss of power. Before the organizational changes, Côté reported directly to Ubisoft’s CEO, Yves Guillemot, but after the reorganization, he was offered a position where his supervisor would be in charge of other franchises like Rainbow Six and Far Cry. This change seems to have been a breaking point for Côté, who valued his influence in such a crucial role within the company.

According to reports from Radio-Canada, the lawsuit not only seeks compensation for loss of power but also an additional 75,000 Canadian dollars for moral damages, highlighting the psychological impact this decision has had on his career. Côté has expressed in his communications that he did not choose to leave the company, but was forced to resign in the face of the possibility of accepting a demotion.

The creation of Vantage Studios, which will oversee not only Assassin’s Creed but also other popular Ubisoft series, has also raised concerns about the company’s preference for employees based in France, which could have repercussions on the careers of many Canadian workers. This circumstance highlights a significant change in Ubisoft’s corporate culture at a time when the video game industry is facing numerous challenges and transformations.

Author AgenciasPosted on January 20, 2026January 20, 2026Categories NewsTags assassin's creed, Ubisoft, ubisoft demanda, Vantage Studios

Two Ubisoft studios will face another wave of layoffs

Ubisoft has confirmed a new wave of layoffs in 2026, affecting 55 employees from Massive Entertainment and Ubisoft Stockholm, as part of a broader strategy to reduce costs. This announcement follows a voluntary layoff program implemented in 2025, which allowed workers to choose to leave the company with compensation. Ubisoft emphasizes that the layoffs are not related to the individual performance of employees, but are part of a structural process aimed at adjusting the organization to respond to the future needs of its studios. These proposed changes […]

Two Ubisoft studios will face another wave of layoffs

Ubisoft has confirmed a new wave of layoffs in 2026, affecting 55 employees from Massive Entertainment and Ubisoft Stockholm, as part of a broader strategy to reduce costs. This announcement follows a voluntary layoff program implemented in 2025, which allowed workers to choose to leave the company with compensation.

Nothing to do with the employees

Ubisoft emphasizes that the layoffs are not related to the individual performance of employees, but rather are part of a structural process aimed at adjusting the organization to meet the future needs of its studios. These proposed changes are prospective and structural, the company stated, reiterating that they will not affect the development of major projects such as The Division and the Snowdrop engine, which is also used in titles like Star Wars: Outlaws.

Interestingly, the layoffs at Massive Entertainment come as the The Division franchise is preparing to celebrate its tenth anniversary. This saga has been one of Ubisoft’s most successful and is currently in full development of a third title, which the developers have described as a gaming monster. However, the context of layoffs and restructuring also raises concerns, as Ubisoft recently closed its Halifax studio, just after many of its employees unionized. Some former employees have begun to fight to prove that the layoff decisions are linked to this affiliation, which could trigger potential legal actions against the company.

Ubisoft is facing a critical moment in its trajectory, as the strategic moves made now could have significant repercussions on its future operation. Meanwhile, the French conglomerate continues to seek sustainability in an increasingly competitive development environment.

Author AgenciasPosted on January 14, 2026January 14, 2026Categories NewsTags Massive Entertainment, Star Wars: Outlaws, The Division, Ubisoft

The former creative director of Assassin's Creed is clear: the future of AAA games is smaller teams

Alexandre Amancio, former creative director of Ubisoft and famous for his work on the Assassin’s Creed series, has expressed his concern about the current state of AAA video game development. In a recent interview with GamesIndustry.biz, Amancio indicated that adding more personnel to a project does not solve existing problems and can, in fact, create “variable noise” that stagnates efficient teams. According to him, the future of AAA games lies in smaller, more autonomous development teams. Giant teams will soon come to an end. Using the case of Assassin’s Creed: Black Flag, Amancio illustrated how the […]

The former creative director of Assassin's Creed is clear: the future of AAA games is smaller teams

Alexandre Amancio, former creative director of Ubisoft and renowned for his work on the Assassin’s Creed series, has expressed his concern about the current state of AAA video game development. In a recent interview with GamesIndustry.biz, Amancio stated that adding more personnel to a project does not solve existing problems and can, in fact, create “variable noise” that stifles efficient teams. According to him, the future of AAA games lies in smaller, more autonomous development teams.

The giant teams will come to an end very soon

Using the case of Assassin’s Creed: Black Flag, Amancio illustrated how small teams can focus on specific systems and collaborate efficiently on larger projects. He emphasized that features like the game’s naval system could be delegated to a collaborating studio, allowing them to work independently under good direction, which increases the quality of the final product.

Amancio also mentioned that limitations, whether financial or technical, are fundamental to artistic creation. He stated that these restrictions foster innovation and lead developers to explore more creative ideas, a truth that, according to his experience, is vital in the video game production process.

Regarding the Assassin’s Creed series, Ubisoft has not yet made any official announcements about the next game in the franchise. However, there have been rumors about a possible remake of Black Flag, which could be titled Resynced, as well as a mobile game called Assassin’s Creed Jade and other titles in development such as Codename Hexe. A multiplayer game potentially called Assassin’s Creed Invictus.

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Author Jesús BosquePosted on January 11, 2026January 11, 2026Categories Gaming, NewsTags AAA, Alexandre Amancio, assassin's creed, Assassin's Creed Invictus, Assassin's Creed: Jade, Codename Hexe, decrecimiento, desarrollo de videojuegos AAA, equipos de desarrollo pequeños, innovación en videojuegos, remake de Black Flag, Ubisoft

Rainbow Six Siege X receives the biggest update in its history

The year 2025 is marking a significant change in the genres of video games, particularly in RPGs and competitive shooters. One of the titles that has managed to adapt and remain relevant is Rainbow Six: Siege, which, after ten years since its release, continues to expand with new seasons and agents, fostering an active community. An update that promises to significantly change the game Ubisoft has presented the largest update in the history of the game, called Siege X, which includes the new Dual Front mode. This expansion is designed not only to attract a broader audience but to maintain the […]

Rainbow Six Siege X receives the biggest update in its history

The year 2025 is marking a significant change in the genres of video games, particularly in RPGs and competitive shooters. One of the titles that has managed to adapt and remain relevant is Rainbow Six: Siege, which, after ten years since its release, continues to expand with new seasons and agents, fostering an active community.

An update that promises to significantly change the game

Ubisoft has presented the largest update in the history of the game, called Siege X, which includes the new Dual Front mode. This expansion is designed not only to attract a broader audience but also to maintain the essence of gameplay that combines tactical action, destruction, and tension. Iban Nadal and Joshua Mills, two of the game’s producers, emphasize that active listening to the community has been key to the ongoing development of Siege.

Since its launch in 2015, the game has grown from 21 initial agents to 76, and from 10 maps to 21, with constant updates that include four seasons a year. This pace of change is unusual in a market where many titles have disappeared or reinvented themselves. The focus on the community has allowed Siege to evolve without losing its essence, thanks to a dedicated player base.

Despite the growing competition in the shooter genre, Ubisoft remains focused on the continuous improvement of the game and the collective growth of the esports landscape. The game’s own management acknowledges that, although there are technological limitations, the ambition to innovate remains. With the arrival of Dual Front, the team has sought to open its doors to new players without fracturing the experience that defines Siege. As the game progresses, both the director and the producer agree that the tenth anniversary is not an end, but a new beginning in its journey.

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Author SoftonicPosted on December 23, 2025December 23, 2025Categories Gaming, NewsTags 2025, Dual Front, Iban Nadal, Joshua Mills, Rainbow Six: Siege, Rainbow Six: Siege X, RPG, shooter, shooter competitivo, Siege X, Ubisoft

Ubisoft buys the MOBA from Amazon Games with which it plans to compete with LoL

Amazon Games has announced the sale of its multiplayer video game March of Giants to the renowned French company Ubisoft. This transaction includes the complete transfer of the Montreal development team, which was working on the project that has generated so much excitement in the gamer community. The move comes after the success of the closed alpha of the game, a testing phase that received positive feedback and highlighted the title’s potential in the market. In the hands of Ubisoft, one of the giants of the video game industry, has expressed its intention to take March of […]

Ubisoft buys the MOBA from Amazon Games with which it plans to compete with LoL

Amazon Games has announced the sale of its multiplayer video game March of Giants to the renowned French company Ubisoft. This transaction includes the complete transfer of the development team from Montreal, which was working on the project that has generated so much excitement in the gamer community. The move comes after the success of the closed alpha of the game, a testing phase that received positive feedback and highlighted the title’s potential in the market.

In the hands of Ubisoft

Ubisoft, one of the giants of the video game industry, has expressed its intention to take March of Giants to new heights. According to both companies, the Montreal team is currently focusing on a large-scale update that will introduce new giants to the game, thus enriching the experience for players. This proactive approach aligns with Ubisoft’s strategy to continuously expand and update its game catalog to maintain user interest.

The sale of March of Giants suggests a possible strategic collaboration between Amazon and Ubisoft, which is an intriguing development within this world. Although the news marks a significant change for the title and its development team, it also highlights the adaptability and growth potential within the industry, where such moves are becoming increasingly common.

With new giants and a community that continues to grow since the closed alpha phase, March of Giants has the potential to become a reference within its genre. This shift could not only strengthen Ubisoft’s presence in this segment but also offer a new direction for Amazon Games, which continues to explore its path in the world of video games.

Author AgenciasPosted on December 16, 2025December 16, 2025Categories NewsTags Amazon Games, March of Giants, March of Giants gigantes, March of Giants ubisoft, Ubisoft

You won't believe it, but 'Skyrim' is back again

The long-awaited Anniversary Edition of The Elder Scrolls 5: Skyrim is now available on Switch 2, offering players an exciting free update for those who own the Switch 1 version. This re-release includes all three DLC expansions: Dawnguard, Dragonborn, and Hearthfire, as well as exclusive Nintendo content, and significant performance improvements, including faster load times and enhanced resolution. Skyrim doesn’t dance ska Despite having been over 14 years since its original release, Skyrim continues to capture the attention and enthusiasm of players, especially with the arrival of […]

You won't believe it, but 'Skyrim' is back again

The long-awaited Anniversary Edition of The Elder Scrolls 5: Skyrim is now available on Switch 2, offering players an exciting free upgrade for those who own the Switch 1 version. This re-release includes all three DLC expansions: Dawnguard, Dragonborn, and Hearthfire, as well as exclusive Nintendo content, and significant performance improvements, including faster load times and enhanced resolution.

Skyrim does not dance ska

Despite having been over 14 years since its original release, Skyrim continues to capture the attention and enthusiasm of players, especially with the arrival of this new version. Bethesda has shown that the game still has lasting appeal, while the community eagerly awaits any news about The Elder Scrolls 6. The company has reaffirmed its confidence in Skyrim, stating that it can compete with prominent titles like Call of Duty.

This release comes in the form of a surprising “shadowdrop,” which means that players did not have to wait to dive back into the vast world of Tamriel. For those who do not have the Anniversary edition of Switch 1, Bethesda offers the option to purchase an upgrade from the base edition. The Switch 2 version also includes hundreds of unique Creation Club items, ranging from new armors and weapons to additional quests and dungeons.

With this latest release, Bethesda has found another opportunity to revive its iconic franchise, while the debate over how many versions of Skyrim exist continues. However, this release has managed to ignite the interest of Switch 2 users, who seem to have no intention of leaving their journey through Skyrim behind, even amid the prolonged wait for a sequel. With the popularity of the RPG intact and a game director like Todd Howard at the helm, Skyrim’s legacy will surely endure for much longer.

Author AgenciasPosted on December 10, 2025December 10, 2025Categories NewsTags Skyrim, switch 2, Ubisoft

The Splinter Cell remake has a director again after he left to work on Battlefield 6

David Grivel, director of the Splinter Cell Remake, has been announced as the new director of the project after returning to Ubisoft, where he previously worked for 11 years. Grivel left the company in 2022 to join EA, where he was involved in the development of Battlefield 6. However, his return to Ubisoft, where he expressed his excitement in a LinkedIn post, marks a new chapter in the highly anticipated remake of the acclaimed espionage franchise. A remake with many ups and downs Despite Grivel’s return, the project’s performance is still in an uncertain phase. […]

The Splinter Cell remake has a director again after he left to work on Battlefield 6

David Grivel, director of the Splinter Cell Remake, has been announced as the new director of the project after returning to Ubisoft, where he previously worked for 11 years. Grivel left the company in 2022 to join EA, where he was involved in the development of Battlefield 6. However, his return to Ubisoft, where he expressed his excitement in a LinkedIn post, marks a new chapter in the highly anticipated remake of the acclaimed espionage franchise.

A remake with many ups and downs

Despite Grivel’s return, the project’s performance is still in an uncertain phase. Since his departure in 2022, the company has been looking for writers who can update the narrative, maintaining the essence of the original game while making it appealing to today’s audience. This initiative underscores Ubisoft’s intention to respect the legacy of Splinter Cell while incorporating contemporary elements into its story and characters.

The return of Grivel comes in a context where the Splinter Cell franchise continues to expand through different media. In this sense, an audio series has been launched on BBC Radio and an animated series titled Splinter Cell: Deathwatch on Netflix, which has already been renewed for a second season. These initiatives have helped keep the brand alive and attract both old fans and new audiences.

Additionally, the game Splinter Cell: Pandora Tomorrow made its debut on Steam in October of this year, where it was included in a sales package of classic games from the series. This release reinforces the relevance of the Splinter Cell legacy today and may generate greater interest in the remake that is currently in development.

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Author SoftonicPosted on December 2, 2025December 2, 2025Categories Gaming, NewsTags Battlefield 6, BBC Radio, David Grivel, EA, LinkedIn, Netflix, remake, Splinter Cell, Splinter Cell: Deathwatch, Splinter Cell: pandora Tomorrow, Steam, Ubisoft

Ubisoft introduces AI into the workflow of its video games, but it "slips away" in the final version of one of its games and all hell breaks loose

Ubisoft has reaffirmed its commitment to integrating artificial intelligence (AI) in video game development, highlighting that the title Anno 117: Pax Romana has been its first release on Steam to include a disclosure of AI-generated content. However, this approach has generated controversy, as several players have pointed out visual issues with background characters, such as disproportionate hands and confusing figures. The situation worsened when a supposed ‘placeholder’ art was included in the final version of the game, although Ubisoft has argued that this art represents an unreviewed piece that will be corrected […]

Ubisoft introduces AI into the workflow of its video games, but it "slips away" in the final version of one of its games and all hell breaks loose

Ubisoft has reaffirmed its commitment to integrating artificial intelligence (AI) in video game development, highlighting that the title Anno 117: Pax Romana has been its first release on Steam that includes a disclosure of AI-generated content. However, this approach has generated controversy, as several players have pointed out visual issues with background characters, such as disproportionate hands and confusing figures. The situation worsened when a supposed ‘placeholder’ art was included in the final version of the game, although Ubisoft has argued that this art represents an unreviewed piece that will be corrected in the next patch.

The community is not satisfied

In discussion forums like Reddit, user comments have been eloquent, with some players expressing their discontent and stating that this choice will affect their purchasing decision. A user claimed that they will not buy the game until its price drops, arguing that AI tools do not offer the same level of visual quality as previous titles like Anno 1800. This sentiment aligns with criticisms regarding the potential AI-generated localized text in the game, which has led to concerns about the quality of the narrative and the overall experience of the title.

Despite the criticism, Ubisoft believes that Anno 117 is the most ambitious in the saga and emphasizes that AI is just a complement to the work done by a team of artists who, according to them, is the largest that has worked on the franchise. However, recent incidents have raised questions about how traditional techniques are truly balanced with new AI-driven approaches, leaving a sense of distrust among some fans of the series.

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Author SoftonicPosted on November 17, 2025November 17, 2025Categories Gaming, NewsTags Anno 117, Anno 117: pax Romana, franquicia, IA, placeholder, Reddit, Ubisoft, videojuegos con IA

Ubisoft will give away one of its best games on November 13: a mix of God of War and Zelda Breath of the Wild

Ubisoft has decided to offer its open-world game, Immortals Fenyx Rising, for free starting November 13 on its digital platform Ubisoft Connect. This title, released in 2020 and acclaimed for its positive reviews, has fascinated players with its light humor, colorful artistic design, and agile combat system. To access this offer, users must log in or create an account on Ubisoft Connect and claim the game, which will be permanently linked to their account. A game that turns 5 years old and was very well received Despite its […]

Ubisoft will give away one of its best games on November 13: a mix of God of War and Zelda Breath of the Wild

Ubisoft has decided to offer its open-world game, Immortals Fenyx Rising, for free starting November 13 on its digital platform Ubisoft Connect.

This title, released in 2020 and acclaimed for its positive reviews, has fascinated players with its light humor, colorful artistic design, and an agile combat system.

To access this offer, users must log in or create an account on Ubisoft Connect and claim the game, which will be permanently linked to their account.

Immortals Fenyx Rising will be free on Ubisoft Connect (PC) starting November 13th, to celebrate Ubisoft Connect's 5th anniversary https://t.co/1AMoAwkZFK pic.twitter.com/Qx6rbHLvqn

— Wario64 (@Wario64) November 10, 2025

A game that is 5 years old and was very well received

Despite its favorable reception, which places it in comparison with titles like The Legend of Zelda: Breath of the Wild, Ubisoft canceled the development of a planned sequel, arguing the need to reallocate resources to other priority franchises.

The sequel, which promised to explore diverse mythologies such as Polynesian, had reached an early stage of development and was characterized by a narrative and experimental approach.

Ubisoft, however, had recognized the potential of Immortals Fenyx Rising to expand its IP beyond its initial release. The company envisioned a future where different myths and legends could be explored in the game, a concept similar to the popular God of War franchise. Through elements like easter eggs, the developers aimed to connect it with other successful narratives.

The initiative to offer the game for free aligns with the celebration of the fifth anniversary of Ubisoft Connect, which has evolved to include features such as cross-play and shared progression across various platforms. This strategy could revitalize interest in Immortals Fenyx Rising and perhaps open the door to a more promising future for this beloved IP among fans.

Author AgenciasPosted on November 11, 2025November 11, 2025Categories NewsTags Ubisoft

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