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David Bowie was the star of a sci-fi GTA that nobody remembers, but it was a hit in the 90s

David Cage, an emblematic figure in the video game industry, is known for his innovative approach and unique creations, such as Fahrenheit and Heavy Rain. However, his career began with a less famous but equally ambitious project: Omikron: The Nomad Soul, released in the late 90s. This game was presented as a ‘sci-fi GTA’, placing players in a futuristic city called Omikron, where they could explore freely, fight, and reincarnate into other characters, offering an unprecedented gaming experience for its time. An absurd game, but one that wanted to exploit […]

David Bowie was the star of a sci-fi GTA that nobody remembers, but it was a hit in the 90s

David Cage, an emblematic figure in the video game industry, is known for his innovative approach and unique creations, such as Fahrenheit and Heavy Rain. However, his career began with a less famous but equally ambitious project: Omikron: The Nomad Soul, released in the late 90s. This game was presented as a ‘sci-fi GTA’, placing players in a futuristic city called Omikron, where they could freely explore, fight, and reincarnate into other characters, offering an unprecedented gaming experience for its time.

An absurd game, but one that wanted to exploit the relationship between video games and cinema

The development of Omikron began when Cage left his career as an advertising musician, a significant leap that involved hiring a small group of friends and working in a small studio. Despite initial scarce funding, Eidos eventually supported the project after seeing a demo two weeks before the deadline. Despite its commercial failure, Omikron laid the groundwork for Quantic Dream to be recognized for its bold storytelling and creative ambition.

One of the most notable elements of the game was the participation of David Bowie, who created a fictional band called The Dreamers for the soundtrack, composed of several original songs. This album, Hours, released in 1999, was groundbreaking for being available exclusively online, marking a milestone in music distribution. Despite high expectations, the commercial fate of Omikron was modest, although its legacy endures through the narrative innovations that Quantic Dream has offered since then.

Today, the focus is on the studio’s upcoming project, Star Wars Eclipse, where the interest in narrative and innovation remains at the forefront. However, the contrasts between the ambitious Omikron from 1999 and current standards are palpable, as fans eagerly await the next chapter of Cage to continue pushing the boundaries of the medium.

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Author SoftonicPosted on October 31, 2025October 31, 2025Categories Gaming, NewsTags ciencia ficcion, David Cage, Fahrenheit, gta, GTA de ciencia ficción, Heavy Rain, Omikron, Omikron: The Nomad Soul, videojuego

If you like Resident Evil, this game is taking Steam by storm by mixing the Capcom saga with RPG and dungeon crawling elements

The Warkus studio has released its latest video game, House of Necrosis, an innovative proposal that combines the essence of classic survival-horror with turn-based combat mechanics. Inspired by iconic works from the 90s, such as Resident Evil, this title takes players to a mansion overrun with zombies, where they must survive through strategic confrontations and tactical decisions. A particularly unique survival horror, House of Necrosis stands out for its graphics that evoke the aesthetics of the PlayStation 1 era, using tank controls and pre-rendered environments that transport players to a […]

If you like Resident Evil, this game is taking Steam by storm by mixing the Capcom saga with RPG and dungeon crawling elements

The studio Warkus has released its latest video game, House of Necrosis, an innovative proposal that combines the essence of classic survival-horror with turn-based combat mechanics. Inspired by iconic works from the 90s, such as Resident Evil, this title takes players to a mansion filled with zombies, where they must survive through strategic confrontations and tactical decisions.

A very unique survival horror

House of Necrosis stands out for its graphics that evoke the aesthetics of the PlayStation 1 era, using tank controls and prerendered environments that transport players to a golden age of video games. However, it is in its combat system where a break with the conventions of the genre occurs: the encounters against undead creatures take place in a turn-based format, allowing players to plan their actions more carefully and providing an interesting twist to the typical survival-horror gameplay.

Since its launch, the game has received a remarkable 95% ‘Very Positive’ rating on Steam, reflecting the satisfaction of many players who have fully immersed themselves in its world. Comments in the reviews show how some fans have been so hooked that adverse technical experiences, such as system updates that interrupted their gameplay, have not been able to dampen their enthusiasm. “I have been playing much more than I should,” shares a user, reflecting the impact the title has had.

However, some critics mention that, despite the distinctive features, the runes may seem similar in repeated games. Nevertheless, most agree that House of Necrosis offers a valuable experience, attracting fans not only of Resident Evil but also of RPGs and dungeon-crawlers. With its unique approach, Warkus has managed to create a game that feels fresh and relevant while paying homage to the classics.

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Author SoftonicPosted on October 29, 2025October 29, 2025Categories Gaming, NewsTags dungeon crawler, House of Necrosis, PlayStation 1, Resident Evil, Steam, survival horror, terror, videojuego, Warkus

Doom was almost not called Doom and had the worst name in video game history

The universe of video games is full of fascinating stories about the creative process behind the most iconic franchises. A notable example is the genesis of the legendary FPS DOOM, whose name was almost very different. During the early stages of development, the team considered naming it Attack of the Attackers, an option that, in light of its legacy, sounds more appropriate for a B-movie than for a game that would revolutionize the genre. The worst name in the world According to the developers, this name failed to capture the essence of destruction and brutality they were looking for […]

Doom was almost not called Doom and had the worst name in video game history

The universe of video games is full of fascinating stories about the creative process behind the most iconic franchises. A notable example is the genesis of the legendary FPS DOOM, whose name was almost very different. During the early stages of development, the team considered titling it Attack of the Attackers, an option that, in light of its legacy, sounds more appropriate for a B-movie than for a game that would revolutionize the genre.

The worst name in the world

According to the developers, this name did not capture the essence of destruction and brutality they were seeking for the project. The need for a powerful and memorable name led programmer John Carmack to seek inspiration in the most unexpected places, coming across the phrase “Here? Doom,” spoken by Tom Cruise in the 1986 film, “The Color of Money.” This line resonated deeply with Carmack; the simplicity and forcefulness of the word ‘Doom’ encapsulated the lethal threat they wanted to evoke in their game.

By adopting a shorter and more meaningful name, the team managed to define a legacy that has endured over the decades, becoming synonymous with intense action and brutal combat. DOOM established itself not only as a pioneer in the industry but also as a cultural reference in the realm of video games. Today, the name instantly evokes a rich history of technical innovation and video game design that continues to influence new generations of developers.

This background in the choice of name underscores the importance of identity in video game franchises, where every detail can make the difference between success and oblivion. With this strategic decision, DOOM has managed to carve out an undeniable place in the hearts of fans, establishing itself as an essential part of gamer culture.

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Author SoftonicPosted on October 27, 2025October 27, 2025Categories Gaming, NewsTags Attack of the Attackers, El color del dinero, FPS, gracias Tom Cruise, John Carmack, John Romero, Tom Cruise, videojuego

No Man's Sky receives an update that prepares you for Halloween

The Breach update becomes the 20th expedition of No Man’s Sky, a game that has managed to rise again after its problematic launch in 2016, thanks to a sustained commitment from Hello Games to offer free and enriching updates. This new adventure, specially designed for the Halloween season, lasts three weeks and invites players to explore dark and desolate universes, where they will find Corvette ships drifting in purple solar systems. A Halloween to spend in space The more experienced players will be the first to venture into these unsettling environments, populated by oceans […]

No Man's Sky receives an update that prepares you for Halloween

The Breach update becomes the 20th expedition of No Man’s Sky, a game that has managed to rise again after its problematic launch in 2016, thanks to a sustained commitment from Hello Games to provide free and enriching updates. This new adventure, specially designed for the Halloween season, lasts three weeks and invites players to explore dark and desolate universes, where they will find Corvette ships adrift in purple solar systems.

A Halloween to Spend in Space

The most experienced players will be the first to venture into these unsettling environments, populated by abyssal oceans and mysterious entities. The complexity of these planetary systems demands expertise to face the challenges they present, adding a layer of tension and strategy to the gaming experience. The update also introduces the Fireship Arcadia, a new starship whose true destiny will be revealed only to those who dare to navigate these dangerous terrains.

No Man’s Sky has seen a considerable increase in its player base, driven by the recent Voyagers update, released in August, which reached activity levels not seen since 2018. The community has responded positively to each new addition, improving aspects such as ship customization and the exploration of new worlds. This momentum is a testament to Hello Games’ ongoing effort to restore and expand the game’s image over its nine years of existence.

As its tenth anniversary approaches, Hello Games is expected to continue its trajectory, perhaps with more surprises to come, including its ambitious project Light No Fire. In this way, the company not only maintains its commitment to its players but also echoes an impressive and constant evolution in the video game industry.

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Author SoftonicPosted on October 23, 2025October 23, 2025Categories Gaming, NewsTags 2018, Breach, Halloween, Hello Games, Light No Fire, no man's sky, videojuego, Voyagers

The former director of the God of War studio is clear: "if a game is not fun, it is not worth the investment"

The video game industry in the West faces a discouraging outlook, with over 45,000 layoffs since the COVID pandemic in 2022. This phenomenon reflects the difficulty that studios and publishers face in adapting to rising production costs and changing player priorities. According to Meghan Morgan Juinio, former product development director at Santa Monica Studios, companies like EA and Ubisoft are likely to have to rethink their approach and develop smaller-scale games with more accessible budgets. We are heading towards a new video game paradigm In a recent interview in the […]

The former director of the God of War studio is clear: "if a game is not fun, it is not worth the investment"

The video game industry in the West faces a discouraging landscape, with over 45,000 layoffs since the COVID pandemic in 2022. This phenomenon reflects the difficulty that studios and publishers face in adapting to rising production costs and the changing priorities of players. According to Meghan Morgan Juinio, former product development director at Santa Monica Studios, companies like EA and Ubisoft may need to rethink their approach and develop smaller-scale games with more accessible budgets.

We are heading towards a new paradigm of video games

In a recent interview at the Gamescom Asia x Thailand Games Show, Juinio emphasized that the most crucial aspect of a video game is its ability to entertain. “If a game is not fun, it is not worth the investment, whether it’s two million or 500 million dollars,” he stated. Despite the high expenses on graphics and music, fun must be the core of the player experience.

The growth of low-budget games, such as Clair Obscur and Peak, demonstrates that small developers can create viral hits, which calls into question the effectiveness of large publishers in producing titles that truly capture players’ attention. Juinio emphasized that, although iconic games like God of War will not disappear, we will see an increase in the development of smaller-scale titles by large companies, adapting to a more sustainable model.

As the demographics of players transform, with a large portion of them being adults over 35 years old, the challenges for games to reach a broad audience are evident. “We need to focus on building solid games that are truly fun to play,” concluded Juinio, pointing towards a future that could include fewer big-budget games but more accessible and appealing to a diverse audience.

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Author SoftonicPosted on October 21, 2025October 21, 2025Categories Gaming, NewsTags Clair Obscur, COVID, diversion, EA, entretenimiento, Gamescom Asia x Thailand Games Show, Meghan Morgan Juinio, peak, Santa Monica Studios, Ubisoft, videojuego

This battle royale doesn't want you to shoot anyone, but it will kill you if you do something wrong: write even a single letter wrong

Developed by Button Mash, Final Sentence is an innovative battle royale game that incorporates the art of writing as a central mechanic. In this title, players must demonstrate speed and accuracy, as a single typing mistake could mean their instant elimination. The premise of the game is undoubtedly intriguing: participants must write correctly while facing the threat of a revolver pointed at their heads, with a single bullet in the chamber, adding an element of tension that sets Final Sentence apart from other games in the genre. The nightmare of professional writers Currently, those interested […]

This battle royale doesn't want you to shoot anyone, but it will kill you if you do something wrong: write even a single letter wrong

Developed by Button Mash, Final Sentence is an innovative battle royale game that incorporates the art of writing as its central mechanic. In this title, players must demonstrate speed and accuracy, as a single typing mistake could mean their instant elimination. The premise of the game is undoubtedly intriguing: participants must write correctly while facing the threat of a revolver pointed at their heads, with a single bullet in the chamber, adding an element of tension that sets Final Sentence apart from other games in the genre.

The Nightmare of Professional Writers

Currently, interested parties can try a demo of the game, available until October 20 as part of the Steam Next Fest. This trial version will allow players to experience the unique mechanics of the title in a competitive environment. Final Sentence supports public multiplayer lobbies ranging from 40 to 100 players, in addition to offering the option to create private rooms for smaller groups of four to eight participants. This flexibility in gameplay options could attract a wide variety of gamers, from those who prefer to face a crowd of opponents to those who desire a more controlled environment.

Since the explosion of the battle royale genre in 2017, we have seen a growing trend of innovative titles that have brought unique concepts, and Final Sentence joins this evolving list. The release of battle royale games has included proposals as diverse as Scrabble and Fall Guys. Although Final Sentence does not yet have an official release date, it is estimated that it could be available in the fourth quarter of 2025, according to its Steam page. This leaves the gaming community in anticipation, adding another chapter to the ever-changing narrative of the battle royale genre.

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Author SoftonicPosted on October 14, 2025October 14, 2025Categories NewsTags battle royale, Button Mash, escritura, fall guys, Final Sentence, Next Fest, scrabble, Steam, taquigrafía, videojuego

The Skyrim Grandma says goodbye to the Internet: "I no longer find pleasure in playing or creating content"

Shirley Curry, known by many as Skyrim Grandma, has announced her decision to permanently retire from uploading content about the popular Bethesda RPG after 15 years of dedication. In her latest video titled “My ‘Goodbye’ to Skyrim,” Curry, who is approaching 90 years old, expressed her dissatisfaction with the creative process, stating that she no longer finds pleasure in playing or creating content about this game, which has been a central part of her life on YouTube. A community that does not offer her what she is interested in Despite having more than 1.3 million subscribers, […]

The Skyrim Grandma says goodbye to the Internet: "I no longer find pleasure in playing or creating content"

Shirley Curry, known by many as Skyrim Grandma, has announced her decision to permanently retire from uploading content about the popular Bethesda RPG after 15 years of dedication. In her latest video titled “My ‘Goodbye’ to Skyrim,” Curry, who is approaching 90 years old, expressed her dissatisfaction with the creative process, stating that she no longer finds pleasure in playing or creating content about this game, which has been a central part of her life on YouTube.

A community that does not offer what interests it

Despite having over 1.3 million subscribers, most of his viewers are children, which has made it difficult for Curry to achieve the meaningful connection he desires. “I am not receiving any meaningful feedback from them,” he lamented, referring to the type of interaction he seeks with his community. While some followers have left affectionate messages, Curry feels that these do not reflect the purpose behind his videos.

The content creator explained that, although she will eventually continue uploading vlogs from time to time to communicate with her older followers, she does not want her channel to become a space for children. “I prefer meaningful conversations,” she emphasized. In her video, Curry mentioned that she had already considered retiring before, but this time it seems that her decision will be final.

On her journey as a creator, Curry recently took a break to play Oblivion Remastered, a title that allowed her to step away from Skyrim for a while. However, upon returning to Skyrim, she found that her interest had faded. “Every time I came up with a new idea to play, I quickly got bored,” she commented, making it clear that she has reached her limit with the game. With her announcement, Skyrim Grandma closes a significant chapter of her life and leaves an indelible mark on the gaming community.

Steam
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Author SoftonicPosted on September 30, 2025September 30, 2025Categories Gaming, NewsTags Oblivion Remastered, Shirley Curry, Skyrim Grandma, vídeo, videojuego, YouTube, youtuber

This indie game has taken Japan by storm to the point that it now has its own movie, which has grossed 133 million dollars at the box office

In 2023, the indie game The Exit 8, developed by Kotake Create, has gained notable popularity on Steam. This walking simulator, set in the liminal hallways of a Japanese subway, offers a unique experience where the player faces temporal anomalies, being able to choose between moving forward or backward in their exploration. An overwhelming box office success The game’s narrative lacks an explicit central plot, which makes its mechanics particularly interesting. This approach has been a source of inspiration for the recent live-action film adaptation of The Exit 8, which has performed remarkably […]

This indie game has taken Japan by storm to the point that it now has its own movie, which has grossed 133 million dollars at the box office

In 2023, the indie game The Exit 8, developed by Kotake Create, has gained notable popularity on Steam. This walking simulator, set in the liminal hallways of a Japanese subway, offers a unique experience where the player faces temporal anomalies, being able to choose between moving forward or backward in their exploration.

An overwhelming success at the box office

The game’s narrative lacks an explicit central plot, which makes its mechanics particularly interesting. This approach has inspired the recent live-action film adaptation of The Exit 8, which has performed remarkably at the box office, grossing 133 million dollars in its first two weeks. Despite the simplicity of the original material, the film has found a common thread based on the premise of its protagonist, nicknamed “the lost man,” played by Kazunari Ninomiya.

Producer Yuto Sakata has commented that the story of the film unfolds from the character’s experience, who explores their surroundings and challenges their understanding of reality through the anomalies encountered. These ironic situations are designed to reflect the information overload we face daily in the digital age. “From there, we wanted to accentuate the surprise and interest in the ordinary changes that we often overlook,” Sakata stated.

The Exit 8 is currently available on Steam for an affordable price of 3.99 euros and can be completed in about an hour, making it an attractive option for those looking for a brief yet meaningful gaming experience. With its blend of simple gameplay and thought-provoking content, the title has managed to capture the interest of both players and critics, a combination that bodes well for the future of this franchise.

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Author SoftonicPosted on September 16, 2025September 16, 2025Categories Gaming, NewsTags Japón, japones, Kazunari Ninomiya, Kotake Create, Steam, The Exit 8, videojuego, walking simulator, Yuto Sakata

If you've always wanted to dig a hole with your friends, this video game is exactly about that

Currently, the supply of cooperative games has grown significantly, allowing groups of up to four or more players to collaborate in a single game. A recent example of this trend is Keep Digging, a game developed by DoubleBee that invites players to explore and dig in search of treasures, with the possibility of playing with up to eight friends. Nothing brings people together like digging a hole among eight people Keep Digging is based on the concept of A Game About Digging A Hole, taking it to the next level by allowing a larger number of players to immerse themselves in the […]

If you've always wanted to dig a hole with your friends, this video game is exactly about that

Currently, the availability of cooperative games has grown significantly, allowing groups of up to four or more players to collaborate in a single game. A recent example of this trend is Keep Digging, a game developed by DoubleBee that invites players to explore and dig for treasures, with the possibility of playing with up to eight friends.

Nothing brings people together like digging a hole among eight people

Keep Digging is based on the concept of A Game About Digging A Hole, taking it to the next level by allowing a larger number of players to immerse themselves in the mining experience. Using basic tools like shovels and pickaxes, players can unearth valuable minerals and treasures, which can then be sold for more advanced equipment. The variety of biomes, ranging from abandoned mines with dinosaur fossils to crumbling temples, adds an additional appeal to the game.

The game also offers avatar customization, allowing players to modify the appearance of their characters and choose from various outfits. Additionally, it includes NPCs that continue to dig autonomously when players are offline, providing a practical touch for those who cannot play immediately. With a price of only €4.99 and a 10% launch discount, Keep Digging presents itself as an accessible option for players looking for casual gaming experiences.

Despite its appeal, some critics have pointed out that, like many current cooperative games, Keep Digging may lack depth in its content. However, its sense of humor, reflected in elements like emotes that even allow for comedic interaction between players, gives it a fun atmosphere. Thus, Keep Digging promises to entertain those who want to dig a big hole with friends without ruining their garden, at least until another cooperative digging simulator bursts onto Steam.

Steam
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Author SoftonicPosted on September 15, 2025September 15, 2025Categories Gaming, NewsTags 10%, 8 jugadores, A Game About Digging A Hole, cooperativo, excavar un agujero, Keep Digging, NPC, videojuego

This Marvel video game is incredible for an aspect that you probably haven't noticed: its sound realism

In the vibrant world of Marvel’s Spider-Man: Miles Morales, sound realism plays a crucial role in player immersion. Since the title was released, it has stood out not only for its narrative and gameplay but also for the authenticity of the sound effects, especially those associated with the character’s webs. According to Bryan Intihar, the game’s creative director, the sound team embarked on a mission to capture the sounds that best represented the experience of swinging through New York, using genuine sound effects instead of relying on generic options. You feel like a […]

This Marvel video game is incredible for an aspect that you probably haven't noticed: its sound realism

In the vibrant world of Marvel’s Spider-Man: Miles Morales, sound realism plays a crucial role in player immersion. Since the title was released, it has stood out not only for its narrative and gameplay but also for the authenticity of the sound effects, especially those associated with the character’s webs. According to Bryan Intihar, the game’s creative director, the sound team embarked on a mission to capture the sounds that best represented the experience of swinging through New York, using genuine sound effects instead of relying on generic options.

You feel like a true Spider-Man

To achieve this authenticity, the team experimented with everyday objects such as aerosol streamers, cling film, and plastics, creating a sound collage that mixes real recordings with digital elements. This innovative approach allowed every movement of the webs to feel like a true launch, enhancing the combat and exploration experience of the game. Additionally, the team recorded the iconic “thwip” sound that all fans associate with Spider-Man, to give it a more personal and distinctive touch.

This attention to detail has been key for players to feel that every jump and every web-swing resonates with an authenticity expected from a hero of this magnitude. The decision to avoid repetitive and generic sounds has considerably enriched the gameplay, allowing players to immerse themselves in a thrilling and realistic adventure in the context of New York, where every move counts.

Those who have already tried the game agree that the originality of the sound effects and the attention to detail elevate the overall experience. Undoubtedly, the effort of the responsible team has not only been impressive, but it has also made players feel more connected to the hero while navigating the rooftops of the city. What remains to be seen is whether future installments will continue down this path of innovation and realism.

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Author SoftonicPosted on September 15, 2025September 15, 2025Categories Gaming, NewsTags autenticidad, ciudad, comic, diseño de sonido, Marvel, Marvel's Spider-Man: Miles Morales, nueva york, Playstation, Spider-Man: Miles Morales, videojuego

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