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Tag: Baldur's Gate 3

Baldur's Gate 3 continues to receive content, this time recovering a deleted scene that humanizes one of its most peculiar characters

A new mod for Baldur’s Gate 3 has sparked interest in the community by restoring a deleted scene featuring an exchange between Withers, the undead steward, and the Tiefling girl, Arabella. This mod was created by YouTuber SlimX, who discovered the dialogue through “a simple scripting adjustment.” Available for free on his Patreon, the modification allows players to explore a more human side of Withers that is not seen in the final product. A mod that gives more personality to a rather unique character The scene in question reveals the origin of […]

Baldur's Gate 3 continues to receive content, this time recovering a deleted scene that humanizes one of its most peculiar characters

A new mod for Baldur’s Gate 3 has sparked interest in the community by restoring a deleted scene featuring an exchange between Withers, the undead steward, and the Tiefling girl, Arabella. This mod was created by YouTuber SlimX, who discovered the dialogue through “a simple scripting adjustment.” Available for free on his Patreon, the modification allows players to explore a more human side of Withers that is not seen in the final product.

A mod that gives more personality to a very particular character

The scene in question reveals the origin of the nickname “Bone Man,” which Arabella gives to Withers. During the interaction, the girl jokes with him, establishing a fun relationship and a notable contrast to the tragedy that Arabella faces throughout the game. “With Withers, I can’t remember his name, so I’ll call him ‘Bone Man’!” says Arabella, highlighting her sense of humor. With a carefree tone, the little girl also compares Withers to her grandfather, adding a touch of tenderness to the dynamic.

However, the reason behind the removal of this scene is still unclear: it could have been a programming error or an intentional decision. Still, some speculate that the inclusion of humor could be disturbing before the tragic revelation that Arabella’s parents have passed away. The transition from a playful moment to a dramatic one may have been considered too abrupt for the narrative.

Regardless of the reasons behind its removal, this mod offers fans a new perspective on a character that might otherwise seem like a mere support in the story. With this restored material, players can better appreciate the emotional complexity surrounding Withers and his relationship with Arabella, providing additional context to one of the darkest aspects of the game.

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Author SoftonicPosted on November 13, 2025November 13, 2025Categories Gaming, NewsTags Baldur's Gate 3, Bone Man, contenido eliminado, mod, modders, patreon, SlimX, Tiefling, Withers

This game has gone from being a visual experiment to the game that even the director of Baldur's Gate 3 in a matter of days

In a matter of days, Project Shadowglass has evolved from being a simple visual experiment to one of the most anticipated indie titles on Steam. This proposal from Starhelm Studios combines classic pixel art with modern three-dimensional environments, capturing the attention of the gaming community and Swen Vincke himself, director of Baldur’s Gate 3. A true visual treat The project has reached almost 60,000 additions to wish lists in less than a week, an uncommon phenomenon for a game still in early development. It all started with a viral video on Twitter, showcasing a world of […]

This game has gone from being a visual experiment to the game that even the director of Baldur's Gate 3 in a matter of days

In a matter of days, Project Shadowglass has evolved from a simple visual experiment to one of the most anticipated indie titles on Steam. This proposal from Starhelm Studios combines classic pixel art with modern three-dimensional environments, capturing the attention of the gaming community and Swen Vincke himself, director of Baldur’s Gate 3.

A true visual treat

The project has reached nearly 60,000 additions to wish lists in less than a week, an uncommon phenomenon for a game still in early development. It all started with a viral video on Twitter, showcasing a 3D fantasy world, illuminated with detail and pixelated textures from a first-person perspective. Although many associated this visual style with generative artificial intelligence, Starhelm Studios has emphasized that “everything you see is 100% real and runs in real-time on the engine,” ensuring that there is no AI-generated art.

Vincke’s support, who shared his enthusiasm on social media with the message: “I didn’t see it coming, but I love how it looks! Good luck!”, has increased interest in the title. In terms of gameplay, Project Shadowglass promises to recapture the essence of classics like System Shock, Thief, and Deus Ex, allowing players to take on the role of a thief who must infiltrate realms to steal valuable artifacts, using stealth as their main tool.

Still without a defined release date, a playable demo is planned for early 2026 and early access for 2027. With the leadership of Dom the Space Bard, Project Shadowglass promises to be a celebration of handcrafted creativity in an era dominated by automation.

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Author SoftonicPosted on October 20, 2025October 20, 2025Categories Gaming, NewsTags Baldur's Gate 3, Deus Ex, pixel-art, Project Shadowglass, Starhelm Studios, Swen Vincke, Thief, Twitter, wishlist

Dying Light: The Beast must be censored in order to be sold in a country where it will barely sell

Japón, conocido por sus estrictas regulaciones sobre la representación de la violencia en los videojuegos, ha sido una vez más el escenario de modificaciones para un lanzamiento reciente. Dying Light: The Beast, el título de mundo abierto de Techland, ha visto su versión japonesa sufrir recortes significativos en su contenido, una tendencia que no es nueva en el … Continúa leyendo “”

Dying Light: The Beast must be censored in order to be sold in a country where it will barely sell

Japan, known for its strict regulations on the representation of violence in video games, has once again been the scene of modifications for a recent release. Dying Light: The Beast, the open-world title from Techland, has seen its Japanese version undergo significant cuts to its content, a trend that is not new in the Japanese market.

Japan is very restrictive with video games

The Japanese country, which has a classification body, CERO, has required publishers to make adjustments so that their games can be marketed. In the case of Dying Light: The Beast, this has resulted in the reduction of gore representation, the removal of nude content, and adjustments to the models of some female characters. These restrictions have been applied to both the PlayStation 5 version and on Steam, despite the fact that PC games are not subject to the same classification in Japan.

This situation reflects a recurring pattern where publishers must adapt their products to comply with local regulations. Previously, titles like Dead Space, The Callisto Protocol, and Assassin’s Creed Shadows faced similar situations, where releases were modified or canceled due to pressure from the Japanese regulator. In some cases, the demands have conflicted with the creative vision of the developers.

In addition to Dying Light: The Beast, other games have found ways to circumvent restrictions, such as Baldur’s Gate 3, which managed to include visual censorship for nudity. However, despite having achieved the ZERO Z rating, which allows for more explicit content, Dying Light: The Beast has censored certain “increased brutality” that was part of its original promotion.

With the arrival of Dying Light: The Beast, the tension between the creativity of developers and the strict regulations they must endure in markets like Japan is once again evident, where public sensitivities play a decisive role in editorial decisions.

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Author SoftonicPosted on September 22, 2025September 22, 2025Categories Gaming, NewsTags assassin's creed shadows, Baldur's Gate 3, CERO, CERO Z, dead space, Dying Light: The Beast, japon, techland, The Callisto Protocol

Baldur's Gate 3 has been one of the biggest recent successes in video games, but this actor is not surprised that the Dungeons & Dragons movie flopped at the box office

2023 has been a year of celebrations for Dungeons & Dragons fans thanks to the unexpected success of Baldur’s Gate 3, a video game that has captivated critics and players, becoming a strong contender for the GOTY award at The Game Awards 2023 and selling millions of copies. Meanwhile, the movie D&D: Honor Among Thieves, while well-received on streaming platforms, failed to capture the desired attention in theaters, leading to considerable debate about its commercial performance. The movie is fine, but Hugh Grant, one of the film’s protagonists, […]

Baldur's Gate 3 has been one of the biggest recent successes in video games, but this actor is not surprised that the Dungeons & Dragons movie flopped at the box office

2023 has been a year of celebrations for Dungeons & Dragons fans thanks to the unexpected success of Baldur’s Gate 3, a video game that has captivated critics and players, becoming a strong contender for the GOTY award at The Game Awards 2023 and selling millions of copies. Meanwhile, the movie D&D: Honor Among Thieves, while well-received on streaming platforms, failed to capture the desired attention in theaters, leading to considerable debate around its commercial performance.

The movie is good, but

Hugh Grant, one of the stars of the film, has expressed his bewilderment over the box office failure, suggesting that a prior market study could have provided insights into public interest. “It’s a mystery why no one did a market study before giving the green light. Basically, people thought: ‘I don’t want to see a movie about this game,'” Grant commented in a recent interview with Vanity Fair, highlighting the disconnect between the film and its potential audience.

Reflections on the launch strategy suggest that Paramount Pictures may have considered delaying the film’s release to take advantage of the popularity streak of Baldur’s Gate 3, a title that has dominated conversations in the gaming world. However, despite the disappointing financial performance, the studio has not ruled out the possibility of developing a sequel to D&D: Honor Among Thieves.

Grant, referring to the effort and quality of the production, urged the audience to give the movie a chance, of which he is proud. “It’s a very good movie,” he stated. With the film’s release still available on digital platforms, Dungeons & Dragons fans have the opportunity to decide for themselves the value of this film adaptation.

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Author SoftonicPosted on September 19, 2025September 19, 2025Categories NewsTags Baldur's Gate 3, D&D: Honor entre Ladrones, dungeons & dragons, Honor entre ladrones, Hugh Grant, taquilla, Vanity Fair

The developers of the most anticipated vampire game of the year are clear: don't expect a Baldur's Gate 3 or a GTA6

In an unexpected turn for fans of the saga, the developers of Vampire: The Masquerade – Bloodlines 2 have clarified that the game will not feature a completely free character creation system, as was initially anticipated. Players will be able to choose their character’s clan and gender, but they will not have the usual flexibility to assign skill points to a “tabula rasa” character, which has raised some concern among RPG enthusiasts. A more timid game in its intentions Narrative director Ian Thomas has explained the reasoning behind this choice, […]

The developers of the most anticipated vampire game of the year are clear: don't expect a Baldur's Gate 3 or a GTA6

In an unexpected turn for fans of the saga, the developers of Vampire: The Masquerade – Bloodlines 2 have clarified that the game will not feature a completely free character creation system, as was initially anticipated. Players will be able to choose their character’s clan and gender, but will not have the usual flexibility to assign skill points to a “tabula rasa” character, which has raised some concerns among RPG enthusiasts.

A shyer game in its intentions

The narrative director Ian Thomas has explained the intention behind this choice, arguing that “if you are telling a specific story, you need a way to shape it, like a mold.” In comparison to Baldur’s Gate 3, which offers a more open gameplay experience and allows players to deviate from the main narrative thread, Bloodlines 2 is presented as a singular story with a more linear approach.

Thomas described the difference between both experiences, noting that while Baldur’s Gate 3 resembles creating a complete role-playing game environment, Bloodlines 2 approaches writing a role-playing module. This suggests that the game will focus on telling a defined story rather than allowing free exploration in an open world.

The developers of The Chinese Room are making an effort to manage player expectations, emphasizing that the game does not take place in an open environment like Grand Theft Auto. According to Thomas, it is “a specific slice of time and place”, and not a world where players can do practically whatever they want.

Vampire: The Masquerade – Bloodlines 2 is set to be released on October 21, and fans will be watching to see how this structured narrative will impact the gaming experience.

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Author SoftonicPosted on September 11, 2025September 11, 2025Categories Gaming, NewsTags Baldur's Gate 3, Bloodlines 2, GTA6, Ian Thomas, RPG, vampiro, Vampiro: La Mascarada - Bloodlines 2

Wizards of the Coast is working on the fourth installment of Baldur's Gate, although you shouldn't wait behind the developers of the third one

Wizards of the Coast has confirmed that it is working on a sequel to Baldur’s Gate 3, but clearly, this new installment will not be related to the game developed by Larian Studios. Instead, the new project will be developed by Giant Skull, a studio led by Stig Asmussen, known for his work at Respawn Entertainment. Asmussen and his team are focused on creating a distinct action game, rather than continuing the Baldur’s Gate saga. Larian is doing its own thing John Hight, president of Wizards of the Coast, expressed his enthusiasm by stating that Baldur’s Gate is […]

Wizards of the Coast is working on the fourth installment of Baldur's Gate, although you shouldn't wait behind the developers of the third one

Wizards of the Coast has confirmed that it is working on a sequel to Baldur’s Gate 3, but clearly, this new installment will not be related to the game developed by Larian Studios. Instead, the new project will be developed by Giant Skull, a studio led by Stig Asmussen, known for his work at Respawn Entertainment. Asmussen and his team are focused on creating a distinct action game, rather than continuing the Baldur’s Gate saga.

Larian is up to their things

John Hight, president of Wizards of the Coast, expressed his enthusiasm by stating that Baldur’s Gate is an incredible title and that it is natural to continue its legacy. However, the new game is designed to appeal to both Dungeons & Dragons players and fans of action games like God of War and the Jedi franchises. “We are trying to provide an experience that not only resonates with Dungeons & Dragons fans but is also accessible to action lovers,” Hight said.

Wizards of the Coast is in no rush to release this sequel and is planning several other Dungeons & Dragons titles for the next five years. According to Eugene Evans from Hasbro, the company is willing to take its time to find the right partner to continue the legacy of Baldur’s Gate. Meanwhile, Larian Studios, which achieved great success with Baldur’s Gate 3, is working on a completely different project called Excalibur, and will not return to Dungeons & Dragons in the short term. Swen Vincke, CEO of Larian, commented that while they considered developing Baldur’s Gate 4, they did not want to “repeat” what had already been done.

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Author SoftonicPosted on August 14, 2025August 14, 2025Categories Gaming, NewsTags Baldur's Gate 3, baldurs gate, dungeons & dragons, Excalibur, Giant Skull, Larian, Larian Studios, Respawn Entertainment, Star Wars, Stig Asmussen, Swen Vincke, Wizards of the Coast

Did you doubt it? One of the most powerful games of the decade will have a sequel

Stig Asmussen, the director behind acclaimed titles like Star Wars Jedi: Fallen Order and God of War III, has announced the creation of a new development studio called Giant Skull. This new studio aims to focus on creating action-adventure games that are deeply immersed in captivating stories, with the intention of appealing to both Dungeons & Dragons fans and action lovers in general. A hellish world Giant Skull has signed an exclusive agreement with Wizards of the Coast, a subsidiary of Hasbro, to develop a new title of […]

Did you doubt it? One of the most powerful games of the decade will have a sequel

Stig Asmussen, the director behind acclaimed titles like Star Wars Jedi: Fallen Order and God of War III, has announced the creation of a new development studio called Giant Skull. This new studio aims to focus on creating action-adventure games that are deeply immersed in captivating stories, with the intention of appealing to both Dungeons & Dragons fans and action lovers in general.

A hellish world

Giant Skull has signed an exclusive agreement with Wizards of the Coast, a subsidiary of Hasbro, to develop a new action-adventure title set in the Dungeons & Dragons universe. However, the president of Wizards of the Coast, John Hight, has made it clear that this game will not be the successor to Baldur’s Gate, although he has confirmed that a new game in that iconic series will eventually be released. Hight emphasizes that Asmussen and his team’s focus will be on telling an exciting story and bringing D&D to a wider audience.

“Baldur’s Gate is an incredible game and, of course, we are going to make a successor,” Hight stated. “However, this new title is not that successor. We want to help D&D players bring their imagination to life, while also appealing to those who enjoy action games”. This attempt to capture a broad spectrum of players could revitalize the franchise and significantly extend its legacy in the coming years.

On the other hand, Larian Studios, the team behind Baldur’s Gate 3, has confirmed that they will not be working on the next chapter of the saga, which leaves the door open for speculation about who will take on that responsibility in the future. Meanwhile, D&D fans and action players can look forward to this new project from Giant Skull, which promises a completely new experience in the universe of the classic role-playing game.

Author AgenciasPosted on August 13, 2025August 13, 2025Categories NewsTags Baldur's Gate 3, baldurs gate

According to the voice acting director of Baldur's Gate 3, we should see more voice actors in Hollywood

The adaptations of video games to film and television have gained significant relevance in Hollywood in recent years, but Aliona Baranova, the acting director of Baldur’s Gate 3 and the voice of Corinna the Squirrel, has expressed her frustration over the lack of inclusion of video game actors in these projects. In her speech at FanX’s Tampa Bay Comic Convention, Baranova emphasized that the video game audience is being ignored in favor of conventional actors, despite the immense support that fans can offer to these productions. People who are very involved with the original work The […]

According to the voice acting director of Baldur's Gate 3, we should see more voice actors in Hollywood

Video game adaptations to film and television have gained significant relevance in Hollywood in recent years, but Aliona Baranova, acting director of Baldur’s Gate 3 and the voice of Corinna the Squirrel, has expressed her frustration over the lack of inclusion of video game actors in these projects. In her speech at FanX’s Tampa Bay Comic Convention, Baranova emphasized that the video game audience is being ignored in favor of conventional actors, despite the immense support that fans can offer to these productions.

People who are very involved with the original work

The actress and director emphasized how the dedication of fan communities, especially queer ones, can enrich a production. Baranova shared her experience in the medical drama Maternal, which has been translated and viewed thousands of times on platforms like Bilibili, thus reflecting the public’s interest in the stories and the actors involved. “I have seen it with other actors from Baldur’s Gate 3, who have also received great support in their projects,” she commented, which in her opinion demonstrates the importance of recognizing and valuing video game performers.

Baranova questioned why actors like Ashley Johnson and Doug Cockle, known for their work in video games, are not considered for roles in adaptations like The Last of Us or The Witcher. She stated that it is a “shame” that their talent is overlooked when there is a clear public interest in their performances. This sentiment is intensified in the context of productions that, although based on literary works, have been notably influenced by the success of video games.

With the growing trend of adapting video games to other media, the question remains as to why those who have helped bring these narratives to life are ignored. Baranova’s voice resonates as a call for the inclusion of video game actors, who bring not only talent but also an authentic connection with the audience.

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Author SoftonicPosted on August 7, 2025August 7, 2025Categories Gaming, NewsTags actor de voz, Aliona Baranova, Ashley Johnson, Baldur's Gate 3, baldurs gate, doblador, Doug Cockle, Tampa Bay Comic Convention, The Last of US, The Witcher

Baldur's Gate 3 will receive a new update that will make its modding community very happy

Update 8 of Baldur’s Gate 3 has been announced as the last of the major updates by Larian Studios. However, this does not mean that the company has completely finished its work, as quick fixes and possible surprises around modding are expected. In its recent community update for the second anniversary of the RPG, Larian revealed that it is working on expanding the official modding toolkit, providing even more freedom to creators. More possibilities to modify the game The evolution of the modding kit is largely due to the […]

Baldur's Gate 3 will receive a new update that will make its modding community very happy

The 8th update of Baldur’s Gate 3 has been announced as the last of the major updates by Larian Studios. However, this does not mean that the company has completely finished its work, as quick fixes and possible surprises regarding modding are expected. In its recent community update for the second anniversary of the RPG, Larian revealed that it is working on expanding the official modding toolkit, providing even more freedom to creators.

More possibilities to modify the game

The evolution of the modding kit is largely due to the vibrant and creative community of modders who have raised the bar with each new mod. The community has developed impressive modifications, including custom hairstyles and a wide variety of clothing recolors. The development of these tools was inspired by these talents, which led Larian to seek to further improve the toolkit to foster player creativity.

Interestingly, just two days after the official kit was released, a hidden level editor was unlocked that has allowed modders to create amazing innovations. Update 8 also added partial level editing, allowing players to creatively introduce NPCs and objects into the world. However, Larian has imposed limitations on the use of the toolkit to prevent instability in the game and has clarified that its use is subject to licensing and console guidelines.

As speculated, these new tools could open the doors to a wide range of possibilities, from restoring deleted content to developing personalized campaigns. Although there are still restrictions that may limit certain functions, the community is already demonstrating its skill in creating unique scenarios. With each step, Larian reaffirms its commitment to collaborating with its community and enhancing their gaming experience.

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Author SoftonicPosted on August 5, 2025August 5, 2025Categories Gaming, NewsTags actualización 8, Baldur's Gate 3, baldurs gate, kit oficial, Larian Studios, mod, toolkit

Japan's internet has reached such speed that you could download your five favorite video games in less than a second

In 2025, the National Institute of Information and Communications Technology of Japan has set a new milestone in data transmission speed, reaching 1.02 petabits per second. This record far surpasses the previous one of 402 terabits per second, also achieved by NICT in 2024. The feat was accomplished using standard fiber optic cables over a distance of 1,808 kilometers, marking a significant advancement in network technology. A speed at which weights become irrelevant To put this incredible speed into perspective, if a […]

Japan's internet has reached such speed that you could download your five favorite video games in less than a second

In 2025, the National Institute of Information and Communications Technology of Japan has set a new milestone in data transmission speed, reaching 1.02 petabits per second. This record far surpasses the previous one of 402 terabits per second, also achieved by NICT in 2024. The feat was accomplished using standard fiber optic cables over a distance of 1,808 kilometers, marking a significant advancement in network technology.

A speed at which weights become irrelevant

To put this incredible speed into perspective, if a user had access to this capability, they could download heavy games like Baldur’s Gate 3, Red Dead Redemption 2, and Fallout 4, which total 330 GB, in just 0.002588 seconds. This possibility offers a fascinating outlook for the gaming community, suggesting a future where wait times for game downloads are a thing of the past.

However, the current reality is less optimistic. Despite the impressive technical achievements, the infrastructure needed to enjoy such transmission speeds is not available to the average user. Even high-end computers, loaded with the most advanced components, cannot handle such a volume of data in the required time. Most households are still connected to the Internet with speeds that hover around only 20 megabits per second, a figure that pales in comparison to the capabilities demonstrated by the NICT.

The tests conducted point to a future where data transmission technology could revolutionize vast sectors, from entertainment to telecommunications. However, until the infrastructure and hardware technology adapt to those standards, these speeds will remain a distant promise for many consumers.

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Author SoftonicPosted on July 15, 2025July 15, 2025Categories NewsTags Baldur's Gate 3, Fallout 4, Instituto Nacional de Tecnología de la Información, internet, japon, petabits, Red Dead Redemption II, terabits

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