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The new game from the creators of Shovel Knight has a parry, but they were not inspired by Sekiro

The parry mechanic has taken center stage in the world of video games, extending beyond its origins in action and combat games, as seen in recent titles that span such varied genres as roguelikes, RPGs, and even FPS, especially after the success of Sekiro: Shadows Die Twice. In this …

The new game from the creators of Shovel Knight has a parry, but they were not inspired by Sekiro

Parry mechanics have gained prominence in the world of video games, extending beyond their origins in action and combat games, as seen in recent titles that span such varied genres as roguelikes, RPGs, and even FPS, especially after the success of Sekiro: Shadows Die Twice. In this context, Mina the Hollower, the upcoming game from Yacht Club Games, stands out as an interesting proposal that seeks to revive and reinterpret classic adventure mechanics inspired by Classicvania and Zelda.

A parry inspired by the best parry of all time: the one from Bloodborne

Sean Velasco, co-founder of Yacht Club, has commented that the game experiments with a simple control designed to “reorganize old elements.” Instead of offering a common dodging mechanic, Mina the Hollower limits the protagonist’s mobility, who can only jump and bury herself, promoting gameplay that resembles that of Castlevania and Bloodborne, where there are no blocking systems. According to Velasco, these limitations “provide enjoyment,” a dynamic that seeks to attract players who long for simpler times when enemies attacked without multiple defensive mechanics complicating combat.

The echoes of Bloodborne are evident, from the use of health vials to a deliberate movement that intensifies the player’s experience. Moreover, Velasco has highlighted the “great conversation” in video game design, indicative of a convergence of mechanics that have been adopted and adapted by various developers in the industry. This creative exchange is what gives rise to games that combine classic elements with modern innovations.

While the release date for Mina the Hollower is still to be determined, interested players can add it to their wishlist on Steam, anticipando una experiencia que promete captar la atención tanto de los fanáticos retro como de aquellos que buscan algo nuevo en el horizonte de los videojuegos.

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Author SoftonicPosted on October 20, 2025October 20, 2025Categories Gaming, NewsTags Bloodborne, Classicvania, FPS, Mina: The Hollower, roguelike, RPG, Sekiro: Shadows Die Twice, Shovel Knight, Steam, Zelda

The director of the Castlevania series wants to know which video games fans want him to adapt

Samuel Deats, a director known for his work on the Castlevania adaptation on Netflix, has posed an interesting question to his followers on social media: what video game would you like to see turned into an anime? This initiative comes after a post from PC Gamer that sparked a debate about possible adaptations, and Deats has taken it a step further by inviting his fans to share their suggestions in a fun tone. Bloodborne is the most requested series by fans. The responses have been varied, highlighting titles like Bloodborne and Berserk, which already have certain thematic parallels with the universe […]

The director of the Castlevania series wants to know which video games fans want him to adapt

Samuel Deats, a director known for his work on the adaptation of Castlevania on Netflix, has posed an interesting question to his followers on social media: what video game would you like to see turned into an anime? This initiative comes after a post from PC Gamer that sparked a debate about possible adaptations, and Deats has taken it a step further by inviting his fans to share their suggestions in a fun tone.

Bloodborne is the most requested series by fans

The responses have been varied, highlighting titles like Bloodborne and Berserk, which already have certain thematic parallels with the vampiric universe of Castlevania. Bloodborne, with its dark atmosphere and rich lore, has been mentioned quite a bit, which could lead to an adaptation that resonates with the same fans who enjoyed Deats’ adaptation. Additionally, Metroid has emerged as a favorite, with some fans suggesting that the director should have “mastery over the MetroidVania,” merging the game’s legacy with his experience in animation.

The proposals also include less conventional titles like Altered Beast and Darkstalkers, reflecting the wide range of interests among fans. Other video games that have been mentioned include popular franchises like Final Fantasy and Mass Effect, as well as ideas inspired by Elden Ring. Although there are no certainties about the possible realization of these adaptations, the dialogue has sparked the interest of fans, who seem to enjoy the speculative exercise.

In summary, Samuel Deats is allowing his followers to imagine the future of anime based on video games, which opens the door to creative discussions about how his directing style could influence these fantastic adaptations. For now, everything remains in the realm of entertainment and hypothesis, but the anticipation continues to grow among animation and video game lovers.

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Author SoftonicPosted on April 23, 2025July 1, 2025Categories Gaming, NewsTags Altered Beast, Berserk, Bloodborne, Castlevania, Darkstalker, metroid, Netflix, Samuel Deats

Former Sony executive acknowledges that they have canceled games in very advanced stages of development

Shuhei Yoshida, a veteran PlayStation producer who has been at the forefront of some of the company’s most iconic titles, has opened a new chapter in his career by founding his own consultancy. In a recent interview with Game File, Yoshida discussed the delicate process of deciding when a game has no potential for success and, consequently, must be canceled. Sometimes they have had to make very difficult decisions. Yoshida revealed that, in the most extreme cases, the team evaluates how much additional investment is needed to complete a game. “If the revenues seem to be lower than the money […]

Former Sony executive acknowledges that they have canceled games in very advanced stages of development

Shuhei Yoshida, a veteran PlayStation producer who has been at the helm of some of the company’s most iconic titles, has opened a new chapter in his career by founding his own consultancy. In a recent interview with Game File, Yoshida discussed the delicate process of deciding when a game has no potential for success and, consequently, must be canceled.

Sometimes they have had to make very difficult decisions

Yoshida revealed that, in the most extreme cases, the team evaluates how much additional investment is needed to complete a game. “If the revenue seems to be lower than the money we need to spend to finish, we cancel the project,” he explained. His experience indicates that numerous projects have been canceled in the prototype phase, decisions that often remain in the dark. “That’s fine. It’s just a process,” he added.

However, what is particularly shocking is the revelation that some games are canceled even in advanced stages of production. Yoshida shared that he has made the difficult decision to cancel projects that required an investment of up to 25 million dollars, something considerable in the past, although today it may not seem like much in the industry. “I really felt bad for not being able to foresee this,” he admitted.

Despite these losses, Yoshida considers himself fortunate to have worked with a variety of developers and studios. He argues that his ability to collaborate effectively stems from his respect for the different creative roles within the production process. His meticulous approach has influenced strategic decisions such as necessary delays in titles like God of War, thus ensuring their quality and performance in the market.

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Author SoftonicPosted on April 10, 2025July 1, 2025Categories Gaming, NewsTags Bloodborne, Game File, God of War, inversión, Playstation, Shuhei Yoshida, Sony

The creator of Dark Souls talks about his new game and says that his intention is to make his games stop feeling clunky

FromSoftware, the renowned studio behind hits like Dark Souls and Bloodborne, has revealed its next project titled The Duskbloods, which will focus on PvPvE gameplay and will be exclusive to Nintendo Switch 2. In a recent entry on the blog Creator’s Voice, director Hidetaka Miyazaki shared details about this new title, describing it as an evolution in the movement experience compared to the studio’s previous games. A new direction for the studio, The Duskbloods introduces dynamic movement options, such as sprinting, super high jumps, and double jumps, aiming to eliminate the clumsiness associated […]

The creator of Dark Souls talks about his new game and says that his intention is to make his games stop feeling clunky

FromSoftware, the renowned studio behind hits like Dark Souls and Bloodborne, has revealed its upcoming project titled The Duskbloods, which will focus on the PvPvE gameplay mode and will be exclusive to Nintendo Switch 2. In a recent entry on the Creator’s Voice blog, director Hidetaka Miyazaki shared details about this new title, describing it as an evolution in the movement experience compared to the studio’s previous games.

A new direction for the study

The Duskbloods introduce dynamic movement options, such as sprinting, super high jumps, and double jumps, aimed at eliminating the clumsiness associated with platforming mechanics in past installments, like Blighttown in Dark Souls. Miyazaki emphasized that the characters in the game, who are part of a group called Bloodsworn, possess superhuman abilities derived from a special blood, granting them unusual agility.

The cast of characters will be different from previous games, as there will be no complete avatar customization. Instead, the game will feature a dozen predefined characters, each with customizable characteristics. Unlike its previous titles, The Duskbloods will present a novel depth in combat mechanics, as each character will be equipped with ranged attack weapons, which will make a significant difference in gameplay.

Additionally, it is expected that the characters, including a unique elderly figure in the form of a winged mouse, will reflect a cute and Nintendo-like style, a rarity in FromSoftware’s aesthetic. Fans can look forward to an experience that combines the studio’s signature elements with a more accessible and cheerful approach, while still retaining the complexity that has come to define its games.

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Author SoftonicPosted on April 7, 2025July 1, 2025Categories Gaming, NewsTags Bloodborne, dark souls, From Software, fromsoftware, Hidetaka Miyazaki, Nintendo, Nintendo Switch 2, switch 2, The Duskbloods

Nintendo and FromSoftware join forces for the new game The Duskbloods

The recent alliance between Nintendo and FromSoftware has left millions of players perplexed with the announcement of the title The Duskbloods. Developed by the prestigious studio known for releases like Bloodborne and Elden Ring, this new venture promises to immerse players in a dark and gothic multiplayer fantasy world. The game is expected to arrive on consoles in 2026, generating high interest within the gaming community. Initially, it was not intended for Switch 2 The Duskbloods will be globally published by Nintendo, although with the exception of the Japanese market, where FromSoftware will maintain control of its release

Nintendo and FromSoftware join forces for the new game The Duskbloods

The recent alliance between Nintendo and FromSoftware has left millions of players perplexed with the announcement of the title The Duskbloods. Developed by the prestigious studio known for releases like Bloodborne and Elden Ring, this new venture promises to immerse players in a dark and gothic multiplayer fantasy world. The game is expected to arrive on consoles in 2026, generating high interest within the gaming community.

Initially it was not intended for Switch 2

The Duskbloods will be published globally by Nintendo, although with the exception of the Japanese market, where FromSoftware will maintain control of its release. This strategy suggests that, despite the collaboration, the Japanese studio will retain the creative direction of the project. However, fans are wondering if there will be versions of the game on other platforms.

The situation recalls previous collaborations, such as Octopath Traveler, which debuted as a Nintendo Switch exclusive in 2018 before expanding to other consoles. On the other hand, the case of Bayonetta could indicate that The Duskbloods will have a more permanent exclusivity. The extent of Nintendo’s investment in this project is still unknown, leaving the door open to speculation about its multi-console future.

Interestingly, The Duskbloods was not initially designed for Nintendo Switch 2, but for the original hybrid console. Hidetaka Miyazaki, the game’s director, revealed that after an initial meeting with Nintendo to discuss ideas, the project evolved into a development adapted to the capabilities of the new hardware. This demonstrates FromSoftware’s flexibility in response to the technological demands of the current market.

The future of The Duskbloods remains shrouded in a cloak of uncertainty, especially regarding its exclusivity and potential releases on other platforms.

Author AgenciasPosted on April 7, 2025July 1, 2025Categories NewsTags Bloodborne, Elden Ring, fromsoftware, Nintendo, The Duskbloods

From Software announces an exclusive game for Nintendo Switch 2 and it is not what we expected

The world of video games has been shaken by the announcement of a new title from FromSoftware, titled The Duskbloods, which was revealed during the Nintendo Switch 2 Direct. This development is surprising not only for being an addition to Nintendo’s library but also for its focus on a more robust multiplayer experience, an unexpected twist for a studio known for its narrative-driven and individual experience. From Software embarks on another peculiar multiplayer adventure The Duskbloods stands out as a PvPvE action game that supports up to eight players, marking a […]

From Software announces an exclusive game for Nintendo Switch 2 and it is not what we expected

The world of video games has been shaken by the announcement of a new title from FromSoftware, titled The Duskbloods, which was revealed during the Nintendo Switch 2 Direct. This development is surprising not only for being an addition to Nintendo’s library but also for its focus on a more robust multiplayer experience, an unexpected twist for a studio known for its narrative-driven and individual experience approach.

From Software embarks on another peculiar multiplayer adventure

The Duskbloods stands out as a PvPvE action game that supports up to eight players, marking a significant evolution in the studio’s direction towards multiplayer. Unlike previous titles like Dark Souls and Elden Ring, where multiplayer was an optional feature, this new IP is designed from the ground up to offer a collective experience, breaking down the barriers between single-player and shared gameplay.

Although at first glance it may evoke the aesthetics of Bloodborne, FromSoftware assures that The Duskbloods is a completely new concept. This shift in focus follows the trend initiated with Elden Ring, as well as the friend project Nightreign, a game that had already explored new multiplayer dynamics, albeit with a limited number of participants. This suggests that FromSoftware is committed to expanding its universe through cooperative and competitive gaming experiences.

With the industry increasingly leaning towards multiplayer-focused titles, FromSoftware’s new game could signify a radical shift in its creative strategy. Although fans may have some reservations about this new approach, expectations are high. FromSoftware’s evolution towards multiplayer could redefine the way their experiences are enjoyed, and many will be watching closely how this new chapter in their history unfolds.

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Author SoftonicPosted on April 3, 2025July 1, 2025Categories Gaming, NewsTags Bloodborne, dark souls, Direct, Elden Ring, From Software, Nintendo, Nintendo Switch 2, PvPvE, The Duskbloods

Bloodborne doesn't have a remaster, but the community has a mod that could very well be one

On March 10, the tenth anniversary of the acclaimed action and horror title, Bloodborne, was celebrated, without Sony announcing any significant celebration or update, which has left many fans disappointed. Although the company has included the game in its promotional material, it has not shown any signs of wanting to develop a remaster or remake, creating a sense of neglect among the community. The community has done the closest we will see to a remaster of Bloodborne In response to this lack of official support, modders have taken the initiative to revive and improve […]

Bloodborne doesn't have a remaster, but the community has a mod that could very well be one

On March 10th, the tenth anniversary of the acclaimed action and horror title, Bloodborne, was celebrated, without Sony announcing any significant celebration or update, which has left many fans disappointed. Although the company has included the game in its promotional material, it has not shown any signs of wanting to develop a remaster or remake, creating a sense of neglect among the community.

The community has made the closest thing we will see to a Bloodborne remaster

In response to this lack of official support, modders have taken the initiative to revive and enhance the gaming experience for PC users. One of the most notable creations is Bloodborne Enhanced, available on NexusMods. This modification not only optimizes gameplay but also introduces new features that significantly expand the game’s content, allowing players to activate new lamps, reface bosses, and enjoy a self-replenishing system that eliminates the need to farm for items.

The community has enthusiastically embraced these initiatives from the modders, praising the care and dedication they have put into creating additional content. The mod page has attracted a large number of positive comments, indicating that many players are eager to explore these new experiences in Yharnam. With additional tools, weapons, blood gems, and the option to quickly access bosses, “Bloodborne Enhanced” is shaping up to be a unique way to relive a classic from FromSoftware.

Despite rumors about possible updates to the game files, which led to speculation about a remaster, nothing official has been announced to date. The situation has left many fans with a mix of hope and disappointment as they wait for Sony to acknowledge the importance of Bloodborne in its catalog. For example, by making Bloodborne in Minecraft.

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Author SoftonicPosted on March 26, 2025July 1, 2025Categories Gaming, NewsTags Bloodborne, Bloodborne Enhanced, From Software, Miyazaki, remake, remaster, Sony, soulslike

Bloodborne has neither a patch nor a remaster nor a remake, but it does have a world in Minecraft

The wait for a new version, remaster, or remake of Bloodborne continues, and many fans are feeling the weight of this prolonged uncertainty. Despite Sony providing updates and new versions for several of its games, such as the underrated Days Gone, FromSoftware’s acclaimed work remains forgotten. This void has led some fans to create their own versions of the game, with one of the most notable projects being carried out by a user known as Potomy. An initiative born out of love for both games, Potomy has taken the initiative to recreate Bloodborne within […]

Bloodborne has neither a patch nor a remaster nor a remake, but it does have a world in Minecraft

The wait for a new version, remaster, or remake of Bloodborne continues, and many fans are feeling the weight of this prolonged uncertainty. Despite Sony providing updates and new versions for several of its games, such as the underrated Days Gone, FromSoftware’s acclaimed work remains forgotten. This void has led some fans to create their own versions of the game, with one of the most notable projects being created by a user known as Potomy.

An initiative born from the love for both games

Potomy has taken the initiative to recreate Bloodborne within the world of Minecraft, using an ambitious mod that not only allows him to build detailed maps but also to populate the environment with enemies and iconic beasts from the original title. On his Twitter account, he has shared numerous images of his interpretation of Yharnam, emphasizing the spectacularity of the cathedrals he has erected. Potomy’s attention to detail in this project is such that his work has generated admiration among the game’s followers.

Potomy’s YouTube channel complements his work, showcasing not only the gameplay but also the creative process behind the creation of the enemies that will inhabit his version of Yharnam. Although his last update was six months ago, interaction on Twitter is constant, with recent posts including comparisons of scenarios that demonstrate the progress of his project. The work he is doing, while not an exact replica, is close enough to evoke nostalgic memories among Bloodborne fans.

Meanwhile, rumors about possible announcements of remastering or new versions of the game continue to circulate, but to date, Sony has not made any official comments confirming such speculation. In the community, discontent is growing due to the lack of news, and Potomy’s initiative presents itself as a breath of fresh air for those who still hold affection for the original work.

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Author SoftonicPosted on March 25, 2025July 1, 2025Categories Gaming, NewsTags Bloodborne, days gone, Minecraft, Minecraft Bloodborne, Potomy, remake, remaster, Sony

A player has been killing the hardest boss in Sekiro once a day, every day, for almost a year

A player has decided to challenge his own skills in the popular video game Sekiro: Shadows Die Twice, posting a daily video on his channel titled Killing Inner Isshin Everyday. In this challenge, he faces Inner Isshin, one of the most feared bosses in the title developed by FromSoftware. For 335 consecutive days, this player aims to defeat this formidable enemy, using only his sword and without the possibility of healing, using items or charms, or being hit during combat. The motivation behind this arduous challenge is the player’s growing frustration with the lack of additional content […]

A player has been killing the hardest boss in Sekiro once a day, every day, for almost a year

A player has decided to challenge their own skills in the popular video game Sekiro: Shadows Die Twice, posting a daily video on their channel titled Killing Inner Isshin Everyday. In this challenge, they face Inner Isshin, one of the most feared bosses in the title developed by FromSoftware. For 335 consecutive days, this player aims to defeat this formidable enemy, using only their sword and without the possibility of healing, using items or charms, or being hit during combat.

The motivation behind this arduous challenge is the growing frustration of the player due to the lack of additional content in Sekiro since its release six years ago. Unlike other FromSoftware titles, such as Elden Ring or Bloodborne, which have kept their communities engaged with updates and expansions, Sekiro has largely remained static. This player hopes that their dedication and visibility on social media can influence a possible expansion or sequel to the game.

A rather unique but not singular form of peaceful protest

Comparing their effort to other challenges in the gamer community, such as a player who kills Hornet daily in Hollow Knight while waiting for the arrival of Silksong, this challenge also reflects a desire to keep attention on a title that, despite its success, has seen little subsequent development. As six years since its release are fulfilled, the likelihood of FromSoftware announcing a new expansion seems elusive, and many in the community are asking what will happen with the future of Sekiro.

The limits and rules imposed by the player not only increase the difficulty of the challenge but also highlight their commitment to the game. Although their goal is clear, time will tell if this bloody routine succeeds in generating the interest that the developer hopes for in order to continue expanding the Sekiro universe.

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Author SoftonicPosted on March 24, 2025July 1, 2025Categories Gaming, NewsTags Bloodborne, Elden Ring, fromsoftware, Hollow Knight, Hornet, Inner Isshin, Killing Inner Isshin EveryDay, Sekiro, Sekiro: Shadows Die Twice, Silksong

Yoshida acknowledges that he was wrong about From Software: he did not appreciate Demon's Souls

FromSoftware has left an indelible mark on the video game industry, especially with the birth of the soulslike genre, which took shape with iconic titles like Demon’s Souls and Dark Souls. These games not only set a new standard for difficulty but also inspired numerous studios to develop similar titles, thus creating a phenomenon that has endured over the years. Shuhei Yoshida and Sony: among those who did not understand Demon’s Souls Despite the subsequent success, FromSoftware faced significant challenges in its early days, particularly due to management by Sony. Shuhei Yoshida, former president […]

Yoshida acknowledges that he was wrong about From Software: he did not appreciate Demon's Souls

FromSoftware has left an indelible mark on the video game industry, especially with the birth of the soulslike genre, which took shape with iconic titles like Demon’s Souls and Dark Souls. These games not only set a new standard for difficulty but also inspired numerous studios to develop similar titles, thus creating a phenomenon that has endured over the years.

Shuhei Yoshida and Sony: among those who did not understand Demon’s Souls

Despite the later success, FromSoftware faced significant challenges in its early days, particularly due to management by Sony. Shuhei Yoshida, former president of Sony Interactive Entertainment, has acknowledged that he did not adequately value Demon’s Souls at the time, which led to the game not being localized into English for its release, a mistake that weighed on the relationship between the two companies. Yoshida recalled playing Demon’s Souls and dismissing it after just two hours, claiming it was “incredibly bad,” which reflects a serious lack of vision regarding the potential of the title.

Despite the initial disappointment, the relationship between FromSoftware and Sony began to improve with the release of Bloodborne, which Yoshida considers one of the company’s best games. However, this resurgence in collaboration came after FromSoftware had previously declined to make a sequel to Demon’s Souls, disappointed by the deal they received for its release. In fact, Yoshida revealed that they were already working on a sequel, but frustration led the company to seek other publishing options.

Yoshida’s statements highlight a significant shift in the perception of FromSoftware within the industry. He admitted his mistake in not recognizing the value of Demon’s Souls, a situation that, fortunately, allowed for a successful second attempt with Bloodborne, thus marking a new chapter in the relationship between both entities.

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Author SoftonicPosted on February 20, 2025July 1, 2025Categories Gaming, NewsTags Bloodborne, Demon's Souls, From Software, Shuhei Yoshida, SIE, Sony

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