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The largest video game studio in South Korea claims it will integrate generative AI into all its developments because "one employee will be able to do what a hundred can"

Shift Up, the South Korean studio behind the successful game Stellar Blade, has announced that it will massively implement artificial intelligence (AI) tools in its development process. This decision responds to the need to compete with international giants, especially in a market increasingly dominated by Chinese companies. Hyung-tae Kim, CEO of the studio, emphasizes that the integration of AI will not only improve productivity but also allow a single employee to effectively manage the work that previously required 100 people. Stellar Slope The growing influence of titles like Black Myth: Wukong and Where Winds […]

The largest video game studio in South Korea claims it will integrate generative AI into all its developments because "one employee will be able to do what a hundred can"

Shift Up, the South Korean studio behind the successful game Stellar Blade, has announced that it will massively implement artificial intelligence (AI) tools in its development process. This decision responds to the need to compete with international giants, especially in a market increasingly dominated by Chinese companies. Hyung-tae Kim, CEO of the studio, emphasizes that the integration of AI will not only improve productivity but also allow a single employee to effectively manage the work that previously required 100 people.

Stellar Slope

The growing influence of titles like Black Myth: Wukong and Where Winds Meet has prompted South Korea to rethink its approach to video game development. Kim emphasizes that the adoption of AI is essential for Korean studios, such as Shift Up, to remain competitive against these industry giants. The studio’s strategy includes a shift in its development philosophy and work model, thus seeking to maximize productivity and adapt to market demands.

With the success of Stellar Blade at its launch for PS5 and the upcoming development of a sequel, Shift Up is strategically positioning itself in the international arena. However, before tackling a new triple-A game, the studio will release Project Spirits, a mobile project inherited from Goddess of Victory: Nikke. This move reflects a transition towards a more digital and agile approach in its production.

As the video game industry debates the impact of generative AI, the Shift Up initiative could represent a significant evolution in the way video games are created and developed in South Korea and beyond. However, it remains to be seen whether this transformation will yield the expected results and establish Shift Up in the competitive global landscape.

Steam
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Author Jesús BosquePosted on January 14, 2026January 17, 2026Categories Gaming, NewsTags Black Myth: Wukong, CEO, Corea del Sur, Hyung-Tae Kim, IA, ject Spirits, juegos de PC, juegos móviles, Productividad, Project Spirits, SHIFT UP, Stellar Blade, un proyecto móvil heredado de Goddess of Victory: Nikke, Where Winds Meet

Larian Studios will hold an AMA to clarify their stance on AI early in the year

Recently, Larian Studios and its CEO, Swen Vincke, have been involved in a significant controversy following comments about the use of generative AI tools in the company. During an interview with Bloomberg, Vincke discussed how Larian developers are exploring these technologies, but his clarification that they would not be used for in-game content, such as art or writing, was not enough to contain the strong backlash from fans. This negative reaction has intensified as fans fear the possible impact of AI on the studio’s creative processes. Not the […]

Larian Studios will hold an AMA to clarify their stance on AI early in the year

Recently, Larian Studios and its CEO, Swen Vincke, have been embroiled in significant controversy following comments about the use of generative AI tools in the company. During an interview with Bloomberg, Vincke discussed how Larian’s developers are exploring these technologies, but his clarification that they would not be used for in-game content, such as art or writing, was not enough to quell the strong backlash from fans. This negative reaction has intensified as fans fear the potential impact of AI on the studio’s creative processes.

They don’t use it, but yes, they will clarify it

In an attempt to address this situation, Vincke announced that Larian will hold an AMA (Ask Me Anything) session in the new year. This initiative will allow players to ask questions about the development of the new project, Divinity, and gain more information about the use of AI within the studio. In his statement, Vincke emphasized that Larian’s focus is on empowering developers and improving the efficiency of their work, being responsible in the evaluation of new technologies.

This episode is a stark contrast to the recognition Vincke received last year for his speech at The Game Awards, where he openly criticized the failures of the video game industry. Despite the uncertainty about whether the AMA will change fans’ opinions, it is expected to add nuance to the conversation about the use of AI in video game development.

The announcement of the AMA has generated expectations, although there are also concerns about the impact that AI could have on the creative process and the quality of the content. The date of the AMA will be announced in the new year, and many hope it will serve as a bridge to restore trust between Larian Studios and its followers.

Steam
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Author SoftonicPosted on December 19, 2025December 19, 2025Categories Gaming, NewsTags AMA, CEO, IA, IA generativa, Larian Studios, pregúntame lo que quieras, Swen Vincke, The Game Awards

The new Christmas ad from McDonald's made with AI is so bad that its creators have pulled it from circulation

A Christmas advertisement from McDonald’s, created entirely with artificial intelligence, has generated an intense negative reaction on social media and was withdrawn almost immediately after its launch. Considered “miserable” and “cynical” by critics, the ad was the subject of mockery and disdain, even being described as “the most horrible of the year” by journalist Theodore McKenzie from 80 Level. One of his comments included a comparison to a similar ad from Coca-Cola, also generated by AI, which had been widely criticized before. An absolute senseless absurdity The CEO of The Sweetshop, the company that produced the ad, defended the […]

The new Christmas ad from McDonald's made with AI is so bad that its creators have pulled it from circulation

A Christmas advertisement from McDonald’s, created entirely with artificial intelligence, has generated an intense negative reaction on social media and was pulled almost immediately after its release.Considered “miserable” and “cynical” by critics, the ad was the subject of mockery and disdain, even being described as “the most horrible of the year” by journalist Theodore McKenzie from 80 Level. One of his comments included a comparison to a similar ad from Coca-Cola, also generated by AI, which had been widely criticized before.

An absolute nonsense without meaning

The CEO of The Sweetshop, the company that produced the ad, defended the creative process, arguing that it was not just a simple trick of artificial intelligence. Melanie Bridge stated that a team of up to ten AI specialists worked diligently for seven weeks, generating thousands of variations before shaping the final product. “This is not a seasonal experiment; it is a film,” Bridge asserted. However, her defense has not managed to mitigate the disdain that the ad has received.

The fact that such a criticized advertisement was praised as a result of a creative effort implies a serious misjudgment, as the content did not resonate with the audience. On social media, many users pointed out the lack of authenticity and emotional connection in the brand’s message. A representative from McDonald’s in the Netherlands mentioned that the incident serves as an important lesson on the effective use of artificial intelligence in advertising, however, some suggest that it is unlikely that significant changes will be made based on this feedback.

With the increasing reliance on artificial intelligence in advertising, the question arises of how to balance technology with human creativity, something that this case clearly highlights. The controversy continues to reflect the public’s concern regarding the quality and relevance of ads created in this way.

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Author SoftonicPosted on December 11, 2025December 11, 2025Categories NewsTags 80 Level, Anuncio, anuncio IA, CEO, feedback, IA McDonalds, mcdonalds, The Sweetshop, Theodore McKenzie

Warner Bros. ghosted Paramount's offer hours before confirming its sale to Netflix

David Ellison, CEO of Paramount, attempted to acquire Warner Bros. over a three-month period, but the negotiations did not yield positive results. Despite offering $19 per share and a co-director position to David Zaslav, CEO of Warner, the approach was not enough to finalize the deal. Finally, on December 5, Warner chose to collaborate with Netflix, thus breaking off negotiations with Paramount. Not only do they ghost you after a Saturday night The courtship process began on September 14, when Ellison, accompanied by his father Larry Ellison, organized a dinner with […]

Warner Bros. ghosted Paramount's offer hours before confirming its sale to Netflix

David Ellison, CEO of Paramount, attempted to acquire Warner Bros. over a three-month period, but the negotiations did not yield positive results. Despite offering $19 per share and a co-director position to David Zaslav, CEO of Warner, the approach was not enough to finalize the deal. Finally, on December 5, Warner chose to collaborate with Netflix, thus breaking off negotiations with Paramount.

They don’t just ghost you after a Saturday night

The courting process began on September 14, when Ellison, accompanied by his father Larry Ellison, organized a dinner with Zaslav to discuss the potential acquisition. During this meeting, Ellison demonstrated his commitment by extending a generous and strategic offer, which included the possibility of a shared leadership position in the new entity resulting from the acquisition. However, by the end of the year, everything collapsed when Warner chose its direct competitor, Netflix, for its future alliance, leaving Paramount adrift.

After the breakdown of negotiations, Ellison tried to reach out to Zaslav to present a new proposal. However, his attempts to make contact were ignored, which has been described as ‘ghosting’ in the business world. Messages like “I tried to call you about a new figure we sent” and “Please call me back to discuss it in detail” went unanswered, leaving Ellison in an uncomfortable and frustrating situation.

Now, after the failure of these negotiations, rumors have begun to circulate about the possibilities of Paramount considering a hostile takeover of Warner. This move, although risky and potentially controversial in today’s dynamic business world, could be the next step in Ellison’s pursuit to realize his vision of expansion. However, history has shown us that such maneuvers rarely end well for those involved in the sector.

Netflix
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Author SoftonicPosted on December 11, 2025December 11, 2025Categories NewsTags CEO, David Ellison, ghosting, Larry Ellison, warner, Warner Bros

Although it seemed that Warner Bros. was going to be part of Netflix, it is still possible that it will end up in the hands of another company

The CEO of Warner Bros. Discovery, David Zaslav, has decided to split the company into two parts and sell them, which has sparked a frenzy in the entertainment industry. The division that includes Warner Bros. encompasses film and television studios, an attractive prospect for many media giants. Although Netflix’s initial offer of $87 billion seemed to be in the lead, Paramount has burst onto the scene with a hostile bid valued at $108.4 billion. An even larger offer has been put on the table. Paramount’s proposal, led by its […]

Although it seemed that Warner Bros. was going to be part of Netflix, it is still possible that it will end up in the hands of another company

The CEO of Warner Bros. Discovery, David Zaslav, has decided to split the company into two parts and sell them, which has sparked a frenzy in the entertainment industry. The division that includes Warner Bros. encompasses film and television studios, an attractive prospect for many media giants. Although Netflix’s initial offer of $87 billion seemed to be in the lead, Paramount has burst into the contest with a hostile bid valued at $108.4 billion.

An even greater offer has been put on the table

The proposal from Paramount, led by its CEO David Ellison, not only seeks to acquire the Warner Bros. part but both, including Discovery, which encompasses more traditional broadcasting channels. In an attempt to persuade shareholders, the company has launched a public campaign through its website, strongerhollywood.com, aimed at demonstrating that its offer is more advantageous than that of Netflix.

This agreement, which would be fully financed in cash, comes from sovereign funds of Saudi Arabia, Qatar, and the United Arab Emirates, as well as from Affinity Partners, led by Jared Kushner, and has generated controversy due to its political implications. Ellison must convince shareholders that this offer surpasses Netflix’s proposal, as the latter’s deal appears to be in its final phase.

One of the possible advantages of Paramount’s offer is its emphasis on maintaining longer theatrical windows, in contrast to Netflix, which prioritizes streaming releases, potentially negatively affecting the cinematic experience in theaters. In this competitive landscape, the future of the entertainment industry may depend on who ultimately acquires Warner Bros. and the brands associated with HBO, placing them at the forefront of the sector.

Max
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Author SoftonicPosted on December 9, 2025December 9, 2025Categories NewsTags Arabia Saudí, CEO, David Ellison, David Zaslav, Discovery, Emiratos Arabes Unidos, HBO, Netflix, Paramount, Qatar

The CEO of Epic Games claims that he does not see the need to clarify that the video games they sell are made with AI

In a recent discussion, Tim Sweeney, CEO of Epic Games, and Junghun Lee, CEO of Nexon, addressed the growing integration of artificial intelligence (AI) in video game development. Sweeney argued that most companies in the sector are using AI in some way, and proposed the removal of the label “Made with AI” in stores like Steam and Epic Games Store, arguing that this technology will be an integral part of almost all future developments in gaming. A tremendously reactionary stance Sweeney’s position has sparked mixed reactions. While he defends that the […]

The CEO of Epic Games claims that he does not see the need to clarify that the video games they sell are made with AI

In a recent discussion, Tim Sweeney, CEO of Epic Games, and Junghun Lee, CEO of Nexon, addressed the growing integration of artificial intelligence (AI) in video game development. Sweeney argued that most companies in the sector are using AI in some way, and proposed the removal of the label “Made with AI” in stores like Steam and Epic Games Store, arguing that this technology will be an integral part of almost all future developments in gaming.

A tremendously reactionary stance

Sweeney’s stance has sparked mixed reactions. While he argues that the use of AI is becoming a standard, many developers and players express their discontent. There is a strong preference among these groups for art and content created by humans, highlighting a notable disparity in the perception of the use of AI within the community. This situation is further complicated by concerns about transparency and copyright, as AI can reuse art and text without clear permissions, leading companies to better protect their intellectual properties (IPs).

On the other hand, Steam, the most well-known PC gaming platform, has made information about AI-generated content more visible, which contrasts with Epic’s position. In a recent example, the game “Arc Raiders” has been at the center of this discussion, using AI-generated voices, which has led developers to clarify that the final content reflects their own creativity and expression.

Despite a Microsoft study suggesting that 79% of gamers might be open to the help of AI, it is crucial to consider the sample size and the context of these claims. A significant number of consumers and video game creators demand clarity on the use of AI in the products they consume or develop, indicating that the debate over technology and its implementation is far from resolved.

Steam
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Author SoftonicPosted on November 28, 2025November 28, 2025Categories Gaming, NewsTags Arc Raiders, CEO, Epic Games, Epic Games Store, IA, Nexon, pc, Tim Sweeney, videojuegos

Donald Trump pressures Paramount Pictures to revive his favorite action movie franchise

After almost 18 years since the release of Rush Hour 3, plans have been announced to carry out Rush Hour 4. A move that has surprised many, as the last installment did not make a profit at the box office and it seemed that the saga starring Chris Tucker and Jackie Chan had fallen into oblivion. However, pressure from former President Donald Trump may have changed the course of the project, according to reports from Deadline. Trump may finally bring us something good It is reported that Trump has been in talks with David Ellison, CEO of Paramount Pictures and […]

Donald Trump pressures Paramount Pictures to revive his favorite action movie franchise

After almost 18 years since the release of Rush Hour 3, plans have been announced to carry out Rush Hour 4. A move that has surprised many, as the last installment did not make a profit at the box office and it seemed that the saga starring Chris Tucker and Jackie Chan had fallen into oblivion. However, pressure from former President Donald Trump may have changed the course of the project, according to reports from Deadline.

Finally, Trump can bring us something good

It is reported that Trump has been in talks with David Ellison, CEO of Paramount Pictures and personal friend, urging him to resume Rush Hour 4. This announcement was followed by the confirmation that Brett Ratner, who has been excluded from the industry since 2017 after being accused of multiple sexual abuses, will be the director of the new installment. Ratner’s selection has generated controversy, especially given his history and the fact that his return to directing seems linked to the release of a documentary about Melania Trump, the wife of the former president.

The decision by Paramount to revive this project has been unexpected, as several studios had previously rejected the idea of continuing the franchise. Warner Bros. had tried to move the project to different studios without success, with the original cast in a package that included Ratner, Chan, and Tucker. The inclusion of Rush Hour 4 in Paramount’s strategy raises questions about its viability in the current cinematic landscape, especially considering the outcome of other late sequels like “Bad Boys for Life”.

As details unfold, the future of Hora Punta 4 seems uncertain, and fans of the franchise and the film industry will be watching closely to see if this return does justice to the legacy of the saga.

Amazon Prime Video
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Author SoftonicPosted on November 26, 2025November 26, 2025Categories NewsTags accion, Brett Ratner, buddy movie, CEO, Chris Tucker, David Ellison, hora punta, hora punta 4, Jackie Chan, melania trump, Paramount Pictures

The CEO of Krafton admits that he fired the leaders of one of his studios because AI suggested it to him

The legal conflict between Krafton and the former executives of the studio Unknown Worlds, responsible for the development of Subnautica 2, has escalated in recent weeks, creating an atmosphere of uncertainty regarding the future of the anticipated title. Since July, both parties have filed legal actions, and the accusations have ranged from wrongful termination to mismanagement of the project. A CEO replaceable by a machine The former executives, including Subnautica designer and director Charlie Cleveland, CEO Ted Gill, and co-founder Max McGuire, allege that Krafton is trying to avoid paying bonuses stipulated in the acquisition contract of the […]

The CEO of Krafton admits that he fired the leaders of one of his studios because AI suggested it to him

The legal conflict between Krafton and the former executives of the studio Unknown Worlds, responsible for the development of Subnautica 2, has escalated in recent weeks, creating an atmosphere of uncertainty regarding the future of the highly anticipated title. Since July, both parties have filed legal actions, and the accusations have ranged from wrongful termination to mismanagement of the project.

A CEO Replaceable by a Machine

The former executives, including Subnautica designer and director Charlie Cleveland, CEO Ted Gill, and co-founder Max McGuire, allege that Krafton is trying to avoid paying bonuses stipulated in the studio’s acquisition contract. In a document filed by their lawyers, it is stated that Krafton’s CEO, Changham Kim, was “desperate” not to have to make these payments, fearing it would cause him “professional embarrassment” by appearing to have overpaid for the studio.

The case becomes even more complicated with the revelation that Krafton allegedly consulted with artificial intelligence, specifically ChatGPT, in an attempt to find ways to evade payments. According to the court document, even the AI suggested that it would be complicated to avoid the earnout payment. However, Krafton dismisses these claims and accuses former executives of having destroyed relevant evidence.

The dispute between the parties has led to a significant delay in the launch of Subnautica 2, which is now scheduled to enter early access in 2026. Krafton, in an attempt to manage the situation, has implemented “Project X,” which seeks to negotiate with the founders or take control of the studio.

This situation raises questions about Krafton’s business ethics, especially considering its recent self-designation as an “AI company”. Meanwhile, the future of the anticipated game remains uncertain.

Steam
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Author SoftonicPosted on November 18, 2025November 18, 2025Categories Gaming, NewsTags CEO, Changham Kim, Charlie Cleveland, ChatGPT, IA, Krafton, Max McGuire, Proyecto X, Subnautica, subnautica 2, Ted Gill, Unknown Worlds

The CEO of Microsoft claims that to have creativity in video games, it is necessary to have good profit margins

Microsoft has faced a series of challenges in its video game division, including studio closures, game cancellations, and thousands of layoffs. This is largely due to unrealistic profit margin expectations, a situation that was confirmed by CEO Satya Nadella during a recent interview at a Github conference. Nadella emphasized that innovation in the video game industry depends on good margins that allow for the financing of new project development. To have good video games, people need to be laid off, according to Satya Nadella The executive stressed the need for […]

The CEO of Microsoft claims that to have creativity in video games, it is necessary to have good profit margins

Microsoft has faced a series of challenges in its video game division, including studio closures, game cancellations, and thousands of layoffs. This is largely due to unrealistic profit margin expectations, a situation that was confirmed by CEO Satya Nadella during a recent interview at a Github conference. Nadella emphasized that innovation in the video game industry relies on good margins that allow for the financing of new project development.

To have good video games, people need to be laid off, according to Satya Nadella

The executive emphasized the need to reinvent the economic model of the industry, indicating that the real challenge is not only to compete with other video games but also with emerging formats like short-form video. However, his comments generated skepticism, as he did not offer concrete ideas on how to put this innovation into practice. In this context, Microsoft’s strategy seems to be aimed at an omnipresent presence across multiple platforms, making traditional titles like ‘Halo’ available even on rival consoles like PlayStation.

Nadal also highlighted that “the biggest gaming business is Windows,” which supports speculation that the next Xbox console could actually be a gaming PC. This statement was accompanied by a comparison of the gaming business with Microsoft Office, suggesting that the company seeks to normalize its presence in the gaming industry.

Despite its significant investment and long history in the sector, Microsoft currently finds itself in a position where it must catch up with companies like Valve and the open-source community, which have made significant progress in the development of operating systems for gaming. This approach could lead Microsoft to reconsider its business model and encourage innovation in more creative areas within video game development.

Xbox Game Pass
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Author SoftonicPosted on October 29, 2025October 29, 2025Categories Gaming, NewsTags CEO, gaming, IA, Microsoft, PC consolizado, Satya Nadella, This Is An Xbox, Valve

Sony says no to the possible largest Hollywood acquisition to focus on its two biggest strengths: anime and video games

Amid speculation about a possible sale of Warner Bros. Discovery, Sony Interactive Entertainment has ruled out any interest in acquiring the American conglomerate. Hiroki Totoki, CEO of Sony, stated in an interview with the Japanese media Nikkei that the company does not plan to engage in major mergers or acquisitions in Hollywood at this time. Instead, the company will focus on its core strengths: anime and video games. A business strategy with a very specific focus Totoki highlighted the growth of the anime market, which could continue to increase at double-digit rates in the coming years, as […]

Sony says no to the possible largest Hollywood acquisition to focus on its two biggest strengths: anime and video games

Amid speculation about a possible sale of Warner Bros. Discovery, Sony Interactive Entertainment has ruled out any interest in acquiring the American conglomerate. Hiroki Totoki, CEO of Sony, stated in an interview with the Japanese media Nikkei that the company does not plan to engage in major mergers or acquisitions in Hollywood at this time. Instead, the company will focus on its core strengths: anime and video games.

A commercial strategy with a very specific focus

Totoki highlighted the growth of the anime market, which could continue to increase at double-digit rates in the coming years, as a priority compared to the current film industry. “The global anime market is just beginning,” he emphasized, making it clear that Japanese animation will be a strategic pillar in Sony’s future instead of seeking integration with large-scale film studios like Warner Bros.

Sony’s Aniplex division has proven to be a key player in the anime field, being responsible for hits like Demon Slayer: Kimetsu no Yaiba – Infinity Castle. With acquisitions in companies like Kadokawa and Bandai Namco, Sony has consolidated its position in the sector, viewing anime not just as a complement to its video game division, but as the central axis of its global strategy.

In recent months, rumors have circulated about a possible interest from Sony in acquiring the intellectual properties of Warner Bros. Games, which include the valuable DC licenses. However, Totoki’s recent statements seem to put an end to those speculations, indicating that the company will focus on consolidating its leadership in interactive entertainment and animation, leaving the competition for the future of Warner Bros. to others.

Max
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Author SoftonicPosted on October 27, 2025October 27, 2025Categories NewsTags Aniplex, Bandai Namco, CEO, Demon Slayer: Kimetsu no Yaiba – Infinity Castle, Hiroki Totoki, Kadokawa, Nikkei, Sony, Warner Bros, Warner Bros. Discovery, Warner Bros. Games

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