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The developers of Payday 3 regain the rights to their game

Starbreeze Studios has reached an agreement to acquire the publishing rights for Payday 3, previously managed by Plaion. This decision aims to accelerate the development of content for the game, which has faced a complicated launch and currently has fewer than 1,000 concurrent players. Despite these difficulties, Payday 2 remains one of the most played titles on Steam, highlighting the gap between the two games in the franchise. They seek to fix the game, which is currently not functioning. According to an official statement from Starbreeze, “the timing is right” to take on the responsibility of publishing […]

The developers of Payday 3 regain the rights to their game

Starbreeze Studios has reached an agreement to acquire the publishing rights for Payday 3, previously managed by Plaion. This decision aims to accelerate the development of content for the game, which has faced a complicated launch and currently has fewer than 1,000 concurrent players. Despite these difficulties, Payday 2 remains one of the most played titles on Steam, highlighting the gap between the two games in the franchise.

They are trying to fix the game, which is currently not working

According to an official statement from Starbreeze, “the time is right” to take on the responsibility of publishing Payday 3, released in September 2023. Thomas Lindgren, a board member of Starbreeze, stated that the agreement will “significantly accelerate our content development roadmap” and will also lay the groundwork for a long-term partnership with Plaion on future projects in the franchise.

Despite an optimistic speech, the situation of Payday 3 remains precarious. With the firing of the CEO of Starbreeze and the withdrawal of the game director just six months after the launch, the signs of internal problems are evident. This raises doubts about whether the absence of the previous publisher will solve the game’s issues, making the task of turning Payday 3 into a success monumental.

There are rumors that the removal of Plaion as a publisher could allow for faster delivery of updates, but there are still many uncertainties about whether Plaion was the real obstacle. The gaming community has expressed division in its opinions, and while there is hope, many believe that a complete rethinking of the franchise may be necessary to regain success.

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Author SoftonicPosted on May 8, 2025July 1, 2025Categories Gaming, NewsTags CEO, Payday 2, Payday 3, Plaion, Starbreeze, Starbreeze Studios, Steam, Thomas Lindgren

Battlefield receives an approximate release date and they swear it has nothing to do with GTA 6

The Battlefield saga is going through a critical moment after the release of Battlefield 2042, which became one of the lowest-rated titles of 2021. However, Electronic Arts seems to have learned from the experience and is working hard on the new installment of the franchise. During its recent financial report, the company confirmed that the official presentation of the next game is scheduled for the summer of 2025, with a release expected before April 2026. They say without saying that the date depends on GTA Andrew Wilson, EA’s CEO, highlighted that this revelation will be a fundamental step towards […]

Battlefield receives an approximate release date and they swear it has nothing to do with GTA 6

The Battlefield saga is going through a critical moment after the release of Battlefield 2042, which became one of the lowest-rated titles of 2021. However, Electronic Arts seems to have learned from the experience and is working hard on the new installment of the franchise. During its recent financial report, the company confirmed that the official presentation of the next game is scheduled for the summer of 2025, with a release expected before April 2026.

They say without saying that the date depends on GTA

Andrew Wilson, CEO of EA, highlighted that this revelation will be a fundamental step towards delivering a new generation of entertainment. Additionally, it has been indicated that EA may adjust the game’s release date based on market competition. Although it was mentioned without naming it, it is speculated that it refers to Grand Theft Auto 6, whose release has been postponed to May 2026. “We believe that window is clearer than before and we feel good about the release of Battlefield in fiscal year 2026,” Wilson stated.

In an effort to improve the new title, DICE has expanded the closed testing of the game, inviting players from Europe, North America, and Asia to sign up. These tests aim not only to explore new content but also to adjust key mechanics such as weapon archetype balance, damage values, and destruction in the maps. “We will continue to work on our initial areas of interest,” was mentioned in a recent DICE post.

As development progresses, EA hopes that the lessons learned from Battlefield 2042 will contribute to creating an experience that satisfies its player base, a crucial step for the franchise’s recovery.

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Author SoftonicPosted on May 7, 2025July 1, 2025Categories Gaming, NewsTags 2025, 2026, Andrew Wilson, battlefield, Battlefield 6, CEO, DICE, EA, gta

Borderlands 4 will have a State of Play today to show all the details of the game

Sony has announced a special State of Play that will take place on April 30 at 11 PM peninsular time in Spain to delve into the details of Borderlands 4. This event will feature over 20 minutes of gameplay guided by the developers at Gearbox, showcasing missions, weapons, skills, and characters, both new and classic. This State of Play gives fans a chance to get a better understanding of what awaits them in this new installment of the successful franchise. Borderlands 4 also advances its release date, now launching on the 12 […]

Borderlands 4 will have a State of Play today to show all the details of the game

Sony has announced a special State of Play that will take place on April 30 at 11 PM peninsular time in Spain to delve into the details of Borderlands 4. This event will feature over 20 minutes of gameplay guided by the developers at Gearbox, showcasing missions, weapons, abilities, and characters, both new and classic. This State of Play gives fans an opportunity to get a better understanding of what awaits them in this new installment of the successful franchise.

Borderlands 4 also teases its release date

Borderlands 4, which is now set to launch on September 12 instead of September 23, has generated great anticipation, especially considering that it is the first time fans of the genre will be able to enjoy a main title since Borderlands 3 in 2019. According to Randy Pitchford, CEO of Gearbox, the change in the release date is because “the game is amazing” and the team feels satisfied with its progress.

During the State of Play, creative director Graeme Timmins and other members of the Gearbox team will share details about the game’s mechanics and the challenges players will face in the world of Kairos, including the fight against a new enemy called the Time Guardian. This opening by Gearbox is especially relevant given that, until now, the studio had kept a low profile regarding information about Borderlands 4.

In a nod to gaming culture, Fortnite has reintroduced a collaboration skin with Borderlands, just in time for the highly anticipated release of Borderlands 4. This skin, which had been out of circulation for almost five years, is now available, demonstrating how franchises can intertwine and maintain the interest of the gaming community on both platforms.

Author SoftonicPosted on April 30, 2025July 1, 2025Categories Gaming, NewsTags Borderlands, Borderlands 4, CEO, fortnite, Gearbox, Graeme Timmins, Karios, Randy Pitchford, Sony, State of Play

The creators of Palworld say they are not worried about their finances

Pocketpair, the developer behind the popular game Palworld, is in a strong financial position that allows it to take significant risks in the development of new projects. According to their community manager, John Buckley, despite being “terrible” at managing their reserves, the company feels financially comfortable thanks to the “healthy generation” of revenue that Palworld has generated. This allows them to invest significantly in expansion and hiring, something necessary to meet the growing demand for their game catalog. A business strategy based on vibes During an interview at GDC 2025, Buckley shared […]

The creators of Palworld say they are not worried about their finances

Pocketpair, the developer behind the popular game Palworld, is in a strong financial position that allows it to take significant risks in the development of new projects. According to their community manager, John Buckley, despite being “terrible” at managing their reserves, the company feels financially comfortable thanks to the “healthy generation” of revenue that Palworld has generated. This allows them to invest significantly in expansion and hiring, which is necessary to meet the growing demand for their game catalog.

A business strategy based on vibes

During an interview at GDC 2025, Buckley shared that the company has chosen not to set clear budgets for the release of new titles. “We are simply spending money until we feel we need to stop and wait to see what happens,” he stated. This approach, although risky, seems to be working in the company’s favor, as they have been able to explore innovative ideas without the immediate concern of costs.

Pocketpair has announced a new truck simulation game, highlighting its ability to undertake experimental developments thanks to its stable financial situation. Buckley also mentioned that shortly after the release of Palworld, they began to receive proposals for games from “big names”, reflecting the instant success the company has achieved in the industry.

Despite his inexperience in financial management, Buckley was optimistic about the future of Pocketpair. “Our CEO is an incredibly smart guy, and I’m sure that even if we spend more than we should, we’ve saved enough to stay afloat for a while,” concluded the community manager, suggesting that the company’s ability to improvise could be a strategic advantage in the competitive world of video games.

Palworld
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Author SoftonicPosted on April 10, 2025July 1, 2025Categories Gaming, NewsTags CEO, community manager, GDC 2025, John Buckley, Palworld, Pocketpair

The CEO of Take-Two is clear: a success like GTA would not be possible with AI

Generative artificial intelligence is transforming the landscape of video game development and production, offering the possibility of creating characters and narratives more efficiently. However, this technological revolution generates concern among many employees in the sector, who fear that AI threatens their jobs. An industry leader, Strauss Zelnick, CEO of Take-Two Interactive, owner of Rockstar Games, has expressed his skepticism about the potential of AI to generate significant cultural successes. Success comes from creativity and innovation, not from rehashing data. In a recent interview, Zelnick argued […]

The CEO of Take-Two is clear: a success like GTA would not be possible with AI

Generative artificial intelligence is transforming the landscape of video game development and production, offering the possibility of creating characters and narratives more efficiently. However, this technological revolution raises concerns among many employees in the sector, who fear that AI may threaten their jobs. An industry leader, Strauss Zelnick, CEO of Take-Two Interactive, owner of Rockstar Games, has expressed his skepticism about the potential of AI to generate significant cultural hits.

Success arises from creativity and innovation, not from rehashing data

In a recent interview, Zelnick argued that major successes in the video game industry, such as the acclaimed Grand Theft Auto series, arise from innovative and creative ideas, not from the use of pre-existing data by artificial intelligence. “I am not worried that AI will generate hits, because it is based on existing data. Major hits are prospective and, therefore, must be created from scratch,” he commented, emphasizing the importance of human creativity in the development process.

Zelnick also offered advice for achieving success in the industry, suggesting that companies should attract the most talented creators and foster a culture of innovation. “Encourage them to always try something new and to steer away from imitations,” he added. In addition, he emphasized the need to protect and adequately compensate creators, especially if their work is replicated by AI, stating that “even though the tools are digital, the creative genius is human”.

On the other hand, the CEO of Take-Two referred to the lack of news about the highly anticipated game GTA 6, which has not had public updates for 15 months. Although details are scarce, rumors suggest that any information should provide a significant revolution in gameplay, surpassing superficial improvements like a larger map or enhanced graphics.

GTA VI
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4.3
GTA 6 is the new installment of the action-adventure sandbox in an open world by Rockstar Games. Wrapped in expectation and mystery, the sixth Grand Theft Auto marks the return of this legendary franchise 10 years after GTA 5 was released. Although little has been confirmed about the gameplay or the release date of this new GTA, everything seems to indicate that we are facing what will be the most expensive game in history. Still, with each passing day, new rumors and juicy leaks come to delight the entire gaming community. Would you like to know more? This is everything we know about GTA VI to date.
Author SoftonicPosted on April 7, 2025July 1, 2025Categories Gaming, NewsTags CEO, grand theft auto, gta, GTA 6, gta VI, IA, Rockstar Games, Strauss Zelnick, Take-Two

The developers of Helldivers 2 acknowledge that they made a serious mistake by requiring a PSN account

Helldivers 2, the highly anticipated cooperative action game, began its commercial journey with great success in February, but faced a drastic decline in player reception due to a series of changes that upset the community. The main point of controversy was the decision to require all players to log in to a PlayStation Network account, even those playing on PC. This change generated an immediate negative reaction that led Sony to reverse its decision in just three days. They had to face the big boss of Sony, Hermen Hulst At its peak […]

The developers of Helldivers 2 acknowledge that they made a serious mistake by requiring a PSN account

Helldivers 2, the highly anticipated cooperative action game, began its commercial journey with great success in February, but faced a drastic decline in player reception due to a series of changes that displeased the community. The main point of controversy was the decision to require all players to log in to a PlayStation Network account, even those playing on PC. This change generated an immediate negative reaction that led Sony to reverse its decision in just three days.

They had to face the big boss of Sony, Hermen Hulst

At its lowest point, Helldivers 2 reached an alarming score of only 19% on Steam, a clear indication of widespread dissatisfaction among players. Shams Jorjani, current CEO of Arrowhead, referred to this period as his “summer of pain,” and explained that he had to present the situation to Hermen Hulst, CEO of Sony Interactive Entertainment, acknowledging that there were no short-term solutions, but there were long-term plans to improve the game.

To address the crisis, Arrowhead implemented a 60-day recovery plan that culminated in a significant update, which included improvements to grenades and turrets, along with the long-awaited inclusion of anti-tank mines. Thanks to these efforts, Helldivers 2 achieved up to 76% positive reviews on Steam.

Jorjani expressed his admiration for the trajectory of No Man’s Sky, another title that faced a similar situation of a failed launch. The game’s story has inspired Arrowhead to work hard on updates to regain the community’s interest. Despite the initial difficulties, the atmosphere in the studio has improved, and the team feels optimistic about the future of the game and its player base.

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Author SoftonicPosted on April 3, 2025July 1, 2025Categories Gaming, NewsTags Arrowhead, CEO, Helldivers 2, Hermen Hulst, pc, playstation network, PSn, Shams Jorjani, Sony

Nvidia has a problem with imitations and it is not due to its graphics cards

In recent times, the leather jacket of Nvidia’s CEO, Jensen Huang, has become a cult phenomenon within tech culture. Known for its distinctive style, this garment has been the subject of imitations that are offered in various online stores under the appealing title of ‘Jensen Huang’s black leather jacket.’ What many do not know is that these jackets are nothing more than imitations sold at prices around 100 dollars. A jacket for which the average person has to mortgage themselves. These stores operate under a model […]

Nvidia has a problem with imitations and it is not due to its graphics cards

In recent times, Nvidia CEO Jensen Huang’s leather jacket has become a cult phenomenon within tech culture. Known for its distinctive style, this garment has been the subject of imitations that are offered in various online stores under the appealing title of ‘Jensen Huang’s black leather jacket’. What many do not know is that these jackets are nothing more than imitations sold at prices around 100 dollars.

A jacket for which the average person has to mortgage themselves

These stores operate under a dropshipping model, meaning they buy products in Asia at a very low cost and resell them without having their own inventory. This model has become popular in e-commerce, taking advantage of the trend of Huang’s jacket to attract unsuspecting buyers. Authentic jackets, on the other hand, are from the Tom Ford brand and can cost up to $10,000, which represents a galaxy of difference from the counterfeits.

Additionally, some observers have noted that the prices of Huang’s jacket have experienced fluctuations that seem to correlate with the performance of Nvidia’s stock. For example, during CES, the price of the jacket was $8,990 when the stock was at $149.43, while at later events, the price of the garment dropped to $6,990 along with a decline in stock prices. This curious phenomenon has led some to speculate about a possible relationship between the two variables.

Jensen Huang’s leather jacket has reached iconic tech status, similar to Steve Jobs’ turtleneck or Mark Zuckerberg’s jeans. Its popularity has led to a proliferation of online stores trying to capitalize on its fame, although many of them do not offer genuine products and merely take advantage of the trend of the moment. Meanwhile, his company has more than a few problems.

GeForce Experience
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Author SoftonicPosted on April 2, 2025July 1, 2025Categories Gaming, NewsTags CEO, CES, chaqueta de cuero, dropshipping, Jensen Huang, mark zuckerberg, NVIDIA, Steve Jobs, Tom Ford

Crunchyroll joins Aniplex to create a new company to develop and produce anime

Aniplex Inc. and Crunchyroll, LLC have announced the creation of Hayate Inc., a new company focused on the planning, development, and production of anime content specifically for Crunchyroll’s streaming service, which is available globally. This move emphasizes the growing commitment of both entities to the expansion and diversification of anime content in the international market. A merger that should allow them to produce more and better anime Hayate Inc. will be headquartered in Tokyo, Japan, a hub for the anime industry, highlighting the company’s intention to be in […]

Crunchyroll joins Aniplex to create a new company to develop and produce anime

Aniplex Inc. and Crunchyroll, LLC have announced the creation of Hayate Inc., a new company focused on the planning, development, and production of anime content specifically for Crunchyroll’s streaming service, which is available globally. This move emphasizes the growing commitment of both entities to the expansion and diversification of anime content in the international market.

A merger that should allow them to produce more and better anime

Hayate Inc. will be based in Tokyo, Japan, a hub for the anime industry, highlighting the company’s intention to be at the heart of the production of this format. The company will be led by Masanori Miyake, who will serve as president and CEO, while Leo, whose last name has not been specified in the announcement, will take on the role of president and COO.

The creation of Hayate Inc. allows Aniplex and Crunchyroll to make the most of their combined experience and resources, ensuring that the content they produce will not only be of high quality but also relevant and appealing to diverse audiences around the world. The staff of Hayate will be selected from both parents, promising a cohesive team with extensive knowledge of the industry and current anime trends.

This new development falls within a broader trend in the entertainment industry, where streaming platforms are looking to diversify their catalogs with original and exclusive content. In fact, many more companies are exploring similar strategies to capitalize on the rise of anime consumption worldwide, which has seen exponential growth in recent years.

In summary, Hayate Inc. represents a significant step for Aniplex and Crunchyroll in their quest to innovate and expand the anime offering, ensuring that they will continue to be key players in the exciting world of digital entertainment.

Crunchyroll
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Author SoftonicPosted on March 18, 2025July 1, 2025Categories NewsTags Anime, Aniplex, CEO, COO, Crunchyroll, Hayate, streaming

Warcraft is one of the worst movies in history according to the former CEO of Activision Blizzard

In 2016, the collaboration between Universal and Activision Blizzard brought the movie Warcraft to the big screen, based on the popular video game World of Warcraft. Although the movie grossed $47.4 million in the United States and $439.1 million worldwide, its reception was lukewarm, and former Activision Blizzard CEO Bobby Kotick has described Warcraft as “one of the worst movies he has ever seen.” Kotick has pointed out that the production of the film turned out to be a significant distraction for Blizzard, causing delays in expansions and updates for the game. Bobby Kotick is not a fan of the […]

Warcraft is one of the worst movies in history according to the former CEO of Activision Blizzard

In 2016, the collaboration between Universal and Activision Blizzard brought the movie Warcraft to the big screen, based on the popular video game World of Warcraft. Although the movie grossed $47.4 million in the United States and $439.1 million worldwide, its reception was lukewarm, and former Activision Blizzard CEO Bobby Kotick has described Warcraft as “one of the worst movies he has ever seen”. Kotick has pointed out that the production of the film turned out to be a significant distraction for Blizzard, causing delays in expansions and updates for the game.

Bobby Kotick is not a fan of the Warcraft movie

During an appearance on the Grit podcast, Kotick reflected on the impact that the movie had on the development team, mentioning that veteran designer Chris Metzen left Blizzard in 2016 due to burnout caused by the production of the feature film. Kotick expressed that the idea of making the movie was “terrible,” considering that it affected the quality and delivery time of the games, as many employees were distracted with tasks related to the filming, such as casting and production.

Despite Microsoft’s recent acquisition of Activision Blizzard, it has been confirmed that World of Warcraft will not be available on Game Pass, which has surprised some fans of the game. However, the title will celebrate its 20th anniversary in 2024, and there are no signs that its development is coming to an end. The community remains hopeful, despite past controversies and changes in the studio’s direction.

Since Metzen returned to Blizzard in 2022, Kotick has mentioned that they have barely kept in touch. When asked what he could teach him about game design, he is cautious, reflecting the complexity of the relationship between creatives and management in the entertainment industry.

Xbox Game Pass
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Author SoftonicPosted on February 12, 2025July 1, 2025Categories Gaming, NewsTags Activision Blizzard, Bobby Kotick, CEO, game pass, Universal, WarCraft, World of Warcraft

Bobby Kotick, former CEO of Activision Blizzard, shares his opinion on who the worst CEO in the industry is

In 2013, John Riccitiello resigned as CEO of Electronic Arts after a six-year period marked by challenges and controversies. During his tenure, the popularity of Activision’s Call of Duty franchise surpassed that of Battlefield, which contributed to the pressure on his leadership. Riccitiello made comments that were considered insensitive, such as suggesting that Battlefield players should pay to reload, which only worsened his image among fans. Bobby Kotick, the CEO that no one wants, says there are worse ones Recently, Bobby Kotick, former CEO of Activision Blizzard, […]

Bobby Kotick, former CEO of Activision Blizzard, shares his opinion on who the worst CEO in the industry is

In 2013, John Riccitiello resigned as CEO of Electronic Arts after a six-year period marked by challenges and controversies. During his tenure, the popularity of Activision’s Call of Duty franchise surpassed that of Battlefield, which contributed to the pressure on his leadership. Riccitiello went on to make comments that were considered insensitive, such as suggesting that Battlefield players should pay to reload, which only worsened his image among fans.

Bobby Kotick, the CEO that no one wants, says there are worse

Recently, Bobby Kotick, former CEO of Activision Blizzard, shared his critical opinion about Riccitiello, calling him the worst CEO in the video game industry. In a joint appearance on the “Grit” podcast with Bing Gordon, former creative director of EA, Kotick revealed that there was concern within Activision about the possibility of Gordon taking control of EA. “We feared that Bing was going to run [EA]. And we would have paid for Riccitiello to stay as CEO forever,” he commented.

Kotick also recalled that there were multiple attempts at a merger between EA and Activision. According to him, EA tried to buy Activision several times and held discussions about mergers. However, EA ultimately rejected significant opportunities to acquire popular franchises like Guitar Hero, Call of Duty, and Blizzard, which ended up in the hands of Activision.

Additionally, Kotick criticized the Warcraft movie, describing it as one of the worst he has seen and pointing out that it was a mistake for Blizzard to dedicate so much time and resources to this project. This perspective reflects a broader criticism of the strategic direction of some of the most influential companies in the industry at that time.

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Author SoftonicPosted on February 12, 2025July 1, 2025Categories Gaming, NewsTags activision, Activision Blizzard, battlefield, Bobby Kotick, call of duty, CEO, EA, Electronic Arts, John Riccitiello

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