Steam’s sales have created an ideal opportunity for video game lovers, allowing them to acquire popular titles at significantly reduced prices. For example, the highly anticipated game Avowed, which debuted at a price of €59.99 in February, is now available for €46.89, thanks to a 33% discount in the Steam summer sale. This trend highlights how many games tend to drop in price within months of their release. Increasingly, patience is being rewarded. In this context, the subreddit Patient Gamers has gained relevance by promoting the discussion of titles that […]
Steam’s sales have created an ideal opportunity for video game lovers, allowing them to acquire popular titles at significantly reduced prices. For example, the highly anticipated game Avowed, which debuted at a price of €59.99 in February, is now available for €46.89, thanks to a 33% discount in Steam’s summer sale. This trend highlights how many games tend to drop in price within months of their release.
Patience is increasingly rewarded
In this context, the subreddit Patient Gamers has gained relevance by fostering discussion of titles that have been out for at least a year. This space allows players to explore experiences without the pressure of novelty and high launch prices. With over 750,000 subscribers, the community remains active, reflecting on recent games like Cyberpunk 2077 and Guardians of the Galaxy, and promoting a valuable buying philosophy while waiting for discounts.
The video game industry faces an interesting dilemma: developers and publishers rely on initial sales and pre-orders for the success of their products. However, alternatives are being discussed, such as adjusting launch prices to avoid failures. Titles like Clair Obscur: Expedition 33 and Dune: Awakening have shown that launching at lower prices, such as €50, can be more effective than following the standard of €70.
Additionally, the Game Pass subscription model has created a competitive environment, where affordable games, like Peak at only €8, are gaining popularity. With the increasing number of remasters and indie titles, the perception of ‘new’ is being replaced by ‘new to me’, which benefits those who choose to wait until prices drop.
Therefore, in a constantly evolving market, patience becomes a valuable virtue for players, who have the option to build a game library without spending a fortune.
The game Clair Obscur: Expedition 33, released in April 2025, has surprised both the public and its creators by reaching the impressive figure of 3.3 million copies sold. This title has been especially praised for its original artistic style and its bold narrative approach, which has captured the attention of both players and critics alike. With a score of 93 points on Metacritic and a remarkable 9.7 from users, it positioned itself as one of the main contenders for game of the year. An excellently done job that now weighs on its shoulders However, […]
The game Clair Obscur: Expedition 33, released in April 2025, has surprised both the public and its creators by reaching the impressive figure of 3.3 million copies sold. This title has been especially praised for its original artistic style and its bold narrative approach, which has captured the attention of both players and critics alike. With a score of 93 points on Metacritic and an outstanding 9.7 from users, it positioned itself as one of the main contenders for game of the year.
A job done excellently that now weighs on his shoulders
However, amidst the recognition, one of the most visible faces of the project, Charlie Cox, known for his role as Daredevil in the Marvel universe, has expressed his doubts regarding his participation in the game. During an appearance at the Washington Comic Con, the actor confessed to feeling “like a total fraud” for having recorded his voice lines for the character Gustave in just four hours. Despite this humble self-perception, his involvement has been crucial in attracting a broader audience to the title from Sandfall Interactive.
In a brief clip that circulated on social media, Cox expressed his surprise and excitement about the impact that Clair Obscur: Expedition 33 has had on the gaming community. “People keep telling me how amazing it is,” he said, although he admitted he hasn’t had the chance to play it himself. His testimony highlights the often-present disconnect between the creative process and media recognition, thus humanizing the production of major titles in the industry.
Despite its success, the French RPG has recently lost the top spot on Metacritic, being surpassed by the re-releases of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom on the new Switch 2. These remasterizations have been criticized for their recycled content, sparking a debate about the validity of their ranking position compared to original works like Clair Obscur.
Clair Obscur: Expedition 33 has surprised the gaming community and critics since its release in late April 2025. With over 3.3 million copies sold, the game is quickly establishing itself as one of the year’s emerging big hits. Sandfall Interactive, the developing studio, has managed to attract a wide audience, resulting in numerous requests from players for new features, including a photo mode. The photo mode is something that a game like Clair Obscur needs. The art director, Nicholas Maxon, addressed the growing demand for this functionality during a […]
Clair Obscur: Expedition 33 has surprised the gaming community and critics since its release in late April 2025. With over 3.3 million copies sold, the game is quickly establishing itself as one of the year’s emerging big hits. Sandfall Interactive, the developing studio, has managed to attract a wide audience, resulting in numerous requests from players for new features, including a photo mode.
The photo mode is something that a game like Clair Obscur needs
The art director, Nicholas Maxon, addressed the growing demand for this functionality during a recent appearance on the Final Fantasy Union program. He confirmed that, in addition to requests from players, the internal team has also expressed interest in implementing a photo mode, saying: “It’s very high on our list of things we want to do, because it’s clearly a recurring request.” However, Maxon warned that implementing this feature will require a significant amount of work.
For the moment, the main focus of the development team is on fixing bugs and making quality of life improvements to the game. Maxon mentioned that “our biggest focus right now is to fix all those little bugs that we see popping up on the internet.” Despite the multiple requests from players, including the improvement of Lumina settings, the team’s priority remains stabilizing the user experience.
In addition to continuing work on Clair Obscur: Expedition 33, Sandfall Interactive is already preparing to start its next project. According to Matthew Handrahan from Kepler Interactive, the success of Expedition 33 can be attributed to several factors, and the studio is ready to capitalize on this momentum by preparing its next adventure in the world of video games.
The renowned video game writer David Gaider has made comparisons between the game Clair Obscur: Expedition 33 and Baldur’s Gate 3, describing them as “love letters” to their respective genres. Gaider highlighted how both titles have managed to attract broader audiences, challenging the belief that the RPG market has a limit on the number of players. According to him, the quality of a game can significantly expand this audience. RPGs are far from being niche video games. Gaider noted the impact that Baldur’s Gate 3 had on the gaming community, becoming […]
The renowned video game writer David Gaider has made comparisons between the game Clair Obscur: Expedition 33 and Baldur’s Gate 3, describing them as “love letters” to their respective genres. Gaider highlighted how both titles have managed to attract broader audiences, challenging the belief that the role-playing game market has a limit on the number of players. According to him, the quality of a game can significantly expand this audience.
RPGs are far from being niche video games
Gaider observed the impact that Baldur’s Gate 3 had on the gaming community, becoming a phenomenon that even caught the attention of those who normally do not play dense RPG titles. In a similar vein, Expedition 33 presents itself as a superior game in the realm of JRPGs, accessible to players who typically do not feel drawn to this style. This ability to resonate across a broader spectrum is due to the quality of its presentations and gameplay.
One of the most relevant points in the conversation was the importance of allowing prolonged development for games. Gaider mentioned that the length of Baldur’s Gate 3’s early access allowed the team to respond to player feedback, a luxury that publishers often limit due to financial pressures. Often, these pressures lead developers to dilute the unique features of their games in search of mass appeal.
Finally, although Gaider expressed his desire to create an RPG in his new company, Summerfall, he emphasized that he is first focusing on a promising roguelike, which serves as “our last hope to keep the studio alive.” This focus highlights the difficult decisions developers face in the competitive environment of the video game industry.
Video games have shown that they can succeed in traditional media, particularly on television. Although cinema still resists them, surely due to the rigidity of its production structures, they have demonstrated that they can tell fascinating stories that capture the hearts and minds of people through the small screen. Because some of the best current series are adaptations of video games. The second season of The Last of Us is breaking the records set by the first. The second season of Fallout is causing a stir like few times we have seen. And that makes us […]
Video games have shown that they can succeed in traditional media. Particularly on television. Although cinema still resists them, surely due to the rigidity of its production structures, they have demonstrated that they can tell fascinating stories that capture the hearts and minds of people through the small screen. Because some of the best current series are adaptations of video games.
The second season of The Last of Us is breaking the records set by the first. The second season of Fallout is causing a stir like we haven’t seen in a long time. And that makes us wonder, what other video games could be adapted to the television format? And that’s what we’re going to answer in this list that will give you some unexpected surprises.
The gates of hell have opened. Only one man can stop the invasion. And from there, an absolutely fascinating story can be built with all the lore we have gathered over three decades of the best FPS ever created: Doom. It would be an extremely violent series and may seem brainless, but after Doom Eternal, it is clear that there are stories to tell from both humans and demons, their hierarchies, and their lives outside of Doom Guy. And it could lead to very, very interesting stories.
GTA 4
Niko Bellic is one of the most interesting protagonists in video game history. Just for that, it is already possible to build an entire series around him. But also, with his story and the characters surrounding him and all the things that happen to him, we could have the new The Wire by adapting this masterpiece from Rockstar with a bit of good taste and a sufficient budget.
Clair Obscur: Expedition 33
The most recent game on this list, for many people, would work better as a series than as a video game. And we don’t blame them. Clair Obscur: Expedition 33 can be a bit obtuse at times, but if anything is clear, it’s that its premise is fascinating and its world has much more potential to develop beyond what the video game does. Its own series could be a captivating fantasy story that a network like HBO would kill to sign.
Final Fantasy XVI
But speaking of HBO and fantasy, let’s not kid ourselves. Final Fantasy XVI has been systematically compared to Game of Thrones, and that invites us to think about the obvious, how great a Final Fantasy XVI series would be! Many people have issues with the game, particularly with its side quests and combat system, but the charisma of its characters and the depth of its story are undeniable. Something that could be perfectly exploited in a series that could build all of that in a masterful way.
Sleeping Dogs
Undercover cop stories always work, and Sleeping Dogs is not just that, but also the best GTA-style game that isn’t a GTA. A Sleeping Dogs series, with the same stylized lighting and focus on martial arts as the game, could work wonders. Something we can’t rule out, as Donnie Yen is very interested in making that happen.
El Paso Elsewhere
The least known game on this list is also one of the most fascinating. This game by Strange Scaffold puts us in the shoes of a vampire hunter who must kill his ex-girlfriend before she brings about the end of the world. But everything takes place in a motel where space and time have been distorted to shape the memories of those inside. The vampire hunter is a drug addict in rehabilitation. And his ex-girlfriend is Draculae, Count Dracula who has pretended to be a man to deceive humanity for centuries. If that doesn’t sound like an excellent prestige series, we don’t know what could.
Dead Rising
To conclude, let’s state something obvious. We love zombies. The best zombie series from Capcom is Resident Evil, but the second best, which has no kind of adaptation, is Dead Rising. And who could resist a completely crazy series where a group of survivors tries to survive against psychotic killers while defending themselves from hordes of zombies in a mix of horror and comedy? We tell you: we wouldn’t. We would be there on premiere day. And that’s why, Hollywood, take note: make series based on these games.
The ambitious RPG, Clair Obscur: Expedition 33, developed by Sandfall Interactive and published by Kepler Interactive, has achieved a remarkable milestone by selling over a million copies in just three days since its release. This success has been partly catalyzed by its inclusion in Xbox Game Pass, as well as the timing of its launch coinciding with the release of Oblivion Remastered, an iconic title in the RPG genre. A game that has benefited from its deal with Xbox According to Matt Handrahan, senior portfolio manager at Kepler, the use of Game Pass and its position alongside […]
The ambitious RPG, Clair Obscur: Expedition 33, developed by Sandfall Interactive and published by Kepler Interactive, has achieved a remarkable milestone by selling over one million copies in just three days since its release. This success has been partly catalyzed by its inclusion in Xbox Game Pass, as well as the coincidence of its premiere with the release of Oblivion Remastered, an iconic title in the RPG genre.
A game that has benefited from its relationship with Xbox
According to Matt Handrahan, senior portfolio manager at Kepler, the use of Game Pass and its position alongside franchises like Gears of War or Fable has radically transformed public perception of Expedition 33. “It helped us confidently claim a AA space,” Handrahan commented, emphasizing that without Xbox’s influence, the game would not have reached this level of exposure. The favorable perception among players is reflected in data from Ampere Analysis, which indicates that 35% of Expedition 33 users also played Oblivion, a figure that rises to 55% among Xbox users.
However, the arrival of Oblivion Remastered unexpectedly shortly before the launch of Expedition 33 was not seen as a threat, but as an opportunity. Kepler was confident that both titles could coexist and benefit from the growing interest in RPGs. Although Xbox stood out as the main platform for both games, the average playtime was shorter on this console: 2.2 hours compared to 4.4 hours on Steam and PS5.
The success of Expedition 33 was not immediate for Kepler. Initially, the first version of the game required improvements before the publisher decided to secure the rights after a second presentation. What is clear is that the game represents an intersection between small and large productions, and its potential has captured the attention of players in a competitive market.
Clair Obscur: Expedition 33, the recent success of Sandfall Interactive, has captured the attention of both players and critics, achieving an impressive milestone of over 500,000 units sold. Despite its launch in a highly competitive market, especially in the shadow of Oblivion: Remastered, the game has received nearly universal acclaim, positioning itself as a strong contender for Game of the Year. The DLC was not planned, but it could very well happen. Jennifer Svedberg-Yen, the lead writer of the game, has shared some updates about the future of the title on Instagram, where she has addressed concerns […]
Clair Obscur: Expedition 33, the recent success of Sandfall Interactive, has captured the attention of both players and critics, achieving an impressive milestone of over 500,000 units sold. Despite its release in a highly competitive market, especially in the shadow of Oblivion: Remastered, the game has received near-universal acclaim, even positioning itself as a strong contender for the Game of the Year title.
The DLC was not planned, but it could very well happen
Jennifer Svedberg-Yen, the lead writer of the game, has shared some updates about the future of the title on Instagram, where she has addressed players’ concerns about the possibility of downloadable content. Although Svedberg-Yen has made it clear that there are currently no concrete plans for a DLC, she mentioned that Sandfall Interactive’s intention has always been to assess the community’s response before making definitive decisions.
In her messages, Svedberg-Yen expressed: “Nothing concrete that I can say at this moment, honestly, we are still trying to process everything that is happening. We have always said that if there is a strong desire from the players, we would love to do something more, and based on the response so far, I would say the chances are good.” This statement has generated expectations among the game’s fans, who see the potential to expand the experience offered.
The success of Clair Obscur: Expedition 33 is not only measured in sales but also in its positive reception, suggesting that the path for a DLC could be more than clear. With the community showing strong interest in the game, the conditions seem favorable for Sandfall Interactive to evaluate future additional content, although, as is common in the industry, the details about what could be included remain uncertain.
Clair Obscur: Expedition 33 is triumphing in an amazing way. With over a million copies sold, it is proving that turn-based role-playing games are far from failing to spark interest among the public. Now, if you think the game is unique, you are very mistaken. That particular mix of turn-based gameplay and action gameplay is something that JRPGs have been doing for years. And we are going to prove it to you with X games that have done it just as well as Expedition 33 itself. The Legend of Dragoon If there is a classic JRPG […]
Clair Obscur: Expedition 33 is achieving remarkable success. With over a million copies sold, it is proving that turn-based role-playing games are far from losing interest among the public. Now, if you think the game is unique, you are very mistaken. That particular blend of turn-based gameplay and action gameplay is something that JRPGs have been doing for years. And we are going to demonstrate this with X games that have done it just as well as Expedition 33 itself.
Clair Obscur: Expedition 33 is a premium role-playing game that immerses you in a quest to stop the threatening Painter from wreaking havoc with her deadly art. Set in a beautifully designed world, you will explore captivating locations such as the Island of Faces and the Forgotten Battlefield.
If there is a classic JRPG that Clair Obscur: Expedition 33 draws from, it is The Legend of Dragoon. The tone is equally dark and apocalyptic, and moreover, its combat system is just as unique. To deal more damage with each attack, we must perform combos by following specific button patterns on screen at the right moment. This makes it a beloved classic from the original PlayStation, not far from what that French game you mentioned does.
Speaking of hitting at the right moment, that’s exactly what we had to do in Super Mario RPG: Legend of the Seven Stars. All our attacks dealt more damage if we pressed the button at the exact moment we hit the enemy, and the damage we received from our enemies was reduced if we pressed it at the exact moment they hit us. Basically what Expedition 33 does, just with less existential angst and more turtle races.
The Last Remnant is surely the most complex and least played game on this list. It is also likely the best in terms of pure mechanical design. With a morality system that defines all actions, a list of when each of the characters we can manipulate will act based on our actions, and the ability to increase the damage of our attacks by pressing the right button at the right moment, we haven’t even touched on how all this affects skills and equipment. But you should play The Last Remnant.
Probably the most famous JRPG for the peculiarity of its combat system, also the most imitated. Each battle in Earthbound has its own song, and if we want to maximize the damage we deal, we must press the attack button to the rhythm of the song. If we don’t, we won’t perform combos, and the battle will be much longer and more brutal. This adds to the originality of an exceptional game that is a cult title for very good reasons.
One of the most special JRPGs on the Xbox 360 is also one that shares a lot with Clair OBscur: Expedition 33. Both have a dark and melancholic tone and both feature a dynamic turn-based combat system. In the case of Lost Odyssey, we had to overlap rings to maximize the damage of our attacks, forcing us to stay alert to make our attacks as powerful as possible. This shows that there is much to draw from in this regard.
If we haven’t been blunt when talking about The Last Remnant, it’s because Resonance of Fate exists. A turn-based JRPG where the position of each character in combat, how we move, and the actions we take during movement will radically change every turn of combat. Not to mention the absurd level of equipment customization or the specialization of the skills. Because Expedition 33 not only hasn’t invented anything, but it also isn’t even remotely the most complex game of its kind.
Clair Obscur: Expedition 33 is a premium role-playing game that immerses you in a quest to stop the threatening Painter from wreaking havoc with her deadly art. Set in a beautifully designed world, you will explore captivating locations such as the Island of Faces and the Forgotten Battlefield.
Kazutaka Kodaka, the creator of the acclaimed Danganronpa series, has released his latest project, Hundred Line: Last Defense Academy, right after the debut of Clair Obscur: Expedition 33. The latter title, a JRPG inspired by the classics of the genre, has been a resounding success, selling 1 million copies in just three days. Despite the enormous attention Clair Obscur has received, Kodaka remains optimistic about the future of Hundred Line, a game that aims to become a cult gem thanks to its ambitious narrative and unique gameplay structure. A game without […]
Kazutaka Kodaka, the creator of the acclaimed Danganronpa series, has launched his latest project, Hundred Line: Last Defense Academy, just after the debut of Clair Obscur: Expedition 33. The latter title, a JRPG inspired by the classics of the genre, has been a resounding success, selling 1 million copies in just three days. Despite the enormous attention that Clair Obscur has received, Kodaka remains optimistic about the future of Hundred Line, a game that aims to become a cult gem thanks to its ambitious narrative and unique gameplay structure.
A game without much fanfare, but that is already gaining a cult status
Hundred Line has garnered praise from critics and players for its intricate narrative that unfolds alongside the gameplay. However, Kodaka and his team at Too Kyo Games faced financial difficulties during development, even resorting to a loan to complete the project. Despite having the backing of Aniplex, funding became complicated as the scope of the game expanded. Kodaka, commenting on the situation, joked that what remains now is to hope that sales are successful.
Amid the uproar surrounding Clair Obscur, Kodaka has expressed confidence that both titles can coexist and attract different audiences. In his recent comments, he invited players to explore Hundred Line suggesting that, once they finish their expedition in Clair Obscur, they will find time to enjoy his new game. This openness to competition highlights not only his confidence in Hundred Line but also his desire to offer players a unique experience in the current landscape of video games.
The launch of The Elder Scrolls 4: Oblivion Remastered has generated a great uproar within the gamer community, positioning itself as the biggest release of April 2025. With its surprise arrival, Bethesda’s title has overshadowed other highlights, including Indiana Jones and the Great Circle and The Last of Us 2 Remastered. However, this sudden popularity has had repercussions in the world of independent video games, where developers like Raw Fury feel significantly affected. Oblivion is fine, but burying the games that come out is not so much Jónas Antonsson, CEO of Raw Fury, expressed his appreciation […]
The launch of The Elder Scrolls 4: Oblivion Remastered has generated a great uproar within the gamer community, positioning itself as the biggest release of April 2025. With its surprise arrival, Bethesda’s title has overshadowed other highlights, including Indiana Jones and the Great Circle and The Last of Us 2 Remastered. However, this sudden popularity has had repercussions in the world of independent video games, where developers like Raw Fury feel significantly affected.
Oblivion is fine, but burying the games that come out is not so much
Jónas Antonsson, CEO of Raw Fury, expressed his appreciation for Oblivion, but highlighted the difficulties that indie studios face when competing with these massive and unannounced releases. “Everything more or less gets buried. We don’t have the capital or the influence to compete, so everything is carefully planned,” Antonsson commented, emphasizing the challenge of planning releases in an environment where big titles can come out of nowhere.
In this context, the game Post Trauma, created by the Spanish studio Red Soul Games, has struggled to gain visibility despite receiving positive feedback. Likewise, the RPG Clair Obscur: Expedition 33 has felt the pressure to launch its game in such a competitive moment. Kepler Interactive, the publisher behind Clair Obscur, joked about comparing the competition to the Barbenheimer phenomenon, referring to the simultaneous release of the movies Barbie and Oppenheimer in 2023.
Despite the opaque situation for independent titles, the gaming community continues to celebrate the revitalization of Oblivion, which in turn raises questions about the balance between massive releases and the space needed for indie developers to stand out in the industry.