Capcom has confirmed that it has always considered the possibility of creating a sequel to Okami, one of its most unique and valued intellectual properties. Yoshiaki Hirabayashi, the company’s producer, explained that the interest in reviving the franchise is due to the strong base of dissatisfied players and the uniqueness of its narrative. “We were always looking for the opportunity to create a new Okami,” Hirabayashi stated during an interview with IGN. The series, although critically acclaimed, has faced sales difficulties over the years. Despite its success in critical reception, Capcom […]
Capcom has confirmed that it has always considered the possibility of creating a sequel to Okami, one of its most unique and valued intellectual properties. Yoshiaki Hirabayashi, the company’s producer, explained that the interest in reviving the franchise is due to the strong base of dissatisfied players and the uniqueness of its narrative. “We were always looking for the opportunity to create a new Okami,” Hirabayashi stated during an interview with IGN.
The series, although critically acclaimed, has faced sales difficulties over the years. Despite its success in critical reception, Capcom considered it a commercial failure after the initial release, which led to the closure of the original developer, Clover Studio. However, Okami continues to capture the attention of new players, resulting in a steady flow of interest in the game. “It’s a very, very unique IP,” Hirabayashi stated, noting that “we see that there has been a steady flow of people enjoying the game.”
The original creator of the franchise agrees with the idea of bringing it back
What adds a degree of excitement to this news is the reaffirmation by Hideki Kamiya, director of the game and founder of the new Clover studio, who stated that he has always longed to create a sequel, arguing that “the story itself is not really complete.” The recent revelation of the sequel at The Game Awards has generated expectations about the new direction the franchise will take.
Kratos, the iconic protagonist of the God of War series, may be ready to return to Greece in his next adventure, according to recent reports. After closing the Nordic saga in God of War Ragnarök, fans are wondering what the future holds for the franchise, which is currently surrounded by uncertainty and rumors, with no official announcements from Santa Monica Studio. Kratos returning to the place that saw him born for a great prequel Initially, it was speculated that the next title could transport Kratos to Egypt, fueling the excitement of followers. However, new information suggests […]
Kratos, the iconic protagonist of the God of War series, may be ready to return to Greece in his next adventure, according to recent reports. After closing the Norse saga in God of War Ragnarök, fans are wondering what the future holds for the franchise, which is currently surrounded by uncertainty and rumors, with no official announcements from Santa Monica Studio.
Kratos returning to the place that saw him born for a great prequel
Initially, it was speculated that the next title could take Kratos to Egypt, igniting excitement among fans. However, new information suggests that, instead, the Spartan warrior could explore his complicated relationship with Zeus in a Greek setting. This possibility has been strengthened by the recent downloadable content Valhalla, which features flashbacks of Kratos’s life in Greece, which many interpret as a hint of his possible return to the place where his odyssey began.
The renowned insider Tom Henderson has mentioned that the upcoming game could be some sort of prequel that would delve into the relationship between a young Kratos and his father Zeus. Although he warns that the details are still uncertain and that this assertion should not be “taken as a fact,” the idea of a return to Greek myths sparks great interest among fans.
With a possible State of Play scheduled for next week, expectations are rising and many are hoping that Santa Monica Studio will reveal information about a new installment of God of War. There is also speculation that they might be working on a remaster of the original God of War trilogy, while simultaneously developing a new saga. The coming days could be crucial to clarify the future of this acclaimed franchise.
Since its release in 2015, Bloodborne has set a precedent in the soulslike genre, gaining over the years a devoted fan base that clamors for a remaster or remake of the acclaimed title. To this day, the game is only available on PS4 and PS5 without an update to improve its performance, making the desire for a new version increasingly urgent. Two projects related to Bloodborne shut down by Sony Recently, Sony has made decisions that have left Bloodborne fans with more questions than answers. The company has […]
Since its release in 2015, Bloodborne has set a precedent in the soulslike genre, gaining over the years a devoted fan base that clamors for a remaster or remake of the acclaimed title. To this day, the game is only available on PS4 and PS5 without an update to improve its performance, making the desire for a new version increasingly urgent.
Two Bloodborne-related projects shut down by Sony
Recently, Sony has made decisions that have left Bloodborne fans with more questions than answers. The company has issued DMCA claims against two community-developed projects: a mod that allowed playing at 60 FPS and a Bloodborne demake for PSX. The decision to halt these projects has caused surprise and speculation among players, who suggest that the Japanese company might be on the verge of an official announcement related to the IP.
One of the affected creators is Lance McDonald, who has hinted that Sony’s moves might be related to a broader strategy. According to McDonald, the company might be removing fan projects to facilitate the release of an eventual remake or port of Bloodborne, which would allow them to register trademarks related to the title without competition from unofficial content. “What the hell are they doing?” the creator asks on social media.
For her part, Lilith Walther, responsible for the controversial demake and the Bloodborne Kart project, has confirmed that she received a claim similar to the one previously sent to the 60 FPS mod. The intervention of MarkScan Enforcement, the company hired by Sony to handle these claims, has intensified speculations about the company’s intentions regarding the franchise.
The gaming community remains attentive to any official news, and the desire to revive the dark and captivating world of Bloodborne continues to be a hot topic in the gaming ecosystem. Even if it seems that in terms of emulation, they still haven’t done anything about it.
Capcom has announced the return of the Onimusha franchise, which was almost forgotten for two decades, with the release of two new titles. The first of these will be a remaster of Onimusha 2: Samurai’s Destiny, scheduled for 2025, which will be available on multiple platforms, including PC, Nintendo Switch, Xbox One, and PS4, thanks to backward compatibility with next-generation consoles. In addition to this remaster, a new title titled Onimusha: Way of the Sword has been confirmed, with a release planned for 2026. Although there is still time before its arrival, it is anticipated to feature various samurai battles and […]
Capcom has announced the return of the Onimusha franchise, which was almost two decades forgotten, with the release of two new titles. The first of these will be a remaster of Onimusha 2: Samurai’s Destiny, scheduled for 2025, which will be available on multiple platforms, including PC, Nintendo Switch, Xbox One, and PS4, thanks to backward compatibility with the latest generation consoles.
In addition to this remaster, a new title called Onimusha: Way of the Sword has been confirmed, with a release planned for 2026. Although there is still time for its arrival, it is anticipated to showcase various samurai battles and the dark fantasy that characterizes the saga.
Producer Akihito Kadowaki has shared exciting details about the title, highlighting the creation of captivating characters and a new protagonist that ensures an interesting story. Additionally, the game’s settings will be set in real historical locations, such as the Kiyomizu-dera Temple in Kyoto, which is filled with mysterious narratives.
Some new details of the new Onimusha installment have been revealed
The gameplay of Onimusha: Way of the Sword will focus on exciting and accessible combat, with a special emphasis on sword action. The developers have emphasized that they are not looking to create an overly difficult game, but rather want to offer players the satisfaction of engaging in intense battles. Therefore, mechanics will be introduced that allow the absorption of souls with the Oni Gauntlet, which will restore health and enable special moves during encounters.
Although gameplay has not been revealed, Capcom promises that there will be surprises in the coming months, keeping fans of the series in anticipation. Forcing us to keep waiting to learn more. Although we can play On
In January 2025, Sega renewed the trademarks for Skies of Arcadia and Eternal Arcadia, which has sparked optimism among fans of this beloved JRPG. Although trademark renewals in the past have not always led to new games or remasters, Sega’s current interest in reviving forgotten franchises has renewed hope that Skies of Arcadia might receive similar attention. Originally released for the Dreamcast in the year 2000, Skies of Arcadia follows a group of sky pirates in an aerial world. Despite being acclaimed for its narrative, system […]
In January 2025, Sega renewed the trademarks for Skies of Arcadia and Eternal Arcadia, which has sparked optimism among fans of this beloved JRPG. Although trademark renewals in the past have not always led to new games or remasters, Sega’s current interest in reviving forgotten franchises has renewed hope that Skies of Arcadia might receive similar attention.
Originally released for Dreamcast in the year 2000, Skies of Arcadia follows a group of sky pirates in an aerial world. Despite being acclaimed for its narrative, combat system, and endearing characters, it did not achieve the commercial success that would have justified a sequel. However, in 2003, an enhanced version was released for GameCube titled Skies of Arcadia Legends, which became a cult classic but has since not seen a return on more recent platforms.
Sega is in the process of reviving its old franchises
The situation of other Sega franchises, such as Jet Set Radio and Crazy Taxi, has also strengthened the idea that titles like Skies of Arcadia could receive a second chance. With games from so many past communities resurfacing, fans are more hopeful than ever. Brand renewals, although they do not guarantee the development of a new game, are often an indication that something is on the developer’s mind.
Additionally, Sega is considering the creation of a subscription service similar to Xbox Game Pass, which could include popular titles like Sonic, Persona, and Yakuza. This suggests that the company is aware of the value of its catalog, and it would not be surprising if it explored new ways to present its classics, like Skies of Arcadia, to new audiences.
Recently, rumors have emerged about remastering classic titles from the Resident Evil saga, such as Resident Evil 1, 7, Zero, and 5, which has surprised fans of the survival horror series. Although Capcom has not yet made an official announcement, the rumors suggest that the company might be preparing to capitalize on the growing popularity of the franchise, which has been revived since its debut in 1996. Among the most notable rumors are those of Resident Evil 9 and several additional remakes of iconic titles. However, it is important to approach this information with caution, as […]
Recently, rumors have emerged about remasters of classic titles from the Resident Evil saga, such as Resident Evil 1, 7, Zero, and 5, which has surprised fans of the survival horror series. Although Capcom has not yet made an official announcement, the rumors suggest that the company might be preparing to capitalize on the growing popularity of the franchise, which has been revived since its debut in 1996.
Among the most notable rumors are those of Resident Evil 9 and several additional remakes of iconic titles. However, it is important to approach this information with caution, as these are speculations that need to be verified with official confirmations. What seems to have more solid backing are the reports about the new remasters, which have been rated by the ESRB (Entertainment Software Rating Board) in the U.S.
Reports suggest that Resident Evil 7, along with the remakes of Resident Evil 2 and 3, will undergo significant updates, while the remake of the original Resident Evil—originally released in 2002 for the Nintendo GameCube—had not received enhancements for the new generation consoles until now. It is expected that if a native version for the current generation is released, it will be part of a collection that includes Resident Evil Zero and additional content.
The Resident Evil We Didn’t Expect and Didn’t Necessarily Want
It is noteworthy to mention that Resident Evil 6 could also be part of these remasters, despite not being a game very loved by fans. Ultimately, although ESRB ratings often indicate upcoming releases, only time will tell when these versions of the revered series will materialize. The gaming community is eagerly anticipating.
Firefly Studios has surprised real-time strategy game fans by announcing the return of one of the most iconic titles in the series: Stronghold: Crusader. This revival comes in the form of a remastered version called Stronghold Crusader: Definitive Edition, which will be available on July 15th on PC via Steam. An unexpected remaster with a lot of new material This anticipated remaster is not limited to a simple graphical enhancement of the original released in 2002. Aiming to capture the essence of the classic game, Firefly Studios has incorporated several new features. Among the […]
Firefly Studios has surprised real-time strategy game fans by announcing the return of one of the most iconic titles in the series: Stronghold: Crusader. This revival comes in the form of a remastered version called Stronghold Crusader: Definitive Edition, which will be available on July 15 on PC via Steam.
An Unexpected Remaster with Lots of New Material
This anticipated remaster is not limited to a simple graphical enhancement of the original released in 2002. With the aim of capturing the essence of the classic game, Firefly Studios has incorporated several new features. Among the additions are eight new playable units, four lords to confront, and multiple additional campaigns. Players will also enjoy larger maps and the possibility of playing in cooperative mode. Additionally, the remastered version will feature compatibility with the Steam Workshop, allowing for the creation and use of custom maps, which will expand the gameplay possibilities.
The idea for this remaster largely arises thanks to the unwavering support of the community. Nick Tannahill, a member of Firefly Studios, expressed his gratitude towards the players who remain committed to the title, creating mods and participating in multiplayer mode. “We wouldn’t be doing this if it weren’t for those who continue to play,” Tannahill commented, adding that they are eager to receive feedback from players through upcoming public demos.
Interested parties will have the opportunity to try the new content before the final release. A demo will be available today, January 20, at 18:00 (Spanish peninsular time), allowing players to delve into the experience offered by this new edition. Stronghold Crusader: Definitive Edition promises to revitalize the essence of the classic, attracting both new players and veterans of the saga of this classic strategy genre.
In recent years, the video game industry has seen a surge in the release of remakes and remasters, a trend that responds to the increasing costs of developing new games. This approach not only allows developers to secure additional funds but also generates renewed interest in classic titles. Among these games, one that has captured the attention of many is Sleeping Dogs, a 2012 title that follows the life of undercover police officer Wei Shen in Hong Kong. A remake of Sleeping Dogs? More likely than you think Despite […]
In recent years, the video game industry has seen a surge in the release of remakes and remasters, a trend that responds to the increasing costs of developing new games. This approach not only allows developers to secure additional funds but also generates renewed interest in classic titles. Among these games, one that has captured the attention of many is Sleeping Dogs, a 2012 title that follows the life of undercover police officer Wei Shen in Hong Kong.
A Sleeping Dogs Remake? More Likely Than You Think
Despite receiving a positive score of 80 on Metacritic, Sleeping Dogs never got a sequel, leaving fans of the franchise wanting more. The community has expressed significant interest in seeing a graphical improvement of this game, particularly through a possible remake or remaster. In response to this desire, 3D artist Pasquale Scionti has created an impressive project in Unreal Engine 5 that demonstrates how the title could look if modernized, using advanced lighting techniques and high-resolution textures.
Scionti’s project includes images and video clips that highlight the visual potential of Sleeping Dogs. According to reports, he used Lumen HDE Lighting and Quixel Megascans to bring the Hong Kong environment to life in a striking way. The graphic quality achieved in this project has led several fans to comment on their desire for a sequel that maintains that level of production, with comments like “We need Sleeping Dogs 2 with these graphics.”
However, despite the growing demand, the likelihood that Square Enix, the original publisher of the game, will meet this request seems low. Fans of the title continue to hope that their call will be heard, although in the current environment there are more questions than answers about its future.
As the years go by without news of a Bloodborne remaster, fans wonder why FromSoftware hasn’t announced any project in this regard. Since its release in 2015, the community has been eager for an official announcement, but to date, there have been no clear details. Shuhei Yoshida, former president of SIE Worldwide Studios at Sony, offers his perspective on the situation in a recent interview with Kinda Funny Games. Why don’t we have a Bloodborne port? Because Miyazaki would want to do it himself. Yoshida points out that the lack of progress towards a remaster could be due to […]
As the years go by without news of a Bloodborne remaster, fans wonder why FromSoftware has not announced any project in this regard. Since its release in 2015, the community has been eager for an official announcement, but to date, there have been no clear details. Shuhei Yoshida, former president of SIE Worldwide Studios at Sony, offers his perspective on the situation in a recent interview with Kinda Funny Games.
Why don’t we have a Bloodborne port? Because Miyazaki would want to do it himself
Yoshida points out that the lack of progress towards a remaster could be due to the busy schedule of the game’s original director, Hidetaka Miyazaki. “I think he is interested, but he is so successful and so busy,” Yoshida commented. This suggests that Miyazaki’s dedication to other projects might be preventing the much-anticipated remaster from happening.
Despite the growing demand from the community, Miyazaki has been reluctant to commit to the idea of a remaster. On several occasions, he has acknowledged the public’s desire, stating that it “makes him very happy” that so many want one, but he has not officially confirmed that it is in development. Yoshida elaborates on his theory, indicating that Miyazaki might not want anyone else to work on the project, a sentiment that is respected by the PlayStation team.
Additionally, Miyazaki has expressed that his team at FromSoftware wants a PC port for Bloodborne, although he prefers not to openly express his support for the idea, as it might get him into trouble. “If I say I want it, I’ll get in trouble,” he commented. Meanwhile, fans continue to wait for a light on the horizon that confirms their hopes.
Tales of is the great RPG franchise from Bandai Namco. Although it hasn’t managed to shine on its own in the West until the success of Tales of Arise in 2021, that doesn’t mean it isn’t a beloved franchise. Games like Tales of Vesperia and especially Tales of Symphonia were also highly regarded outside of Japan. That’s why it’s not surprising that they have decided to start systematically remastering their previous games. This is great news because it gives us the opportunity to play some games from the franchise that never […]
Tales of is the great RPG franchise from Bandai Namco. Although it did not shine brightly in the West until the success of Tales of Arise in 2021, that does not mean it is not a beloved franchise. Games like Tales of Vesperia and especially Tales of Symphonia were also highly valued outside of Japan. Therefore, it is not surprising that they have decided to start systematically remastering their previous games.
This is great news because it offers us the possibility to play some games from the franchise that we never got to play in the West. Also, because it means being able to play some of the games that might be more difficult to play today. And that’s why today we’re going to talk about five Tales of. Of the five we would want to be their next five remasters. And if you ask us, they are not too crazy bets: they are the ones most likely to sell like hotcakes.
Tales of Phantasia
Published on December 15, 1995, this was the first Tales of. Developed by Wolf Team and directed by Eiji Kikuchi, everything that defines the franchise was already here. And although it is true that it can be a bit tough to play, it remains an extremely interesting and very beautiful RPG, especially for being a Super Nintendo game.
Why should they do a remaster? To begin with, because it’s the first one. But also, because it’s the game they always return to. They re-released it on the first PlayStation and made a remaster for Game Boy Advance that later also came to PSP and mobile phones. So it wouldn’t be surprising if once they’ve fired up the engines, they decided that returning to the game they always come back to is the most logical and natural move. And given the success of their games, it would make perfect sense.
Tales of the Abyss
Published in 2005 for PlayStation 2, Tales of the Abyss is a divisive game that never made it to Europe. Why was it divisive? Its story was filled with extremely complex concepts, its protagonist wasn’t necessarily likable, and its combat system was quite a peculiar twist compared to what was seen in Tales of Symphonia. But all of this has made it one of the most beloved titles in the franchise, being passionately defended by its supporters.
The reason for making a remaster of Tales of the Abyss is evident: today it would be better understood than in 2005. Where in 2005 it lived in the shadow of Tales of Symphonia and its own ambition, today all its complexity and the parts considered more generic would be celebrated as inherent to the genre. A remaster could prove that its defenders, perhaps, were right all along and Tales of the Abyss is the best Tales of.
Tales of Rebirth
Another PlayStation 2 title, this one exclusive to Japan. In terms of gameplay, it managed to refine many aspects that had been becoming outdated or were clearly hindering the genre. But that’s not the best part of the game. The best part was the spectacular animations developed by Production I.G for it and its spectacular and complex story, based on racial and ethnic conflicts, inspired by the Yugoslav wars. Which had ended just a few years earlier.
If they only had to remaster one game, it would have to be this one. The first reason is that it was never released in the West. The second, is that it is surely the most complex and revolutionary Tales of until the arrival of Tales of the Abyss and from there, almost until Berseria. This makes it an essential title to preserve.
Tales of Hearts
At this point, we enter the peculiar choices of the list. The elections with flavor. But choosing Tales of Hearts has several reasons. To begin with, it is a title that originally came out on Nintendo DS, which later had a remake on PlayStation Vita. And that is the most interesting part. A remaster of the PlayStation Vita version could give it all the weight it deserves.
The reason why it would be interesting to see this remaster is that PlayStation Vita was an exceptional console that almost no one bought. Tales of Hearts is certainly not the greatest Tales of, but it is a very interesting installment of the franchise that has barely been played. And offering the possibility for it to be played more and reach more people is precisely what remasters are for. Making it a more than obvious candidate for this treatment.
Tales of the Tempest
If choosing Tales of Heart was a peculiar but understandable selection, here many people have lost us. And we can understand that. But we can defend it. Tales of Tempest is a Nintendo DS game that has everything that can be attributed to a DS game: it is a reduced and somewhat watered-down version of what a Tales of is. It doesn’t even take much advantage of the console’s capabilities. Now then. Is it a bad game? Absolutely not.
Tales of the Tempest is a good Tales of game that never left Japan. It is not the best Tales of, nor will it likely be anyone’s favorite, but it serves its purpose. Being a competent version of the game for handhelds. And a remaster would achieve what remasters should: make accessible and preserve a game that today is inaccessible to anyone who doesn’t know Japanese and has a DS. Therefore, Tales of the Tempest is a perfect candidate for a remaster. Even if it is not the Tales of that would excite us the most.