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Helldivers is not considering collaborations right now, not even with Fortnite

The possibility of a crossover between Helldivers and Fortnite seems distant, according to recent comments from Shams Jorjani, CEO of Arrowhead Game Studios. During an interaction on Discord, Jorjani confirmed that a collaboration is not a priority at this time, despite the current theme of Fortnite evoking the style of Helldivers, with a military faction facing an invasion of insects. This statement comes in a context where some rumors suggest that there is “not a sign” that such a collaboration is in the works. In the future, well, God will tell. Despite these statements, Jorjani […]

Helldivers is not considering collaborations right now, not even with Fortnite

The possibility of a crossover between Helldivers and Fortnite seems distant, according to recent comments from Shams Jorjani, CEO of Arrowhead Game Studios. During an interaction on Discord, Jorjani confirmed that a collaboration is not a priority at this time, despite the current theme of Fortnite evoking the style of Helldivers, with a military faction facing an invasion of insects. This statement comes in a context where some rumors suggest that there is “not a sign” that such a collaboration is in the works.

In the future, well God will tell

Despite these statements, Jorjani did not completely rule out the possibility of a crossover in the future. “Who knows? One day. Fortnite is great and quite big,” he commented, suggesting that the popularity of Fortnite could open doors in the future. However, he emphasized that players from both communities should not keep high expectations about a crossover, at least in the short term.

So far, Helldivers has only officially collaborated with Halo and Killzone, which makes the idea of a partnership with Fortnite even more complex, given that there is no robust precedent to guide Arrowhead. While the integration of themed cosmetics could be a safe option, a significant crossover would require something more substantial. The community continues to speculate about this, and many are wondering if this will be a step that Arrowhead will consider in the future.

On the other hand, when asked about his recent comment regarding a “upcoming game,” Jorjani indicated that he was not referring to Helldivers 3, which raises interest about what the future might hold for the company, leaving fans eager for developments from Arrowhead.

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Author SoftonicPosted on September 10, 2025September 10, 2025Categories Gaming, NewsTags Arrowhead, Arrowhead Game Studios, CEO, fortnite, FPS, Helldivers 2, Shams Jorjani, shooter, skin

A former Call of Duty director acknowledges that the franchise did things wrong in how it represented all countries that were not the US

For years, the Call of Duty campaigns have established a narrative in which the United States acts as the agent of order against foreign enemies. From the battlefields of World War II to the complexities of contemporary conflicts, this narrative has been a fundamental pillar of the franchise. However, the rise of a more nuanced global landscape has led key thinkers within the series to reconsider this representation. With a backup just in case, Glen Schofield, former director of Call of Duty, revealed that his decision not to point to a specific country […]

A former Call of Duty director acknowledges that the franchise did things wrong in how it represented all countries that were not the US

For years, Call of Duty campaigns have established a narrative in which the United States acts as the agent of order against foreign enemies. From the battlefields of World War II to the complexities of contemporary conflicts, this narrative has been a fundamental pillar of the franchise. However, the rise of a more nuanced global landscape has led key thinkers within the series to reconsider this representation.

With escort just in case

Glen Schofield, former director of Call of Duty, revealed that his decision not to point to a specific country as an enemy began after a disturbing experience during a press tour for Call of Duty: Modern Warfare 3. After receiving an offer to travel to Russia with an escort, Schofield felt a deep discomfort. “I don’t feel better about it,” he commented, reflecting on the insecurity that this type of environment could represent. This episode led him to commit to changing the focus in future games, preferring antagonists that were not nations, but corporate entities and private military companies.

The impact of this narrative choice was clearly felt in the production of Call of Duty: Advanced Warfare, where the antagonists are portrayed as corporations instead of countries. Schofield, at a dinner with journalists, articulated his desire to be able to visit different territories without the fear of being labeled as an enemy, which drove him to transform the representation of the villain in the series.

This evolution in the narrative approach reflects an adaptation not only to the perception of war today, but also to concerns about how nations are represented in video games, a topic that has gained critical relevance in contemporary culture.

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Author SoftonicPosted on September 8, 2025September 8, 2025Categories Gaming, NewsTags call of duty, Call of Duty: Advanced Warfare, Call of Duty: Modern Warfare 3, estados unidos, Glen Schofield, multijugador, Segunda guerra mundial, shooter

According to the creator of Borderlands, no one has understood what has made the franchise brilliant, and that's why each of its games could cost up to 200 euros

Randy Pitchford, director of Gearbox, has been a prominent figure in the development of the looter shooter genre, highlighting Borderlands as the pioneer in this category. In a recent interview with GamesRadar+ during Gamescom 2025, Pitchford described Borderlands as a unique blend of shooter and role-playing game, noting that the title represents “a place between two things that do not belong together.” This uniqueness has not only defined the game but also the identity of a genre that many have tried to emulate. A person whose last name is Humility The impact of Borderlands was profound and its unexpected success has […]

According to the creator of Borderlands, no one has understood what has made the franchise brilliant, and that's why each of its games could cost up to 200 euros

Randy Pitchford, director of Gearbox, has been a prominent figure in the development of the looter shooter genre, highlighting Borderlands as the pioneer in this category. In a recent interview with GamesRadar+ during Gamescom 2025, Pitchford described Borderlands as a unique blend of shooter and role-playing game, noting that the title represents “a place between two things that do not belong together”. This uniqueness has not only defined the game but also the identity of a genre that many have tried to emulate.

A person whose last name is Humility

The impact of Borderlands was profound and its unexpected success has surprised many in the industry. “The industry as a whole expected Borderlands to be a passing success, and its durability has been somewhat humbling for me,” Pitchford said. This prolonged interest has led other developers to create their own titles within the same realm, although Pitchford warns that some of these games have distorted the fundamental formula of the looter shooter too much, resulting in less satisfying experiences for players.

Despite the deviations that some developers have taken, Pitchford is excited that his success has fostered the creation of a new genre. However, he emphasizes the importance of maintaining the key elements that make the looter shooter appealing. “When people distort it too much, it doesn’t work,” he said, referring to what he considers the fundamentals of the genre.

Looking to the future, Pitchford referred to Borderlands 4, suggesting it could be priced up to $200, although he himself wished it were free so that more people could enjoy it. “You can’t find a better value in the world for any kind of entertainment,” he added. His enthusiasm for the upcoming title reflects not only confidence in its legacy but also a desire to make the game accessible to a wider audience.

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Author SoftonicPosted on August 22, 2025August 22, 2025Categories Gaming, NewsTags 200 dólares, Borderlands, Borderlands 4, Gamescom, Gamescom 2025, GamesRadar+, Gearbox, gratis, juego de rol, Randy Pitchford, shooter

Nightdive announces the remaster of the 90s Lucas Arts shooter that no one expected to see again

Nightdive Studios has announced the release of Outlaws + Handful of Missions Remaster, a revamped version of the classic title from 1997, scheduled for later this year. This remaster promises to offer a series of significant improvements, including 4K resolution, frame rates of up to 120, gamepad support, and four multiplayer modes. Among these modes is Kill The Fool With The Chicken, which adds a fun twist to the multiplayer experience. A different shooter in an era where anything was possible, Outlaws, despite its ambition to recreate an authentic old west environment, did not enjoy […]

Nightdive announces the remaster of the 90s Lucas Arts shooter that no one expected to see again

Nightdive Studios has announced the release of Outlaws + Handful of Missions Remaster, a revamped version of the classic title from 1997, scheduled for later this year. This remaster promises to offer a series of significant improvements, including 4K resolution, frame rates of up to 120, gamepad support, and four multiplayer modes. Among these modes is Kill The Fool With The Chicken, which adds a fun twist to the multiplayer experience.

A different shooter in an era where everything was possible

Outlaws, despite its ambition to recreate an authentic old west environment, did not enjoy the same popularity as other shooters of its time, such as Duke Nukem 3D. Released in a post-Quake setting, it received mixed reviews and was quickly overshadowed by other titles that dominated the market. However, it is recognized for being a pioneer in introducing innovative features, such as a scope that allowed for effective zooming and weapon reloading, as well as cutscene animations that were rare in shooters of the 1990s.

Despite the fact that many players do not remember Outlaws positively, it is undeniable that the title clashed with a very competitive FPS landscape. However, Nightdive’s fleet of remasterings, which has revitalized games that were not well received at the time, such as Heretic and Hexen, promises a renewed experience. Those who once struggled to enjoy this shooter at its launch will now have the opportunity to reconsider its legacy more than 20 years later.

With each new piece of information about the remastering of Outlaws, fans and new players are increasingly intrigued to revisit this forgotten gem and see how it has evolved thanks to the modernization that Nightdive will provide. Anticipation grows as the release of a game that, although not fondly remembered, has the potential to offer a nostalgic and fun experience is awaited.

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Author SoftonicPosted on August 20, 2025August 20, 2025Categories Gaming, NewsTags Kill The Fool With The Chicken, Nightdive, Nightdive Studios, Outlaws, Outlaws + Handful of Missions Remaster, remaster, shooter

The release on PS5 and Xbox has led to this game being censored, and it is not being well received by its fans

Violence in video games has been a hot topic, especially in titles like ‘Ready or Not’, a tactical shooter that simulates SWAT team experiences in a fictional version of Los Angeles. Despite having considerable success on PC, Void Interactive has decided to reduce violence and sexual content for its console release, scheduled for July 15 on PlayStation 5 and Xbox Series X|S. This decision responds to the demands of the studio’s partners to achieve the necessary certification for publication. Outrage in the community Among the most notable changes […]

The release on PS5 and Xbox has led to this game being censored, and it is not being well received by its fans

Violence in video games has been a hot topic, especially in titles like ‘Ready or Not’, a tactical shooter that simulates SWAT team experiences in a fictional version of Los Angeles. Despite having considerable success on PC, Void Interactive has decided to reduce violence and sexual content for its console release, scheduled for July 15 on PlayStation 5 and Xbox Series X|S. This decision responds to the demands of the studio’s partners to achieve the necessary certification for publication.

Outrage in the community

Among the most notable changes is the moderation of graphic scenes, such as dismemberment and torture, as well as the removal of elements involving minors. For example, an animation in the mission ‘Twisted Nerve’ was altered so that a child does not appear convulsing, but rather unconscious. Although some of these changes have not affected the PC version, the modifications have generated discontent among users, who accuse Void of applying cowardly censorship.

The study has also pointed out that maintaining multiple versions of the game could complicate data cross-platform and cause technical errors. To avoid issues, some of the adjustments have been replicated in the PC version, which has angered part of the player community on Steam. The reaction has been so intense that ‘Ready or Not’ has suffered a case of review bombing, where users express their dissatisfaction through poor ratings.

Despite the criticism, Void Interactive hopes to reach a new audience with these changes, a move that could pose a challenge to its creative vision. In the past, the studio faced controversies over the game’s content, including a mission related to a school shooting, which resulted in the loss of its publisher during early access. Now, with the console launch in sight, the focus seems to be on achieving a more accessible experience, even if that means sacrificing certain aspects of the original title.

Author AgenciasPosted on July 1, 2025July 1, 2025Categories NewsTags Ready or Not, shooter, void interactive, Xbox

It has been unintentional, but Activision has leaked some details about the multiplayer of Black Ops 7

Activision has confirmed that a new game in the Call of Duty series, titled Black Ops 7, is scheduled to be released next year, continuing the company’s annual tradition that began in 2003. Expectations are high among the gaming community, who anticipate a revamped multiplayer mode, more zombie maps, and a semi-futuristic campaign filled with technological elements and the return of iconic characters from previous installments. Just for developers… and for everyone else Recently, the company was involved in a leak incident after accidentally showing information about Black Ops 7, which […]

It has been unintentional, but Activision has leaked some details about the multiplayer of Black Ops 7

Activision has confirmed that a new game in the Call of Duty series, titled Black Ops 7, is scheduled to be released next year, continuing the company’s annual tradition that began in 2003. Expectations are high among the gaming community, who anticipate a revamped multiplayer mode, more zombie maps, and a semi-futuristic campaign filled with technological elements and the return of iconic characters from previous installments.

Only for developers… and for everyone else

Recently, the company was involved in an incident of leakage after accidentally revealing information about Black Ops 7, which was intended for a private test among developers. This leak, which occurred through the public Call of Duty app on Xbox, revealed two new game modes: ‘Skirmish’ and ‘Overload’. In ‘Skirmish’, two teams of 20 players will compete on an extensive map to complete objectives, using aerial suits, while in ‘Overload’, teams of 6 against 6 will fight for control of an EMP device that must be taken to the enemy base.

Activision has confirmed that the game will represent an evolution of the movement system, known as omnimovement, denying the inclusion of mechanics such as wall-running or the use of jetpacks. However, the implementation of the aerial suit is expected to offer new movement possibilities on the battlefield.

As the release approaches, fans of the series are eagerly awaiting more details and official news that reveal even more about what Call of Duty Black Ops 7 has to offer. This new installment promises to maintain the essence that has attracted millions of players worldwide, while also introducing innovations in gameplay and map design.

Author AgenciasPosted on June 30, 2025July 1, 2025Categories NewsTags Black Ops 7, call of duty, Call of Duty black ops 7, shooter, Xbox

Fans are thrilled with the new weapon system in Borderlands 4

Gearbox has introduced a new system for Borderlands 4 that incorporates licensed parts, allowing behaviors from different manufacturers to be integrated into the same weapons, thus increasing the element of surprise when obtaining new armaments. This innovation was announced by executive producer Chris Brock, who emphasized that while the previous system was solid, this new approach offers more opportunities for surprise. Returning to the roots With the intention of improving gameplay, the studio is making significant adjustments to movement and exploration, similar to the changes that were implemented with the weapon system in Borderlands […]

Fans are thrilled with the new weapon system in Borderlands 4

Gearbox has introduced a new system for Borderlands 4 that incorporates licensed parts, allowing behaviors from different manufacturers to be integrated into the same weapons, thus increasing the element of surprise when acquiring new armaments. This innovation was announced by executive producer Chris Brock, who emphasized that, although the previous system was solid, this new approach offers more opportunities for surprise.

Returning to the origins

With the intention of improving gameplay, the studio is making significant adjustments to movement and exploration, similar to the changes implemented with the weapon system in Borderlands 3. However, Gearbox does not neglect the shooting and looting mechanics, which will remain central to the game experience.

Borderlands 4 will see the return of five classic weapon manufacturers along with the addition of three new ones. This combination of elements aims to increase randomness, which could be both appealing and overwhelming for some players. The presentation of Borderlands 4 during the game’s fan fest has received positive reactions, although critics point out that there is still no definitive sense of the final product based on a limited gameplay sample.

Aside from the innovations in the weapon system, the game also promises to return to simpler mission designs reminiscent of Borderlands 1, which could capture the attention of players longing for a less complex experience. However, more critical fans may have reservations about the increase in randomization and its impact on game balance, as many players still remember the overwhelming approach presented with the famous premise of a billion weapons from previous installments.

With expectations growing and some rumors about new features we might see in future updates, Borderlands 4 is on track to deliver a robust experience although for now it remains a developing mystery.

Author AgenciasPosted on June 30, 2025July 1, 2025Categories NewsTags Borderlands, Borderlands 3, Borderlands 4, Gearbox, shooter

After everything that happened with Marathon, Bungie has decided to do the only sensible thing: delay the game

Bungie has indefinitely postponed the launch of Marathon, its highly anticipated extraction shooter, which was scheduled for September 23. This decision is due to negative feedback from initial testing and reactions on social media, which were not as expected. This move is crucial for PlayStation Studios, which seeks to establish new game service franchises to ensure player loyalty in a competitive environment. A delay that will help ensure the game is released in the best possible state. The importance of Marathon lies in Sony’s need to diversify its offerings, especially after […]

After everything that happened with Marathon, Bungie has decided to do the only sensible thing: delay the game

Bungie has indefinitely postponed the launch of Marathon, its highly anticipated extraction shooter, which was scheduled for September 23. This decision is due to negative feedback from initial testing and reactions on social media, which were not as expected. This move is crucial for PlayStation Studios, which seeks to establish new game service franchises to ensure player loyalty in a competitive environment.

A delay that will ensure the game is released in the best possible condition

The importance of Marathon lies in Sony’s need to diversify its offerings, especially after Naughty Dog’s focus on single-player games. With the high costs associated with triple-A developments, the company has decided to explore titles that can generate continuous and sustainable revenue. This context makes the success of Marathon vital for future PlayStation projects, particularly with the launch of new Xbox and Nintendo consoles, which have sparked great interest in the market.

Despite this setback, Bungie clarifies that Marathon has not been canceled; instead, they will take the necessary time to make improvements based on the feedback received. Changes are being considered in gameplay, the experience both solo and in duos, and the depth of the game’s universe. However, the challenges are significant, as Bungie was already facing a difficult phase before this announcement.

In 2024, PlayStation began operating as two separate entities, one dedicated to games and the other to hardware and infrastructure, to maximize its performance and mitigate the impact of failures in one area on another. This approach aims to ensure that the success of Marathon helps support the upcoming projects of PlayStation Studios, a critical issue today where competition is on the rise.

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Author SoftonicPosted on June 18, 2025July 1, 2025Categories Gaming, NewsTags Bungie, extraction shooter, naughty dog, Playstation, PlayStation Studios, retraso, shooter

XDefiant will soon shut down its servers and its executive producer reflects on what went wrong

XDefiant, Ubisoft’s competitive free-to-play shooter, launched with the promise of offering gameplay focused on fun, avoiding the skill-based matchmaking system. However, after its release, the game faced harsh criticism for a lack of content and technical issues, leading to a rapid decline in its player base. Despite its promising start with 8 million players in the first week, Ubisoft has decided to shut down XDefiant’s servers in July 2025 due to its poor performance. The game that was meant to dethrone Call of Duty is dead […]

XDefiant will soon shut down its servers and its executive producer reflects on what went wrong

XDefiant, the competitive free-to-play shooter from Ubisoft, launched with the promise of offering gameplay focused on fun, avoiding the skill-based matchmaking system. However, after its launch, the game faced harsh criticism for a lack of content and technical issues, leading to a rapid decline in the player base. Despite its promising start with 8 million players in the first week, Ubisoft has decided to shut down the XDefiant servers in July 2025 due to its poor performance.

The game called to dethrone Call of Duty is dead

During its early betas, many players praised XDefiant for its frantic pace and mechanics reminiscent of Call of Duty, suggesting it could be a strong competitor in the genre. However, the lack of significant updates and content after launch tarnished the gaming experience. As time went on, improvements and updates arrived late, contributing to the steady decline in the number of active players.

Mark Rubin, executive producer of XDefiant, has openly criticized Activision’s monetization approaches in its Call of Duty franchise. In a message on Twitter, he emphasized that many games have prioritized maximizing economic gain from players through tactics such as FOMO (fear of missing out) and EOMM (engagement optimized matchmaking). Rubin argued that game quality should be the main priority, suggesting that studios like Larian Studios, creators of Baldur’s Gate 3, have a more quality-focused approach than aggressive marketing.

With the imminent closure of XDefiant, the debate surrounding monetization strategies and content quality in competitive shooters continues, leaving the community with more questions than answers about the future of this type of title.

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Author SoftonicPosted on April 30, 2025July 1, 2025Categories Gaming, NewsTags call of duty, competitivo, EOMM, fomo, Free-to-play, Larian Studios, marketing, shooter, Ubisoft, xdefiant

The new game from the creators of the Metro saga will have an open beta on April 12

The highly anticipated sci-fi shooter, La Quimera, will be available on April 25. This revelation comes less than two months after the title was first presented, in a surprising twist related to the rebranding of the former studio 4A Games, now known as Reburn, in Ukraine. A game that looks great and we will be able to try almost already. Prior to its release, Reburn has announced a closed beta test that will take place on April 12, starting at 4:00 PM, Spanish peninsular time, and lasting 24 hours. However, access […]

The new game from the creators of the Metro saga will have an open beta on April 12

The highly anticipated sci-fi shooter game, La Quimera, will be available on April 25. This revelation comes less than two months after the title was first unveiled, in a surprising twist related to the rebranding of the former studio 4A Games, now known as Reburn, in Ukraine.

A game that looks great and we will be able to try it almost right away

Prior to its launch, Reburn has announced a closed beta test that will take place on April 12, starting at 4:00 PM, Spain mainland time, and lasting 24 hours. However, access to this beta will be limited, so those interested should go to the Steam page to register.

The Chimera offers the possibility to play solo or in cooperative mode with up to three players. The plot is set in the fictional megalopolis of New Caracas, where a group of PMCs finds itself caught in a large-scale conflict between rival factions and shadowy corporations. Throughout the game, mystical phenomena will begin to blur the line between reality and illusion.

One of the most notable features of the game is the exosuits that players will use, which grant superhuman strengths and access to advanced technology. However, it has been noted that the interaction of the suits is not as vocal as in other similar installments, which may disappoint some fans who were expecting a more interactive design in the style of the Crysis saga.

It is worth noting that, while Reburn embarks on this new adventure with La Quimera, 4A Malta continues to work on the Metro series, which creates some confusion about the future of both entities. With this release, Reburn puts its distinctive mark on the shooter genre, promising an intense and unique experience for players.

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Author SoftonicPosted on April 9, 2025July 1, 2025Categories Gaming, NewsTags 4A Malta, beta cerrada, crysis, La Quimera, Metro, shooter, Steam

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